Pre-Pokebank OU Team

Please note that is my in-game team, where I only have one leftovers >.<

Noivern @ Choice Specs
Ability: Frisk
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
-Taunt
-Switcheroo
-Draco Meteor
-U-turn

I intend mainly for this set to be used as a lead, with Noivern's high base 123 speed, it can easily scout the opponent with U-turn or fire fast taunts or even use Switcheroo to cripple things like Blissey, Ferrothorn, Skarmory, or Forretress. Once it has Switcheroo away its Choice specs, it can gain the team momentum through U-turn. Draco Meteor allows Noivern to hit hard when needed to, especially if it still has Choice Specs as a hold item.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP / 48 Def / 208 SpD
-Power Whip
-Stealth Rock
-Thunder Wave
-Leech Seed

Ferrothorn is my main defensive pokemon as well as SR user. It can easily switch into grass type moves aimed at my other pokemon and set up Stealth Rocks or cripple incoming switch ins with Thunder Wave. Leech Seed is Ferrothorn's only means of recovery, however it is very effective against opponents with high HP stat like Blissey, not to mention it can switch out to for another pokemon to reap the benefits. Power Whip is Ferrothorn's only offensive move, mainly so that it does not become taunt bait as well as allowing it to do something once it has done its job of setting up SR and Thunder Wave and Leech Seed.

Rotom-W @ Leftovers
Ability: Levitate
Nature: Modest
EVs: 232 HP/ 56 SpA / 220 Spe
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Hidden Power Ice

Rotom-W works very well with the aforementioned members of my team. Along side with Noivern, they create the Volt-Turn combination with Rotom-W being able to come in on incoming Ice type attacks due to its resistance and bulk. Rotom-W also fares well with Ferrothorn in that it resists Ferrothorn's crippling 4x Fire weakness. Will-O-Wisp helps Rotom-W in withstanding against physical attackers as well as aiding my other pokemons' physical tanking capabilities. Hidden Power Ice is mainly for any dragons or grass types that comes in Rotom-W tanking its Hydro Pump.

Tyranitar @ Tyranitarite
Ability: Sand Stream
Nature: Jolly
EVs: 4 HP/ 252 Atk / 252 Spe
-Crunch
-Dragon Dance
-Stone Edge
-Earthquake

Dragon Dance Mega Tyranitar is my main sweeper. Mega Tyranitar has more bulk compared to regular Tyranitar and therefore can set up Dragon Dance more easily. Crunch and Stone Edge are obligatory STAB moves that do a lot of damage at +1. Earthquake rounds out coverage, providing the EdgeQuake combination as well as being able to take on Aegislash without fearing King's Shield as it would from using Crunch.

Azumarill @ Choice Band
Ability: Huge Power
Nature: Adamant
EVs: 168 HP / 252 Atk / 4 Def / 84 Spe
-Waterfall
-Aqua Jet
-Play Rough
-Superpower

Azumarill is my team's heavy hitter as well as revenge killer in some cases. Azumarill's Banded Aqua Jet hits pretty hard against fast and physically frail pokemons, especially if they are weak against it. Its new Water/Fairy typing allows it to come in on Choice or Outrage locked dragons without fearing getting dealt too much damage and proceed to hit hard with Play Rough or Waterfall on incoming switch in. It also has good synergy with my other pokemon, particularly Ferrothorn since they resist each others' weaknesses.

Excadrill @ Air Balloon
Ability: Mold Breaker
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Rapid Spin
-Earthquake
-Swords Dance
-Rock Slide

Excadrill is my team's rapid spinner. Unlike other rapid spinners like Forretress or Tentacruel, Excadrill has a more offensive presence, making it a dangerous threat with SD and Mold Breaker Earthquake to go along with rapid spin. Rock Slide is mainly for coverage and allows it to hit flying types that are immune to Earthquake. Air Balloon allows it to come in on opposing Ground type attacks, like ones aimed at Tyranitar, and proceed with its job.

Feedback would be appreciated :) Thank you~
 
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Immediately what I'm noticing is that your team is very weak to Lucario, Mega or not. With three pokemon weak to fighting, this could be a serious issue due to Lucario's major presence in competitive play. This also presents a problem if Lucario runs a set of Close Combat/Earthquake/Bullet Punch/Ice Punch since these moves hit all your pokemon for SE damage. Now this is a highly unusual set for Lucario, but still viable, so you should think about using a pokemon that can check or counter it. Alakazam could fill this role, but I'm not sure which pokemon you'd want to replace, if any. Another suggestion that I find very useful is running Trick on Rotom-W with either Choice Specs, Toxic or Flame Orb, or Iron Ball to cripple the opponent's pokemon.
 
I will definitely take that into consideration, thank you for the input. I am thinking of replacing one of my fighting weak pokemon with either an Aegislash or Reuniclus due to the aforementioned problem.
 
Lucario makes a very good point indeed. While I know that you have Excadrill in there for his Offensive presence, switching to something like Tentacruel could aid you significantly, giving you something Lucario will almost never switch into.

In other areas, giving T-Tar Knock Off instead of Crunch is almost always a good idea. Hitting with 97.5 BP if the opponent has an item (which they always do in OU). This can not only give Mega Tyranitar more utility, but a heavier hitting move than Crunch. Also, Mega T-Tar doesn't need to worry too much about Lucario if it is unscarfed, outspeeding it with one DD. MegaLuc and Scarfed Lucario, though will need at least 2 DDs. If you can get one EQ in they are both out for the count, even with defensive investments (which they shouldn't have).

Also, Zoroark seems to have good Synergy with your team, and has the ability to deal with Lucario. Disguising as Rotom-W will scare away any Fighting-Type moves, along with Extremespeed, allowing you to kill it with Flamethrower (with Scarf it out speeds both Mega and Scarf).

Hope this wasn't too much of a ramble, good luck!
 
Yeah, I am starting to reconsider Excadrill as my Rapid Spinner simply due to the shared weakness of fighting and the threat of Lucario, I really appreciate the feedback :)
 
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