SV OU Pretty new to OU, so some pointers would be nice

Amoonguss @ Red Card
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
I mean I don't think I need to say what Amoonguss is here for, cause what else would Amoonguss be here for except the spore+regenerator brick wall combo. I have Amoonguss to sleep annoying carries like Iron Valiant or Baxcalibur, while often being able to one shot Valiant with a sludge bomb. He can do pretty well into things such as Ursaluna with Tera water. Red Card lets it stop high stat boosted pokemon as long as it lives, which it usually does cause of it's stupid bulk.

Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Cresselia is easily one of my favourites on this team, purely because I can win so many free games with just +4 +4 from calm mind and 260 power stored power. Kingambit can occasionally mess up cresselia, but moonlight+tera poison usually means you can live long enough to do some damage with moonblast. Cresselia's built like a brick wall and hits like a truck, and it lets you mess up everything from Garganacl to Garchomp provided you can live long enough.

Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change
Court Change is enough to make Glimmora users burst into tears most of the time, as long as I haven't set up my own hazards first. 370 speed lets Cinderace hit almost everything weak to a pyro ball before they can hit him, usually letting him oneshot stupid kingambit users who go for a kowtow cleave or other Amoongusses with no Tera left. Sucker Punch and U-turn gives that extra little bit of utility, U-turn is pretty nice for a little bit of chip damage as you leave the field.

Quaquaval @ Leftovers
Ability: Moxie
Shiny: Yes
Tera Type: Water
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Bulk Up
- Aqua Step
- Close Combat
- Roost
I love Bulk Up Quaquaval, because who doesn't love a cheap knock-off of Rapid Strikes Urshifu? One Bulk Up or Moxie boost + the Aqua Step speed means you're definitely going to be oneshotting anything not resistant to water or anything annoyingly bulky, unless you Tera water usually. It struggles against walls like Toxapex or Galarian Slowking but most other things can be dealt with with either Aqua Step or Close Combat. There are some pokemon that you've got no choice but to swap out against like Zapdos or Rotom-W, but for Quaquaval covers a lot of bases for the most part.

Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Tera Blast
- Iron Head
- Kowtow Cleave
- Sucker Punch
Kingambit is obviously the last resort sucker punch bot, and Tera Blast/Tera flying fixes a lot of his worst matchups like Valiant, Baxcalibur or Great Tusk. Not having Low Kick hurts against other Kingambits, and if he's turned Tera flying he's got no chance against other Kingambits.

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Spikes
- Dragon Tail
Tankchomp is just here for the standard hazard setup and getting physical attackers to kill themselves. The occasional person stupid enough to Population Bomb it usually dies before Garchomp is half health, and he can tera ghost to mess up rapid spinners or close combats. Dragon Tail is really nice against boosted mons that can't oneshot, but yeah pretty much just bog standard Garchomp.

Any advice for things to swap out or moves to replace?
 
Amoonguss @ Red Card
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
I mean I don't think I need to say what Amoonguss is here for, cause what else would Amoonguss be here for except the spore+regenerator brick wall combo. I have Amoonguss to sleep annoying carries like Iron Valiant or Baxcalibur, while often being able to one shot Valiant with a sludge bomb. He can do pretty well into things such as Ursaluna with Tera water. Red Card lets it stop high stat boosted pokemon as long as it lives, which it usually does cause of it's stupid bulk.

Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Cresselia is easily one of my favourites on this team, purely because I can win so many free games with just +4 +4 from calm mind and 260 power stored power. Kingambit can occasionally mess up cresselia, but moonlight+tera poison usually means you can live long enough to do some damage with moonblast. Cresselia's built like a brick wall and hits like a truck, and it lets you mess up everything from Garganacl to Garchomp provided you can live long enough.

Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change
Court Change is enough to make Glimmora users burst into tears most of the time, as long as I haven't set up my own hazards first. 370 speed lets Cinderace hit almost everything weak to a pyro ball before they can hit him, usually letting him oneshot stupid kingambit users who go for a kowtow cleave or other Amoongusses with no Tera left. Sucker Punch and U-turn gives that extra little bit of utility, U-turn is pretty nice for a little bit of chip damage as you leave the field.

Quaquaval @ Leftovers
Ability: Moxie
Shiny: Yes
Tera Type: Water
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Bulk Up
- Aqua Step
- Close Combat
- Roost
I love Bulk Up Quaquaval, because who doesn't love a cheap knock-off of Rapid Strikes Urshifu? One Bulk Up or Moxie boost + the Aqua Step speed means you're definitely going to be oneshotting anything not resistant to water or anything annoyingly bulky, unless you Tera water usually. It struggles against walls like Toxapex or Galarian Slowking but most other things can be dealt with with either Aqua Step or Close Combat. There are some pokemon that you've got no choice but to swap out against like Zapdos or Rotom-W, but for Quaquaval covers a lot of bases for the most part.

Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Tera Blast
- Iron Head
- Kowtow Cleave
- Sucker Punch
Kingambit is obviously the last resort sucker punch bot, and Tera Blast/Tera flying fixes a lot of his worst matchups like Valiant, Baxcalibur or Great Tusk. Not having Low Kick hurts against other Kingambits, and if he's turned Tera flying he's got no chance against other Kingambits.

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Spikes
- Dragon Tail
Tankchomp is just here for the standard hazard setup and getting physical attackers to kill themselves. The occasional person stupid enough to Population Bomb it usually dies before Garchomp is half health, and he can tera ghost to mess up rapid spinners or close combats. Dragon Tail is really nice against boosted mons that can't oneshot, but yeah pretty much just bog standard Garchomp.

Any advice for things to swap out or moves to replace?
Surface level observations here, since I am definitely not qualified to completely redo your team:

You seem very weak to Haze Pex, as you don't really have anything that can stop it besides maybe Amoongus and it can stop Cres in its tracks while forcing it to Tera to avoid Toxic or Sludge Bomb poisons.

Also, your team seems to be offensively oriented with TankChomp lead, but also Cinderace for some reason? Hazard leads are generally hyper-offense specific as if your opponent clears the field, you just wasted a pokemon for at best, some chip damage off physical attacks. At the very least, add Gholdengo to your team to block the hazards. Red Card Amoongus also seems like a pokemon best suited for HO where that momentum gain is very valuable, but you only have 2 offensiveish pokemon in Cinderace and Quaquaval, who both don't hit that hard, at least without setup. This team seems very split between balance with setup wincons and Hyper Offense, but has mediocre defensive backbone and 2 setup sweepers that just don't do much without that setup. If you are rebuilding this team, I'd recommend choosing a playstyle and sticking to it.

You say you haven't run into any problems with Gambit yet, but it seems to me that lategame Kingambit sort of just wrecks your team. With Swords Dance and Supreme Overlord boosts, he powers through your own Gambit, and Cress boosts too slow to be able to stop it with Moonblast. To fix this, I would recommend running Will-o-Wisp on Cinderace rather than Sucker Punch, as it cripples Gambit enough that it's possible to scrape out a win with good prediction.


If you are insistent on keeping the team the way it is:

Change Cress' Tera to Fairy for extra Moonblast damage and immunity to Bax, this team's greatest enemy.

Assault Vest Kingambit completely kills all its potential for endgame sweeps without Swords Dance. Assault Vest might not be a bad idea per se, but just make sure you know how to use it well.

Cinderace runs bulk now to be able to better Will-o-Wisp against Gambit and Tusk. Keep 32 attack evs to 2HKO PDef Corviknight with leftovers. Also, this is just my personal preference, but I like to run only 30 speed ivs to get that slower U-turn against opposing Cinderace.

Aaaaand I kinda ended up redoing your team -_-. I'm not the best player in the world, so if someone else disagrees with what i've said here, feel free to correct me.
 
Surface level observations here, since I am definitely not qualified to completely redo your team:

You seem very weak to Haze Pex, as you don't really have anything that can stop it besides maybe Amoongus and it can stop Cres in its tracks while forcing it to Tera to avoid Toxic or Sludge Bomb poisons.

Also, your team seems to be offensively oriented with TankChomp lead, but also Cinderace for some reason? Hazard leads are generally hyper-offense specific as if your opponent clears the field, you just wasted a pokemon for at best, some chip damage off physical attacks. At the very least, add Gholdengo to your team to block the hazards. Red Card Amoongus also seems like a pokemon best suited for HO where that momentum gain is very valuable, but you only have 2 offensiveish pokemon in Cinderace and Quaquaval, who both don't hit that hard, at least without setup. This team seems very split between balance with setup wincons and Hyper Offense, but has mediocre defensive backbone and 2 setup sweepers that just don't do much without that setup. If you are rebuilding this team, I'd recommend choosing a playstyle and sticking to it.

You say you haven't run into any problems with Gambit yet, but it seems to me that lategame Kingambit sort of just wrecks your team. With Swords Dance and Supreme Overlord boosts, he powers through your own Gambit, and Cress boosts too slow to be able to stop it with Moonblast. To fix this, I would recommend running Will-o-Wisp on Cinderace rather than Sucker Punch, as it cripples Gambit enough that it's possible to scrape out a win with good prediction.


