Priority Abuse: Closing in on 1800

Hey everyone!

I've posted a couple of teams before, gotten great feedback and tried to improve them but I haven't had as much fun with a team until I made up this one from things I've learned from past RMTs and some on the side analysis.

Here's a quick overview of the team:

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As you can see, I run priority moves on all but one of my Pokemon, the one being Scarf-Latios who is faster than almost everything. There's a lot of power here that can't really be avoided since everyone can hit very hard and there is a lot of type synergy working in my favour. Every Pokemon can contribute at all phases of the game which really helps win me a lot of fights. A major downside is that I need very careful prediction as there is not a lot of room for mistakes and almost all of my damage is physical. That being said, there are multiple ways that I can "checkmate" an opponent and guarantee a win if I play my cards right.

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@ Focus Sash
Ability: Thick Fat
EVs: 252 Atk/4 Def/252 Spe
Nature: Jolly
Move Set:
Stealth Rock
Endeavor
Ice Shard
Earthquake

Purpose:
It seems Mamoswine is finding his way onto my teams no matter what these days and he happens to fit perfectly here with his super-useful Ice Shard and reliablity as a lead and late-game cleaner. Most people don't handle Mamoswine properly (maybe because I keep Mamoswine on my 5th slot) but he almost always gets at least Stealth Rock and cripples one Pokemon with a combination of Endeavor + Ice Shard or a solid Earthquake. Mamoswine doesn't let me down and can be either a suicide lead or kept a bit safe and comeback late game if the enemy has a lot of Ice weaknesses.

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@ Life Orb
Ability: Technician
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Move Set:
Mach Punch
Bullet Seed
Focus Punch
Spore

Purpose:
Breloom is essential to my team, bringing much needed status, type coverage for bulky waters, and a killer mid-game wall-breaking move in Focus Punch which can cripple many counters (which are usually shared by Lucario). His damage output is pretty remarkable, even if it's slightly easy to wall. Breloom can usually cripple one Pokemon with sleep and another with Focus Punch and still be ready to clean up late game. I've considered a more defensive approach to make him a status absorber with Toxic Orb and Poison Heal, and relying on multiple switches to build up damage instead of Life Orb for raw damage right away but Technician Mach Punch is amazing.

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@ Choice Band
Ability: Technician
Nature: Adamant
EVs: 248 HP/252 Atk/8 SpD
Move Set:
Bullet Punch
Pursuit
Super Power
U-Turn

Purpose:
Scizor is on everyone of my teams since he always, always fits. He's the #1 most used for a reason, and has been for a long time. No other Pokemon can bring his combination of attributes to the table. He can scout, clean-up, and he's pretty bulky thanks to his typing and lack of reliance on speed. Scizor doesn't need much explanation at this point given his popularity and since my team relies on priority moves, Scizor was a natural choice. He loves the Rain meta since he's even tougher to kill straight up and he does good damage to a lot of Pokemon. With a minimal prediction, he pretty much is the checkmate king forcing KOs and switches like a boss.

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@ Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 4 HP/252 SpAtk/252 Spe
Move Set:
Draco Meteor
Surf
HP Fire
Trick

Purpose:
I really needed a special attacker and check to some faster things that I can't OHKO with priority (like Starmie). Latios is pretty awesome since he can dent pretty much anything if I predict right (or just chuck a Meteor if I've killed enemy Steel types). Trick is great for those teams that only have one reliable check to Latios (like Ferrothorn or Blissey) and Surf is a reliable move in Rain. While my team doesn't really have major problems with speedy enemies, having that insurance against the few edge cases I can't handle is great. Latios' special side damage and useful typing is much needed on my team though I wonder if a more damage oriented set who function better on my team since I literally have only physical damage outside of Latios.

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@ Lum Berry
Ability: Multi Scale
Nature: Adamant
EVs: 4HP/252 Atk/252 Spe
Move Set:
Outrage
Extreme Speed
Fire Punch
Dragon Dance

Purpose:
Dragonite is a pretty nifty Pokemon for my team since he can do so much. He's a solid switch in to most things when Stealth Rocks isn't up, he has great immediate power, he can clean late game, and he can sweep. Thanks to Lum Berry, I can guarantee a Dragon Dance and either KO or cripple something severely. The great thing about my team is that if I can get the opponent's priority resistant Pokemon low, I can just clean them up later. While Dragonite is pretty useless against a few Pokemon and sometimes lacks the pop to KO things with Dragon Dance'd Extreme Speed, I really appreciate the flexibility he brings to the table. I've considered dropping him for Taunt-Gyarados, Garchomp, Salamence, and Heatran since I think I could use a bit more of a reliable check to some annoying things (Gyarados) or a bit more power to just break them (Garchomp/Salamence); Heatran is considered for typing and STAB coverage which I really do miss but he struggles in the Rain meta.

