Prebank OU: Lucario's wrath

Team at a glance:

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Having stepped out of the competitive scene for about quite sometime, I decided to hop back in shortly after the release of X and Y, while I lurked around for information on team building for the time being. I built this team solely for a competition which will be likely to take place near the end of December, which is still in the pre-Pokebank era. Not really sure if this is allowed, but I'd list down several factors which would affect team rating, and I hope all of you read this before giving any suggestions.

Legendary clause is ON.
Item clause is ON.
Blaziken is ALLOWED.


Without further ado, let me bring this team into detail.

A closer look:

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Lucario @ Lucarionite
Ability: Steadfast ----> Adaptability
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Bullet Punch
- Close Combat
- Swords Dance
- Earthquake

Lucario is the MVP of the team, being able to fire off base 240 Close Combats, OHKOing anything that does not resist it or is physically bulky. The EVs are there to solely maximize the damage output inflicted by this monster, while at the same time letting it outspeed anything that is a neutral base 100 after a mega evolution. Aegislash gets 2HKOed by an unboosted Earthquake upon the predicted switch in, which is always nice. Bullet Punch is simply a Steel type Extreme Speed after the Adaptability boost, finishing off anything which is at red health.

Gliscor is a problem though, as it takes 40% from a +2 Close Combat, alongside with Talonflame where priority Brave Bird is what stops it flat, is easily dealt with my next member:

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Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Sp.Atk
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Ah Rotom. You never fail to please me when you were first introduced in Generation 4. You got even better in Generation 5, and has shown to check multiple new threats even in the subsequent generation.
Will-O-Wisp is like flipping the bird to most physical threats, namely M-Scizor, Garchomp and Aegislash. Hydro Pump is there for Gliscor along with non Mold Breaker Excadrill, however it occasionally runs into trouble if the Gliscor for whatever reason decides to carry Substitute. Volt Switch is to gain momentum throughout the entire battle, finding opportunities for Lucario to come in, scare out a threat and Swords Dance on my opposition's switch. The Chesto Berry bluffs the Choice item, while at the same time providing new life to the washing machine by waking it up after a short Rest.

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Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Spore
- Sticky Web
- Stealth Rock
- Memento

Smeargle basically is there for my entry hazards. Usually when I see a grass type in the team preview, my first instincts would not to go for the Spore right off the bat, but instead set up the Stealth Rocks, or the Sticky Web depending on the team that I'm facing, offensive or stall.

Although at most times, having both hazards on my opposition's field would be terrific. Smeargle usually makes it's appearance at early game as a lead, and probably mid-game as a Memento fodder, to allow Lucario to basically clean up from there.

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Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Play Rough
- Waterfall
- Superpower
- Aqua Jet

The wallbreaker/revenge killer. Usually I threaten the shit out of Blaziken/Talonflame by switching into them. Being afraid of the Aqua Jet, I'd just go for Play Rough predicting their switch into something else, say for example Gastrodon, which gets easily 2HKO'd by it. Superpower is there for Ferrothorn/Magnezone, or any steel type in general, but usually the best bet would be to scare the threat out with the priority Aqua Jet, and go for the stronger STAB move depending on my opponent's team composition.

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Gengar @ Life Orb
Ability: Levitate
EVs: 252 Sp.Atk / 252 Spd / 4 HP
Timid Nature
- Destiny Bond
- Sludge Bomb
- Shadow Ball
- Focus Blast

Initially a SubDisable set, I took TerrorDave's suggestion and went with this. Holy shit this thing is freaking amazing. I thought SubDisable Gengar was working fine, but this thing just made it even better. The ability to hit clean up with my dual-STAB certainly is always welcome, while Destiny Bond just is there to fodder my Gengar while taking something down with it. Usually, the target would be Mega-Kangaskhan to either force out a switch, or they can just Sucker Punch me while they take themselves out.

