Not an April Fools joke btw, I just have a garbage timing.
Introduction
Let's keep that short since no one reads this part anyway, name's Daiyaga and I've been playing on Showdown for almost 3 years now and stuck with UU as my main tier for most of that time. I've been trying to RMT a team for about half a year now but kept getting distracted by other stuff and forgetting about it 'cause I'm stupid. Anyway, the team I'm gonna showcase today is one I had tons of fun with for a few months now, and had some decent success with it as I got the reqs for Mamoswine's suspect using almost exclusively this team. It's not amazing by any means, but it has some cool stuff and it works.
Teambuilding process
Webs has always been one of my favorite playstyles no matter the tier or generation, so I wanted to make a new one. We have a lot of options for Sticky Web setters in SS UU, so I looked for one that could reliably get the web up against the tier's defoggers and Taunt users. Turns out there's only 1 mon that checks that box, and it's Ribombee. Not saying Araquanid, Vikavolt or Galvantula are bad mons, but when it comes to getting and keeping the web up against the likes of Noivern and Galarian Weezing, Ribombee is the champ, so I started with it.
Next, I obviously needed a rocks setter in the team. While entry hazard aren't as great as they used to with the introduction of Heavy-Duty Boots, they're still a key component for any solid team in my opinion, especially for HO teams, as getting even the slightest chip can turn an unfavourable roll into a risk worth taking. Breaking potential Focus Sashes is also extremely beneficial, and the prevalence of Knock Off means that keeping the Boots on your mons isn't as easy as one might think. I was first using Cobalion as my Stealth Rock setter as its speed combined with an access to Taunt let it prevent Defog/Setup from several dangerous mons (Haxorus and Galarian Weezing if you need examples), but I was dissatisfied with how ineffective Cobalion was against Noivern, one of the premier Defoggers of the tier and a huge nuisance to most Webs because of its speed tier, immunity to webs and strong Hurricanes. I then stumbled upon a SR + Shell Smash Barbaracle set, which provided the team with the rocks I wanted so much while not struggling against Noivern and applying huge offensive pressure from the get-go, something Cobalion couldn't ever do. I decided to keep Cobalion in the team as its high natural speed meant I didn't have to rely 100% on webs as speed control, and it still appreciated webs to prevent slower Choice Scarf users like Chandelure, Gardevoir or Haxorus from revenge killing it.
I was still lacking a spinblocker at that point and, while Chandelure is a great breaker, it lacked a bit of the punch I needed to break past bulky waters and Umbreon, and Doublade just doesn't have the speed to abuse webs. So I pulled up the one mon I'm known for spamming this generation : Silvally. Silvally-Ghost provided the spinblocking I was looking for, abused webs thanks to its good-but-not-great speed tier of 95 and, with Swords Dance, packed the punch needed to break past the walls I was struggling with. I've messed with its set quite a lot over the long time I've spent with this team, but I'll come back to that later.
At that point, the team looked kinda weak to Volt Switch spam from the likes of Scarf Rotom and Specs Heliolisk, and the three main Dragons of the tier in Flygon, Haxorus and Noivern (Duraludon isn't a mon it's an inhaler stfu). So I slapped a Mamoswine and everything was fixed. Yeah that's about all there is to it. Its ability to lure Galarian Weezing was nice too, and Mamoswine is another mon that goes from stupid strong but still manageable to "click X when your mon that walls it dies" when Sticky Web is up, so it was an overall obvious choice.
Now, I wanted a ground immunity to not get smashed by Scarf Flygon when Mamoswine dies, and something that could switch into Scalds without caring about burns. Sigilyph looked like a decent choice in that slot, and it could take advantage of Silvally-Ghost getting rid of Umbreon to freely spam Psychic in the mid/late-game. And it, of course, appreciated webs support to get the jump on faster mons like Scarf Chandy, Cobalion, Inteleon or Heliolisk.
Turned out, to no one's surprise, that Sigilyph fucking sucks, so I looked for something else. I then considered adding Incineroar to the team. It had solid breaking power, couldn't get burnt, dealt enough damage to break the waters and provided a relatively solid check to the ghost duo of Chandelure and Doublade which proved to be kinda problematic for my team (ok I was 6-0'd by Doublade on team preview). Lack of a ground immunity/resist outside of Ribombee was annoying but manageable, so I settled on Incineroar as my last mon.
The team in details
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Psychic
- Stun Spore
I said earlier that Ribombee was the best webs setter in UU for me and I still stand by that statement. Its damage output is enough to scare out the two most common defoggers of the tier in Noivern and Galarian Weezing, and the bug's speed allows it to get the jump on all relevant Taunt users (unless you count Whimsicott I guess). Its typing is also neat, with its ground resist and dragon immunity letting it deal with Haxorus and Flygon pretty easily. Nothing special about the moves or spread, Sticky Web is what I built the team around and the speed control it provides to the rest of the team is fantastic, Moonblast is needed to force Noivern out and revenge kill Haxorus and Flygon as well as hitting anything for decent damage, Psychic hits the Poison-types that resist Moonblast like Galarian Weezing (preventing it from removing your web for free) and Toxtricity (prevents the Shift Gear variant from setting up on you). Stun Spore in the last slot lets you seriously cripple fast/levitating mons by making sure they're slower than the rest of the team. it's especially useful against Scarf Chandelure/Braviary leads that want to mess you up, and hekps not getting 6-0'd by a Blastoise/Polteageist clicking Shell Smash turn 1.
