Summary:
The first team that I am willing to post after playing competitively for an impressive two days.
Aerodactyl (Jolly) @ Focus Sash
- Stealth Rock
- Stone Edge
- Earthquake
- Whirlwind
4 HP / 252 Atk / 252 Spe
Designed to get the stealth rocks out at the very least, and deal some damage after that. Whirlwind is there to stop any set-ups that I might foresee depending on the Pokemon that they open with.
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Empoleon (Modest) @ Petaya Berry
- Agility
- Hidden Power Fire
- Substitute
- Surf
28 HP / 228 Spe / 252 SpA
'Agility Torrent Sweeper' build that is the workforce of the team. Once it's out and set up it's a real force. For the most part it's pretty easy to get out and get rolling too. Surf is for the percentage hits, and HP Fire is for... well I don't know haha. HP Ice or Grass Knot are recommended, but I think I have most of my Ice-needing threats sort of covered in other areas. At full power Surf seems to cut through most Pokemon. I also heard that Rain Dance has been getting around a bit, which can work in my favor so long as Empoleon stays conscious.
-
Infernape (Jolly) @ Life Orb
- Close Combat
- Earthquake
- Flare Blitz
- U-Turn
4 HP / 252 Atk / 252 Spe
Standard mixed-bag physical attacker. I'll U-Turn may be a little bit of a waste since a lot of psychics would outpace me, but on the off chance that a slower one pops out I might as well use it. I'm considering using Heatran here instead. Thoughts?
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Cresselia (Modest) @ Leftovers
- Calm Mind
- Ice Beam
- Moonlight
- Thunder Wave
20 HP / 252 Def / 236 SpA
This and the following slot were originally occupied by Breloom and Weaville, but this left me way too open to fire attacks, with basically nothing to switch in effectively. That said, I felt the need for something squishy and annoying - not to mention fire retardant. So, Cresselia fills this role. It's not designed to be a fire-fighter (that was just an example) but to be the team's go-go creature in the face of adversity (ie. big, giant, superpowered monstrosities).
-
Heracross (Adamant) @ Choice Band
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
104 HP / 252 Atk / 152 Spe
Heracross. Choice Band. Enough said.
-
Alakazam (Timid) @ Choice Specs
- Focus Blast
- Hidden Power Ice
- Psychic
- Signal Beam
4 HP / 252 Spe / 252 SpA
Get in, blow something up, and get out. More of a mixed-bag revenge killer than anything else. I'm a little bit iffy about how limited this role is though, so any suggestions for this spot would be appreciated and noted. A scarfed Tyranitar has caught my attention for the sheer surprise value, options, and durability.






The first team that I am willing to post after playing competitively for an impressive two days.
Aerodactyl (Jolly) @ Focus Sash
- Stealth Rock
- Stone Edge
- Earthquake
- Whirlwind
4 HP / 252 Atk / 252 Spe
Designed to get the stealth rocks out at the very least, and deal some damage after that. Whirlwind is there to stop any set-ups that I might foresee depending on the Pokemon that they open with.
-
Empoleon (Modest) @ Petaya Berry
- Agility
- Hidden Power Fire
- Substitute
- Surf
28 HP / 228 Spe / 252 SpA
'Agility Torrent Sweeper' build that is the workforce of the team. Once it's out and set up it's a real force. For the most part it's pretty easy to get out and get rolling too. Surf is for the percentage hits, and HP Fire is for... well I don't know haha. HP Ice or Grass Knot are recommended, but I think I have most of my Ice-needing threats sort of covered in other areas. At full power Surf seems to cut through most Pokemon. I also heard that Rain Dance has been getting around a bit, which can work in my favor so long as Empoleon stays conscious.
-
Infernape (Jolly) @ Life Orb
- Close Combat
- Earthquake
- Flare Blitz
- U-Turn
4 HP / 252 Atk / 252 Spe
Standard mixed-bag physical attacker. I'll U-Turn may be a little bit of a waste since a lot of psychics would outpace me, but on the off chance that a slower one pops out I might as well use it. I'm considering using Heatran here instead. Thoughts?
-
Cresselia (Modest) @ Leftovers
- Calm Mind
- Ice Beam
- Moonlight
- Thunder Wave
20 HP / 252 Def / 236 SpA
This and the following slot were originally occupied by Breloom and Weaville, but this left me way too open to fire attacks, with basically nothing to switch in effectively. That said, I felt the need for something squishy and annoying - not to mention fire retardant. So, Cresselia fills this role. It's not designed to be a fire-fighter (that was just an example) but to be the team's go-go creature in the face of adversity (ie. big, giant, superpowered monstrosities).
-
Heracross (Adamant) @ Choice Band
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
104 HP / 252 Atk / 152 Spe
Heracross. Choice Band. Enough said.
-
Alakazam (Timid) @ Choice Specs
- Focus Blast
- Hidden Power Ice
- Psychic
- Signal Beam
4 HP / 252 Spe / 252 SpA
Get in, blow something up, and get out. More of a mixed-bag revenge killer than anything else. I'm a little bit iffy about how limited this role is though, so any suggestions for this spot would be appreciated and noted. A scarfed Tyranitar has caught my attention for the sheer surprise value, options, and durability.