PrePokebank GenVI OU team

This is my first RMT thread so please point out any mistakes I make and I'll try to fix them.
Anyway, on to the main event!


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Talonflame @ Eject Button
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Roost
First up Talonflame, at first glance he seemed rather lackluster to me but when I saw it got priority tailwind I couldn't help but use him. He works great for scouting and setting up tailwind to allow his slightly slower teammates outspeed most common leads and sweepers and that priority brave bird is just amazing for late game sweeping or just weakening certain threats. and I absolutely love the eject button, predict a resisted move switch in sponge the hit then Eject button out for something to put a dent in whatever is out.

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Pinsir @ Pinsirite
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 HP / 252 Spd / 2 Def
Adamant Nature
- Close Combat
- Earthquake
- Quick Attack
- Swords Dance
Pinsir is by far one of my favorite mega's, I mean that STAB priority quick attack is just beautiful, perfect for Mid to late game sweeping or switch in on a wall get a few SD's up and its pretty much GG, the main downside is that 2x weakness to stealth rock so he needs rapid spin support to be durable.

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Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Icicle Spear
- Rock Blast
- Ice Shard
- Shell Smash

Cloyster is just one of those tried and true sweep fillers for me, he works in just about every team I put him in, He's saved games for me so many times its crazy. I mainly find him useful for dealing with weakness policy Dnites and yache berry Gchomps although he'll make anything that doesn't resist his STAB icicle spears cry tears of pure agony.

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Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Return
- U-turn

Now this guy I've really fallen in love with, at first sight he looks extremely underwhelming but with huge power, STAB EQ and return he's a force to be reckoned with. I've opted for the good 'ol scarf diggersby and it definitely works amazingly, I have very few complaints about diggersby and I have personally decided that Diggy is the duggiest.

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Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Psychic
- Rapid Spin
- Recover

Starmie's here mainly for rapid spin, I couldn't think of anything else to use so I figured it'd fit in pretty well. It has really surprised me how well it ties in with this team it really doesn't feel like a last pick like most last minute additions do, it works great with tailwind to outspeed pretty much anything and recover gives it plenty of livability.

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Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Spiky Shield
- Earthquake
- Leech Seed
- Seed Bomb

I have absolutely fallen in love with chesnaught and its hidden ability bulletproof it walls most mega gengar sets with absolutely no Sp.Def investments and its physical bulk allows it to take some hits from most megas like khanga, mawile and a few others, and leech seed gives it semi reliable recovery while spiky shield makes stalling out physical sweepers much quicker.

All in all I've been more than happy with this team so far, let me know what you think and give any criticisms or comments.
 
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