At a glance:






So, here's a team I have been working on and having quite some success with. No entry hazard users on the team, but Espeon is there to potentially bounce my opponent's back at them. On showdown I won I think 7 in a row with it, sitting on an 1800ish rank with it now. Going to smooth out the edges and get to making it on my 3DS, seeing as how I already have most of them bred and ready to train!

Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Psychic
- Shadow Ball
So, this is anti-lead / screen-setter. Basically scares away hazard users and can be switched in to a lot of things for the bounce. Screens just for the extra defensive boosts to the team, and Light Clay to enhance that aspect of the set. Might swap Shadow ball out for another support move, but not sure as Wish might be kinda iffy on it and I'm not sure what else is worth using. Also not convinced on the EVs since Espeon is so frail, so we will see. All in all, I feel like this is actually my weakest link and I'd like to have another asset to the team in its place; I just don't know what it could be.

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature
- Will-O-Wisp
- Recover
- Night Shade
- Taunt
Your basic crippler Prankster Sableye. Will-O-Wisp to cripple offensive threats and get residual damage going. This thing can really slow down my opponents momentum and helps stop physical sweeps from happening. Opted for Night Shade over the Foul Play since it works better with the Will-O-Wisp. Leftovers and Recover for reliable recovery. I was going to go for a Sassy nature or something that gives +SpDef but ended up with Bold for the extra defensive bulk. This thing usually gets some great mileage out of its utility, and come on look at this little guy, what's not to love!

Greninja @ Life Orb
Ability: Protean
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- U-turn
Probably my favorite Pokemon from gen 6 and one of my main offensive threats, packs quite a punch with Protean giving everything STAB and Life Orb to back it up. I was debating on switching its nature to Timid and swapping U-turn out for Grass Knot or Hidden Power Fire. Getting one in game with HP Fire might be a bit of a pain for me and having the ability to pivot out with U-turn can be quite useful so I'm keeping it this way for now. The other three move slots give great power-backed coverage.

Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Destiny Bond
Revenge killer extraordinaire, we have one of my favorites, Gengar. Focus Sash to ensure the hit if outsped, while also giving an opportunity to take advantage of Destiny Bond. I wanted to swap the Thunderbolt out for Focus Blast but it misses so often it makes me rage, but I'm not sure what I will do yet. Shadow Ball and Sludge Bomb for dual STAB and great coverage together. So though it is meant to be a revenge killer it has the potential to sweep and very easily take out 2 threats in the right situation.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Protect
- Substitute
- Toxic
- Earthquake
Gliscor is another of my favorites, and this annoying defensive set can put in some work. Protect was chosen over Roost because Toxic Orb+Poison heal gives me back enough HP to make it better in most situations. Toxic is there to get damage while stalling against other threats or Pokemon it can't deal with by using Earthquake. While it is walled by opposing offensive Gliscors and a few other things such as Skarmory, it stops a lot of threats that are rampant in the meta such as Talonflame and the feared Mega Kangaskhan. The 72 EV speed investment to outspeed a lot of threats, the rest into HP and Defense for bulk.

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Return
- Earthquake
- Power-Up Punch
- Sucker Punch
Speaking of the feared Mega Kangaskhan, it is the last member of my team. This thing has so much potential to sweep it is ridiculous. Gliscor and cetain Gengar sets check it, and a few other things can put it in its place, but when used correctly this thing is horrifyingly powerful. I like that it can put on early game pressure or clean up late game. Right now I'm using the bulky build because of the presence of Espeon's screens, but I might switch to the Jolly maxed speed variant yet. Standard movepool for this 'Mon for the attack boosting shenanigans, earth rattling power, priority punches and defense piercing STABs to the chest.
So that's it guys, let me know what you think will improve the team, whether it be slight tweeks to EVs or moves or even swapping out an entire team member.
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