Gen 1 Primeape (NU Mini) [GP 1/1]

pac

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Primeape.png

Big Fightin' Monkey go brrrrrrrrrrrr

[OVERVIEW]

Primeape stands out thanks to its valuable offensive typing and great offensive movepool, with access to relevant moves such as Rock Slide, Thunderbolt, and STAB Submission. This coverage allows Primeape to succeed far more consistently than any of the other Fighting-types available. Its damage output is also impressive, allowing it to 2HKO or 3HKO the vast majority of Pokemon in the tier, including notable threats such as Clefable and Moltres. Perhaps most importantly, its great Speed stat allows it to outspeed notable fast Pokemon such as Moltres and Mr. Mime. The attached 18.55% critical hit rate further boosts its offensive potency. This rate is especially important versus defensive Pokemon such as Golem and Blastoise, as a singular critical hit Submission or Thunderbolt will turn a 3HKO into a 2HKO. Clefable, Charizard, Moltres, and Kabutops are all OHKOed by either a critical hit Submission or Rock Slide.

While Primeape is incredibly strong, its frailness and Psychic weakness allow for little defensive utility, with it losing to common Pokemon like Mr. Mime. Also, while its Speed is impressive, it's not quite enough to stop Fire Spin users such as Charizard and Ninetales from taking advantage of it. Primeape's reliance on its Speed also causes paralysis to cripple it, meaning Pokemon like Mr. Mime, Exeggcute, and Electrode force it out. Other physical attackers, such as Raticate and Charizard, typically provide more defensive utility for equally comparable power.

[SET]
name: All-out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt

[SET COMMENTS]

Submission is Primeape's primary attacking move, 2HKOing Clefable and Wigglytuff, as well as Golem with minor chip damage. However, a Counter from Clefable or Wigglytuff will punish it, so scouting their movesets prior is recommended. Body Slam grants Primeape some measure of self-sufficiency by spreading paralysis to support it. It also acts as a way to discourage switch-ins, as Pokemon like Charizard and Nidoking hate paralysis; Charizard is also liable to be KOed by Rock Slide thereafter. Rock Slide also lets Primeape punish the plethora of other viable Fire-types, 2HKOing Moltres (RC) as well as Ninetales, Arcanine, and Rapidash after some chip damage. Hyper Beam is Primeape's strongest attack, allowing it to revenge kill from high percentages. In addition, Hyper Beam prevents Rest Exeggcute from walling Primeape, with two Body Slams into critical hit Hyper Beam being a guaranteed KO. Alternatively, Thunderbolt is Primeape's strongest option against Blastoise, Seadra, and Kingler, 2HKOing the latter 91.5% of the time.

Primeape is decently customizable due to its sizeable movepool. Thunder is a guaranteed 3HKO on Blastoise and Seadra, while with Thunderbolt this is only a chance. However, Thunder's poor accuracy leaves it as a niche option. Low Kick is a decent alternative to Submission, forgoing power for a chance to flinch the foe. This allows it to occasionally brute force through foes at high health without taking damage in the process. Counter can be used to heavily damage physical attackers such as Pinsir and Raticate, but it requires some level of prediction in order to be effective. Primeape can use Toxic to check AgiliWrap Dragonair and Fire Spin users, as they will take more damage from Toxic than it will deal with Wrap. Finally, Mega Kick deals high damage to some of Primeape's most notable checks, pairing with Hyper Beam to secure KOs on Nidoking, Mr. Mime, and Exeggcute. However, Mega Kick's mediocre accuracy leaves much to be desired.

Primeape fits well on teams with multiple Flying- and Bug-types such as Charizard, Moltres, Pinsir, and Venomoth, as it resists Rock Slide while also threatening opposing Fire-types that check them. Primeape is also great at absorbing Toxic, due to its dislike of paralysis, which lets it protect Fire Spin Charizard and Moltres. It also pairs especially well with dedicated checks to Mr. Mime. Once Mr. Mime is sizably chipped, Primeape can outspeed and revenge kill it, removing one of its biggest roadblocks in the process. Notable Mr. Mime checks include Clefable, Exeggcute, Drowzee, and even your own Mr. Mime. Primeape is most successful when used as a mid-game wallbreaker, as most of its coveted targets like Clefable, Moltres, and Kingler come into play then. Punishing these Pokemon grants openings for its teammates to sweep later on.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Enigami, 233818]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Plague von Karma

Banned deucer.
Let's get this rolling.
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[OVERVIEW]

Primeape stands out due thanks (you use "due" a lot in this analysis and I think this word just helps a bit) to its unique typing and great offensive movepool, with access to relevant moves such as Rock Slide, Thunderbolt, and STAB Submission. This coverage allows Primeape to succeed far more consistently than any of the other Fighting-types available in the tier. Its damage output is also impressive, allowing it to 2HKO or 3HKO the vast majority of Pokemon in the tier. (plug in an example or two) Perhaps most importantly, it stands out for its great Speed stat, which allows it to outspeed notable fast Pokemon such as Moltres and Mr. Mime. This Speed stat also blesses it with a useful 18.55% critical hit rate, which further boosts its offensive potency. (Any notable differences? Any OHKOs?)

