first rmt, featuring a team i don't want to use anymore because it frustrates me. it's a good team tho, so i'm posting it to anyone wanting to use/improve/stuff.
its a semistall relying on sr/spikes that is wrecked by msab lol.
Team:
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt
started building around 'cham because it hits fucking hard and its specially deadly when there are layers of spikes around. absolutely standard i dont know what else i can say. you may notice it cant touch sableye and gengar at all
Fake out: for safely mega-evolving
Bullet Punch: i use it for somehow alleviate pressure from fairies. ice/thunder punch are both viable too. the first for lando (HJK does about 70% on tankchomp and i generally can take the recoil pretty well), the second for slowbro
High Jump Kick: dont use drain punch really. unfortunately, hjk will miss and you will lose the match, gg
Zen Heabutt: same for high jump kick. you will try to predict gengar and will miss, dont click it ever
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Crunch
- Stone Edge
- Pursuit
talonflame and the less common staraptor can be a pain srsly. it also pressures latis, clefable (cb stone edge is very handy) and ferrothorn. but, most important, 4 'mons get ruined by volt switch, so ttar brings an important resistance.Superpower: nukes ferrothorn
Crunch: generic stab
Stone Edge: it will miss 70% of time, but its fucking strong
Pursuit: latis and people volt switching gets punished
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
you know what it does. common set used to help dealing with thundurus manaphy kyurem-b starmie etc. and because i dont have anything to stop defog/spin, it turns to be very important to get rocks too. i just miss thunder wave for gengarStealth Rock: of course
Soft-Boiled: you know...
Seismic Toss: you can click this once or twice in a match
Heal Bell: rotom can burn lots of thing in early game and i really cant afford it. i dont run defog, so i cant switch to chansey everytime i need to absorb a status either. but you can try twave i guess
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Scald
- Slack Off
wincon and prevents keldeo from shitting in my team. twave mainly for serperior (when i predict), charz and volcanion. reduces pressure from skarmory
Thunder Wave: broken move so why not. team is kinda slow, so its even better
Calm Mind: sometimes is my best answer against clefable. :(
Scald: 0% burn when i use, 100% burn when i receive
Slack off: well
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Spikes
- Roar
that well known core with chansey. it prevents weavile landorus garchomp gallade and lots of other physical attackers from rolling over. and those 17% on u-turn. keeps pressure with spikes and roar
Brave bird: mostly filler. but otherwise skarmory would be too damn passive
Roost: you know this well
Spikes: i go for more hazard and dont defog because it helps mainly medicham and tornadus-t.
Roar: easily spammable. primary answer against DDance stuff - gyarados and dragonite being the more common
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
my god i hate this motherfucker it always misses hurricaneeeeeeeeeeeeeeeeeeeee
good pivot and utility. my lead when i spot specs volcanion, garchomp or defensive lando-t in the other site
Hurricane: it will never hit, why do you even try?
Heat Wave: for ferro. cant use focus blast because hurricane annoys me enough
U-turn: when i want those 25% hp back
Knock Off: just utility
Threats:
sableye, megachomp, hurricane and hjk miss, weavile, bisharp and gengar to some extent
Replays:
everything in midladder
http://replay.pokemonshowdown.com/ou-368327326 - vs balance, tyrantrum > tyranitar
http://replay.pokemonshowdown.com/ou-372654151 - vs balance, band lando > tyranitar
http://replay.pokemonshowdown.com/ou-372671457 - vs offense
http://replay.pokemonshowdown.com/ou-373675861 - vs offense
its a semistall relying on sr/spikes that is wrecked by msab lol.
Team:

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt
started building around 'cham because it hits fucking hard and its specially deadly when there are layers of spikes around. absolutely standard i dont know what else i can say. you may notice it cant touch sableye and gengar at all
Fake out: for safely mega-evolving
Bullet Punch: i use it for somehow alleviate pressure from fairies. ice/thunder punch are both viable too. the first for lando (HJK does about 70% on tankchomp and i generally can take the recoil pretty well), the second for slowbro
High Jump Kick: dont use drain punch really. unfortunately, hjk will miss and you will lose the match, gg
Zen Heabutt: same for high jump kick. you will try to predict gengar and will miss, dont click it ever

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Crunch
- Stone Edge
- Pursuit
talonflame and the less common staraptor can be a pain srsly. it also pressures latis, clefable (cb stone edge is very handy) and ferrothorn. but, most important, 4 'mons get ruined by volt switch, so ttar brings an important resistance.
Crunch: generic stab
Stone Edge: it will miss 70% of time, but its fucking strong
Pursuit: latis and people volt switching gets punished

Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
you know what it does. common set used to help dealing with thundurus manaphy kyurem-b starmie etc. and because i dont have anything to stop defog/spin, it turns to be very important to get rocks too. i just miss thunder wave for gengar
Soft-Boiled: you know...
Seismic Toss: you can click this once or twice in a match
Heal Bell: rotom can burn lots of thing in early game and i really cant afford it. i dont run defog, so i cant switch to chansey everytime i need to absorb a status either. but you can try twave i guess

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Scald
- Slack Off
wincon and prevents keldeo from shitting in my team. twave mainly for serperior (when i predict), charz and volcanion. reduces pressure from skarmory
Thunder Wave: broken move so why not. team is kinda slow, so its even better
Calm Mind: sometimes is my best answer against clefable. :(
Scald: 0% burn when i use, 100% burn when i receive
Slack off: well

Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Spikes
- Roar
that well known core with chansey. it prevents weavile landorus garchomp gallade and lots of other physical attackers from rolling over. and those 17% on u-turn. keeps pressure with spikes and roar
Brave bird: mostly filler. but otherwise skarmory would be too damn passive
Roost: you know this well
Spikes: i go for more hazard and dont defog because it helps mainly medicham and tornadus-t.
Roar: easily spammable. primary answer against DDance stuff - gyarados and dragonite being the more common

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
my god i hate this motherfucker it always misses hurricaneeeeeeeeeeeeeeeeeeeee
good pivot and utility. my lead when i spot specs volcanion, garchomp or defensive lando-t in the other site
Hurricane: it will never hit, why do you even try?
Heat Wave: for ferro. cant use focus blast because hurricane annoys me enough
U-turn: when i want those 25% hp back
Knock Off: just utility
Threats:
sableye, megachomp, hurricane and hjk miss, weavile, bisharp and gengar to some extent
Replays:
everything in midladder
http://replay.pokemonshowdown.com/ou-368327326 - vs balance, tyrantrum > tyranitar
http://replay.pokemonshowdown.com/ou-372654151 - vs balance, band lando > tyranitar
http://replay.pokemonshowdown.com/ou-372671457 - vs offense
http://replay.pokemonshowdown.com/ou-373675861 - vs offense
Importable
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Spikes
- Roar
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Scald
- Slack Off
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Crunch
- Stone Edge
- Pursuit
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Spikes
- Roar
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Scald
- Slack Off
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Crunch
- Stone Edge
- Pursuit
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