Completed Prepare for takeoff! (Doduodrio vs TMan87 training battle)

TMan87

We shall bow to neither master nor god
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Moderator
Rules said:
Beginner Battle:
3v3 Stage 1* Singles
2 Subs
Switch = KO
2 recoveries / 5 chills
Player accepting the challenge orders first on Round 1
Items: OFF
DQ Timer: 48 hours

Team TMan87:
kokiyas.png

Shellder [Toko Fukawa] (Female)
Stage: ★ ⭒ ⭒ ⭒ ⭒
Types: Water

Abilities:
Shell Armor / Skill Link / Overcoat (H)

Nature: Serious

Stats:
HP:
75
Atk: 5
Def: 7
SpA: 4
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1

Attacks:
Aurora Beam
Brine
Clamp
Hydro Pump
Ice Beam
Ice Shard
Icicle Spear
Iron Defense
Leer
Protect
Razor Shell
Shell Smash
Supersonic
Tackle
Water Gun
Whirlpool
Withdraw
453.png

Croagunk [Simeon] (Male)
Stage: ★ ⭒ ⭒ ⭒ ⭒
Types: Poison / Fighting

Abilities:
Anticipation / Dry Skin / Poison Touch (H)

Nature: Serious

Stats:
HP:
80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Astonish
Belch
Feint Attack
Flatter
Mud Bomb
Mud-Slap
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sludge Bomb
Sucker Punch
Swagger
Taunt
Toxic
Venoshock
Em9A9orUwAABePu.png

Hatenna [Himiko Yumeno] (Female)
Stage: ★ ⭒ ⭒ ⭒ ⭒
Types: Psychic

Abilities:
Healer / Anticipation / Magic Bounce (H)

Nature: Serious

Stats:
HP:
75
Atk: 3
Def: 4
SpA: 4
SpD: 4
Spe: 39
Size Class: 1
Weight Class: 1

Attacks:
Aromatherapy
Calm Mind
Confusion
Dazzling Gleam
Disarming Voice
Heal Pulse
Healing Wish
Life Dew
Play Nice
Psybeam
Psychic
Team Doduodrio

:SS/Doduo:

Doduo: Sam and Eric - Male - Stage 1
Types: Normal/Flying
Abilities: Run Away / Early Bird / (Locked) Tangled Feet
The two heads, Sam and Eric, always work perfectly together. It's almost as if they were synchronized with telepathy!
Nature: Serious (no effect)
HP: 75
Atk: 6
Def: 4
SpA: 3
SpD: 3
Spe: 75

Size Class: 3
Weight Class: 3
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Jump Kick
Leer
Lunge
Peck
Pluck
Pursuit
Quick Attack
Rage
Swords Dance
Thrash
Tri Attack
Uproar
Wing Attack
:SS/Slowpoke:

Slowpoke: Sheldon - Male - Stage 1
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Locked) Regenerator
Slow and dopey, Sheldon chugs along at his own pace. If attacked, he probably wouldn't even notice.
Nature: Serious (no effect)
HP: 95
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 15

Size Class: 2
Weight Class: 3
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Psych Up
Psychic
Rain Dance
Slack Off
Surf
Tackle
Water Gun
Water Pulse
Yawn
Zen Headbutt
:SS/Snugglow:

Snugglow: Node - Female - Stage 1
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / (Locked) Telepathy
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends.
Nature: Serious (no effect)
HP: 75
Atk: 3
Def: 6
SpA: 7
SpD: 5
Spe: 70

Size Class: 2
Weight Class: 1
Acid
Aqua Tail
Clear Smog
Discharge
Eerie Impulse
Encore
Ion Deluge
Parabolic Charge
Poison Sting
Poison Tail
Psywave
Supersonic
Thunder
Thunder Shock
Thunder Wave
Psychic_m_OD.png
"Well then, you certainly are true to your name! Welcome to this training battle, I will hopefully showcase a few mechanics inherent to this game and have you learn a thing or two."
Psychic_m_OD.png
"The last person I trained ended up stronger than me, though... Does that make me a good or bad teacher?"

Doduodrio to send out
I send out and order
Doduodrio orders
I ref
 
Psychic_m_OD.png
"Alright, first, a standard orderset."
:shellder: "W-Who're you calling standard?!"


Sending out Toko Fukawa the Shellder!