However, Primeape is not without its many issues. (Either this or change "Primeape" to "it" with a semicolon linking the two) While Primeape is incredibly strong, it fails to take hits itself due to its frailness. Its typing, while blessing it with a strong coverage move, also causes it to suffer in this regard by granting it with no important resistances and a weakness to Psychic. This is especially relevant since the tier-king Mr. Mime uses Psychic as its primary attacking move. (You could compress this entire thing with something like "Its fragility, backed by a weakness to Psychic, causes it to offer little defensive utility in exchange for its power, losing to common Pokemon like Mr. Mime" while also adding info) Also, while its Speed is impressive, it falls short of the threshold required to not be abused by Fire Spin users such as Charizard and Ninetales. Its reliance on its Speed also causes it to be crippled by paralysis, meaning Pokemon like Mr. Mime, Exeggcute, and Electrode force it out. All of these traits come together to make Primeape subpar defensively, causing it to often open unwanted holes in your team. Other physical attackers, such as Pinsir, Kabutops, and Golem, are typically recommended before Primeape.

[SET]
name: All-Out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt

[SET COMMENTS]

Submission is Primeape's primary attacking move, 2HKOing Clefable and Wigglytuff, as well as Golem with minor chip damage. However, Primeape must be weary (weary = tired, wary = cautious) of being punished by a choice Counter from Clefable or Wigglytuff, so scouting their movesets prior is recommended. Body Slam grants Primeape some measure of self-sufficiency, by spreading paralysis to support itself. It also acts as a way to discourage switch-ins, as faster Pokemon like Charizard and Electrode hate paralysis; Charizard is also liable to be KOed by Rock Slide thereafter. Rock Slide lets Primeape punish the a plethora of other viable Fire-types as well, 2HKOing Moltres, as well as Ninetales, Arcanine, and Charizard, and sometimes Rapidash after some chip damage. (Rapidash is a 0.9% chance, so this is "true" in practice while including more Pokemon) Hyper Beam is Primeape's strongest neutral option, allowing it to revenge KO kill (GP allows this) from high percentages. Alternatively, Thunderbolt is Primeape's strongest option versus Blastoise, Seadra, and Kingler, 2HKOing the latter.

Include a paragraph on usage tips, OOs, teammates, etc. Some thoughts;
- Maybe mention Thunder in passing, as it can beat Blastoise after some chip damage.
- Low Kick isn't bad! It deals sizable damage to Clefable and Wigglytuff, allowing you to ParaFlinch them. Very nice option considering they're often para sacks on Double Blob teams.
- I guess Karate Chop? Effective 100 BP Normal-type move that ignores boosts, not sure if any Pokemon really run Reflect though.
- Counter exists ig
- I like using Primeape as a mid-game wallbreaker, as that's often where you see Clefable doing Clefable things, as well as all the funny fires. It usually lets your better Pokemon sweep thereafter. It's also a very good deterrent to Kingler in those scenarios, which sometimes takes a similar role to Primeape here.
- Primeape fits surprisingly well on teams with multiple Fire-types; resists Rock Slide, beats opposing Fire-types, fantastic Toxic absorber, etc. Also likes having Drowzee around to sit in front of Mime doing what it does best: absolutely nothing.
- On the note of being a Toxic absorber, absolutely dedicate a few sentences to it. It makes it an excellent blocker of paralysis - giving it a point of entry - while not really caring because it's fragile as shit already. Only penalty is its Rock resistance is less helpful.


[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]

Good work so far!
 
Overview - "also causes it to suffer in this regard by granting it with no important resistances and a weakness to Psychic."
Not entirely true, it does resist Rock Slide which can be handy on teams with Rock-weak Pokemon. That's pretty much the limit of Primeape's defensive utility, but it means it does have one meaningful resistance. If you add a paragraph discussing teammates, Bug- and Flying-types should be mentioned as they'd appreciate its Rock resistance.

Overview - "Other physical attackers, such as Pinsir, Kabutops, and Golem, are typically recommended before Primeape."
I don't like having these Pokemon being 'recommended before Primeape'. They are all below 90 base Speed, giving them entirely different roles on a team. They're (relatively) slow bulky attackers that want paralysis support to sweep a team, Primeape is a fast offensive mon that wants to revenge kill or clean. Raticate, Fearow and Charizard would probably be more appropriate physical attackers to compare Primeape to.

Set Comments (Body Slam) - " It also acts as a way to discourage switch-ins, as faster Pokemon like Charizard and Electrode hate paralysis."
Nidoking absolutely should be included somewhere, even though it isn't faster. It resists Primeape's STAB and all of its non-Normal coverage, and only fears Primeape paralyzing with Body Slam.

C&C / Set Comments (Hyper Beam)
I don't see any mention of Nidoking or Exeggcute at all. All of Primeape's moves that aren't Normal-type are resisted by Nidoking, making Primeape a prime opportunity for Nidoking to get in. The only thing Nidoking really fears from Primeape is the 30% paralysis chance from Body Slam. Exeggcute similarly doesn't take a lot of damage from Primeape, and if Primeape drops Hyper Beam, Rest Exeggcute can even wall Primeape. It should probably be mentioned that dropping Hyper Beam makes it a lot harder for Primeape to get past them, since non-STAB Body Slam would be Primeape's strongest attack and it doesn't even reliably 4HKO them. These two common Pokemon are major problems for Primeape since if they are not weakened beforehand, they can really make it hard for Primeape to make solid progress when it does get in.

I'll give it another pass later to see if there's anything I missed.
 

