Prebank OU: Trick Room Team

Well, this gen has been... interesting for Trick Room. I've been messing around since the game's release, and while many of my cores are now gone, some return and some new ones arrive. Anyway, no dramatic intro. There are a few things that concern me about my team, so any help will be appreciated:


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Gourgeist:

Item: Life Orb
Size: Super Size
Nature: Brave (+Atk, -Spe)
Ability: Frisk
EV's: 252 HP / 252 Atk / 4 SpA
Moves:
Trick Room
Explosion
Seed Bomb
Shadow Sneak

I thought an explosion Gourgeist lead would be pretty cool to use. It would be a quick way to not only kill the opposing lead, but successfully get my sweeper out undamaged. However, this strategy is seeming to backfire on me more than it should. Sure, if I can get the explosion out and kill the opposing lead, then I'm golden, but if I run into a lead that can stop me (Talonflame...), then I'm in a bad situation. I've noticed that my team needs Gourgeist alive more than ever, as he provides key resistances to my team that I need (Poison, Ground, Electric, Grass, etc.). I still want Gourgeist on my team, but I'd rather have him as a backup and put Aromatisse as my Trick Room lead instead. If anyone could suggest a more defensive set that takes advantage of Trick Room, then be my guest.


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Aromatisse:

Item: Leftovers
Nature: Relaxed (+Def, -Spe)
Ability: Aroma Veil
EV's: 252 HP / 200 Def / 56 SpD
Moves:
Trick Room
Moon Blast
Wish
Protect

Looking from its base stats alone, one may wonder why I would ever consider this bird thing as a Trick Room setter on my team. However, looking deeper into it, Aromatisse provides me with everything I've ever wanted from a Trick Room setter: Immunity to Taunt, amazing typing, respectable bulk, abysmal speed, and access to Wish/Protect. There's simply nothing like it. This thing takes almost every major OU Pokemon and slaps them in the face, while getting me to where I need. This is definitely one of my favorites from Gen 6.


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Mega Mawile:

Item: Mawilite
Nature: Brave (+Atk, -Spe)
Ability: Huge Power (Intimidate)
EV's: 252 HP / 252 Atk / 4 Def
Moves:
Play Rough
Iron Head
Brick Break
Stone Edge

This is my main Trick Room physical sweeper of choice, as no Move Tutor exists to give Conkeldurr Ice Punch this gen. Mega Mawile is interesting, as it possesses a very good typing, and has access to to some interesting moves. Play Rough assimilates a lot of common dragon, fighting, and dark type threats, and Iron Head eliminates the rare Fairy Type threat. Brick Break and Stone Edge provide extra coverage towards types that Play Rough and Iron Head can't hit hard. I'm thinking of replacing Brick Break with Sucker Punch though, as Iron Head and Play Rough are capable of hitting what Brick Break can hit.


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Reuniclus:

Item: Life Orb
Nature: Quiet (+SpA, -Spe)
Ability: Magic Guard
EV's: 192 HP / 64 Def / 252 SpA
Moves:
Trick Room
Psyshock
Focus Blast
Shadow Ball

One of my reliable cores from last gen, Reuniclus comes back just as reliable as he ever has been. He also functions as a capable Trick Room setter at the same time. Psyshock was my Psychic move of choice last gen, as I could trick Blissey and other special walls into taking a big dent. Focus Blast and Shadow Ball provide decent coverage for Reuniclus, hitting types that most other Pokemon on my team can't hit.



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Clawitzer:

Item: Life Orb
Nature: Quiet (+SpA, -Spe)
Ability: Mega Launcher
EV's: 252 HP / 4 Def / 252 SpA
Moves:
Water Pulse
Dragon Pulse
Aura Sphere
Dark Pulse

When I first saw this guy, I was a bit skeptical of his stats, but he began to grow on me as I found his typing and movepool to be very useful. Fire types like Charizard X bug my team quite a bit, and it's nice to know that Clawitzer can eliminate Charizard X and other fire types. Mega Launcher and Life Orb worked together make using Clawitzer worth it in the end. He was the type of Pokemon I was looking for, and luckily recieved.



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Volcarona:

Item: Leftovers
Nature: Timid (+Spe, -Atk)
Ability: Flame Body
EV's: 240 HP / 252 Def / 16 Spe
Moves:
Quiver Dance
Fiery Dance
Bug Buzz
Roost

Mega Scizor is the bane of this team's existence, and why I chose to put Volcarona as my high speed sweeper. Outside of Mega Scizor, my team isn't in any major need of Fire Type support. If in the case that Mega Scizor decides to eliminate my team, I will counter it with Volcarona, which Mega Scizor can't hit hard (aside from Acrobatics). I originally wanted Mega Charizard X in this position, then I realized that Mega Mawile is taking the position for my mega evolution.


Anyway, if anyone could suggest some interesting ideas that would help improve this team, then it would be appreciated. Thanks!
 
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