An important thing to note is that, despite Ribombee being a supposedly suicide lead, letting it die on the first turns of the match can be a bad choice, as the assets I've mentioned above (excellent Speed, decent damage output, nice typing) can be useful at any point in the game. Furthermore, this team lacks a way to discourage Defog like a Defiant/Contrary user, and relying solely on offensive pressure to keep the web up is easier said than done in this tier. Basically, a Ribombee at 1HP can still prove useful in a lot of matches, so don't just let it die ASAP.
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
3 Attacks + Swords Dance has been my favorite Cobalion set in SS UU. It has the damage output to break down most walls in the tier, it's naturally pretty fast and it has the coverage it needs to deal with its common checks (except Doublade but screw that mon) thanks to Stone Edge. Shuca Berry is my item of choice here as it lets Cobalion lure Choice Scarf Flygon byt taking 40% max from Earthquake and OHKO it with +2 Close Combat. It can also help against opposing Mamoswine with webs support, but Mamo isn't exactly a threat for this team considering it realistically only beats 1 mon in a 1v1 scenario. Lum Berry is also an option to not get fucked by Scald burns, but I found Shuca to be a better option since Flygon will guaranteed smash my team without that.
Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Shell Smash
- Stone Edge
- Liquidation
A relatively unusual pick, yet Barbaracle has provent to be a good addition to my team thanks to the defensive utility its typing provides. Tough Claws-boosted Liquidation also hit anything hard, and Stone Edge is a great secondary STAB to hit water resists with. Shell Smash is the icing on the cake, letting it push its damage output to absurd levels and start punching holes the rest of the team can take advantage of. The speed boost from Shell Smash also means it can act as a late-game cleaner itself depending on the opposing team. Focus Sash guarantees you can get rocks up against something that should outspeed and OHKO you, but it can also be used to get a kill early against something like Mamoswine or Chandelure.
Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Explosion
- Substitute
The MVP of this team for sure, and probably the mon I enjoyed using the most in SS UU so far, Silvally-Ghost is, to me, the best Ghost-type breaker we have around when it comes to actually killing stuff. Chandelure may have a better defensive utility by virtue of its secondary typing and more immediate power, but Silvally has Swords Dance + Explosion meaning it's almost guaranteed to get at least one kill per game. Even without Explosion, the buffed Multi-Attack hits stupidly hard anything that doesn't resist it with or without a Swords Dance boost. Substitute is teched in the last slot as a way to safely get a Swords Dance up against Galarian Corsola and Weezing, and it can also help stalling out Sun or Trick Room turns in a pinch. I also experimented with other coverage moves, notably U-turn to get damage on Incineroar, Umbreon and Heliolisk without having Silvally commit sudoku, but it wasn't as consistent as I'd hoped. Reversal is another option I messed around with, and while it got some hilarious sweeps it was still a pretty bad option considering you're fucked by rocks/any kind of chip whatsoever and I don't have a way to remove hazards.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Ice Shard
- Heavy Slam
Like I said in the teambuilding part, Mamoswine is one of those mons that become almost unstoppable once the web is up because one of the main counterplay to it, outspeeding and resisting Ice Shard, just doesn't work anymore. I don't think there's much to say about the progress pig, it spams Earthquake and demolishes everything, and sometimes clicks Knock Off if there's a Golisopod or Bronzong in the opposing team. Ice Shard is an excellent priority that decimates anything that isn't affected by Sticky Web, and Heavy Slam is teched in the last slot instead of Icicle Crash to get rid of Galarian Weezing at a much earlier % than Icicle Crash can achieve. And by that I mean that Knock Off/Ice Shard + rocks damage is enough to put Weezing in Heavy Slam range, so go ham and click those buttons as hard as you can. I decided to go for Jolly swine instead of Adamant so I don't need webs to outspeed Toxtricity and Polteageist, and it lets me go for speed ties against Chandelure, Gardevoir, Passimian and opposing Mamoswines in a pinch.
Bringing Mamo on the field is pretty hard with this team, so you'll have to rely on agresssive doubles to bring it in, or wait for another of your mons to die.
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Knock Off
- Close Combat
I wasn't expecting much from SD Incineroar at first and oh my god was I wrong. Fire/Dark is an amazing STAB combination and Close Combat perfectly rounds up its coverage by hitting the one thing that resists Flare Blitz + Knock Off - Incineroar itself. It's also one of the mons that takes advantage of the web the most, letting it outspeed everything under 360 speed (so it's only outsped by positive base 115s and higher, only 5 mons in UU not counting Scarf users). It's also got amazing defensive utility thanks to its typing and Intimidate, and Boots means I don't have to worry about hazard control with it, making it a fantastic tool against opposing webs and spikes HO which are extremely common on ladder.
Threatlist