I still need help predicting Scizor's shenanigans though. Pursuit/Bullet Punch occasionally confuses me since 4th gen until now x.x


Last but not least:

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Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Earthquake
- Fire Blast
- Outrage
- Crunch

They never see it coming. Fire Blast 2HKOs most of it's defensive counters, namely Skarmory, Ferrothorn, and even roasts Scizor upon the predicted switch in. EVs are rather self explanatory for a scarfer. Garchomp perfectly forces Aegislash to switch out due to Earthquake and whatnot. Outrage is there for, well, it's my strongest STAB move so why not. Crunch may seem like an odd option, but since I do not have a Dark type move user on this team, I figured why not let it be Garchomp? Or is there any other move that I can use?

Things that I've seem to notice:

My team doesn't hit hard enough on the special side. I've considered switching Rotom out for Noivern, but it doesn't work that well as expected. I might replace Gengar as a whole for something else more offensive, or a second wall breaker on the special spectrum.

Well, that's all guys. Happy rating!

edit1:

Threat list is as follows:

TREVANANT. I FUCKING HATE THAT TREE. No reliable method to check it once Gengar goes down. It doesn't even OHKO it with LO Shadow Ball. :/

Mega-Gyarados. Mold Breaker pretty much allows it to OHKO Gengar and Rotom-W after a Dragon Dance, and there is nothing to stop it. Assuming it is at full health, it can easily live any attack from my Scarf Garchomp and OHKO back with Ice Fang.

Breloom. Not really much of a threat, I just need to play smart around it. The Technician LO set is what worries me after a Swords Dance. Other variations, e.g. Bulky Poison Heal have no worries as long as they do not pack Bulk Up.

M-Gengar: Welp. This thing can pretty much sweep my team if Garchomp goes down. Not a big deal if I keep it healthy. This is legal for the tournament.
 
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I personally really like this team but there are some problems.

First up, Outrage isn't very viable on garchomp anymore. If a fairy switched in (most worryingly mega mawile) it completely wreaks you as you can't switch, and in mega mawiles case, gets a free SD, or in azumarils case, a free Belly Drum, both of which could bring an end to this team. Therefore I recommend switching Outarge for Dclaw, or dual chop for sash zam if you're worried about it.

About gengar, I don't see much it can accomplish and could definitely be replaced with a special attacker. In this case I recommend LO gengar.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/timid nature
- Shadow Ball
- Sludge bomb/wave
- Focus Blast
- Hidden power Ice

I feel this set benefits you alot, giving you a powerful special attacker. I say possibly sludge wave to prevent you from being walled by bulletproof Chesnaught.

This may sound absolutely ridiculous and I don't recommend listening to me here, but since mold braker Excadrill ignores levitate, why not try air balloon on rotom, allowing you to kill or burn it? Like I said, this is a terrible idea, but could work if you're really worried about excadrill.
 
Hi Dave! Thanks for your feedback. Because Garchomp wasn't really working well for me, I replaced it with a Noivern. Initially that took Rotom-W's place, but the lack of needed momentum in order for Lucario to get a safe switch in made me revert the changes.

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hurricane
- Focus Blast
- Draco Meteor
- Flamethrower

To my surprise, Noivern dealt with almost any kind variant of Breloom, which was a problem I somehow didn't really notice. I think I might get called a liar for saying this, but Noivern pretty much smashes everything inside out, functioning as a decent wallbreaker. I'll play a couple more rounds on Showdown with the Gengar set you recommended and I'll get back to you.

Or I might just stick with Garchomp.

This may sound absolutely ridiculous and I don't recommend listening to me here, but since mold braker Excadrill ignores levitate, why not try air balloon on rotom, allowing you to kill or burn it? Like I said, this is a terrible idea, but could work if you're really worried about excadrill.