Volk

Demonstrably alive.
is a Community Contributoris a Contributor to Smogon
I'm a little out of practice with NU right now and haven't got the time to go through this in full, but I feel like you could definitely embiggen this analysis. Primeape really isn't bad at all, probably floating around C Rank (D at absolute worst), so I feel like it deserves a little more discussion. The biggest point to emphasize is definitely the Speed, which gives you a leg up over all of the Base 90s, of which there are a lot. Revenge killing is the most likely possibility, but leading and sweeping are on the table as well. Having coverage for Normal, Water, and Fire, probably three of the four best types in the tier, is pretty good.

edit: The page hadn't reloaded yet on my end. I think it's fine.
 
Last edited:

Plague von Karma

Banned deucer.
Implement for QC 1/2. Most of this is just semantics, so feel free to reject whatever doesn't sit right.
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[OVERVIEW]

Primeape stands out thanks to its unique typing (Is it really unique? It's unique among "viable" Pokemon, but I'm not sure in a broad sense. Perhaps this could be rephrased.) and great offensive movepool, with access to relevant moves such as Rock Slide, Thunderbolt, and STAB Submission. This coverage allows Primeape to succeed far more consistently than any of the other Fighting-types available in the tier. Its damage output is also impressive, allowing it to 2HKO or 3HKO the vast majority of Pokemon in the tier, including notable threats such as Clefable and Moltres. Perhaps most importantly, it stands out for its great Speed stat, which allows it to outspeed notable fast Pokemon such as Moltres and Mr. Mime. This Speed stat also blesses it with a useful 18.55% critical hit rate, which further boosts its offensive potency. This is especially important versus defensive pokemon such as Golem and Blastoise, as a singular critical hit from a Submission or Thunderbolt respectively will turn a 3HKO into a 2HKO. Clefable, Charizard, Moltres, and Kabutops are all OHKOed by either a critical hit Submission or Rock Slide.

While Primeape is incredibly strong, it fails to take hits itself due to its frailness. Its fragility, backed by a weakness to Psychic, causes it to offer little defensive utility in exchange for its power, losing to common Pokemon like Mr. Mime. Also, while its Speed is impressive, it falls short of the threshold required to not be abused by Fire Spin users such as Charizard and Ninetales. Its Primeape's (semantics, just clarity enhancement) reliance on its Speed also causes it to be crippled by paralysis, meaning Pokemon like Mr. Mime, Exeggcute, and Electrode force it out. All of these traits come together to make Primeape subpar defensively, causing it to often open unwanted holes in your team. Other physical attackers, such as Raticate and Charizard, are typically recommended before Primeape.

[SET]
name: All-Out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt

[SET COMMENTS]

Submission is Primeape's primary attacking move, 2HKOing Clefable and Wigglytuff, as well as Golem with minor chip damage. However, Primeape must be weary (you didn't implement this before. Weary is a synonym for tiredness, wary is the right word for being cautious.) of being punished by a choice Counter from Clefable or Wigglytuff, so scouting their movesets prior is recommended. Body Slam grants Primeape some measure of self-sufficiency, by spreading paralysis to support itself. It also acts as a way to discourage switch-ins, as Pokemon like Charizard and Nidoking hate paralysis; Charizard is also liable to be KOed by Rock Slide thereafter. Rock Slide lets Primeape punish the plethora of other viable Fire-types, 2HKOing Moltres, as well as Ninetales, Arcanine, and Rapidash after some chip damage. Hyper Beam is Primeape's strongest neutral option attack, (Not sure if neutral is the right word, it comes across as something akin to "midground", although I know you're referring to coverage theory. Just feels better this way idk) allowing it to revenge kill from high percentages. In addition, Hyper Beam prevents Primeape from being walled by Exeggcutes that run Rest. (Explain more. Slam x2 -> Beam?) Alternatively, Thunderbolt is Primeape's strongest option versus against (this was used earlier, may as well vary it a bit) Blastoise, Seadra, and Kingler, 2HKOing the latter 91.5% of the time.

Primeape is decently customizable due to its sizeable movepool. Thunder is a guranteed 3HKO on Blastoise and Seadra, while with Thunderbolt its only a chance. However, Thunder's poor accuracy leaves it as an inconsistent niche option. Low Kick is a decent alternative to Submission, forgoing power for a chance to flinch the opponent. This allows you to occasionally brute force through foes at high health, without taking damage in the process. Counter can be used in order to inflict high damage to physical attackers such as Pinsir and Raticate, but it requires some level of prediction in order to be effective. Primeape can use Toxic in order to check AgiliWrap Dragonair, as it will take more damage from Toxic than it will deal with Wrap.

