ORAS OU princess isn't anywhere

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*sigh*
first rmt, featuring a team i don't want to use anymore because it frustrates me. it's a good team tho, so i'm posting it to anyone wanting to use/improve/stuff.

its a semistall relying on sr/spikes that is wrecked by msab lol.

Team:

latest

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt

started building around 'cham because it hits fucking hard and its specially deadly when there are layers of spikes around. absolutely standard i dont know what else i can say. you may notice it cant touch sableye and gengar at all​

Fake out: for safely mega-evolving
Bullet Punch: i use it for somehow alleviate pressure from fairies. ice/thunder punch are both viable too. the first for lando (HJK does about 70% on tankchomp and i generally can take the recoil pretty well), the second for slowbro
High Jump Kick: dont use drain punch really. unfortunately, hjk will miss and you will lose the match, gg
Zen Heabutt: same for high jump kick. you will try to predict gengar and will miss, dont click it ever

latest

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Crunch
- Stone Edge
- Pursuit

talonflame and the less common staraptor can be a pain srsly. it also pressures latis, clefable (cb stone edge is very handy) and ferrothorn. but, most important, 4 'mons get ruined by volt switch, so ttar brings an important resistance.​
Superpower: nukes ferrothorn
Crunch: generic stab
Stone Edge: it will miss 70% of time, but its fucking strong
Pursuit: latis and people volt switching gets punished


latest
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell

you know what it does. common set used to help dealing with thundurus manaphy kyurem-b starmie etc. and because i dont have anything to stop defog/spin, it turns to be very important to get rocks too. i just miss thunder wave for gengar​
Stealth Rock: of course
Soft-Boiled: you know...
Seismic Toss: you can click this once or twice in a match
Heal Bell: rotom can burn lots of thing in early game and i really cant afford it. i dont run defog, so i cant switch to chansey everytime i need to absorb a status either. but you can try twave i guess


latest

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Scald
- Slack Off

wincon and prevents keldeo from shitting in my team. twave mainly for serperior (when i predict), charz and volcanion. reduces pressure from skarmory​

Thunder Wave: broken move so why not. team is kinda slow, so its even better
Calm Mind: sometimes is my best answer against clefable. :(
Scald: 0% burn when i use, 100% burn when i receive
Slack off: well


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Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Spikes
- Roar

that well known core with chansey. it prevents weavile landorus garchomp gallade and lots of other physical attackers from rolling over. and those 17% on u-turn. keeps pressure with spikes and roar​

Brave bird: mostly filler. but otherwise skarmory would be too damn passive
Roost: you know this well
Spikes: i go for more hazard and dont defog because it helps mainly medicham and tornadus-t.
Roar: easily spammable. primary answer against DDance stuff - gyarados and dragonite being the more common


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Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off

my god i hate this motherfucker it always misses hurricaneeeeeeeeeeeeeeeeeeeee
good pivot and utility. my lead when i spot specs volcanion, garchomp or defensive lando-t in the other site​

Hurricane: it will never hit, why do you even try?
Heat Wave: for ferro. cant use focus blast because hurricane annoys me enough
U-turn: when i want those 25% hp back
Knock Off: just utility

Threats:
sableye, megachomp, hurricane and hjk miss, weavile, bisharp and gengar to some extent

Replays:
everything in midladder

http://replay.pokemonshowdown.com/ou-368327326 - vs balance, tyrantrum > tyranitar
http://replay.pokemonshowdown.com/ou-372654151 - vs balance, band lando > tyranitar
http://replay.pokemonshowdown.com/ou-372671457 - vs offense
http://replay.pokemonshowdown.com/ou-373675861 - vs offense



Importable
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Spikes
- Roar

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Scald
- Slack Off

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Crunch
- Stone Edge
- Pursuit
 
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Your team is well rounded and can be easilly used anyway your team looks really fun to play with :D however, I have seen that you struggle a little with pokemon that can be controlled with ease; here let me give you some sets that might help you, If this dosen´t help you at all I´m sorry :
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Punch
- Earthquake
- Pursuit/Crunch
- Stone Edge

With this set Tyranitar might not hit that hard but it will absorb HUGE amounts of damage while giving a good punch back, this set can make a good Garchomp and Gengar checks.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish
- Heal Bell
- Seismic Toss
- Thunder Wave/Protect/Toxic

With this Chansey set you will be able to heal your team via wish and because Chansey can resist some hits it will be able to Thunder Wave Gengar or Weavile, however I find it more usefull if you change Chansey for Clefable...

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Moonblast
- Flamethrower

With this set Clefable won't be in disadvantage with Sableye because Calm Mind won't have any effect on it while it can hit him with Super Effective + STAB Moonblast, you also have the Flamethrower for unsuspected Bisharps and can deal decent damage to Gengar, oh an also it checks Weaviel pretty well (Unless its a CB)

Another thing just change Spikes for Stealth Rocks and Roar for Whirwind in Skarmory.
 