Icicle Spear | Ice Beam | Icicle Spear

Psychic_m_OD.png
"There's usually three actions per round. Feel free to separate them however you will, but separate them you shall!"


IF Leer THEN Iron Defense first instance, Withdraw second instance, Iron Defense third instance
IF you have strictly less than +0 Defense stage boost THEN Iron Defense

Psychic_m_OD.png
"This, if you're not already aware, is a substitution. A certain amount of substitutions is granted to both players (yes, even the one ordering second!) in the rules."
Psychic_m_OD.png
"Subs are typically used when ordering first to try to counter what your opponent might throw at you. They can be preemptive measures. Here, I estimate that you might want to lower my Defense before attacking, as Shellder has high Def. Thus, I prepare countermeasures to block that avenue. You'll have to find something else!"
Psychic_m_OD.png
"The first is called a Move Sub, as it checks for the move you will use. It essentially checks at infinite priority and modifies my orderset. The second is called a Chance Clause, as it checks the result of something (most likely the successful use of a move). It only checks at the priority you would be acting, so be wary not to order a move of highr priority, as it would not work!"
Psychic_m_OD.png
"Subs are the hardest part of the game to understand, because they can get increasingly complex, but you have time to master them. For now, you need to order!"


Doduodrio to order
 
1644091441466.png

"Just as I expected! Sam and Eric, prepare for battle!"

:ss/doduo:
"If we can't lower her Defense, let's raise our Attack!"

Swords Dance - Jump Kick - Jump Kick
 
Round 1:
shellder.png

Shell Armor/Skill Link
75/100
5/7/4/2/40
Status: OK!​
//VS//
doduo.png

Run Away/Early Bird
75/100
6/4/3/3/75
Status: OK!



Batlle calcs said:
7167, 5358, 5271, 8295, 128, 1111, 2773, 2311, 9036, 7317, 3871, 4853, 4384, 9569, 2240, 1836, 485, 9057, 8978, 7499

1st action

Doduo used Swords Dance!
Doduo's Attack greatly rose!
-6 EN

Shellder used Icicle Spear!
Hits: 5 (Skill Link)
Crit: 7167 5358 5271 8295 128 (400) One
Damage: (15[BAP]+1[crit]+1[stat diff])*1.5 = 25.5 ==> 26
-10 EN

2nd action

Doduo used Jump Kick!
Hit: 1111 (9120) Yes
Damage: (10[BAP]-1[stat diff])*1+(4) = 13
-7 EN

Shellder used Ice Beam!
Crit: 2773 (400) No
Effect: 2311 (960) No
Damage: (9[BAP]+1[stat diff])*1.5 = 15
-7 EN

3rd action

Doduo used Jump Kick!
Hit: 9036 (9120) Yes
Damage: (10[BAP]-1[stat diff])*1+(4) = 13
-11 EN

Shellder used Icicle Spear!
Hits: 5 (Skill Link)
Crit: 7317 3871 4853 4384 9569 (400) None
Damage: (15[BAP]+1[stat diff])*1.5 = 24
-10 EN

Summary said:
Shellder HP: 75 ==> 49
Shellder EN: 100 ==> 73
Doduo HP: 75 ==> 10
Doduo EN: 100 ==> 76

FIELD
Nothing


shellder.png

Shell Armor/Skill Link
49/73
5/7/4/2/40
Status: OK!​
//VS//
doduo.png

Run Away/Early Bird
10/76
6/4/3/3/75
Status: OK!

Psychic_m_OD.png
"There were two things of note in this round. First, let's talk about setup moves. Setup moves are generally considered weaker here than in a cartridge match. In a console game, Swords Dance into Jump Kick would probably have KOed me easily. Here? A +4 boost, after type weakness or resistance, which decreases the utility further. They are generally scarcely used, but can be a good deterrent to Protect in subs. You'll have to carefully examine when to use one!"
Psychic_m_OD.png
"Second, see how your Jump Kick on action 3 cost more than the one on action 2? That's consecutive EN cost: the more you repeatedly use a move, the more it'll gradually cost, and that adds up fast! Be careful not to burn through your energy and ENKO yourself by reaching 0 EN!"
Psychic_m_OD.png
"Anyway, now's the time for you to order first. Analyse Shellder's (admittedly tiny) movepool, and sub for the moves you don't want me to use!"