If you are insistent on keeping the team the way it is:

Change Cress' Tera to Fairy for extra Moonblast damage and immunity to Bax, this team's greatest enemy.

Assault Vest Kingambit completely kills all its potential for endgame sweeps without Swords Dance. Assault Vest might not be a bad idea per se, but just make sure you know how to use it well.

Cinderace runs bulk now to be able to better Will-o-Wisp against Gambit and Tusk. Keep 32 attack evs to 2HKO PDef Corviknight with leftovers. Also, this is just my personal preference, but I like to run only 30 speed ivs to get that slower U-turn against opposing Cinderace.

Aaaaand I kinda ended up redoing your team -_-. I'm not the best player in the world, so if someone else disagrees with what i've said here, feel free to correct me.

I think you're right about basically everything lol I'm really not that great at this cause I've only just started getting into competitive but I think cinderace might actually just be able to be replaced completely with something better, dunno what though. I'll swap up kingambit to something a bit better too cause Assault Vest is really only useful in very select scenarios. Maybe something like Contrary enamorus instead of Cinderace?
 
Amoonguss @ Red Card
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
I mean I don't think I need to say what Amoonguss is here for, cause what else would Amoonguss be here for except the spore+regenerator brick wall combo. I have Amoonguss to sleep annoying carries like Iron Valiant or Baxcalibur, while often being able to one shot Valiant with a sludge bomb. He can do pretty well into things such as Ursaluna with Tera water. Red Card lets it stop high stat boosted pokemon as long as it lives, which it usually does cause of it's stupid bulk.

Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Cresselia is easily one of my favourites on this team, purely because I can win so many free games with just +4 +4 from calm mind and 260 power stored power. Kingambit can occasionally mess up cresselia, but moonlight+tera poison usually means you can live long enough to do some damage with moonblast. Cresselia's built like a brick wall and hits like a truck, and it lets you mess up everything from Garganacl to Garchomp provided you can live long enough.

Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change
Court Change is enough to make Glimmora users burst into tears most of the time, as long as I haven't set up my own hazards first. 370 speed lets Cinderace hit almost everything weak to a pyro ball before they can hit him, usually letting him oneshot stupid kingambit users who go for a kowtow cleave or other Amoongusses with no Tera left. Sucker Punch and U-turn gives that extra little bit of utility, U-turn is pretty nice for a little bit of chip damage as you leave the field.

Quaquaval @ Leftovers
Ability: Moxie
Shiny: Yes
Tera Type: Water
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Bulk Up
- Aqua Step
- Close Combat
- Roost
I love Bulk Up Quaquaval, because who doesn't love a cheap knock-off of Rapid Strikes Urshifu? One Bulk Up or Moxie boost + the Aqua Step speed means you're definitely going to be oneshotting anything not resistant to water or anything annoyingly bulky, unless you Tera water usually. It struggles against walls like Toxapex or Galarian Slowking but most other things can be dealt with with either Aqua Step or Close Combat. There are some pokemon that you've got no choice but to swap out against like Zapdos or Rotom-W, but for Quaquaval covers a lot of bases for the most part.

Kingambit @ Assault Vest
Ability: Supreme Overlord
Tera Type: Flying
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Tera Blast
- Iron Head
- Kowtow Cleave
- Sucker Punch
Kingambit is obviously the last resort sucker punch bot, and Tera Blast/Tera flying fixes a lot of his worst matchups like Valiant, Baxcalibur or Great Tusk. Not having Low Kick hurts against other Kingambits, and if he's turned Tera flying he's got no chance against other Kingambits.

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Spikes
- Dragon Tail
Tankchomp is just here for the standard hazard setup and getting physical attackers to kill themselves. The occasional person stupid enough to Population Bomb it usually dies before Garchomp is half health, and he can tera ghost to mess up rapid spinners or close combats. Dragon Tail is really nice against boosted mons that can't oneshot, but yeah pretty much just bog standard Garchomp.

Any advice for things to swap out or moves to replace?
OK, so. What I'm mostly seeing here is that you've taken a few showdown sets and added them onto one team. But, I'm here to try and help you make a good team and I'm pretty sure I'm qualified to help. So, I'll start off on the good parts of your team. First, tankchomp is great in this meta as a hazard setter and spinblocker. It also works incredibly well as a lead, and you can use tera early to guarantee hazards stay up. Secondly, including kingambit/amoong as a core is a pretty good idea, the sets are just a bit lacking. Now, what doesn't work is quaq and ace. Ace generally provides value as a pivot and a form of hazard control, but you're setting hazards so having a rapid spinner would be a ton better here, and quaq just isn't a good mon currently, and it doesn't give you any value over running a better setup sweeper or bu pokemon.

