oooPressureooo
Hi guys.





I'm not new to competitive battling at all. I play mostly as Seeker9, on Pokemon online ( I just prefer it). I play as Seeker(Real) on Smogon now.
This is a team I have been playing with quite a bit, and have stayed consistently around the 1500 rating (rating works very differently in Pokemon Online). However I think I need a little help in pushing this team over the edge.
As an aside, I am no EV master, sometimes I just EV things however I see fit, so feel free to point out any problems with the EV spreads.
Why did I name the team pressure? Because that's how I like to play. Keep the pressure on the opponent, make him mispredict, double switch/ don't give him a breath. Its not exactly hyper offense, but each switch must be a good one, and each Pokemon must be able to threaten in it's own way.
P.S. This team has pokemon from all the Generations, which I thought is pretty cool.
Ok so onto the team :
Tyranitar (F) @ Expert Belt
Trait: Sand Stream
EVs: 112 HP / 104 Atk / 200 SAtk / 92 SDef
Brave Nature (+Atk, -Spd)

- Ice Beam
- Flamethrower
- Superpower
- Crunch
Tyranitar's main job is to change the weather to put it bluntly. Having Tornadus spamming Hurricanes is not my idea of fun. However, this set does so much more than that. The set is slightly unconventional, but it can put a serious dent in almost everything (bar Conkeldurr). It also acts as a nice bluff, allowing a Crunch "locked" TTar to KO Ferrrothorn with Flamthrower, Lando-T/Garchomp with Ice beam/Terrakion with Superpower etc. Flamethrower over Fire Blast because there are few things worse than missing at a crucial moment. In actual fact, I only have 1 move with imperfect accuracy on this team (Fire Fang), and thats 95% so it can be forgiven.
Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)

-Calm Mind
- Secret Sword
- Surf
- Hidden Power [Ice]
Ttar's tag team partner. I seriously think this thing should be suspected. It hits so much of the metagame for good damage. It resists bullet punch, has good defenses, great typing, great special attack and speed and hits on both side of the spectrum, theres not much else it can get without becoming OU banned.
Leftovers are chosen over other items to increase its survivability in the sandstorm. Everyone suspects E-belt anyway, so I'm not losing much there. I usually lead with this, since it has so many favourable match-ups.
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 184 Def / 72 SDef
Impish Nature (+Def, -SAtk)

- Waterfall
- Rest
- Sleep Talk
- Roar
Why Rest-Talk Gyara? With Scizor being (One of) the most common pokes around, its always good to have something that completely walls it.Its walls other things too (Common Jiraichi, Lando-I (which got banned on PO quite recently), Politoed, Non-HP electric Keldeo). Its other main job is getting rid of Brelooms spore without much damage being done. It also Intimidates Breloom, allowing me to switch in Jiraichi/ Gengar, and neutralise one of the games most potent threats.
It also has a decent attack without investment, and can fight favourably with the ever-present Landourus-T and even Garchomp (after intimidate).
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 220 Def / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)

- Stealth Rock
- Thunderbolt
- Psychic
- Hidden Power [Ice]
My rock setter / Breloom-Conkeldurr Killer/Rotom denter / Landorus-T-Garchomp-Tentacruel surprise killer. Yeah all that. I'm happy with what Jirachi achieves. However a better EV spread would be greatly appreciated. If possible, one that outspeeds most Landorus-T's without sacrificing too much bulk (essential for loom/ Garchomp's that EQ).
This set also has a nice ability to net a Starmie kill if they try to too eagerly rapid spin me. Overall I'm happy with the set, but not entirely with the EV's
Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

- Shadow Ball
- Destiny Bond
- Substitute
- Disable
Enter WeirdGar. The set is very unexpected by most.In addition to spinblocking, Sub-Disable is used to escape Pursuits/ wall most Terrakions/ forced choiced users to switch/ properly spinblock Tentacruel. Destiny bond is to eliminate Scizors/Tentacruels/Jirachi's that are giving me serious issues. And it does this really well, since nobody expects it on a sub-disable set.
Gengar's nifty typing also comes in handy when I need a fighting/ground/Extremespeed immunity.He also walls Landorus-T completely(without Rock-Polish), and sets up a substitute on him. Celebi is also dealt with pretty nicely.
Garchomp (F) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)

- Earthquake
- Outrage
- Fire Fang
- Dragon Claw
Finally we have the cleaner. This is one of the first times I have used ScarfChomp ( I usually use the Sub-SD set), but I am really impressed. This thing has cleaned up lategame for me so many times that I will find it really hard to replace. A combinations of great speed/attack/STABs/ good defenses make this thing a potent scarfer. It outspeeds most of the tier (Notable exceptions are Scarf Keldeo and Terrakion). It also puts a serious dent in all the weather setters.
Moveset is standard, except for maybe Fire Fang > Fire Blast. This was done due to accuracy issues/ not wanting to change nature and hence sacrificing bulk.
EDIT: Changed to smaller sprites
Notable Threats:
Rotom-W-
I usually switch in Jiraichi and try to dent it with Psychic, and then clean it up with Keldeo/ Garchomp/Gengar. It poses a serious problem though.
HP-Electric Keldeo
It kills Gyara, which is a big problem. It can be revenged after prior damage, but still a serious problem.
Well-played Liligant -
My only grass resists are special attackers, and so this poses a big problem. Thankfully its pretty rare.
Starmie-
Annoying to play against, need to sac something usually.
I usually switch in Jiraichi and try to dent it with Psychic, and then clean it up with Keldeo/ Garchomp/Gengar. It poses a serious problem though.
HP-Electric Keldeo
It kills Gyara, which is a big problem. It can be revenged after prior damage, but still a serious problem.
Well-played Liligant -
My only grass resists are special attackers, and so this poses a big problem. Thankfully its pretty rare.
Starmie-
Annoying to play against, need to sac something usually.
Importable
Tyranitar (F) @ Expert Belt
Trait: Sand Stream
EVs: 112 HP / 104 Atk / 200 SAtk / 92 SDef
Brave Nature (+Atk, -Spd)
- Ice Beam
- Flamethrower
- Superpower
- Crunch
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 184 Def / 72 SDef
Impish Nature (+Def, -SAtk)
- Waterfall
- Rest
- Sleep Talk
- Roar
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 220 Def / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Thunderbolt
- Psychic
- Hidden Power [Ice]
Garchomp (F) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Fire Fang
- Dragon Claw
Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Secret Sword
- Surf
- Hidden Power [Ice]
Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Destiny Bond
- Substitute
- Disable
Trait: Sand Stream
EVs: 112 HP / 104 Atk / 200 SAtk / 92 SDef
Brave Nature (+Atk, -Spd)
- Ice Beam
- Flamethrower
- Superpower
- Crunch
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 184 Def / 72 SDef
Impish Nature (+Def, -SAtk)
- Waterfall
- Rest
- Sleep Talk
- Roar
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 220 Def / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Thunderbolt
- Psychic
- Hidden Power [Ice]
Garchomp (F) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Fire Fang
- Dragon Claw
Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Secret Sword
- Surf
- Hidden Power [Ice]
Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Destiny Bond
- Substitute
- Disable
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