Introduction
Let's keep that short since no one reads this part anyway, name's Daiyaga and I've been playing on Showdown for almost 3 years now and stuck with UU as my main tier for most of that time. I've been trying to RMT a team for about half a year now but kept getting distracted by other stuff and forgetting about it 'cause I'm stupid. Anyway, the team I'm gonna showcase today is one I had tons of fun with for a few months now, and had some decent success with it as I got the reqs for Mamoswine's suspect using almost exclusively this team. It's not amazing by any means, but it has some cool stuff and it works.
Teambuilding process






Webs has always been one of my favorite playstyles no matter the tier or generation, so I wanted to make a new one. We have a lot of options for Sticky Web setters in SS UU, so I looked for one that could reliably get the web up against the tier's defoggers and Taunt users. Turns out there's only 1 mon that checks that box, and it's Ribombee. Not saying Araquanid, Vikavolt or Galvantula are bad mons, but when it comes to getting and keeping the web up against the likes of Noivern and Galarian Weezing, Ribombee is the champ, so I started with it.






Next, I obviously needed a rocks setter in the team. While entry hazard aren't as great as they used to with the introduction of Heavy-Duty Boots, they're still a key component for any solid team in my opinion, especially for HO teams, as getting even the slightest chip can turn an unfavourable roll into a risk worth taking. Breaking potential Focus Sashes is also extremely beneficial, and the prevalence of Knock Off means that keeping the Boots on your mons isn't as easy as one might think. I was first using Cobalion as my Stealth Rock setter as its speed combined with an access to Taunt let it prevent Defog/Setup from several dangerous mons (Haxorus and Galarian Weezing if you need examples), but I was dissatisfied with how ineffective Cobalion was against Noivern, one of the premier Defoggers of the tier and a huge nuisance to most Webs because of its speed tier, immunity to webs and strong Hurricanes. I then stumbled upon a SR + Shell Smash Barbaracle set, which provided the team with the rocks I wanted so much while not struggling against Noivern and applying huge offensive pressure from the get-go, something Cobalion couldn't ever do. I decided to keep Cobalion in the team as its high natural speed meant I didn't have to rely 100% on webs as speed control, and it still appreciated webs to prevent slower Choice Scarf users like Chandelure, Gardevoir or Haxorus from revenge killing it.






I was still lacking a spinblocker at that point and, while Chandelure is a great breaker, it lacked a bit of the punch I needed to break past bulky waters and Umbreon, and Doublade just doesn't have the speed to abuse webs. So I pulled up the one mon I'm known for spamming this generation : Silvally. Silvally-Ghost provided the spinblocking I was looking for, abused webs thanks to its good-but-not-great speed tier of 95 and, with Swords Dance, packed the punch needed to break past the walls I was struggling with. I've messed with its set quite a lot over the long time I've spent with this team, but I'll come back to that later.