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@ Life Orb
Ability: Justified
Nature: Adamant
EVs: 252 Atk/4 SpD/252 Spe
Move Set:
Close Combat
Extreme Speed
Ice Punch
Swords Dance

Purpose:
Lucario has two functions: mid game wall breaker leading into a late game cleaning with all my priority; or late game sweeper. Ice Punch is used over Crunch since I am not too afraid of Jellicent but very much afraid of Gliscor while maintaining coverage on Choice-Locked dragons. I can also get some surprise KOs on Landorus variants that I out predict (thought not a reliable counter obviously). Lucario is an expert at picking up surprise KOs mid-game against people who expect a Swords Dance on the switch but eat an unboosted attack instead. Most people have only one Lucario check, and it's usually and obvious one that I can make a play off of it. Lucario's resistance to entry hazards justifies random Life Orb recoil since I'm not afraid of switching in a few times a match. That being said, I've considered forgoing Lucario for Infernape since he can beat Skarmory easily and is a slightly better mid-game wall-breaker in exchange for less late game cleaning which my team has in spades.



Considerations:
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Why: He keeps a good amount of bulk and makes for a solid late-game sweeper who can function mid-game as a stall breaker if he uses Taunt/Substitute. He does like Rain on his side but I think he can work without it and take advantage of enemy rain. I'd replace Dragonite with him for a bit more reliability for a bit less late game cleaning.


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Why: He also works as a great mid-game wall-breaker and can clean up with his solid base speed if faster foes are gone. He can break stall with a mixed set, or he can sweep with either a physical or special set which is awesome. He's a bit more frail than Lucario, who he'd replace, but he has superior offense with his coverage and movepool.

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Why: He adds a nice secondary-Ground type for when Mamoswine suicide leads and he can pack a scarf to open up Latios to go more offensive while taking the role of fast revenge killer and cleaner late game for himself. He's a great Pokemon and I think he can be considered for any team the way Scizor can.

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Why: That fire STAB is really, really missed on this team for many of the bulky steels out there but the prevalence of Rain makes him sad. I usually run Heatran on my teams since he's a very solid option for a lot of reasons. I don't know where I'd fit him in on my team but I can't help but consider Heatran.

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Why: He's a more offensive option than Dragonite as a sweeper but I'd probably use him as a Scarfed cleaner in the same way I would with Garchomp but with more offense and a bit less utility due to typing and speed tiers. I could also run him mixed to break stall similar to Infernape but while still being an awesome Dragon.




So there it is, I really like my team but I won't deny it has many problems and bad matchups. I think I go to far on the priority abuse and have redundant power on my team so that's why I'm bringing it here to get more awesome feedback.


Cheers and thanks for reading!
 
Hi there! Very nice team.

This is a very nice looking team, I love the use of a great sweeper such as Lucario, so huge props right there. However, you are weak to some of the major threats in the OU Metagame, and hopefully with my rate, this team can improve and those flaws will be ironed out in no time. With all that said, let's get on to the rate! Alright, so first up, I would like to suggest running Stealth Rock Terrakion over your current choice of Mamoswine. Stealth Rock Terrakion is an excellent Pokemon to have in your team, as it can help your sweepers, in this case, Dragonite and Lucario, to sweep easier. Also, with Terrakions access to Taunt, it can beat the most common hazard setter in the tier, Forretress. Now that I have covered the one main flaw, I would like to make some nitpicks. First, I would like to suggest running an Adamant Nature on your Breloom over your current choice of a Jolly Nature. Breloom needs to hit as hard as possible, so an Adamant Nature is required here. Staying on your Breloom, I would like to suggest running Swords Dance over your current choice of Focus Punch. With Swords Dance, Brelooms Technician STAB attacks become as powerful as ever, so this is a very nice asset to have. With my final suggestion, and it is a big one, I would definitely recommend running Earthquake your Dragonite in place of your current choice of Extremespeed. With Earthquake, Dragonite will be able to beat opposing Tentacruel and Heatran (As Jirachi is taken care of by a boosted Fire Punch). Well, that's all I have to say for now. I hope my advice helped your team in the best way possible. Have fun and good luck in your future endeavours!​

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Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Close Combat​

Mamoswine
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------------------------> Stealth Rock Terrakion
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Breloom
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:
Jolly -> Adamant
Focus Punch -> Swords Dance​

Dragonite
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: Extremespeed -> Earthquake​

~Dr Ciel~
 
Hey, nice team! Just a tiny nitpick, but if you choose to maintain your current Breloom set, you might consider using Fist Plate over Life Orb. This boosts the two attacks you will use most often while maintaining Breloom's health for the duration of the match. If you find yourself using Bullet Seed quite often, however, feel free to disregard this.
 
