Team: https://pokepast.es/ddcd8995564008aa
Hi, this is a team that I have built myself and even if it's not perfect I think it's a good / fun team to use. If you have any advices, feel free to post it below :)
(Sorry for my poor english)
Ho-oh
Lead of the team. Ho-oh is very strong against mons with focus sash thanks to sacred fire, 50% to burn and ohko the majority of leads like deoxys, froslass etc... is really good. Ho oh can be strong later in the game if you spin rocks with forretress. Choice band allows Ho-oh to ohko latios, latias, garchomp scarf and Kyogre with brave bird. And sacred fire with sun and choice band destroy the entire metagame, no switch in. (252 Atk Choice Band Ho-Oh Sacred Fire vs. 112 HP / 8 Def Groudon in Sun: 273-322 (73.9 - 87.2%) -- guaranteed 2HKO) Jolly is great to outspeed modest Kyogre, ada/modest Giratina-O, offensive Dialga.
Ho-Oh @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Punishment
Primeap
Team Goat. Primeap checks very well darkrai thanks to his ability Vital Spirit and his type. Thanks to hight speed, Primeap with choice scarf outspeeds Darkrai and can easily kills him with Close combat or you can use u-turn. Primeap can also kill Dialga, Tyranitar, Kyogre Scarf or Specs, Heatran. Primeap outspeeds the majority of ubers. Fire punch does great damage with sun and OHKO Forrtress and 2HKO Bronzong.
??? (Primeape) @ Choice Scarf
Ability: Vital Spirit
EVs: 36 HP / 252 Atk / 4 SpD / 216 Spe
Adamant Nature
- Close Combat
- Fire Punch
- Outrage
- U-turn
some calcs: 252 SpA Darkrai Dark Pulse vs. 36 HP / 0 SpD Primeape: 90-106 (32.1 - 37.8%) -- 94.8% chance to 3HKO
252+ Atk Primeape Close Combat vs. 0 HP / 0 Def Darkrai: 408-480 (145.1 - 170.8%) -- guaranteed OHKO
252+ Atk Primeape Close Combat vs. 4 HP / 0 Def Kyogre: 204-240 (59.6 - 70.1%) -- guaranteed 2HKO
252+ Atk Primeape Outrage vs. 4 HP / 0 Def Latios: 298-352 (98.6 - 116.5%) -- 93.8% chance to OHKO
Forretress
Forretress can spin, which is very important for Ho-oh. Put toxic spikes is really strong because the only way to remove toxic spikes is to spin, which is impossible as long Giratina-O is alive. Toxic is useful against ghost like Giratina-origin who's the only spin blocker in the metagame. Forre can check mons like latias/latios without hp fire, Garchomp, Dragons moves.... But watch out for steel type because you can't touch them with forre.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Toxic Spikes
- Rapid Spin
- Toxic
- Protect
Giratina-Origin
This mon is everywhere in dpp ubers thanks to his ability to spin block the entire metagames. You can abuse hazards with forretress an groudon as long Giratina is alive. I use hp fire to ohko forretress, shadow sneak to damage Latios/Latias or revenge mons, and Outrage and Draco Meteor are two strong stabs to kill mon with low def/spedef. (Like Draco meteor on Groudon or Outrage on Kyogre). Strong against Kyogre.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 64 SpA / 196 Spe
Naive Nature
- Hidden Power [Fire]
- Outrage
- Shadow Sneak
- Draco Meteor
Groudon
Groudon is usefull thanks to hight def and sun. It's the stealth rock user in the team and can check Garchomp scarf, Rayquaza, Lucario, Dialga (defensive set), and Groudon brings sun against rain team. Toxic+earthquake is a really good combo, and overheat allows Groudon to destroy skarmory, which is very annoying for the team.
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Overheat
- Toxic
Latias
Latias is very important in the team because it checks very well all Kyogre sets. Calm mind allows Latias to sweep in late game. Recover is very good to switch into Kyogre and kills with grass knot. With 110 in speed, you can also outspeeds a lot of great mons like Palkia, Rayquaza, Garchomp, Ho-oh, Giratina, Dialga etc.... Sould dew gives Latias a very hight spAtt and spDef.
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP / 188 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dragon Pulse
- Recover
- Grass Knot
Hi, this is a team that I have built myself and even if it's not perfect I think it's a good / fun team to use. If you have any advices, feel free to post it below :)
(Sorry for my poor english)

