I'm fairly new to Doubles battling, and with the new XY Battles Spot having a Doubles component, I thought I might as well try it out. I've been doing fairly well on Showdown with this team, only a couple battles but I've won more than I've lost. Regardless, I'd love to make this team better than it already is, because I see potential in these guys. Here it is:
Dusclops @ Eviolite
Ability: Frisk
EVs: 4 HP / 252 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Will-O-Wisp
- Pain Split
- Destiny Bond
- Trick Room
This Dusclops is usually my initial Trick Roomer. He has monstrous defenses, so he stays alive for a while, and he can burn Mega threats like Mawile and Kanga. His Pain Split is for stalling out his death when he's been statused, and he uses Destiny Bond at the end of his HP to take down a Poke.
Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Dragon Pulse
- Sludge Bomb
- Scald
- Thunderbolt
The Dragalge with Assault Vest leaves it with INSANE Special D, and allows it to have a great move set for a Special Sweeper, which is the role it fills on my team. It also has a nice ability which makes it difficult to deal with Offensively, and the Poison type helps agains Pokes that try to toxic stall you out, but I feel like the move set should be tweaked a bit and I'm not sure how.
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 252 HP / 8 Def / 248 SDef
Brave Nature
IVs: 0 Spd
- Sucker Punch
- Play Rough
- Substitute
- Swords Dance
I decided not to max out Attack because I feel it's big enough already. With a Substitute and SD, Mawile has unstoppable attack even without EVs. With big defenses in each stat, it takes a couple of hits to take Mawile out.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SDef
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Stealth Rock
- Power Whip
- Protect
It's your typical annoying Ferrothorn, it can stay late in the battle and Leech Seed the remaining Pokes, it can set up rocks in the beginning to check Talonflame and MegaZard Y, and is the ultimate Physical Sweeper check. I carry the Protect incase of a threatening Fire pokemon, and the Power Whip for STAB.
Audino @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Heal Pulse
- Wish
- Trick Room
- Heal Bell
Audino is so generous. It's sole purpose on this team is to help out other Pokemon, it can Wish up a waiting pokemon early on, it can Heal Pulse one of the pokemon on the field, it Heal Bells away statuses, sets up Trick Room, and regenerates itself so it can help some more. Solely a utility pokemon. It also helps against Ghosts with the Normal typing, which is great because I feel like Ghosts are taking over this generation of Pokemon.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Spd
- Scald
- Stockpile
- Recover
- Toxic
MVP! MVP! Quagsire is one of my favorite Pokemon and probably the most useful pokemon on this team. Set up a few Stockpiles and you can Toxic/Recover stall anything out, and it has Scald for the STAB damage and burn. It has singlehandedly taken me from losing 4-1 to winning 1-0.
This is my very first trick room team, and I'd love an evaluation to help me out. I want to use this team to it's fullest potential, and I feel like if I do, I won't be losing anytime soon. Please help me out!
Dusclops @ Eviolite
Ability: Frisk
EVs: 4 HP / 252 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Will-O-Wisp
- Pain Split
- Destiny Bond
- Trick Room
This Dusclops is usually my initial Trick Roomer. He has monstrous defenses, so he stays alive for a while, and he can burn Mega threats like Mawile and Kanga. His Pain Split is for stalling out his death when he's been statused, and he uses Destiny Bond at the end of his HP to take down a Poke.
Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Dragon Pulse
- Sludge Bomb
- Scald
- Thunderbolt
The Dragalge with Assault Vest leaves it with INSANE Special D, and allows it to have a great move set for a Special Sweeper, which is the role it fills on my team. It also has a nice ability which makes it difficult to deal with Offensively, and the Poison type helps agains Pokes that try to toxic stall you out, but I feel like the move set should be tweaked a bit and I'm not sure how.
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 252 HP / 8 Def / 248 SDef
Brave Nature
IVs: 0 Spd
- Sucker Punch
- Play Rough
- Substitute
- Swords Dance
I decided not to max out Attack because I feel it's big enough already. With a Substitute and SD, Mawile has unstoppable attack even without EVs. With big defenses in each stat, it takes a couple of hits to take Mawile out.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SDef
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Stealth Rock
- Power Whip
- Protect
It's your typical annoying Ferrothorn, it can stay late in the battle and Leech Seed the remaining Pokes, it can set up rocks in the beginning to check Talonflame and MegaZard Y, and is the ultimate Physical Sweeper check. I carry the Protect incase of a threatening Fire pokemon, and the Power Whip for STAB.
Audino @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Heal Pulse
- Wish
- Trick Room
- Heal Bell
Audino is so generous. It's sole purpose on this team is to help out other Pokemon, it can Wish up a waiting pokemon early on, it can Heal Pulse one of the pokemon on the field, it Heal Bells away statuses, sets up Trick Room, and regenerates itself so it can help some more. Solely a utility pokemon. It also helps against Ghosts with the Normal typing, which is great because I feel like Ghosts are taking over this generation of Pokemon.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Spd
- Scald
- Stockpile
- Recover
- Toxic
MVP! MVP! Quagsire is one of my favorite Pokemon and probably the most useful pokemon on this team. Set up a few Stockpiles and you can Toxic/Recover stall anything out, and it has Scald for the STAB damage and burn. It has singlehandedly taken me from losing 4-1 to winning 1-0.
This is my very first trick room team, and I'd love an evaluation to help me out. I want to use this team to it's fullest potential, and I feel like if I do, I won't be losing anytime soon. Please help me out!