Princess Forever- an Ubers UU team

vesp

we love you basedgod
is a Community Contributor Alumnusis a Metagame Resource Contributor Alumnusis a Contributor Alumnus

With NDW's suspect coming to a close very soon, I felt I should post the team I used throughout most of the NDW metagame. This is coincidentally, the first time I've ever made an RMT, and I'm proud to post a team I have as much faith in as this one. So let's get into it.

The Team:

I built this team around :zamazenta-crowned: Zama-C and :arceus-dark: Darkceus. The two synergize excellently as Zamazenta is able to wall Pokemon like :zacian:Zacian so :arceus-dark: Darkceus can clean late game and in turn counters many Pokemon that threaten :zamazenta-crowned: Zama, like :Giratina: Giratina, :necrozma-dawn-wings: Necrozma, and :chi-yu: Chi-yu.


:ss/arceus-dark:
Why Pray to God? (Arceus-Dark) @ Dread Plate
Ability: Multitype
Tera Type: Poison
EVs: 248 HP / 84 SpD / 176 Spe
Timid Nature
-Calm Mind
-Taunt
-Judgment
-Recover

This is a standard Taunt Arceus aside from the 84 special defense EVs. 84 Special Defense patches up the team's weakness to :kyurem-white: Kyurem-White, dodges the 2hko from :Palkia-origin: Palkia-Origin's Hydro Pump, while losing only a few speed tiers(:roaring moon: rmoon and ties with other 120s). :arceus-dark: Darkceus functions as a blanket special wall on this team, as most special breakers cannot prevent it from stacking Calm Minds, as well as being an excellent win condition versus bulkier teamstyles.

:ss/zamazenta-crowned:
Saturn Ring (Zamazenta-Crowned) @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Water
EVs: 64 Atk / 244 Def / 200 Spe
Jolly Nature
-Iron Defense
-Body Press
-Crunch
-Behemoth Bash

A standard set once again, 64 atk for :necrozma-dawn-wings: NDW, 200 speed jolly doesn't lose you any speed tiers, so is a better use of EVs than max speed. :zamazenta-crowned: Zamazenta is an extremely important member of the team, with its supreme bulk bailing you out of sticky situations more than you'd expect. I chose Behemoth Bash over the typically better Roar/Rest for Tera Fairy :necrozma-dawn-wings: NDW and :arceus-dark: Darkceus, as otherwise, Tera can turn the tables, turning your :zamazenta-crowned: Zama into fodder.

:ss/giratina:
Touch Your Soul (Giratina) @ Heavy-Duty-Boots
Ability: Pressure
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
-Dragon Tail
-Thunder Wave
-Defog
-Rest

I chose :giratina: Giratina as my defogger to patch up the stacked fighting weaknesses from :arceus-dark: and :zamazenta-crowned:. Heavy-Duty-Boots is a deviation from the standard Leftovers, which ensures my defogger is unfazed by the hazards it clears. Thunder Wave on Giratina is absolutely amazing. Getting a Thunder Wave off on the Switch consistently punishes common checks like :kyurem-white: Kyurem-White, :chi-yu: Chi-Yu, :arceus-dark: Darkceus, and :zacian: Zacian. Turns of full Paralysis allow it to burn off Sleep turns more easily, and can kickstart a :arceus-dark: Darkceus or :zamazenta-crowned: Zama sweep.


:ss/skarmory:
Ah (Skarmory) @ Leftovers
Ability: Sturdy
Tera Type: Poison
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
-Spikes
-Body Press
-Roost
-Whirlwind

I didn't have entry hazards, a ground immune, or a Steel type yet, so :skarmory: Skarm immediately came to mind as it fit all of these. :skarmory: Skarm forms an excellent core with :giratina: Tina as it resists all of :skarmory: Skarm's weaknesses while also spinblocking. :arceus-dark: Darkceus and :zamazenta-crowned: Zama both benefit from spike support to chip down their checks. :skarmory: Skarmory is also excellent into Trick Room, as it can stack Spikes while phasing out opposing setters.

:ss/zacian:
Starz (Zacian) @ Heavy-Duty-Boots
Ability: Intrepid Sword
Tera Type: Ground
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
-Swords Dance
-Play Rough
-Close Combat
-Tera Blast

:zacian: Zacian completes a Dragon/Fairy/Steel core and is a solid late-game win condition. I put it on for opposing :Palkia-origin: Porigins, because even though :zamazenta-crowned: beats it 1v1, it cannot secure a clean OHKO like :zacian: Zacian can. It has 64 hp Evs because you don't really need max speed on :zacian: Zacian, as it only misses a couple of speed tiers, which are all Pokemon your walls handle easily.

:sv/chi-yu:
Love & Rage (Chi-yu) @ Choice Scarf
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
-Dark Pulse
-Fire Blast
-Overheat
-Memento

:chi-yu: Chi-yu was added to outspeed opposing :zacian: Zacian and :deoxys: Deoxys. Memento was added over Psychic to give your many setup sweepers opportunities. Are you clicking it often? No. Are you clicking it more than you'd click Psychic? yes. Fire Blast is personal preference because I like the ability to Ohko Zacian without locking into Overheat giving something free turns. :Chi-yu: Chi-yu is a :Chi-yu: Chi-yu not much to say to be honest.

Threats and Usage tips

:Kyurem-white: Kyurem can really screw this team over if they manage to break through your :arceus-dark: Darkceus you can easily get swept. Teraing :giratina: Giratina to get off a Twave, Getting hazards with :skarmory: Skarm to limit its switchins, or trading your :zacian: Zacian are all options to deal with it in a pinch.

:palafin-hero: Palafin gets a kill almost every switch in if you don't keep :giratina: Giratina healthy, usually though you should be fine.

:chi-yu: Chi-yu, though not usually an issue, can break through Arceus-Dark under sun. Make sure to limit entries with hazards, and take advantage of Giratina's fire resist. Very winnable though.
 
Last edited:
This team gets screwed a bit if rocks go up. 3hkos from :Palkia-Origin: turn into 2hkos on the switch in from :arceus-dark:. Rocks also breaks sturdy on Skarm allowing something like tera fire tera blast :zacian-hero: to sweep
 
This team gets screwed a bit if rocks go up. 3hkos from :Palkia-Origin: turn into 2hkos on the switch in from :arceus-dark:. Rocks also breaks sturdy on Skarm allowing something like tera fire tera blast :zacian-hero: to sweep
Zamazenta is a solid secondary check to Palkia-Origin and TB fire Zac can be handled by Teraing Giratina or Zamazenta-Crowned(which is fine bc you're just trading teras)
 
Back
Top