Primeape fits well on teams with multiple Fire-types, due to because of (you use "due" right after, reducing repetition) its resistance to Rock Slide while beating opposing Fire-types. Primeape is also great at absorbing Toxic, due to its dislike of paralysis, which is a common move used to counteract strategies involving Fire Spin. It also pairs especially well with dedicated checks to Mr. Mime. Once Mr. Mime is sizably chipped sizeably, Primeape can outspeed and revenge kill it, removing one of its biggest roadblocks in the process. Notable Pokemon for this role include Clefable, Exeggcute, Drowzee, and even your own Mr. Mime. Primeape is most successful when used as a mid-game wallbreaker, as most of its coveted targets come into play then. Primeape's ability to punish Pokemon such as Clefable, Moltres, and Kingler grants openings for its teammates to sweep later on.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Plague von Karma, 236353], [name, id]]
- Grammar checked by: [[name, id]]
 

pac

pay 5000, gg?
is a Contributor Alumnus
Implement for QC 1/2. Most of this is just semantics, so feel free to reject whatever doesn't sit right.
Add
Remove
Comments


[OVERVIEW]

Primeape stands out thanks to its unique typing (Is it really unique? It's unique among "viable" Pokemon, but I'm not sure in a broad sense. Perhaps this could be rephrased.) and great offensive movepool, with access to relevant moves such as Rock Slide, Thunderbolt, and STAB Submission. This coverage allows Primeape to succeed far more consistently than any of the other Fighting-types available in the tier. Its damage output is also impressive, allowing it to 2HKO or 3HKO the vast majority of Pokemon in the tier, including notable threats such as Clefable and Moltres. Perhaps most importantly, it stands out for its great Speed stat, which allows it to outspeed notable fast Pokemon such as Moltres and Mr. Mime. This Speed stat also blesses it with a useful 18.55% critical hit rate, which further boosts its offensive potency. This is especially important versus defensive pokemon such as Golem and Blastoise, as a singular critical hit from a Submission or Thunderbolt respectively will turn a 3HKO into a 2HKO. Clefable, Charizard, Moltres, and Kabutops are all OHKOed by either a critical hit Submission or Rock Slide.

While Primeape is incredibly strong, it fails to take hits itself due to its frailness. Its fragility, backed by a weakness to Psychic, causes it to offer little defensive utility in exchange for its power, losing to common Pokemon like Mr. Mime. Also, while its Speed is impressive, it falls short of the threshold required to not be abused by Fire Spin users such as Charizard and Ninetales. Its Primeape's (semantics, just clarity enhancement) reliance on its Speed also causes it to be crippled by paralysis, meaning Pokemon like Mr. Mime, Exeggcute, and Electrode force it out. All of these traits come together to make Primeape subpar defensively, causing it to often open unwanted holes in your team. Other physical attackers, such as Raticate and Charizard, are typically recommended before Primeape.

[SET]
name: All-Out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt

[SET COMMENTS]

Submission is Primeape's primary attacking move, 2HKOing Clefable and Wigglytuff, as well as Golem with minor chip damage. However, Primeape must be weary (you didn't implement this before. Weary is a synonym for tiredness, wary is the right word for being cautious.) of being punished by a choice Counter from Clefable or Wigglytuff, so scouting their movesets prior is recommended. Body Slam grants Primeape some measure of self-sufficiency, by spreading paralysis to support itself. It also acts as a way to discourage switch-ins, as Pokemon like Charizard and Nidoking hate paralysis; Charizard is also liable to be KOed by Rock Slide thereafter. Rock Slide lets Primeape punish the plethora of other viable Fire-types, 2HKOing Moltres, as well as Ninetales, Arcanine, and Rapidash after some chip damage. Hyper Beam is Primeape's strongest neutral option attack, (Not sure if neutral is the right word, it comes across as something akin to "midground", although I know you're referring to coverage theory. Just feels better this way idk) allowing it to revenge kill from high percentages. In addition, Hyper Beam prevents Primeape from being walled by Exeggcutes that run Rest. (Explain more. Slam x2 -> Beam?) Alternatively, Thunderbolt is Primeape's strongest option versus against (this was used earlier, may as well vary it a bit) Blastoise, Seadra, and Kingler, 2HKOing the latter 91.5% of the time.

Primeape is decently customizable due to its sizeable movepool. Thunder is a guranteed 3HKO on Blastoise and Seadra, while with Thunderbolt its only a chance. However, Thunder's poor accuracy leaves it as an inconsistent niche option. Low Kick is a decent alternative to Submission, forgoing power for a chance to flinch the opponent. This allows you to occasionally brute force through foes at high health, without taking damage in the process. Counter can be used in order to inflict high damage to physical attackers such as Pinsir and Raticate, but it requires some level of prediction in order to be effective. Primeape can use Toxic in order to check AgiliWrap Dragonair, as it will take more damage from Toxic than it will deal with Wrap.

Primeape fits well on teams with multiple Fire-types, due to because of (you use "due" right after, reducing repetition) its resistance to Rock Slide while beating opposing Fire-types. Primeape is also great at absorbing Toxic, due to its dislike of paralysis, which is a common move used to counteract strategies involving Fire Spin. It also pairs especially well with dedicated checks to Mr. Mime. Once Mr. Mime is sizably chipped sizeably, Primeape can outspeed and revenge kill it, removing one of its biggest roadblocks in the process. Notable Pokemon for this role include Clefable, Exeggcute, Drowzee, and even your own Mr. Mime. Primeape is most successful when used as a mid-game wallbreaker, as most of its coveted targets come into play then. Primeape's ability to punish Pokemon such as Clefable, Moltres, and Kingler grants openings for its teammates to sweep later on.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Plague von Karma, 236353], [name, id]]
- Grammar checked by: [[name, id]]
implemented! This is ready for a 2nd QC!
 