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Your team is well rounded and can be easilly used anyway your team looks really fun to play with :D however, I have seen that you struggle a little with pokemon that can be controlled with ease; here let me give you some sets that might help you, If this dosen´t help you at all I´m sorry :
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Punch
- Earthquake
- Pursuit/Crunch
- Stone Edge

With this set Tyranitar might not hit that hard but it will absorb HUGE amounts of damage while giving a good punch back, this set can make a good Garchomp and Gengar checks.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish
- Heal Bell
- Seismic Toss
- Thunder Wave/Protect/Toxic

With this Chansey set you will be able to heal your team via wish and because Chansey can resist some hits it will be able to Thunder Wave Gengar or Weavile, however I find it more usefull if you change Chansey for Clefable...

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Moonblast
- Flamethrower

With this set Clefable won't be in disadvantage with Sableye because Calm Mind won't have any effect on it while it can hit him with Super Effective + STAB Moonblast, you also have the Flamethrower for unsuspected Bisharps and can deal decent damage to Gengar, oh an also it checks Weaviel pretty well (Unless its a SD)

Another thing just change Spikes for Stealth Rocks and Roar for Whirwind in Skarmory.

yello mah brah, glad you liked the team. feel free to test it in the ladder

about your changes:
w/ sandstorm, cb tyranitar is already bulky in the special side. i believe with av i would miss the raw power :[

i used to run defog in skarmory, but i felt i needed more pressura :[ so spikes came in. i dont feel like changing chansey for clefable, because it can force a lot of switches and stuff.

BUT i will sure this clefable set. it will be perfect to counter m-sableye. i think i'll just give stealth rock to clef and twave to chansey, so gengar will not be much of a problem.

thanks a lot, bro!
 
Hey man, nice team. After analyzing the build, Dark types seem to give you the most trouble, specifically Mega Sableye. Mega Sableye is possibly the biggest threat as nothing on your team appreciates a burn, Knock Off, or Foul Play. In addition, outside of Choice Banded Tyranitar's Stone Edge, there's not a lot that's going to break Mega Sableye. Bisharp is also a huge conundrum for the team because after it sets up a Swords Dance on a Pokemon such as Chansey, it ohkoes the majority of your team and the only Pokemon that can take a +2 Knock Off is Skarmory, which can do nothing back to Bisharp except Whirlwind, or in this case, Roar. Azumarill can also be a huge problem for the team, specifically the Belly Drum sets, since they can find set up opportunities vs Tornadus-T and Chansey. They might not be able to sweep since Mega Medicham can repeatedly go for Fake Out and then eventually go for Bullet Punch for the kill, but sacking 2-4 Pokemon before killing Azumarill will hurt your chances of winning the game dramatically. Thundurus-I is also a huge threat to the team, specifically the mixed Life Orb set, due to the lack of switch-ins to a Thunderbolt, Knock Off, or Superpower.

My first suggestion will be to replace Mega Medicham with Keldeo. While Medicham is an incredible wallbreaker, I feel like adding this mega to the team just makes you more susceptible to Mega Sableye. In addition, Life Orb Rest Talk Keldeo can switch into the aforementioned Dark types(Sableye and Bisharp) repeatedly while threatening them with Scald burns. I understand that Rest isn't exactly the most reliable recover move, but that's where the cleric comes into play. If your Keldeo is asleep during a battle, you can go into Chansey and click Heal Bell, removing Keldeo's status condition, and thus, you don't always have to risk Sleep Talk.

My next suggestion will be to replace Slowbro with Mega Venusaur. I feel like Slowbro doesn't do a whole lot for the team outside of paralyzing Pokemon for Choice Band Tyranitar, because most of the things Slowbro beats are handled by your other teammates. Lopunny, Metagross, and Hippowdon are walled by Skarmory, Talonflame is handled by Tyranitar, and Heatran is handled by Keldeo. Losing Slowbro does make you slightly susceptible to Specs Keldeo, but that's fine, as Mega Venusaur resists both of its STABs, and Icy Wind is doing negligible damage. Mega Venusaur also checks Belly Drum Azumarill as well as mixed Thundurus-I, two pretty big threat to the team; with 20 Speed EVs you outspeed Adamant Azumarill and kill it after it has received its Sitrus Berry health.

One of the negatives with these changes is that it doesn't have a strong stall breaking presence outside of banded Tyranitar. Because of this, my 3rd suggestion will be Heatran>Tornadus-T. Heatran not only creates a Fire-Water-Grass core with Keldeo and Venusaur, but by utilizing the Magma Storm+Taunt set, you'll be able to break through defensive oriented teams. I feel like Tornadus-T isn't necessary on this team because the Lati-Twins are taken care of by Tyranitar, Keldeo is beaten by Venusaur, and the Grass/Poison Types(Amoonguss, Venusaur) are beaten by Heatran.

Small changes:

  • Hazard stacking teams can be troublesome, so I'd go Defog>Spikes on Skarmory for hazard control.
  • Whirlwind>Roar just incase you happen to play against Soundproof Pokemon.
  • Max Speed Tyranitar>Min Speed Tyranitar since you're able to outspeed Rotom-W and Skarmory and 2HKO both of them with Stone Edge on the switch in after Stealth Rocks. You also outspeed Mandibuzz and OHKO it with a Stone Edge.
Other Options:
  • Gengar can be a conundrum to the team after implementing these changes, so Knock Off over Hidden Power Fire on Venusaur could work.
TEAM NOW
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Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Defog
- Whirlwind

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Crunch
- Stone Edge
- Pursuit

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power Fire / Knock Off
- Synthesis


Good luck bro.
 
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