
I'm walking on sunshine, wooh-ugh...
Introduction
I actually don't know what to say here :v, I just jumped into the XY bandwagon a couple of weeks ago but haven't played that much due to college. Tried a couple of standard teams to get used to the metagame and a grasp at team building, so this is my very first XY OU team.
Looking at the viability ranking thread I wanted to make a team based on something strong, since I don't want my very first team to be a failure, so I came across the cute little Manaphy and started to brainstorm from there, I also wanted to test some other interesing and not very common stuff, so yeah, this is the result.
Team Preview






Team Building Process
I would like to add something here, but honestly, every single member of the team just came in like that. I started (funnily enough) with the intimidate volt-turn core of Lando and Manectric and slapped Manaphy with them , then I was just thinking "I need something that can destroy Manaphy's counters reliably (Ferro, Venu, special walls and Lati@s) and I thought about Gothitelle.
Then I needed not only a good check to Keldeo/Greninja, but also something that could reliably take a hit without needing much prediction and that didn't made me lose momentum, so I thought about Azumarill and checked if it had a defensive spread, and Assault Vest came in. Lastly I needed a good check to M-Gyara, I was about to add Scarf Terrakion, but I went for Thundurus so I could somewhat lure Chansey/Lati@s and criple them, also T-Wave benefits my team greatly since they're all pretty slow.
The Team


Copper Tiger @ Leftovers
Ability: Intimidate
EVs: 16 Atk / 248 HP / 240 Def / 4 Spd
Impish Nature
- Rock Slide
- Stealth Rock
- Earthquake
- U-turn
My lead and part of the Volt-Turn core of the team, Y'all know how he works, it can reliably spread rocks at any point in the match and acts as a decent check to physical threats, his combination with Manectric is pretty damn good and allows me to put a lot of offensive pressure on the enemy team from the very start, as well as doing cheap damage that accumulates as the match goes. Rock slide instead of Stone Edge since I don't really want to miss against those pesky Flying-spammers, especially Pinsir.
He started as a scarfed but the idea was quickly dropped as I added Thundurus as the last member, and I needed Stealth Rocks.


Thundaga @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Overheat
- Hidden Power [Ice]
- Volt Switch
The other half of the scout core, I gotta say, I never used M-Manectric before and I'm impressed at how good it is. Thundaga is blazing fast, surprisingly bulky after an Intimidate and his scouting abilities are amazing. Both help Gothitelle to get in for free as he is pretty frail and appreciate all the prior damage it can get, especially against M-Venusaur.


Thundara @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 Spd / 252 SAtk
Naive Nature
- Thunderbolt
- Knock Off
- Hidden Power [Ice]
- Thunder Wave
Thundara is my F-you sweepers button, he also acts as a lure for Lati@s and Chansey, as Knock Off does a decent amount of damage to the former and severely cripples the latter, allowing Manaphy to sweep late game easier, it also works amazingly with Gothitelle, as once that Eviolite is removed Gothi is free to trap and 2HKO the blob with Psyshock, sometimes 3HKO if she goes for Softboiled on the switch. And of course, is my last resource for stopping M-Gyara, which the team normally handles decently as long as I play smart and don't lose any momentum.


Dr. Frank-N-Furter @ Choice Specs
Ability: Shadow Tag
EVs: 252 Spd / 4 Def / 252 SAtk
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Psyshock
- Thunderbolt
- Hidden Power [Fire]
- Trick
Gothitelle is my sort of wall breaker, it demolishes stall as well as most Manaphy counters, I already explained his synergy with Manectric and Lando so there isn't much to add. Trick is nice on the last slot for screwing special walls, mostly fairy-types.


Luthien @ Assault Vest
Ability: Huge Power
EVs: 240 SDef / 16 HP / 252 Atk
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
She's my tank, Morgoth ain't got shit on this beauty! Luthien was added for the sole purpose of stopping Greninja and Keldeo reliably, as she can easily sponge anything those two can throw at her (bar HP Grass on Greninja, which still doesn't do THAT much) and outright OHKO them. She's so bulky she can even take a Thunderbolt from Thundurus at full health and 2hko with Play Rough and Aqua Jet, but you don't really want to do that. Assault vest is also cool for bluffing a Choice Band and avoids the lose of momentum for the most part.


Mr.Sluggu @ Leftovers
Ability: Hydration
EVs: 216 Spd / 252 SAtk / 40 HP
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Energy Ball
Of course, the last member is also the star of the team, thanks to Goti Manaphy can afford to run Energy ball without caring about Venusaur since it's way more useful than Psychic as it hits everything that could potentially wall my other members, like Quagsire, Rotom-W, Quagsire, Gastrodon and Quagsire...oh and also Quagsire. He...she...it? doesn't hit hard enough without a boost so I normally avoid getting him in until everything else is weakened, unless there's a Quagsire on the other side, stupid .______. face.
Conclusion
So that's it, there's my team, at the moment, I'm sitting at 1600-ish since I literally just made this team this morning and started laddering with it. A threat list will come soon as I play some more and (can get all this rust from my brain) find out what destroys me, at the moment I can only think of Charizard-Y being a problem, simply because nothing can switch into it reliably, but I compensate that with the amount of offensive pressure that I apply, so it's not really a big deal, besides it can't possibly sweep my entire team unless Thundaga and Thundara were dead. Also Clefable is kind of a bitch.
And excuse my shitty english \._.\