Amoonguss @ Red Card
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
I mean I don't think I need to say what Amoonguss is here for, cause what else would Amoonguss be here for except the spore+regenerator brick wall combo. I have Amoonguss to sleep annoying carries like Iron Valiant or Baxcalibur, while often being able to one shot Valiant with a sludge bomb. He can do pretty well into things such as Ursaluna with Tera water. Red Card lets it stop high stat boosted pokemon as long as it lives, which it usually does cause of it's stupid bulk.
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Cresselia is easily one of my favourites on this team, purely because I can win so many free games with just +4 +4 from calm mind and 260 power stored power. Kingambit can occasionally mess up cresselia, but moonlight+tera poison usually means you can live long enough to do some damage with moonblast. Cresselia's built like a brick wall and hits like a truck, and it lets you mess up everything from Garganacl to Garchomp provided you can live long enough.
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change
Court Change is enough to make Glimmora users burst into tears most of the time, as long as I haven't set up my own hazards first. 370 speed lets Cinderace hit almost everything weak to a pyro ball before they can hit him, usually letting him oneshot stupid kingambit users who go for a kowtow cleave or other Amoongusses with no Tera left. Sucker Punch and U-turn gives that extra little bit of utility, U-turn is pretty nice for a little bit of chip damage as you leave the field.
Quaquaval @ Leftovers
Ability: Moxie
Shiny: Yes
Tera Type: Water
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Bulk Up
- Aqua Step
- Close Combat
- Roost
I love Bulk Up Quaquaval, because who doesn't love a cheap knock-off of Rapid Strikes Urshifu? One Bulk Up or Moxie boost + the Aqua Step speed means you're definitely going to be oneshotting anything not resistant to water or anything annoyingly bulky, unless you Tera water usually. It struggles against walls like Toxapex or Galarian Slowking but most other things can be dealt with with either Aqua Step or Close Combat. There are some pokemon that you've got no choice but to swap out against like Zapdos or Rotom-W, but for Quaquaval covers a lot of bases for the most part.
Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Tera Blast
- Iron Head
- Kowtow Cleave
- Sucker Punch
Kingambit is obviously the last resort sucker punch bot, and Tera Blast/Tera flying fixes a lot of his worst matchups like Valiant, Baxcalibur or Great Tusk. Not having Low Kick hurts against other Kingambits, and if he's turned Tera flying he's got no chance against other Kingambits.
Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Spikes
- Dragon Tail
Tankchomp is just here for the standard hazard setup and getting physical attackers to kill themselves. The occasional person stupid enough to Population Bomb it usually dies before Garchomp is half health, and he can tera ghost to mess up rapid spinners or close combats. Dragon Tail is really nice against boosted mons that can't oneshot, but yeah pretty much just bog standard Garchomp.
Any advice for things to swap out or moves to replace?
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
I mean I don't think I need to say what Amoonguss is here for, cause what else would Amoonguss be here for except the spore+regenerator brick wall combo. I have Amoonguss to sleep annoying carries like Iron Valiant or Baxcalibur, while often being able to one shot Valiant with a sludge bomb. He can do pretty well into things such as Ursaluna with Tera water. Red Card lets it stop high stat boosted pokemon as long as it lives, which it usually does cause of it's stupid bulk.
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Cresselia is easily one of my favourites on this team, purely because I can win so many free games with just +4 +4 from calm mind and 260 power stored power. Kingambit can occasionally mess up cresselia, but moonlight+tera poison usually means you can live long enough to do some damage with moonblast. Cresselia's built like a brick wall and hits like a truck, and it lets you mess up everything from Garganacl to Garchomp provided you can live long enough.
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change
Court Change is enough to make Glimmora users burst into tears most of the time, as long as I haven't set up my own hazards first. 370 speed lets Cinderace hit almost everything weak to a pyro ball before they can hit him, usually letting him oneshot stupid kingambit users who go for a kowtow cleave or other Amoongusses with no Tera left. Sucker Punch and U-turn gives that extra little bit of utility, U-turn is pretty nice for a little bit of chip damage as you leave the field.
Quaquaval @ Leftovers
Ability: Moxie
Shiny: Yes
Tera Type: Water
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Bulk Up
- Aqua Step
- Close Combat
- Roost
I love Bulk Up Quaquaval, because who doesn't love a cheap knock-off of Rapid Strikes Urshifu? One Bulk Up or Moxie boost + the Aqua Step speed means you're definitely going to be oneshotting anything not resistant to water or anything annoyingly bulky, unless you Tera water usually. It struggles against walls like Toxapex or Galarian Slowking but most other things can be dealt with with either Aqua Step or Close Combat. There are some pokemon that you've got no choice but to swap out against like Zapdos or Rotom-W, but for Quaquaval covers a lot of bases for the most part.
Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Tera Blast
- Iron Head
- Kowtow Cleave
- Sucker Punch
Kingambit is obviously the last resort sucker punch bot, and Tera Blast/Tera flying fixes a lot of his worst matchups like Valiant, Baxcalibur or Great Tusk. Not having Low Kick hurts against other Kingambits, and if he's turned Tera flying he's got no chance against other Kingambits.
Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Spikes
- Dragon Tail
Tankchomp is just here for the standard hazard setup and getting physical attackers to kill themselves. The occasional person stupid enough to Population Bomb it usually dies before Garchomp is half health, and he can tera ghost to mess up rapid spinners or close combats. Dragon Tail is really nice against boosted mons that can't oneshot, but yeah pretty much just bog standard Garchomp.
Any advice for things to swap out or moves to replace?