My Team:
Aggron/ Adamant/ Rock Head/ Focus Sash
Roar, Stealth Rock, Head Smash, Iron Head
HP: 86 ATK: 252 DEF: 86 SP. DEF: 86
Focus Sash to help ensure use of Stealth Rock. Iron Head as a STAB counter to fairy. Rock Head to allow recoil free STAB from Head Smash, Roar to force switching into Stealth Rock.
Umbreon/ Impish/ Synchronize/ Left Overs
Curse, Payback, Toxic, Moon Light
HP: 252 DEF: 6 SP. DEF 252
Curse to help low defense, raise attack, and lower speed. STAB attack from Payback and Curse allows it to go last and double damage, Toxic to do steady damage to non steal and poison Walls, Moon Light to restore health when it's low.
Salamence/ Adamant/ Intimidate/ Assault Vest
Dragon Claw, Earthquake, Crunch, Fly
HP: 6 ATK: 252 SPD: 252
Assault Vest to help against special Fairy, Ice, and Dragon moves. Dragon Claw as a powerful STAB. Earthquake has powerful base damage and can sweep 5 types and cover its rock weakness. Crunch to take out low defense Ghost and Psychic. And Fly as a STAB attack.
Dragonite/ Adamant/ Multiscale/ King's Rock
Waterfall, Fire Punch, Thunder Punch, Dragon Dance
HP: 6 ATK: 252 SPD: 252
Multiscale to help set up Dragon Dance right away. Kings Rock to take advantage of being faster as a result of Dragon Dance. Waterfall, Fire Punch, and Thunder Punch are good elemental attacks that can be used to sweep several types especially against Ice or Ice/Water.
Alakazam/ Timid/ Magic Guard/ Life Orb
Psychic, Shadow Ball, Energy Ball, Dazzling Gleam
HP: 6 SP. ATK: 252 SPD: 252
Timid to get the best possible speed for my only special sweeper. Magic Guard to protect against weather, entry hazards, status problems, and most importantly the damage from its Life Orb. Psychic as a powerful STAB attack. Shadow Ball to counter Ghost weakness. Energy Ball to counter the Water/Ground Typing and to take out Bulky ground and rock types. Dazzling Gleam as a more reliable counter to dark.
Tyranitar/ Jolly/ Sand Stream/ Tyranitarite
Dragon Dance, Crunch, Stone Edge, Earthquake
HP: 6 ATK 252 SPD: 252
Dragon Dance used with it's perfect speed stat allows Mega Tyranitar to outspeed base 130 speed pokemon and make it a very dangerous physical sweeper. Crunch and Stone Edge our STAB attacks and Earthquake to take out Steel threats.

Aggron/ Adamant/ Rock Head/ Focus Sash
Roar, Stealth Rock, Head Smash, Iron Head
HP: 86 ATK: 252 DEF: 86 SP. DEF: 86
Focus Sash to help ensure use of Stealth Rock. Iron Head as a STAB counter to fairy. Rock Head to allow recoil free STAB from Head Smash, Roar to force switching into Stealth Rock.

Umbreon/ Impish/ Synchronize/ Left Overs
Curse, Payback, Toxic, Moon Light
HP: 252 DEF: 6 SP. DEF 252
Curse to help low defense, raise attack, and lower speed. STAB attack from Payback and Curse allows it to go last and double damage, Toxic to do steady damage to non steal and poison Walls, Moon Light to restore health when it's low.

Salamence/ Adamant/ Intimidate/ Assault Vest
Dragon Claw, Earthquake, Crunch, Fly
HP: 6 ATK: 252 SPD: 252
Assault Vest to help against special Fairy, Ice, and Dragon moves. Dragon Claw as a powerful STAB. Earthquake has powerful base damage and can sweep 5 types and cover its rock weakness. Crunch to take out low defense Ghost and Psychic. And Fly as a STAB attack.

Dragonite/ Adamant/ Multiscale/ King's Rock
Waterfall, Fire Punch, Thunder Punch, Dragon Dance
HP: 6 ATK: 252 SPD: 252
Multiscale to help set up Dragon Dance right away. Kings Rock to take advantage of being faster as a result of Dragon Dance. Waterfall, Fire Punch, and Thunder Punch are good elemental attacks that can be used to sweep several types especially against Ice or Ice/Water.

Alakazam/ Timid/ Magic Guard/ Life Orb
Psychic, Shadow Ball, Energy Ball, Dazzling Gleam
HP: 6 SP. ATK: 252 SPD: 252
Timid to get the best possible speed for my only special sweeper. Magic Guard to protect against weather, entry hazards, status problems, and most importantly the damage from its Life Orb. Psychic as a powerful STAB attack. Shadow Ball to counter Ghost weakness. Energy Ball to counter the Water/Ground Typing and to take out Bulky ground and rock types. Dazzling Gleam as a more reliable counter to dark.

Tyranitar/ Jolly/ Sand Stream/ Tyranitarite
Dragon Dance, Crunch, Stone Edge, Earthquake
HP: 6 ATK 252 SPD: 252
Dragon Dance used with it's perfect speed stat allows Mega Tyranitar to outspeed base 130 speed pokemon and make it a very dangerous physical sweeper. Crunch and Stone Edge our STAB attacks and Earthquake to take out Steel threats.
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