At that point, the team looked kinda weak to Volt Switch spam from the likes of Scarf Rotom and Specs Heliolisk, and the three main Dragons of the tier in Flygon, Haxorus and Noivern (Duraludon isn't a mon it's an inhaler stfu). So I slapped a Mamoswine and everything was fixed. Yeah that's about all there is to it. Its ability to lure Galarian Weezing was nice too, and Mamoswine is another mon that goes from stupid strong but still manageable to "click X when your mon that walls it dies" when Sticky Web is up, so it was an overall obvious choice.






Now, I wanted a ground immunity to not get smashed by Scarf Flygon when Mamoswine dies, and something that could switch into Scalds without caring about burns. Sigilyph looked like a decent choice in that slot, and it could take advantage of Silvally-Ghost getting rid of Umbreon to freely spam Psychic in the mid/late-game. And it, of course, appreciated webs support to get the jump on faster mons like Scarf Chandy, Cobalion, Inteleon or Heliolisk.






Turned out, to no one's surprise, that Sigilyph fucking sucks, so I looked for something else. I then considered adding Incineroar to the team. It had solid breaking power, couldn't get burnt, dealt enough damage to break the waters and provided a relatively solid check to the ghost duo of Chandelure and Doublade which proved to be kinda problematic for my team (ok I was 6-0'd by Doublade on team preview). Lack of a ground immunity/resist outside of Ribombee was annoying but manageable, so I settled on Incineroar as my last mon.
The team in details

Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Psychic
- Stun Spore
I said earlier that Ribombee was the best webs setter in UU for me and I still stand by that statement. Its damage output is enough to scare out the two most common defoggers of the tier in Noivern and Galarian Weezing, and the bug's speed allows it to get the jump on all relevant Taunt users (unless you count Whimsicott I guess). Its typing is also neat, with its ground resist and dragon immunity letting it deal with Haxorus and Flygon pretty easily. Nothing special about the moves or spread, Sticky Web is what I built the team around and the speed control it provides to the rest of the team is fantastic, Moonblast is needed to force Noivern out and revenge kill Haxorus and Flygon as well as hitting anything for decent damage, Psychic hits the Poison-types that resist Moonblast like Galarian Weezing (preventing it from removing your web for free) and Toxtricity (prevents the Shift Gear variant from setting up on you). Stun Spore in the last slot lets you seriously cripple fast/levitating mons by making sure they're slower than the rest of the team. it's especially useful against Scarf Chandelure/Braviary leads that want to mess you up, and hekps not getting 6-0'd by a Blastoise/Polteageist clicking Shell Smash turn 1.
An important thing to note is that, despite Ribombee being a supposedly suicide lead, letting it die on the first turns of the match can be a bad choice, as the assets I've mentioned above (excellent Speed, decent damage output, nice typing) can be useful at any point in the game. Furthermore, this team lacks a way to discourage Defog like a Defiant/Contrary user, and relying solely on offensive pressure to keep the web up is easier said than done in this tier. Basically, a Ribombee at 1HP can still prove useful in a lot of matches, so don't just let it die ASAP.

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
3 Attacks + Swords Dance has been my favorite Cobalion set in SS UU. It has the damage output to break down most walls in the tier, it's naturally pretty fast and it has the coverage it needs to deal with its common checks (except Doublade but screw that mon) thanks to Stone Edge. Shuca Berry is my item of choice here as it lets Cobalion lure Choice Scarf Flygon byt taking 40% max from Earthquake and OHKO it with +2 Close Combat. It can also help against opposing Mamoswine with webs support, but Mamo isn't exactly a threat for this team considering it realistically only beats 1 mon in a 1v1 scenario. Lum Berry is also an option to not get fucked by Scald burns, but I found Shuca to be a better option since Flygon will guaranteed smash my team without that.

Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Shell Smash
- Stone Edge
- Liquidation
A relatively unusual pick, yet Barbaracle has provent to be a good addition to my team thanks to the defensive utility its typing provides. Tough Claws-boosted Liquidation also hit anything hard, and Stone Edge is a great secondary STAB to hit water resists with. Shell Smash is the icing on the cake, letting it push its damage output to absurd levels and start punching holes the rest of the team can take advantage of. The speed boost from Shell Smash also means it can act as a late-game cleaner itself depending on the opposing team. Focus Sash guarantees you can get rocks up against something that should outspeed and OHKO you, but it can also be used to get a kill early against something like Mamoswine or Chandelure.

Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Explosion
- Substitute
The MVP of this team for sure, and probably the mon I enjoyed using the most in SS UU so far, Silvally-Ghost is, to me, the best Ghost-type breaker we have around when it comes to actually killing stuff. Chandelure may have a better defensive utility by virtue of its secondary typing and more immediate power, but Silvally has Swords Dance + Explosion meaning it's almost guaranteed to get at least one kill per game. Even without Explosion, the buffed Multi-Attack hits stupidly hard anything that doesn't resist it with or without a Swords Dance boost. Substitute is teched in the last slot as a way to safely get a Swords Dance up against Galarian Corsola and Weezing, and it can also help stalling out Sun or Trick Room turns in a pinch. I also experimented with other coverage moves, notably U-turn to get damage on Incineroar, Umbreon and Heliolisk without having Silvally commit sudoku, but it wasn't as consistent as I'd hoped. Reversal is another option I messed around with, and while it got some hilarious sweeps it was still a pretty bad option considering you're fucked by rocks/any kind of chip whatsoever and I don't have a way to remove hazards.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Ice Shard
- Heavy Slam
Like I said in the teambuilding part, Mamoswine is one of those mons that become almost unstoppable once the web is up because one of the main counterplay to it, outspeeding and resisting Ice Shard, just doesn't work anymore. I don't think there's much to say about the progress pig, it spams Earthquake and demolishes everything, and sometimes clicks Knock Off if there's a Golisopod or Bronzong in the opposing team. Ice Shard is an excellent priority that decimates anything that isn't affected by Sticky Web, and Heavy Slam is teched in the last slot instead of Icicle Crash to get rid of Galarian Weezing at a much earlier % than Icicle Crash can achieve. And by that I mean that Knock Off/Ice Shard + rocks damage is enough to put Weezing in Heavy Slam range, so go ham and click those buttons as hard as you can. I decided to go for Jolly swine instead of Adamant so I don't need webs to outspeed Toxtricity and Polteageist, and it lets me go for speed ties against Chandelure, Gardevoir, Passimian and opposing Mamoswines in a pinch.
Bringing Mamo on the field is pretty hard with this team, so you'll have to rely on agresssive doubles to bring it in, or wait for another of your mons to die.

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Knock Off
- Close Combat
I wasn't expecting much from SD Incineroar at first and oh my god was I wrong. Fire/Dark is an amazing STAB combination and Close Combat perfectly rounds up its coverage by hitting the one thing that resists Flare Blitz + Knock Off - Incineroar itself. It's also one of the mons that takes advantage of the web the most, letting it outspeed everything under 360 speed (so it's only outsped by positive base 115s and higher, only 5 mons in UU not counting Scarf users). It's also got amazing defensive utility thanks to its typing and Intimidate, and Boots means I don't have to worry about hazard control with it, making it a fantastic tool against opposing webs and spikes HO which are extremely common on ladder.
Threatlist
- Bulky waters : Pick a god and pray you don't get burnt. 70% of the time they're free, 30% of the time you're gonna suffer a lot. Also Flame Orb Milotic is pretty much a guaranteed L, but screw that set.
- Scarf fliers : Flygon, Braviary and Rotom ignore the sticky web and outspeed everything on your team. Braviary isn't too bad between Brave Bird recoil and rocks (if you can get them up), but Flygon is a nightmare if you can't lure it with Cobalion. Rotom is annoying as well, but manageable if you can predict which STAB it's going to use.
- Magic Bounce : Xatu shuts Ribombee down pretty hard since Moonblast barely 3HKO's the regular set. Espeon is a bit more manageable since Moonblast is a 2HKO, but having the web on your side of the field is pretty annoying. I tend to spam Moonblast with Ribombee when I see a Magic Bouncer on the opposing team and it kinda works. Xatu being on the field can also be abused by Silvally-Ghost and Incineroar, so it isn't too bad.
- Shell Smash Blastoise : That thing pretty much wins on its own if it gets an opportunity to boost, so keep the offensive pressure to the max and don't give it that opportunity.
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Psychic
- Stun Spore
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Shell Smash
- Stone Edge
- Liquidation
Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Explosion
- Substitute
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Ice Shard
- Heavy Slam
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Knock Off
- Close Combat
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Psychic
- Stun Spore
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Shell Smash
- Stone Edge
- Liquidation
Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Explosion
- Substitute
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Ice Shard
- Heavy Slam
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Knock Off
- Close Combat