This reminded me of a replay my friend shared:

twiinArmageddon2's team: Latios / Dragonite / Tornadus-Therian / Tyranitar / Rotom-Wash / Excadrill
Aqil's team: Excadrill / Noivern / Rotom-Wash / Tyranitar / Scizor / Gengar
Battle between Aqil and twiinArmageddon2 started!
Aqil sent out Excadrill!
Go! jay-z (Rotom-Wash)!
The opposing Excadrill breaks the mold!
The opposing Excadrill floats in the air with its Air Balloon!
Turn 1
jay-z used Trick!
jay-z switched items with its target!
The opposing Excadrill obtained one Choice Scarf.
jay-z floats in the air with its Air Balloon!
jay-z obtained one Air Balloon.
The opposing Excadrill used Earthquake!
It doesn't affect jay-z...
Turn 2
Aqil forfeited.
twiinArmageddon2 won the battle!
 
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So far I've gotten about 34 battles with this team, and I believe I am in the 1700s range. I did a couple of replacements here and there, namely the Gengar set that Dave gave me, and it turned out to be one of the more potent threats alongside my M-Lucario.

So far I believe this team has covered most of the common threats seen in standard OU, apart from M-Medicham, where I got completely swept by it.

Here is my largest question so far:

Is a rapid spinner really necessary for my build at the moment? Considering how much Sticky Web would affect my team's pace, and I don't believe that there is any slot for another utility 'Mon.

Thanks guys

To comment on this, i would not add a spinner, as you have no stealth rock weak pokemon, and spikes / sticky web / toxic spikes are rare in usage. That being said toxic spikes are annoying for smeargle, garchomp and azumaril. And sticky web is annoying for smearlge, lucario and garchomp. To make this less of an issue, i would reccomend switching garchomp for flygon. Flygon does the same job as garchomp, however he isn't effected by toxic spikes or sticky web, and works as a pivot with access to u turn. You lose a little power, which will not likely matter in most situations. The speed loss 102 > 100 is not an issue, as the only common scarfers that threaten you would be scarf chomp, and scarf salamence. Both of which are handled by azumaril.

Here is the set i reccomend:

Flygon w/ Levitate @ Choice Scarf
Naive / 252 HP / 252 speed / 4 special attack
U Turn / Outrage / Earthquake / Fire Blast

PS. I just posted a team too, any feedback you have for me would be appreciated :D

>>> http://www.smogon.com/forums/threads/vicious-delicious-1350-on-po.3494039/ <<<
 
Sully, I apologize for the late reply as I have been doing some extensive testing with this team.

The Flygon set you suggested wasn't really helping me despite its Sticky Web immunity. It didn't hit as hard as it used to, and I'm missing out on some notable KOs where the extra base attack comes into play. I still believe that Fire Blast on Garchomp still catches multiple people off guard.

I've also added a couple of threats in the OP, hopefully you guys could help me find a way to check them.


My current thoughts:

>Replacing Mega-Luke for Breloom. Slower, but with the support from Sticky Web it shouldn't pose any problem, and the main priority move that I will be abusing is Mach Punch. Trouble is their "sleep clause" only allows one Pokemon to have one sleep inducing move per team.

>Allowing Garchomp to take the mega spot. Functions as an excellent wallbreaker while providing support for Breloom to sweep.

>Considering the use of the Gengarite, cause they allowed it for some reason.
 
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Drop 4 HP off of Rotom's HP and shift it into Sp.Atk, puts the HP at a nice 303 (as opposed to 304), allows for 1 more switch-in if needed.

I imagine Mega-Venusaur is problematic for your team, nothing you have really hits it super-effectively (Thick Fat essentially makes Fire Blast neutral)

Personally, this feel like this team looks a little Talonflame weak to me, you must keep your Rotom healthy for the entire match.. otherwise (CB) Talonflame kind of 2HKOs everything else on your team, I kinda feel like your team lacks Pokemon to really sponge too many hits.. considering your Azumarill is your revenge killer, do you really need a second revenge killer in Garchomp? Assault Vest Goodra could be pretty useful in sponging Special hits and deal a considerable amount of Special damage
 
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