Implement for QC 2/2. Mostly looks good, just has a missing move that might be worth mentioning and a questionable sentence regarding the use of Primeape's Rock resistance.
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[OVERVIEW]

Primeape stands out thanks to its valuable offensive typing and great offensive movepool, with access to relevant moves such as Rock Slide, Thunderbolt, and STAB Submission. This coverage allows Primeape to succeed far more consistently than any of the other Fighting-types available in the tier. Its damage output is also impressive, allowing it to 2HKO or 3HKO the vast majority of Pokemon in the tier, including notable threats such as Clefable and Moltres. Perhaps most importantly, it stands out for its great Speed stat, which allows it to outspeed notable fast Pokemon such as Moltres and Mr. Mime. This Speed stat also blesses it with a useful 18.55% critical hit rate, which further boosts its offensive potency. This is especially important versus defensive pokemon such as Golem and Blastoise, as a singular critical hit from a Submission or Thunderbolt respectively will turn a 3HKO into a 2HKO. Clefable, Charizard, Moltres, and Kabutops are all OHKOed by either a critical hit Submission or Rock Slide.

While Primeape is incredibly strong, it fails to take hits itself due to its frailness. Its fragility, backed by a weakness to Psychic, causes it to offer little defensive utility in exchange for its power, losing to common Pokemon like Mr. Mime. Also, while its Speed is impressive, it falls short of the threshold required to not be abused by Fire Spin users such as Charizard and Ninetales. Primeape's reliance on its Speed also causes it to be crippled by paralysis, meaning Pokemon like Mr. Mime, Exeggcute, and Electrode force it out. All of these traits come together to make Primeape subpar defensively, causing it to often open unwanted holes in your team. Other physical attackers, such as Raticate and Charizard, are typically recommended before Primeape.

[SET]
name: All-Out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt

[SET COMMENTS]

Submission is Primeape's primary attacking move, 2HKOing Clefable and Wigglytuff, as well as Golem with minor chip damage. However, Primeape must be wary of being punished by a choice Counter from Clefable or Wigglytuff, so scouting their movesets prior is recommended. Body Slam grants Primeape some measure of self-sufficiency, by spreading paralysis to support itself. It also acts as a way to discourage switch-ins, as Pokemon like Charizard and Nidoking hate paralysis; Charizard is also liable to be KOed by Rock Slide thereafter. Rock Slide lets Primeape punish the plethora of other viable Fire-types, 2HKOing Moltres, as well as Ninetales, Arcanine, and Rapidash after some chip damage. Hyper Beam is Primeape's strongest attack, allowing it to revenge kill from high percentages. In addition, Hyper Beam prevents Primeape from being walled by Exeggcutes that run Rest, with two Body Slams into critical hit Hyper Beam being a guranteed KO. Alternatively, Thunderbolt is Primeape's strongest option against Blastoise, Seadra, and Kingler, 2HKOing the latter 91.5% of the time.

Primeape is decently customizable due to its sizeable movepool. Thunder is a guranteed 3HKO on Blastoise and Seadra, while with Thunderbolt its only a chance. However, Thunder's poor accuracy leaves it as an inconsistent niche option. Low Kick is a decent alternative to Submission, forgoing power for a chance to flinch the opponent. This allows you to occasionally brute force through foes at high health, without taking damage in the process. Counter can be used in order to inflict high damage to physical attackers such as Pinsir and Raticate, but it requires some level of prediction in order to be effective. Primeape can use Toxic in order to check AgiliWrap Dragonair, as it will take more damage from Toxic than it will deal with Wrap. I did a pass over Primeape's moves that weren't already mentioned, and I think Mega Kick is notable. The damage Mega Kick deals to Primeape's best checks is high enough to make a difference in hits to KO. It also inflicts the same amount of damage as Submission against neutral targets, which can be useful to avoid recoil damage for a small reduction in accuracy. Important Mega Kick calcs:

344-406/365 HP, 2/3 chance to 3HKO Nidoking (2x Mega Kick > Hyper Beam)
263-310/283 HP, 3/5 chance to 2HKO Mr. Mime (Mega Kick > Hyper Beam)
312-369/323 HP, 97.1% chance to 3HKO Exeggcute (3x Mega Kick)
338-111/323 HP, 100% chance to 3HKO Exeggcute (2x Mega Kick > Hyper Beam)


Primeape fits well on teams with multiple Fire-types, because of its resistance to Rock Slide while beating opposing Fire-types. Rock Slide resistance isn't very relevant for grounded Fire-types. Every Pokemon (that I can think of) with Rock Slide in NU besides Primeape also has STAB Earthquake which is much stronger against them. Rock Slide resistance is mostly important for Rock-weak Pokemon that aren't also Earthquake weak, like Charizard, Moltres, Pinsir and Venomoth. Primeape is also great at absorbing Toxic, due to its dislike of paralysis, which is a common move used to counteract strategies involving Fire Spin. It also pairs especially well with dedicated checks to Mr. Mime. Once Mr. Mime is sizably chipped, Primeape can outspeed and revenge kill it, removing one of its biggest roadblocks in the process. Notable Pokemon for this role include Clefable, Exeggcute, Drowzee, and even your own Mr. Mime. Primeape is most successful when used as a mid-game wallbreaker, as most of its coveted targets come into play then. Primeape's ability to punish Pokemon such as Clefable, Moltres, and Kingler grants openings for its teammates to sweep later on.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Plague von Karma, 236353], [Enigami, 233818]]
- Grammar checked by: [[name, id]]
 

pac

pay 5000, gg?
is a Contributor Alumnus
Implement for QC 2/2. Mostly looks good, just has a missing move that might be worth mentioning and a questionable sentence regarding the use of Primeape's Rock resistance.
Add
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Comments


