Please note that is my in-game team, where I only have one leftovers >.<
Noivern @ Choice Specs
Ability: Frisk
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
-Taunt
-Switcheroo
-Draco Meteor
-U-turn
I intend mainly for this set to be used as a lead, with Noivern's high base 123 speed, it can easily scout the opponent with U-turn or fire fast taunts or even use Switcheroo to cripple things like Blissey, Ferrothorn, Skarmory, or Forretress. Once it has Switcheroo away its Choice specs, it can gain the team momentum through U-turn. Draco Meteor allows Noivern to hit hard when needed to, especially if it still has Choice Specs as a hold item.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP / 48 Def / 208 SpD
-Power Whip
-Stealth Rock
-Thunder Wave
-Leech Seed
Ferrothorn is my main defensive pokemon as well as SR user. It can easily switch into grass type moves aimed at my other pokemon and set up Stealth Rocks or cripple incoming switch ins with Thunder Wave. Leech Seed is Ferrothorn's only means of recovery, however it is very effective against opponents with high HP stat like Blissey, not to mention it can switch out to for another pokemon to reap the benefits. Power Whip is Ferrothorn's only offensive move, mainly so that it does not become taunt bait as well as allowing it to do something once it has done its job of setting up SR and Thunder Wave and Leech Seed.
Rotom-W @ Leftovers
Ability: Levitate
Nature: Modest
EVs: 232 HP/ 56 SpA / 220 Spe
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Hidden Power Ice
Rotom-W works very well with the aforementioned members of my team. Along side with Noivern, they create the Volt-Turn combination with Rotom-W being able to come in on incoming Ice type attacks due to its resistance and bulk. Rotom-W also fares well with Ferrothorn in that it resists Ferrothorn's crippling 4x Fire weakness. Will-O-Wisp helps Rotom-W in withstanding against physical attackers as well as aiding my other pokemons' physical tanking capabilities. Hidden Power Ice is mainly for any dragons or grass types that comes in Rotom-W tanking its Hydro Pump.
Tyranitar @ Tyranitarite
Ability: Sand Stream
Nature: Jolly
EVs: 4 HP/ 252 Atk / 252 Spe
-Crunch
-Dragon Dance
-Stone Edge
-Earthquake
Dragon Dance Mega Tyranitar is my main sweeper. Mega Tyranitar has more bulk compared to regular Tyranitar and therefore can set up Dragon Dance more easily. Crunch and Stone Edge are obligatory STAB moves that do a lot of damage at +1. Earthquake rounds out coverage, providing the EdgeQuake combination as well as being able to take on Aegislash without fearing King's Shield as it would from using Crunch.
Azumarill @ Choice Band
Ability: Huge Power
Nature: Adamant
EVs: 168 HP / 252 Atk / 4 Def / 84 Spe
-Waterfall
-Aqua Jet
-Play Rough
-Superpower
Azumarill is my team's heavy hitter as well as revenge killer in some cases. Azumarill's Banded Aqua Jet hits pretty hard against fast and physically frail pokemons, especially if they are weak against it. Its new Water/Fairy typing allows it to come in on Choice or Outrage locked dragons without fearing getting dealt too much damage and proceed to hit hard with Play Rough or Waterfall on incoming switch in. It also has good synergy with my other pokemon, particularly Ferrothorn since they resist each others' weaknesses.
Excadrill @ Air Balloon
Ability: Mold Breaker
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Rapid Spin
-Earthquake
-Swords Dance
-Rock Slide
Excadrill is my team's rapid spinner. Unlike other rapid spinners like Forretress or Tentacruel, Excadrill has a more offensive presence, making it a dangerous threat with SD and Mold Breaker Earthquake to go along with rapid spin. Rock Slide is mainly for coverage and allows it to hit flying types that are immune to Earthquake. Air Balloon allows it to come in on opposing Ground type attacks, like ones aimed at Tyranitar, and proceed with its job.