I also have a little nitpick. On Scizor, you should take the 8 speed evs and put them in special defense or defense, so that you don't outspeed other Scizors. This way, if it's superpower vs superpower, the first Scizor to hit will weaken his defense and the second one will get the kill. Or if it's u-turn vs u-turn, the second one to u-turn will get to send in a counter for the other person's pokemon.

With the extra special defense or defense, you can tank dragon moves a little better, since you don't really have anything to switch into dragon attacks.
 
Hey there!

Choice Scarf Keldeo looks quite threatnening, consideirng you have absouletely nothing for its coverage moves and it can revenge everything under rain. Nothing likes switching into rain-boosted Hydro Pumps (see Specs Politoed), while Jirachi and LO Mamoswine in general look like a pain in the ass to deal with.

I'm sure you've noticed that Mamoswines poor speed and weak Ice Shards haven't really been an aid to you. I'm going to support Dr.Ciel's notion of SashSR Terrakion in Mamoswines place. SRMamoswine is usually used as the SR lead when the rest of the team is weak to sun (so Mamo can check sun), but in your case you have a strong priority core and Dragonite, so I don't see the need for Mamoswine. I'm also going to support Dr.Ciel's Taunt over Swords Dance on the Terrakion set so you can prevent rocks (and maintain Dragonite's Multiscale).

Now for Latios. I really don't see the point of Scarf Latios on this team. It's weak, lacks desired bulk, makes you more prone to Mamoswine and Jirachi in general. I would replace Scarf Latios for Scarf Keldeo. You still really can't switch into rain boosted attacks, but at least Scarf Keldeo has a good chance of lategame sweeping rain teams after you use Dragonite / Lucario / Scizor / Breloom to weaken the foundation of most HO rain, and DD Dragonite is already beating down rain stall so you should be better off. Keldeo can also 2HKO Jirachi with Hydro Pump and it can check Mamoswine, and it can still revenge kill Latios, DD Dragonite, Scarf Mence, and Terrakion; just like Latios was.


All said and done, Venusaur is probably a bit annoying to deal with, and you have an even worse answer to opposing Scarf Keldeo now. This is why I recommend replacing Lucario for Life Orb Latias. Latias can now beat opposing Keldeo and LO Venusaur. (side mentions: Ammongus and Breloom, which currently are annoying for your team. I mean, Stone Edge Breloom beats Dragonite :[). By using a simple spread of either of these two: 72 Hp / 184 SpA / 252 Spe or 112 Hp / 144 SpA / 252 Spe, LO Latias is set to go. The 72 Hp variant is bulky enough to tank most rain hits and dish out the best amounts of damage, while the 112 Hp variant is a bit noticibly weaker with its Draco Meteor, but it can tank +2 LO Sludge Bombs from Venusaur. It's really a preference choice to make so I listed them both. I chose to replace Lucario because its typing and coverage is redudant: Breloom and Scizor can accomplish everything that Lucario is doing and more.

So now that I've finished with the huge changes, its time I dim down to the lesser changes / nitpicks. I'm going to agree once again with Dr.Ciel and change Breloom's nature to Adamant, as Jolly is really weak. Like Ciel, Swords Dance is going to be optimal over Focus Punch. Swords Dance helps break stall teams (that, and I replaced Lucario so another set up sweeper in its place wouldn't hurt). I'd take the SpD evs on Scizor and dump them into speed (8 Spe) to help beat opposing Scizor. I'm going to recommend you keep Fire Punch on Dragonite over Earthquake because, with my changes, you have answers for Heatran anyway (and Terrakion loves using Heatran as an escuse for free rocks), while Tentacruel is beaten by Latias already. I feel hitting Ferrothorn / Scizor is mighty important in this metagame since they are at large right now. Fun fact: running 4 HP evs on a SR weak pokemon makes them take more damage, so move the 4 HP evs into any of Dragonite's defenses.

That's it from me. Good Luck in the future!

Winry Rockbell
 
Hi. Nice team!


