Priority Based HO OU Team

It's no secret that priority is one of the most important parts of this metagame; I decided to try a bit of a gimmick team that really abuses priority. The team was a bit different originally with both Thundurus and Bisharp forming a an anti-Defog core with Deo-D but I decided that putting Heatran in was a better option for this team. I've been testing this team a bit and it is 12-0 right now on a new alt (so I've been playing lower ladder players) I haven't really ran into any huge threats thus far but I'm sure someone could point some out.


Keke (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Azumarill is a great mon to put a Band on as most of you know. A great late game cleaner and with some good predictions, can shut down a lot of switches. Waterfall hits everything hard and Play Rough is always a safe play since Poison types aren't very common this gen. Aqua Jet is obviously the priority move for this mon, I don't see myself using it too much though since Diggersby's Quick Attack is a way safer thing to use to revenge kill since only really Steel types can safely switch in on it. Superpower is there for coverage obvs but it is more of a placeholder than anything.

Kundun (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- High Jump Kick
- Ice Punch
- Bullet Punch
- Fake Out

Anyone who gets this reference is very illuminated. Best wall-breaker out there imo; Fake Out first (really great for breaking Sashes and Multiscale too) and from there I can either HJK or Ice Punch. I like HJK over Drain Punch because it can OHKO alot of the common threats like specially defensive Rotom-Wash and others and Medicham is really a glass cannon so the recovery from Drain Punch wouldn't matter too much since most teams have something that can OHKO him anyway. I don't see myself using BP too much but it does come in handy every once in a while.

No. (Diggersby) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Quick Attack
- U-turn
- Wild Charge

Second Choice Bander on this team. More or less is an Azumarill with worse typing. This thing hits hard and is a great Lati@s lure bluffing the EQ and then U-Turning. The main draw here is obviously the Quick Attack, which, after SR and Spikes damage, can take out nearly anything in this meta. Very, very frail Pokemon however, I can see why it isn't a huge force in OU.

Fuck SR (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Brave Bird
- Roost
- Will-O-Wisp
- Flare Blitz

Pretty self-explanatory set here. I know I should write 3 lines here but I think anybody needs to read a description to understand this set.

Task Force 5150 (Deoxys-Defense) @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Knock Off
- Thunder Wave
- Spikes
- Stealth Rock

The greatest hazard mon ever imo. I have never had a match where I haven't been able to AT LEAST set up Rocks when using this guy. So many people just send in a mega on this guy for some reason and expect not to get T-Waved. I think I see our next suspect test in the distance? (nah.)

*_* (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 Atk
Gentle Nature
- Earth Power
- Lava Plume
- Toxic
- Stone Edge

Decided to put this mon in here since he checks Talonflame, the Charizards and Mega-Pinsir so well, and that is obviously why Stone Edge is there as well. I don't really want to change much about this set to be honest.

Thanks in advance for rating this team and for your suggestions and, just to clarify, if you suggest a new team member it does NOT have to be a priority user. Just whatever helps this set I'm happy with.
 
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