Lead of the team. Ho-oh is very strong against mons with focus sash thanks to sacred fire, 50% to burn and ohko the majority of leads like deoxys, froslass etc... is really good. Ho oh can be strong later in the game if you spin rocks with forretress. Choice band allows Ho-oh to ohko latios, latias, garchomp scarf and Kyogre with brave bird. And sacred fire with sun and choice band destroy the entire metagame, no switch in. (252 Atk Choice Band Ho-Oh Sacred Fire vs. 112 HP / 8 Def Groudon in Sun: 273-322 (73.9 - 87.2%) -- guaranteed 2HKO) Jolly is great to outspeed modest Kyogre, ada/modest Giratina-O, offensive Dialga.
Ho-Oh @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Punishment

Team Goat. Primeap checks very well darkrai thanks to his ability Vital Spirit and his type. Thanks to hight speed, Primeap with choice scarf outspeeds Darkrai and can easily kills him with Close combat or you can use u-turn. Primeap can also kill Dialga, Tyranitar, Kyogre Scarf or Specs, Heatran. Primeap outspeeds the majority of ubers. Fire punch does great damage with sun and OHKO Forrtress and 2HKO Bronzong.
??? (Primeape) @ Choice Scarf
Ability: Vital Spirit
EVs: 36 HP / 252 Atk / 4 SpD / 216 Spe
Adamant Nature
- Close Combat
- Fire Punch
- Outrage
- U-turn
some calcs: 252 SpA Darkrai Dark Pulse vs. 36 HP / 0 SpD Primeape: 90-106 (32.1 - 37.8%) -- 94.8% chance to 3HKO
252+ Atk Primeape Close Combat vs. 0 HP / 0 Def Darkrai: 408-480 (145.1 - 170.8%) -- guaranteed OHKO
252+ Atk Primeape Close Combat vs. 4 HP / 0 Def Kyogre: 204-240 (59.6 - 70.1%) -- guaranteed 2HKO
252+ Atk Primeape Outrage vs. 4 HP / 0 Def Latios: 298-352 (98.6 - 116.5%) -- 93.8% chance to OHKO

Forretress can spin, which is very important for Ho-oh. Put toxic spikes is really strong because the only way to remove toxic spikes is to spin, which is impossible as long Giratina-O is alive. Toxic is useful against ghost like Giratina-origin who's the only spin blocker in the metagame. Forre can check mons like latias/latios without hp fire, Garchomp, Dragons moves.... But watch out for steel type because you can't touch them with forre.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Toxic Spikes
- Rapid Spin
- Toxic
- Protect

This mon is everywhere in dpp ubers thanks to his ability to spin block the entire metagames. You can abuse hazards with forretress an groudon as long Giratina is alive. I use hp fire to ohko forretress, shadow sneak to damage Latios/Latias or revenge mons, and Outrage and Draco Meteor are two strong stabs to kill mon with low def/spedef. (Like Draco meteor on Groudon or Outrage on Kyogre). Strong against Kyogre.
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 64 SpA / 196 Spe
Naive Nature
- Hidden Power [Fire]
- Outrage
- Shadow Sneak
- Draco Meteor

Groudon is usefull thanks to hight def and sun. It's the stealth rock user in the team and can check Garchomp scarf, Rayquaza, Lucario, Dialga (defensive set), and Groudon brings sun against rain team. Toxic+earthquake is a really good combo, and overheat allows Groudon to destroy skarmory, which is very annoying for the team.
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Overheat
- Toxic

Latias is very important in the team because it checks very well all Kyogre sets. Calm mind allows Latias to sweep in late game. Recover is very good to switch into Kyogre and kills with grass knot. With 110 in speed, you can also outspeeds a lot of great mons like Palkia, Rayquaza, Garchomp, Ho-oh, Giratina, Dialga etc.... Sould dew gives Latias a very hight spAtt and spDef.
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP / 188 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dragon Pulse
- Recover
- Grass Knot