Doduodrio to order
 
1644095585495.png

"Thanks for that handy advice. I'll see what I can do!"

:ss/doduo:
"That Shellder's ice attacks hurt! Prepare to be smacked!"

Endeavor - Tri Attack - Uproar
IF Shellder uses Protect, use Acupressure pushing back
 
Psychic_m_OD.png
"And you already know about pushing back! Is there anything else I can teach you?"
:shellder: "N-Not like you're doing a particular g-good job!"
Psychic_m_OD.png
"Shut up, Tiny Movepool."
:shellder: "Oh yeah? Well you have a tiny-"


Protect | Tackle | Protect
 
Round 2:
shellder.png

Shell Armor/Skill Link
49/73
5/7/4/2/40
Status: OK!​
//VS//
doduo.png

Run Away/Early Bird
10/76
6/4/3/3/75
Status: +2 Atk



Batlle calcs said:
6834, 2191, 1135, 7143, 5759

1st action

Shellder used Protect!
ready to protect itself!

Doduo used Acupressure!
(1=ATK | 2=DEF | 3=SPA | 4=SPD | 5=SPE | 6=ACC | 7=EVA)
rolled 1 ==> ATK
Doduo's Attack sharply rose!
-5 EN

2nd action

Doduo used Endeavor!
Damage: (49-10)/2 = 19.5 ==> 20
-18.333 ==> -18 EN

Shellder used Tackle!
Crit: 6834 (400) No
Damage: (4[BAP]+1[stat diff])*1 = 5
-3 EN

3rd action

Shellder used Protect!
ready to protect itself!
-7 EN

Doduo used Acupressure!
(1=ATK | 2=DEF | 3=SPA | 4=SPD | 5=SPE | 6=ACC | 7=EVA)
rolled 2 ==> DEF
Doduo's Defense sharply rose!
-5 EN

Summary said:
Shellder HP: 49 ==> 29
Shellder EN: 73 ==> 56
Doduo HP: 10 ==> 5
Doduo EN: 76 ==> 48

FIELD
Nothing


shellder.png

Shell Armor/Skill Link
29/56
5/7/4/2/40
Status: OK!​
//VS//
doduo.png

Run Away/Early Bird
5/48
6/4/3/3/75
Status: +4 Atk, +2 Def

Psychic_m_OD.png
"Now for something different that you ay already be aware of: Switch phases."
Psychic_m_OD.png
"When you order first, you have the possibility to declare a switch phase, meaning you announce your intention to switch to another Pokémon you have on the bench. This can be a great tool to pressure your opponent."
Psychic_m_OD.png
"That said, to make things fair, the opponent has the possibility to counterswitch, which means to acknowledge your switch and respond with a switch of their own. You can then find yourself in a tough matchup!"
Psychic_m_OD.png
"The most important thing to know is that it affects turn order: if you switch with a Switch phase (or a self-switching move like U-Turn), you are the one ordering first in the following round. However, if your opponent counterswitches, they are the one ordering first. They trade a potentially good matchup for a sometimes difficult first order."
Psychic_m_OD.png
"Finally, you cannot declare a Switch phase two rounds in a row, even if you order first each time. That would be a bit too easy, wouldn't it?"


Switching to Himiko Yumeno the Hatenna!
Doduodrio to counterswitch or decline
 
Last edited:
It is.
Why that is, I don't know, but I suppose there's no switching, huh.
Orders coming in the next post.
 
Psychic_m_OD.png
"Well, let's not waste any more time then! I'm sure you'll get plenty of occasions to switch in other matches..."


Water Gun | Tackle | Water Gun

Doduodrio to order
 
Round 3:
shellder.png

Shell Armor/Skill Link
29/56
5/7/4/2/40
Status: OK!​
//VS//
doduo.png

Run Away/Early Bird
5/48
6/4/3/3/75
Status: +4 Atk, +2 Def



Batlle calcs said:
235, 9143, 4748, 9327, 7530

1st action

Doduo used Jump Kick!
Hit: 235 (9120) Yes
Damage: (10[BAP]-1[stat diff])*1+(8) = 17
-7 EN

Shellder used Water Gun!
Crit: 9143 (400) No
Damage: (4[BAP]+3[STAB]+1[stat diff])*1 = 8 KO!
-2 EN

Summary said:
Shellder HP: 29 ==> 12
Shellder EN: 56 ==> 54
Doduo HP: 5 ==> 0
Doduo EN: 48 ==> 41

FIELD
Nothing


shellder.png

Shell Armor/Skill Link
12/54
5/7/4/2/40
Status: OK!​
//VS//
doduo.png

Run Away/Early Bird
0/41
6/4/3/3/75
Status: KO!