Reccomendation 1 :
Switch cinderace for great tusk. You can either run eject pack tusk, or all out attacker boots tusk. Eject pack tusk gives you HUGE momentum in many situations, but sometimes can be a bit lacking in longevity, but as you are hazard stacking with chomp, you shouldn't be worrying much about longevity beyond not being blown away.

Sets :
Great Tusk @ Eject Pack
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Ice Spinner

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin

Reccomendation 2 :
Switch quaq for choice scarf sneasler. This gives you a way to stop hazards from coming up by opposing sammys as you lead sneasler, u-turn out which puts them to sash, and go to chomp which kills them in the middle of their move, so the 2nd effect doesn't happen. Meaning, no spike for them, you killed their lead, and you can now h-stack. Also, this team is really, really slow for this meta, so adding something that outspeeds and ohkos booster val, along with being a status spreading wallbreaking pivot really helps you out. You can also go for fake out ptouch boots set, which works well even while burned as a status spreader/anti-sweeper.

Set :
Sneasler @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Switcheroo

Sloth (Sneasler) @ Heavy-Duty Boots
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Dire Claw
- Fake Out
- U-turn

Finishing touches :
Switch red card to eject button on amoong. It gives you a way to just fully shut down valiant by going to amoong on the moonblast, buttoning out, and then go into sneasler. Boom, no more booster and you can deal with it a lot easier. Next, change the kingambit set to the blast fairy set I'm posting below. AV isn't worth it anymore as you have ways to avoid valiant now. The evs are centered around beating tusk and speed creeping the bulky swords dance fairy kingambit set.

Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Kowtow Cleave
- Tera Blast
- Sucker Punch
- Swords Dance

New pokepaste for easier access to looking over the new stuff.
https://pokepast.es/3e31d55e5d56f40c

Now, you should be fine to play. If you have any questions I'm availible on discord at yugiohboi333 or on here. Have fun!
 
OK, so. What I'm mostly seeing here is that you've taken a few showdown sets and added them onto one team. But, I'm here to try and help you make a good team and I'm pretty sure I'm qualified to help. So, I'll start off on the good parts of your team. First, tankchomp is great in this meta as a hazard setter and spinblocker. It also works incredibly well as a lead, and you can use tera early to guarantee hazards stay up. Secondly, including kingambit/amoong as a core is a pretty good idea, the sets are just a bit lacking. Now, what doesn't work is quaq and ace. Ace generally provides value as a pivot and a form of hazard control, but you're setting hazards so having a rapid spinner would be a ton better here, and quaq just isn't a good mon currently, and it doesn't give you any value over running a better setup sweeper or bu pokemon.

Reccomendation 1 :
Switch cinderace for great tusk. You can either run eject pack tusk, or all out attacker boots tusk. Eject pack tusk gives you HUGE momentum in many situations, but sometimes can be a bit lacking in longevity, but as you are hazard stacking with chomp, you shouldn't be worrying much about longevity beyond not being blown away.

Sets :
Great Tusk @ Eject Pack
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Ice Spinner

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin

Reccomendation 2 :
Switch quaq for choice scarf sneasler. This gives you a way to stop hazards from coming up by opposing sammys as you lead sneasler, u-turn out which puts them to sash, and go to chomp which kills them in the middle of their move, so the 2nd effect doesn't happen. Meaning, no spike for them, you killed their lead, and you can now h-stack. Also, this team is really, really slow for this meta, so adding something that outspeeds and ohkos booster val, along with being a status spreading wallbreaking pivot really helps you out. You can also go for fake out ptouch boots set, which works well even while burned as a status spreader/anti-sweeper.

Set :
Sneasler @ Choice Scarf
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Switcheroo

Sloth (Sneasler) @ Heavy-Duty Boots
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Dire Claw
- Fake Out
- U-turn

Finishing touches :
Switch red card to eject button on amoong. It gives you a way to just fully shut down valiant by going to amoong on the moonblast, buttoning out, and then go into sneasler. Boom, no more booster and you can deal with it a lot easier. Next, change the kingambit set to the blast fairy set I'm posting below. AV isn't worth it anymore as you have ways to avoid valiant now. The evs are centered around beating tusk and speed creeping the bulky swords dance fairy kingambit set.

Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Kowtow Cleave
- Tera Blast
- Sucker Punch
- Swords Dance

New pokepaste for easier access to looking over the new stuff.
https://pokepast.es/3e31d55e5d56f40c

Now, you should be fine to play. If you have any questions I'm availible on discord at yugiohboi333 or on here. Have fun!

I just read Dire Claw and sneasler might be one of my new favourites, thank you cause this team looks fun as hell
 
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