I actually have built a team with a very similar skeleton to this, and it reminded me a little about my choices when I made my team. Whenever I tried playing with it, I couldn't help but notice how easily Skarmory walled my team to death, if I Spored the wrong mon, and alongside Tyranitar, it could eliminate your only Special Attacker with Pursuit, making it easy for opposing Scarfed Keldeo to sweep, unless you maintain Lucario and Dragonite, and weakened their counters down. The option I preferred was a Bulky Rotom-Wash with a little investment in defense to ensure Choice Scarf Keldeo will not 2HKO with Secret Sword, along with Stealth Rock and Sandstorm damage. My current spread is

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 104 SDef / 156 Def
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split


This would allow you a check to Keldeo who isn't Pursuit weak, and offers both a pivot into threatening sweepers in Rain(should you somehow lose momentum), and something you can switch in on Jellicent, if you get the back end of a double switch. I should probably warn you that Max Speed Swords Dance Scizor could potentially sweep, especially if Breloom is gone, in which case, I'd either run more speed on Rotom-W or switch entirely to the previously mentioned Life Orb Latias, with HP Fire over Surf to pressure Scizor to not set up, as you can kill it off later with Mach Punch. I would recommend trying either of these Pokemon over Dragonite.
 
Hey NovaAsterix!

Really, really, well built team, honestly. The myriad of priority attackers made it a chore to find weak links to your team. The synergy here is great, too. However, I feel like you rely on Scizor a bit too much to handle Gengar especially (among other fast and frail attackers). SubDisable sets, which are very common, can find several opportunities to grab free Subs and then proceed to do some heavy damage to your team with Shadow Balls and Focus Blasts. Scizor already has a pretty huge role of being your only "bulky" steel type since it's the only thing that actually can switch into Lati@s Draco Meteors; and if it gets weakened by something like that, a Focus Blast from Gengar will eventually take it out. Then your ExtremeSpeeds and Mach Punches won't really help out. I honestly don't think you need Ice Punch on Lucario considering you have Mamoswine, Latios, and Breloom which all love Landorus-T and Gliscor coming in. You'd be better off having Bullet Punch in that spot to hit Gengar along with other bonuses like Terrakion and Mamoswine. Since Lucario is a late game cleaner, it's best to threaten the things that are often saved due to their ability to check your team pretty well, namely Gengar in this case.

And next up, I definitely want to see Psyshock on Latios on this team especially. Like another has pointed out, you really have no way to switch into Keldeo in Rain since Breloom is OHKOd while Dragonite would lose its Multiscale (which isn't so bad, but it's preferable to not let happen). Psyshock has an enormous benefit of being able to check fighting types just so much better. After SR, you can OHKO Terrakion in Sand, Keldeo without going -2, Breloom in Rain without going -2, Gengar without going -2, Tentacruel, Amoonguss, Venusaur (about 30BP stronger than HP Fire in Sun) and damage other random fighting types like Conkeldurr. Since it hits on the physical side, it also helps Latios take out Volcaronas that try to set up in your face. I feel like the best replacement would be HP Fire since you have Breloom and Lucario to set up on or threaten out Steels like Ferrothorn and Heatran. Plus, you won't underspeed other Scarf Latios that don't have HP Fire because you won't have that imperfect Speed IV.

Since your array of priority helps deal with a ton of threats, I'm reluctant to replace a member, but something should be done to better handle Skarmory. Sure Lucario can muscle past at +2, but if Skarm is healthy, it can easily Brave Bird after the CC and take your -1 Luke out. Breloom is a great lure for Skarmory since most don't expect Life Orb Focus Punches. However, I'm going to agree with Dr Ciel's suggestion of Adamant over Jolly for this reason exactly. Breloom wants the raw power of Adamant to get past Landorus-T, Gliscor, and Skarmory switch-ins to support your other sweepers. However, I'm going to disagree Dr Ciel's suggestion of Swords Dance over Focus Punch because Focus Punch is just so necessary for Skarmory switch-ins if you Spore the wrong thing. Skarmories just feel so obliged to switch in once they sleep fodder something else, so that's when you can nail them with an Adamant LO Focus Punch and either KO or force them to Brave Bird the next turn. If you do go Adamant, you can decrease the speed EVs a bit since you're not using the Low Sweep set. A spread of 40 HP / 252 Atk / 216 Spd should work just fine, allowing you to outspeed Adamant 252 Spe Scizor and below while surviving a Scarf Politoed Ice Beam a significantly larger amount of times.

Anyway, like I said--this team is really solid! Nice work! Definitely Luvdisc'd.
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