Psychic_m_OD.png
"That was a good chunk of HP you removed there. See how setup moves are much more effective in subs? Anyway, your turn to order, after you replace your Pokémon of course."


Doduodrio to replace Doduo and order
 
Last edited:
1644171003530.png

"No! Y-you monster! How could you do that to poor Sam and Eric? Sheldon, prepare to take revenge!"

:ss/slowpoke:
"...?"

Sending in Slowpoke

Yawn - Psychic - Confusion

IF Shellder uses Protect, use Rain Dance pushing back
 
Psychic_m_OD.png
"A thing of note is to make sure you know what your move does. Some moves here function differently than on cart; look at Torment for a stark and sometimes deadly example."
:shellder: "You want to put me to sleep? Y-You're saying I talk too much, are you? Are you??"


Protect | Shell Smash | Razor Shell
 
Round 4:
shellder.png

Shell Armor/Skill Link
12/54
5/7/4/2/40
Status: OK!​
//VS//
slowpoke.png

Oblivious/Own Tempo
95/100
5/5/3/3/15
Status: OK!
doduo.png

Run Away/Early Bird
0/41
6/4/3/3/75
Status: KO!



Batlle calcs said:
9428, 4514, 3427, 6310, 6456

1st action

Shellder used Protect!
ready to protect itself
-7 EN

Slowpoke used Rain Dance!
It started to rain! (4r)
-9 EN

2nd action

Shellder used Shell Smash!
Shellder broke its own shell!
Shellder's Attack greatly rose!
Sheller's Special Attack greatly rose!
Shellder's Speed greatly rose! (100)
Shellder's Defense fell!
Shellder's Special Defense fell!
-20 EN

Slowpoke used Yawn!
Shellder is drowsy!
-7 EN

3rd action

Shellder used Razor Shell!
Hit: 9428 (9120) No
But it missed!
-5 EN

Slowpoke used Psychic!
Crit: 4514 (400) No
Effect: 3427 (960) No
Damage: (9[BAP]+3[STAB]+1[stat diff])*1+(2) = 15 KO!
-6 EN

Summary said:
Shellder HP: 12 ==> 0
Shellder EN: 54 ==> 22
Slowpoke HP: 95 ==> 95
Slowpoke EN: 100 ==> 78

FIELD
Rain (3r)


shellder.png

Shell Armor/Skill Link
0/22
5/7/4/2/40
Status: KO!
//VS//
slowpoke.png

Oblivious/Own Tempo
95/78
5/5/3/3/15
Status: OK!
doduo.png

Run Away/Early Bird
0/41
6/4/3/3/75
Status: KO!

Psychic_m_OD.png
"Sometimes RNG is against you, and that's okay. Just kidding, it's a neverending source of salt. Anyway!"


Sending out Simeon the Croagunk!

:croagunk: "Oh my! I haven't thought of an exhibition with stop motion before! That is brilliant!"

Sludge Bomb | Poison Sting (Contact) | Sludge Bomb

IF
Slowpoke is poisoned when you are to act AND Venoshock is Disabled THEN Sludge Bomb
IF Slowpoke is poisoned when you are to act THEN Venoshock
IF Sludge Bomb is Disabled when you are to use it A3 THEN Poison Jab instead