[OVERVIEW]

Primeape stands out thanks to its valuable offensive typing and great offensive movepool, with access to relevant moves such as Rock Slide, Thunderbolt, and STAB Submission. This coverage allows Primeape to succeed far more consistently than any of the other Fighting-types available in the tier. Its damage output is also impressive, allowing it to 2HKO or 3HKO the vast majority of Pokemon in the tier, including notable threats such as Clefable and Moltres. Perhaps most importantly, it stands out for its great Speed stat, which allows it to outspeed notable fast Pokemon such as Moltres and Mr. Mime. This Speed stat also blesses it with a useful 18.55% critical hit rate, which further boosts its offensive potency. This is especially important versus defensive pokemon such as Golem and Blastoise, as a singular critical hit from a Submission or Thunderbolt respectively will turn a 3HKO into a 2HKO. Clefable, Charizard, Moltres, and Kabutops are all OHKOed by either a critical hit Submission or Rock Slide.

While Primeape is incredibly strong, it fails to take hits itself due to its frailness. Its fragility, backed by a weakness to Psychic, causes it to offer little defensive utility in exchange for its power, losing to common Pokemon like Mr. Mime. Also, while its Speed is impressive, it falls short of the threshold required to not be abused by Fire Spin users such as Charizard and Ninetales. Primeape's reliance on its Speed also causes it to be crippled by paralysis, meaning Pokemon like Mr. Mime, Exeggcute, and Electrode force it out. All of these traits come together to make Primeape subpar defensively, causing it to often open unwanted holes in your team. Other physical attackers, such as Raticate and Charizard, are typically recommended before Primeape.

[SET]
name: All-Out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt

[SET COMMENTS]

Submission is Primeape's primary attacking move, 2HKOing Clefable and Wigglytuff, as well as Golem with minor chip damage. However, Primeape must be wary of being punished by a choice Counter from Clefable or Wigglytuff, so scouting their movesets prior is recommended. Body Slam grants Primeape some measure of self-sufficiency, by spreading paralysis to support itself. It also acts as a way to discourage switch-ins, as Pokemon like Charizard and Nidoking hate paralysis; Charizard is also liable to be KOed by Rock Slide thereafter. Rock Slide lets Primeape punish the plethora of other viable Fire-types, 2HKOing Moltres, as well as Ninetales, Arcanine, and Rapidash after some chip damage. Hyper Beam is Primeape's strongest attack, allowing it to revenge kill from high percentages. In addition, Hyper Beam prevents Primeape from being walled by Exeggcutes that run Rest, with two Body Slams into critical hit Hyper Beam being a guranteed KO. Alternatively, Thunderbolt is Primeape's strongest option against Blastoise, Seadra, and Kingler, 2HKOing the latter 91.5% of the time.

Primeape is decently customizable due to its sizeable movepool. Thunder is a guranteed 3HKO on Blastoise and Seadra, while with Thunderbolt its only a chance. However, Thunder's poor accuracy leaves it as an inconsistent niche option. Low Kick is a decent alternative to Submission, forgoing power for a chance to flinch the opponent. This allows you to occasionally brute force through foes at high health, without taking damage in the process. Counter can be used in order to inflict high damage to physical attackers such as Pinsir and Raticate, but it requires some level of prediction in order to be effective. Primeape can use Toxic in order to check AgiliWrap Dragonair, as it will take more damage from Toxic than it will deal with Wrap. I did a pass over Primeape's moves that weren't already mentioned, and I think Mega Kick is notable. The damage Mega Kick deals to Primeape's best checks is high enough to make a difference in hits to KO. It also inflicts the same amount of damage as Submission against neutral targets, which can be useful to avoid recoil damage for a small reduction in accuracy. Important Mega Kick calcs:

344-406/365 HP, 2/3 chance to 3HKO Nidoking (2x Mega Kick > Hyper Beam)
263-310/283 HP, 3/5 chance to 2HKO Mr. Mime (Mega Kick > Hyper Beam)
312-369/323 HP, 97.1% chance to 3HKO Exeggcute (3x Mega Kick)
338-111/323 HP, 100% chance to 3HKO Exeggcute (2x Mega Kick > Hyper Beam)


Primeape fits well on teams with multiple Fire-types, because of its resistance to Rock Slide while beating opposing Fire-types. Rock Slide resistance isn't very relevant for grounded Fire-types. Every Pokemon (that I can think of) with Rock Slide in NU besides Primeape also has STAB Earthquake which is much stronger against them. Rock Slide resistance is mostly important for Rock-weak Pokemon that aren't also Earthquake weak, like Charizard, Moltres, Pinsir and Venomoth. Primeape is also great at absorbing Toxic, due to its dislike of paralysis, which is a common move used to counteract strategies involving Fire Spin. It also pairs especially well with dedicated checks to Mr. Mime. Once Mr. Mime is sizably chipped, Primeape can outspeed and revenge kill it, removing one of its biggest roadblocks in the process. Notable Pokemon for this role include Clefable, Exeggcute, Drowzee, and even your own Mr. Mime. Primeape is most successful when used as a mid-game wallbreaker, as most of its coveted targets come into play then. Primeape's ability to punish Pokemon such as Clefable, Moltres, and Kingler grants openings for its teammates to sweep later on.

