.:Prediction Army:.






Introduction
Details

Deoxys-S @ Focus Sash
Ability: Pressure
Ev's: 252 Atk | 4 HP | 252 Spd
Jolly Nature (+Spd, -SAtk)
Stealt Rock | Spikes | Superpower | Taunt
Deoxys-S is the best lead in Ou for now, with it's insane speed it sets up hazards without any problems every time. I have max atk and spd because it needs to hit hard enough with Superpower, then you might wonder why Supepower ? Well basically it is there for Excadrill and Mega-Kangaskhan as I can dent/ko them wih Superpower and I don't become setup fodder for Kanga which is the biggest reason. Taunt is there for other pokemon that wanna setup on Deo-S like Ferrothorn, Skarmory, Forretress etc. Stealth Rocks and Spikes are my deadly hazards which will help my team out a lot, and is the main reason for using Deo-S.

Mega-Lucario @ Lucarionite
Ability: Steadfast -> Adaptability
Ev's: 252 SAtk | 4 HP | 252 Spd
Timid Nature (+Spd, -Atk)
Aura Sphere | Flash Cannon | Dark Pulse | Nasty Plot
Mega-Lucario is the pokemon I decided to build my team around just because of it's raw power, and that I really like it. So this guy basically is here to either hit hard mid-game or clean late game it depends on what kind of team the opponent has, anyway i'm running timid to outspeed base 110's which is an amazing speed tier to beat. Also most of the time I don't even need to use Nasty Plot as it just hits so hard anyway, but Nasty Plot is there for making wallbreaking easier, Aura Sphere and Flash Cannon are insanely strong STAB's due to Adaptability and Dark Pulse rounds of the coverage, all of this making Mega-Lucario a force to be reconed with this gen.

Thundurus @ Life Orb
Ability: Prankster
Ev's: 252 HP | 4 SDef | 252 Spd
Timid Nature (+Spd, -Atk)
Thunderbolt | Volt Switch | Thunder Wave | Hidden Power [Ice]
Thundurus is my main way to stop strong setup sweepers and scarfers like Latios, Cloyster, Deo-S, Genesect etc. This is a huge role on the team as those threaths would rape me big time if not, also Thundurus is not weak and stuff like Gliscor and Landorus are snacks for it, and not enough with that it also provides me with the forever important momentum with Volt Switch which is just the top of the cake. So Thunderbolt is there for main STAB as it hits harder than Volt Switch, and yes some other coverage can be used but it's up to preference. Hidden Power Ice is ofc for annoying dragons and ground types like, Gliscor, Landorus, Dragonite, Garchomp, the list goes on.

Excadrill @ Air Balloon
Ability: Mold Breaker
Ev's: 64 HP | 252 Atk | 192 Spd
Jolly Nature (+Spd, -SAtk)
Iron Head | Earthquake | Rock Slide | Rapid Spin
Excadrill the best spinner of Ou! This guy is a very imortant brick in this puzzle as it's here to keep filthy Rocks and annoying Sticky Web out of my field and it does that exceptionaly with that sexy Air Balloon it sits on. This guy also packs Mold Breaker for those Levitaters (yeah fuck you Rotom), and for the people that maby wanna know the reason for my ev spread it's simple, 192 Spd Jolly for outspeeding Jolly Mamoswine after my balloon is gone to ko with Iron Head. Earthquake is STAB and it's a fuck you to all Levitaters, Iron Head is also STAB and is there to rape them Fairies and everything else, Rock Slide for some nice coverage that hits annoying flyers and fire pokemon, and the most important Rapid Spin for obvious reasons.

Talonflame @ Choice Band
Ability: Gale Wings
Ev's: 252 Atk | 4 Def | 252 Spd
Adamant Nature (+Atk, -SAtk)
Brave Bird | Flare Blitz | U-Turn | Tailwind
Oh man the MVP of the team no doubt! Holy shit this thing is so good there is no words to describe really how good this birdie is. So what Talonflame basically does is revenge killing stuff and rape everything, it even packs priority Tailwind when it's so much worned down by BB's that it can just die like a hero helping it's team out by doubling their speed by two stages for 4 turns, which I find ridicoulusly op at times. So Brave Bird for everything idk what to say it's just so good lol, Flare Blitz for what Brave Bird doesn't hit hard enough, it also packs that amazing momentum move in U-Turn for those annoying Pursuit Tyranitars and Rotom-W's that love to switch in, and just by reading that sentence you see how powerfull momentum is, gg.

Greninja @ Life Orb
Ability: Protean
Ev's: 4 Atk | 252 SAtk | 252 Spd
Hasty Nature (+Spd, -Def)
Hydro Pump | Ice Beam | Dark Pulse | U-Turn
Last up is Greninja, this thing is such an awesome pokemon it does so much for this team mostly it works like an an wallbreaker, because it gets STAB on everything which is the coolest thing ever. Also Greninja packs U-Turn which it get STAB on due to Protean and it creates usefull momentum for the team. I run Hasty nature to outrun as much of the meta I can but most importantly to outspeed Alakazam and speed tie with other Greninja's. Hydro Pump is it's strongest STAB and hits very hard, Ice Beam for dragons and flyers and is very good coverage with water, and then theres Dark Pulse to round of the coverage letting me hit them pesky ghost and and also lets me hit Water types neutral, and it gets STAB on everything.
Conclusion
Importable
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Spd / 252 Atk
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Superpower
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Aura Sphere
- Flash Cannon
- Dark Pulse
- Nasty Plot
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Thunderbolt
- Volt Switch
- Thunder Wave
- Hidden Power [Ice]
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 192 Spd / 252 Atk / 64 HP
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
- Tailwind
Greninja @ Life Orb
Ability: Protean
EVs: 252 SAtk / 252 Spd / 4 Atk
Hasty Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- U-turn
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