Psychic_m_OD.png
"Let's talk about sub priority! if you look at my first and second subs here, they look really similar, with one key difference: checking for whether Venoshock is disabled. Only one sub can activate per turn (one Pokémon doing stuff = one turn), and if conflicting, the higher the sub, the higher the priority."
Psychic_m_OD.png
"Let's say I manage to poison you on the first Sludge Bomb. Croagunk would then automatically use Venoshock on action 2 since the second sub's condition is fulfilled. Now, let's say you, a crafty player, anticipate that and manage to disable Venoshock. That could spell doom for my damage output! (it doesn't but let's pretend it does for a moment)."
Psychic_m_OD.png
"To prevent that, I added the first sub: if you are poisoned, but Venoshock is disabled, both sub1 and sub2 have their condition fulfilled. Since they conflict, sub1 has higher priority so it wins. It can be vital to not only properly write your subs, but also properly order them!"
Psychic_m_OD.png
"Quick note: a sub calling for an illegal move or a move that can't be executed will be ignored. Here, if you do manage to disable Venoshock and I am faster, since the move become impossible to execute, the sub is simply ignored and I Sludge Bomb as planned in the main orders, even without the first sub."
Psychic_m_OD.png
"Well ain't that a wall of text. Let's see you order for a change of pace!"


Doduodrio to order
 
Round 5:
shellder.png

Shell Armor/Skill Link
0/22
5/7/4/2/40
Status: KO!
croagunk.png

Anticipation/Dry Skin
80/100
5/3/5/3/50
Status: OK!​
//VS//
slowpoke.png

Oblivious/Own Tempo
95/78
5/5/3/3/15
Status: OK!
doduo.png

Run Away/Early Bird
0/41
6/4/3/3/75
Status: KO!



Batlle calcs said:
5405, 2041, 3805, 3479, 2480, 1044, 1753, 1578, 562, 4273

1st action

Croagunk used Sludge Bomb!
Crit: 5405 (400) No
Effect: 2041 (2880) Yes
Damage: (9[BAP]+3[STAB]+2[stat diff])*1 = 14
Slowpoke was poisoned!
-6 EN

Slowpoke used Yawn!
Croagunk is drowsy!
-7 EN

PSN -2 HP Slowpoke

2nd action

Croagunk used Venoshock!
Crit: 3805 (400) No
Damage: (13[BAP]+3[STAB]+2[stat diff])*1 = 18
-7 EN

Slowpoke used Psychic!
Crit: 3479 (400) No
Effect: 2480 (960) No
Damage: (9[BAP]+3[STAB]-2[Anti])*2 = 20
-6 EN

Dry Skin +2 HP Croagunk
PSN -2 HP Slowpoke

3rd action

Croagunk used Venoshock!
Crit: 1044 (400) No
Damage: (13[BAP]+3[STAB]+2[stat diff])*1 = 18
-11 EN

Slowpoke used Confusion!
Crit: 1753 (400) No
Effect: 1578 (960) No
Damage: (5[BAP]+3[STAB]-2[Anti])*2 = 12
-2 EN

Dry Skin +2 HP Croagunk
PSN -2 HP Slowpoke

Summary said:
Croagunk HP: 80 ==> 52
Croagunk EN: 100 ==> 76
Slowpoke HP: 95 ==> 39
Slowpoke EN: 78 ==> 63

FIELD
Rain (2r)


shellder.png

Shell Armor/Skill Link
0/22
5/7/4/2/40
Status: KO!
croagunk.png

Anticipation/Dry Skin
52/76
5/3/5/3/50
Status: Drowsy​
//VS//
slowpoke.png

Oblivious/Own Tempo
39/63
5/5/3/3/15
Status: PSN
doduo.png

Run Away/Early Bird
0/41
6/4/3/3/75
Status: KO!

Doduodrio to order
 
1644349417596.png

"I think I understand why you switched in Croagunk now. That Dry Skin healing is really adding up, but that won't be enough to save you. Sheldon, keep up the pressure!"

:ss/slowpoke:
"...beat this..."

Slack Off - Zen Headbutt - Psychic
 
:croagunk: "Trying to get rid of my masterful damage? Stop being such a lowly commoner and try to appreciate things that are grander than you for a change!"
Psychic_m_OD.png
"You can see why that one is a Poison-type."


Sludge Bomb | Revenge | Venoshock
 
Last edited:
Round 6:
shellder.png

Shell Armor/Skill Link
0/22
5/7/4/2/40
Status: KO!
croagunk.png

Anticipation/Dry Skin
52/76
5/3/5/3/50
Status: Drowsy​
//VS//
slowpoke.png

Oblivious/Own Tempo
39/63
5/5/3/3/15
Status: PSN
doduo.png

Run Away/Early Bird
0/41
6/4/3/3/75
Status: KO!