[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Plague von Karma, 236353], [Enigami, 233818]]
- Grammar checked by: [[name, id]]
Implemented! Shipping off to GP queue!
 

Adeleine

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[OVERVIEW]

Primeape stands out thanks to its valuable offensive typing and great offensive movepool, with access to relevant moves such as Rock Slide, Thunderbolt, and STAB Submission. This coverage allows Primeape to succeed far more consistently than any of the other Fighting-types available in the tier. Its damage output is also impressive, allowing it to 2HKO or 3HKO the vast majority of Pokemon in the tier, including notable threats such as Clefable and Moltres. Perhaps most importantly, it stands out for its great Speed stat, which its great Speed stat allows it to outspeed notable fast Pokemon such as Moltres and Mr. Mime. This Speed stat also blesses it with a useful 18.55% critical hit rate, which The attached 18.55% critical hit rate further boosts its offensive potency. This rate is especially important versus defensive Pokemon such as Golem and Blastoise, as a singular critical hit from a Submission or Thunderbolt respectively will turn a 3HKO into a 2HKO. Clefable, Charizard, Moltres, and Kabutops are all OHKOed by either a critical hit Submission or Rock Slide.

While Primeape is incredibly strong, it fails to take hits itself due to its frailness. Its fragility, backed by a weakness to Psychic, causes it to offer little defensive utility in exchange for its power, its frailness and Psychic weakness allow for little defensive utility, with it losing to common Pokemon like Mr. Mime. Also, while its Speed is impressive, it falls short of the threshold required to not be abused by it's not quite enough to stop Fire Spin users such as Charizard and Ninetales from taking advantage of it. Primeape's reliance on its Speed also causes it to be crippled by paralysis, paralysis to cripple it, meaning Pokemon like Mr. Mime, Exeggcute, and Electrode force it out. All of these traits come together to make Primeape subpar defensively, causing it to often open unwanted holes in your team. Other physical attackers, such as Raticate and Charizard, are typically recommended before Primeape. typically provide even more power or some defensive utility. (I imagine smth like this? if not, feel free to tinker)

[SET]
name: All-out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt

[SET COMMENTS]

Submission is Primeape's primary attacking move, 2HKOing Clefable and Wigglytuff, as well as Golem with minor chip damage. However, Primeape must be wary of being punished by a choice a Counter from Clefable or Wigglytuff will punish it, so scouting their movesets prior is recommended. Body Slam grants Primeape some measure of self-sufficiency (RC) by spreading paralysis to support itself. It also acts as a way to discourage switch-ins, as Pokemon like Charizard and Nidoking hate paralysis; Charizard is also liable to be KOed by Rock Slide thereafter. Rock Slide also lets Primeape punish the plethora of other viable Fire-types, 2HKOing Moltres (RC) as well as Ninetales, Arcanine, and Rapidash after some chip damage. Hyper Beam is Primeape's strongest attack, allowing it to revenge kill from high percentages. In addition, Hyper Beam prevents Primeape from being walled by Exeggcutes that run Rest, Rest Exeggcute from walling Primeape, with two Body Slams into critical hit Hyper Beam being a guranteed guaranteed KO. Alternatively, Thunderbolt is Primeape's strongest option against Blastoise, Seadra, and Kingler, 2HKOing the latter 91.5% of the time.

Primeape is decently customizable due to its sizeable movepool. Thunder is a guranteed guaranteed 3HKO on Blastoise and Seadra, while with Thunderbolt its this is only a chance. However, Thunder's poor accuracy leaves it as an inconsistent niche option. Low Kick is a decent alternative to Submission, forgoing power for a chance to flinch the opponent. foe. This allows you it to occasionally brute force through foes at high health (RC) without taking damage in the process. Counter can be used in order to inflict high damage to to heavily damage physical attackers such as Pinsir and Raticate, but it requires some level of prediction in order to be effective. Primeape can use Toxic in order to check AgiliWrap Dragonair, as it will take more damage from Toxic than it will deal with Wrap. Finally, Mega Kick deals high damage to some of Primeape's most notable checks, pairing with Hyper Beam to secure KOs on Nidoking, Mr. Mime, and Exeggcute. However, Mega Kick's mediocre accuracy leaves much to be desired in terms of consistency.

Primeape fits well on teams with multiple Flying- and Bug-types such as Charizard, Moltres, Pinsir, and Venomoth, because of its resistance to as it resists Rock Slide while also threatening opposing Fire-types that check them. Primeape is also great at absorbing Toxic, due to its dislike of paralysis, which is a prevalent move used to counteract strategies involving Fire Spin, a move commonly used by both lets it protect Fire Spin Charizard and Moltres. It also pairs especially well with dedicated checks to Mr. Mime. Once Mr. Mime is sizably chipped, Primeape can outspeed and revenge kill it, removing one of its biggest roadblocks in the process. Notable Pokemon for this role Mr. Mime checks include Clefable, Exeggcute, Drowzee, and even your own Mr. Mime. Primeape is most successful when used as a mid-game wallbreaker, as most of its coveted targets like Clefable, Moltres, and Kingler come into play then. Primeape's ability to punish Pokemon such as Clefable, Moltres, and Kingler Punishing these Pokemon grants openings for its teammates to sweep later on.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Enigami, 233818]]
- Grammar checked by: [[Finland, 517429]]

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pac

pay 5000, gg?
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(RC): Remove Comma