Feedback would be appreciated :) Thank you~
Noivern @ Choice Specs
Ability: Frisk
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
-Taunt
-Switcheroo
-Draco Meteor
-U-turn
I intend mainly for this set to be used as a lead, with Noivern's high base 123 speed, it can easily scout the opponent with U-turn or fire fast taunts or even use Switcheroo to cripple things like Blissey, Ferrothorn, Skarmory, or Forretress. Once it has Switcheroo away its Choice specs, it can gain the team momentum through U-turn. Draco Meteor allows Noivern to hit hard when needed to, especially if it still has Choice Specs as a hold item.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP / 48 Def / 208 SpD
-Power Whip
-Stealth Rock
-Thunder Wave
-Leech Seed
Ferrothorn is my main defensive pokemon as well as SR user. It can easily switch into grass type moves aimed at my other pokemon and set up Stealth Rocks or cripple incoming switch ins with Thunder Wave. Leech Seed is Ferrothorn's only means of recovery, however it is very effective against opponents with high HP stat like Blissey, not to mention it can switch out to for another pokemon to reap the benefits. Power Whip is Ferrothorn's only offensive move, mainly so that it does not become taunt bait as well as allowing it to do something once it has done its job of setting up SR and Thunder Wave and Leech Seed.
Rotom-W @ Leftovers
Ability: Levitate
Nature: Modest
EVs: 232 HP/ 56 SpA / 220 Spe
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Hidden Power Ice
Rotom-W works very well with the aforementioned members of my team. Along side with Noivern, they create the Volt-Turn combination with Rotom-W being able to come in on incoming Ice type attacks due to its resistance and bulk. Rotom-W also fares well with Ferrothorn in that it resists Ferrothorn's crippling 4x Fire weakness. Will-O-Wisp helps Rotom-W in withstanding against physical attackers as well as aiding my other pokemons' physical tanking capabilities. Hidden Power Ice is mainly for any dragons or grass types that comes in Rotom-W tanking its Hydro Pump.
Tyranitar @ Tyranitarite
Ability: Sand Stream
Nature: Jolly
EVs: 4 HP/ 252 Atk / 252 Spe
-Crunch
-Dragon Dance
-Stone Edge
-Earthquake
Dragon Dance Mega Tyranitar is my main sweeper. Mega Tyranitar has more bulk compared to regular Tyranitar and therefore can set up Dragon Dance more easily. Crunch and Stone Edge are obligatory STAB moves that do a lot of damage at +1. Earthquake rounds out coverage, providing the EdgeQuake combination as well as being able to take on Aegislash without fearing King's Shield as it would from using Crunch.
Azumarill @ Choice Band
Ability: Huge Power
Nature: Adamant
EVs: 168 HP / 252 Atk / 4 Def / 84 Spe
-Waterfall
-Aqua Jet
-Play Rough
-Superpower
Azumarill is my team's heavy hitter as well as revenge killer in some cases. Azumarill's Banded Aqua Jet hits pretty hard against fast and physically frail pokemons, especially if they are weak against it. Its new Water/Fairy typing allows it to come in on Choice or Outrage locked dragons without fearing getting dealt too much damage and proceed to hit hard with Play Rough or Waterfall on incoming switch in. It also has good synergy with my other pokemon, particularly Ferrothorn since they resist each others' weaknesses.
Excadrill @ Air Balloon
Ability: Mold Breaker
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Rapid Spin
-Earthquake
-Swords Dance
-Rock Slide
Excadrill is my team's rapid spinner. Unlike other rapid spinners like Forretress or Tentacruel, Excadrill has a more offensive presence, making it a dangerous threat with SD and Mold Breaker Earthquake to go along with rapid spin. Rock Slide is mainly for coverage and allows it to hit flying types that are immune to Earthquake. Air Balloon allows it to come in on opposing Ground type attacks, like ones aimed at Tyranitar, and proceed with its job.
Feedback would be appreciated :) Thank you~
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