Batlle calcs said:
2782, 2749, 6183, 4158, 6948, 5704, 3738, 3341, 2016, 6060

1st action

Croagunk used Sludge Bomb!
Crit: 2782 (400) No
Damage: (9[BAP]+3[STAB]+2[stat diff])*1 = 14
-6 EN

Slowpoke used Slack Off!
+20 HP
-11.5 ==> -12 EN

Croagunk fell asleep!
Rolling counters (3/3=2): 2 ==> 1 counter

Dry Skin +2 HP Croagunk
PSN -2 HP Slowpoke

2nd action

Slowpoke used Zen Headbutt!
Hit: 2749 (8640) Yes
Crit: 6183 (400) No
Effect: 4158 (1920) No
Damage: (8[BAP]+3[STAB]-2[Anti]+2[stat diff])*2 = 22 (sleep: 1 ==> 0)
-5 EN

Croagunk woke up!
Croagunk used Revenge!
Crit: 6948 (400) No
Damage: (12[BAP]+3[STAB])*0.75 = 11.25 ==> 11
-7 EN

Dry Skin +2 HP Croagunk
PSN -2 HP Slowpoke

3rd action

Croagunk used Venoshock!
Crit: 5704 (400) No
Damage: (13[BAP]+3[STAB]+2[stat diff])*1 = 18
-7 EN

Slowpoke used Psychic!
Crit: 3738 (400) No
Effect: 3341 (960) No
Damage: (9[BAP]+3[STAB]-2[Anti])*2 = 20
-6 EN

Dry Skin +2 HP Croagunk
PSN -2 HP Slowpoke

Summary said:
Croagunk HP: 52 ==> 14
Croagunk EN: 76 ==> 56
Slowpoke HP: 39 ==> 10
Slowpoke EN: 63 ==> 40

FIELD
Rain (1r)


shellder.png

Shell Armor/Skill Link
0/22
5/7/4/2/40
Status: KO!
croagunk.png

Anticipation/Dry Skin
14/56
5/3/5/3/50
Status: OK!​
//VS//
slowpoke.png

Oblivious/Own Tempo
10/40
5/5/3/3/15
Status: PSN
doduo.png

Run Away/Early Bird
0/41
6/4/3/3/75
Status: KO!

Psychic_m_OD.png
"Could you believe the 4x weak to Psychic is going to 1v1 the Psychic-type? Maxim is going to faint on the spot."
:croagunk: "That is because I am destined to eternal fame! You lot cannot appreciate whet I produce."
Psychic_m_OD.png
"In other news, you'll notice sleep is really weak here because you get your sleep duration reduced if you take enough damage. And since damage is the name of the game..."


Sludge Bomb | Poison Jab | Sludge Bomb

Doduodrio to order
 
1644530646230.png

"Well Sheldon, looks like this is the end for us. We're not going down without a fight, though!"

:ss/slowpoke:
"...fight!"

Zen Headbutt - Psychic - Zen Headbutt

TMan87 to ref :D
 
Round 7:
shellder.png

Shell Armor/Skill Link
0/22
5/7/4/2/40
Status: KO!
croagunk.png

Anticipation/Dry Skin
14/56
5/3/5/3/50
Status: OK!​
//VS//
slowpoke.png

Oblivious/Own Tempo
10/40
5/5/3/3/15
Status: PSN
doduo.png

Run Away/Early Bird
0/41
6/4/3/3/75
Status: KO!



Batlle calcs said:
6177, 6796, 9560, 8423, 3490

1st action

Croagunk used Sludge Bomb!
Crit: 6177 (400) No
Damage: (9[BAP]+3[STAB]+2[stat diff])*1 = 14 KO!
-6 EN

Dry Skin +2 HP Croagunk
The rain subsided!

Summary said:
Croagunk HP: 14 ==> 16
Croagunk EN: 56 ==> 50
Slowpoke HP: 10 ==> 0
Slowpoke EN: 40 ==> 40

FIELD
Nothing


shellder.png

Shell Armor/Skill Link
0/22
5/7/4/2/40
Status: KO!
croagunk.png

Anticipation/Dry Skin
14/50
5/3/5/3/50
Status: OK!​
//VS//
slowpoke.png

Oblivious/Own Tempo
0/40
5/5/3/3/15
Status: KO!
doduo.png

Run Away/Early Bird
0/41
6/4/3/3/75
Status: KO!

Doduodrio to send out and order
 
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