[OVERVIEW]

Primeape stands out thanks to its valuable offensive typing and great offensive movepool, with access to relevant moves such as Rock Slide, Thunderbolt, and STAB Submission. This coverage allows Primeape to succeed far more consistently than any of the other Fighting-types available in the tier. Its damage output is also impressive, allowing it to 2HKO or 3HKO the vast majority of Pokemon in the tier, including notable threats such as Clefable and Moltres. Perhaps most importantly, it stands out for its great Speed stat, which its great Speed stat allows it to outspeed notable fast Pokemon such as Moltres and Mr. Mime. This Speed stat also blesses it with a useful 18.55% critical hit rate, which The attached 18.55% critical hit rate further boosts its offensive potency. This rate is especially important versus defensive Pokemon such as Golem and Blastoise, as a singular critical hit from a Submission or Thunderbolt respectively will turn a 3HKO into a 2HKO. Clefable, Charizard, Moltres, and Kabutops are all OHKOed by either a critical hit Submission or Rock Slide.

While Primeape is incredibly strong, it fails to take hits itself due to its frailness. Its fragility, backed by a weakness to Psychic, causes it to offer little defensive utility in exchange for its power, its frailness and Psychic weakness allow for little defensive utility, with it losing to common Pokemon like Mr. Mime. Also, while its Speed is impressive, it falls short of the threshold required to not be abused by it's not quite enough to stop Fire Spin users such as Charizard and Ninetales from taking advantage of it. Primeape's reliance on its Speed also causes it to be crippled by paralysis, paralysis to cripple it, meaning Pokemon like Mr. Mime, Exeggcute, and Electrode force it out. All of these traits come together to make Primeape subpar defensively, causing it to often open unwanted holes in your team. Other physical attackers, such as Raticate and Charizard, are typically recommended before Primeape. typically provide even more power or some defensive utility. (I imagine smth like this? if not, feel free to tinker)

[SET]
name: All-out Attacker
move 1: Submission
move 2: Body Slam
move 3: Rock Slide
move 4: Hyper Beam / Thunderbolt

[SET COMMENTS]

Submission is Primeape's primary attacking move, 2HKOing Clefable and Wigglytuff, as well as Golem with minor chip damage. However, Primeape must be wary of being punished by a choice a Counter from Clefable or Wigglytuff will punish it, so scouting their movesets prior is recommended. Body Slam grants Primeape some measure of self-sufficiency (RC) by spreading paralysis to support itself. It also acts as a way to discourage switch-ins, as Pokemon like Charizard and Nidoking hate paralysis; Charizard is also liable to be KOed by Rock Slide thereafter. Rock Slide also lets Primeape punish the plethora of other viable Fire-types, 2HKOing Moltres (RC) as well as Ninetales, Arcanine, and Rapidash after some chip damage. Hyper Beam is Primeape's strongest attack, allowing it to revenge kill from high percentages. In addition, Hyper Beam prevents Primeape from being walled by Exeggcutes that run Rest, Rest Exeggcute from walling Primeape, with two Body Slams into critical hit Hyper Beam being a guranteed guaranteed KO. Alternatively, Thunderbolt is Primeape's strongest option against Blastoise, Seadra, and Kingler, 2HKOing the latter 91.5% of the time.

Primeape is decently customizable due to its sizeable movepool. Thunder is a guranteed guaranteed 3HKO on Blastoise and Seadra, while with Thunderbolt its this is only a chance. However, Thunder's poor accuracy leaves it as an inconsistent niche option. Low Kick is a decent alternative to Submission, forgoing power for a chance to flinch the opponent. foe. This allows you it to occasionally brute force through foes at high health (RC) without taking damage in the process. Counter can be used in order to inflict high damage to to heavily damage physical attackers such as Pinsir and Raticate, but it requires some level of prediction in order to be effective. Primeape can use Toxic in order to check AgiliWrap Dragonair, as it will take more damage from Toxic than it will deal with Wrap. Finally, Mega Kick deals high damage to some of Primeape's most notable checks, pairing with Hyper Beam to secure KOs on Nidoking, Mr. Mime, and Exeggcute. However, Mega Kick's mediocre accuracy leaves much to be desired in terms of consistency.

Primeape fits well on teams with multiple Flying- and Bug-types such as Charizard, Moltres, Pinsir, and Venomoth, because of its resistance to as it resists Rock Slide while also threatening opposing Fire-types that check them. Primeape is also great at absorbing Toxic, due to its dislike of paralysis, which is a prevalent move used to counteract strategies involving Fire Spin, a move commonly used by both lets it protect Fire Spin Charizard and Moltres. It also pairs especially well with dedicated checks to Mr. Mime. Once Mr. Mime is sizably chipped, Primeape can outspeed and revenge kill it, removing one of its biggest roadblocks in the process. Notable Pokemon for this role Mr. Mime checks include Clefable, Exeggcute, Drowzee, and even your own Mr. Mime. Primeape is most successful when used as a mid-game wallbreaker, as most of its coveted targets like Clefable, Moltres, and Kingler come into play then. Primeape's ability to punish Pokemon such as Clefable, Moltres, and Kingler Punishing these Pokemon grants openings for its teammates to sweep later on.

[CREDITS]
- Written by: [[pac, 520967]]
- Quality checked by: [[May, 236353], [Enigami, 233818]]
- Grammar checked by: [[Finland, 517429]]

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