Priority to Victory: An RMT by thenewguy24
THE TEAM:
Welcome all to my first ever RMT. This is a hyper offense team that I have had great success with and have finally decided to take the time to RMT it. It’s been tinkered and tried many times until I was finally able to achieve stable success with it under the names “thenewguy24” (ACRE: 1998 Ladder Rank: 14), badplayer24 (ACRE: 2009 Ladder Rank 10) , and “thenewdude24 “ (2084 Record 20-0 Ladder Rank 3). These names are all current in their standing as I type this up so it’s evident that this team has had its fair share of victories with a total record of 80 wins to 14 losses. What I’m looking for now is help in how to push this team into the top 5 or even top spot of the ladder.
Team Goal: Believe it or not nearly every game played with this team ended in fewer than 20 turns. The offensive flow and momentum able to be achieved with the combined priority, speed, and power of this team allows for quick victories. With a sashed terrakion ensuring rocks will always have a chance to get up and stay up, a sashed breloom nearly always ensuring one member of the opposing team will be incapacitated due to sleep, and the best spinner and dragon slayer around, this team seemingly covers all angles. 4 sashes also ensure momentum is always on my side as the second the opposing team thinks they’ve killed one of my pokes, a sash breaks, a hit is returned( usually KOing as the mons with sashes all have high attacking stats), and the momentum stays where it belongs, with me. Sashes also ensure set up sweepers and powerful choice users cannot plow through my team.
Breloom @ Focus Sash
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Swords Dance
- Mach Punch
- Spore
Breloom is one of the deadliest pokemon around with his technician boosted mach punch able to punch devastating holes in opposing pokemon. Breloom is nearly always the lead against water teams with politoed unless I noticed a dragonite or thundurus in their team preview in which case terrakion is the better lead. The goal of this team is to always have the offensive momentum and with breloom guaranteeing a spore on turn 1, or a bullet seed KO, it’s an obvious choice why he is able to lead. Life orbing breloom used to be a part of this team but the benefits the sash brings, such as KOing scarftoad on turn 1, surviving starmie ice beam and koing with bullet seed, etc, were too much to ignore. The sash also allows breloom to be switched out with one percent and still be a huge threat later in the game with that priority mach punch. Breloom seldom gets sacked because of this with his sacking only occurring if his sash is broken and his mach punch no longer needed.
Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Close Combat
With the departure of Deo-D, Terrakion imo has to be the best lead on any weatherless teams. The sheer speed, power, taunt, and ability to get rocks up are what make terrakion so devastating as a lead. Terrakion almost always gets sacked (lest I’m facing a rare stall team) as I leave him in and just attack until he’s taken down. Again, the goal of this team, and the goal really of any battle with an offense team is to initiate momentum and then control it throughout the game. With terrakion setting up rocks(one of the most crucial aspects in any battle) and still having the ability to hit as hard as he does, this beast makes for one of the best leads. Terrakion nearly always goes first against other leads as his 108 base speed isn’t matched by any of the top leads. The use of taunt lets him make ferro and skarm leads useless as he gets rocks up, takes the sac, and then paves the way for breloom to come in and spore. Using Terrakion and breloom together to taunt and spore enemy hazard setters is something I always shoot for in the early going as over half the team is sashed and hazards break them. Getting rocks up and preventing rocks from being set up are two valuable niches terrakion possesses in this team.
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Ice Shard
- Stone Edge
- Icicle Crash
Mamoswine, my new favorite pokemon and the one of this team that by far has the most kills. Thanks to Ice Shard, Mamoswine can OHKO sweepers such as Thundurus-T, Landorus, and Garchomp before they can even move. Mamoswine is no slouch against defensive teams either; its powerful STAB attacks, Earthquake and Icicle Crash, together allow it to 2HKO nearly any Pokemon that tries to switch into it. Mamoswine should be on every single team that employs any kind of offensive style solely because of the sheer power of ice shard even to pokemon that resist it. Mamoswine is also deceptively fast and with a jolly nature can outspeed breloom ice shard for mach punch. I can’t tell you how many games have come down to mamoswine versus 2-3 weakened opposing team pokemon where mamo is at 1% and he is able to sweep through with ease. With showdowns 30=100 (though it seems more fixed of late) icicle crash actually flinches a lot more than you think though relying on something like that for a win is folly.
Scizor (M) @ Iron Plate
Trait: Technician
Shiny: Yes
EVs: 252 Atk / 224 HP / 32 Spd
Adamant Nature
- Bullet Punch
- Swords Dance
- U-turn
- Superpower
I feel as though justification for why scizor is on this team is unnecessary as he can fill a role on nearly every team, but rules are rules, so… Scizor is my bluffmon with that iron plate bluffing that choice band set that everyone runs. I was torn between speed and bulk and opted with bulk so scizor can switch into scarf iron heads from jirachi and dracos and outrages from the dragons. Swords dance and U-turn may seem contradictory, however, by bluffing the choice set with a U-turn early on, scizor can find his opportunity, once his counters are removed, to buff up with swords dance and sweep with bullet punch. Bullet punch after boosted with technician and swords dance does massive damage to everything. Calc and examples are unnecessary as I’m sure we’ve all seen the destructive power that bullet punch is capable of doing. Scizor is the last of the trio of priority users and his role on this team is invaluable. That 32 speed EVs is solely there to outspeed other scizors who use the standard bulky scizor with 8 speed EVs.
Starmie @ Life Orb
Trait: Natural Cure
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Rapid Spin
- Psychic
- Ice Beam
A team with 4 sashes obviously does not want entry hazards as they are the downfall of this team. With terrakions taunt, breloom’s spore, and now the best spinner in the game, hazards are seldom on my side of the field. Besides starmie’s obvious role in spinning away rocks, she actually hits extremely hard. Psychic is chosen over thunderbolt because Conkeldurr proved to be a problem and I realized the only times I was clicking thunderbolt was against jellicent, rotom, and tentacruel and psychic does more to tentacruel and the more or less the same to rotom. Hail used to be in that third move spot to troll weather teams but I wanted all out offense and maximal coverage so 3 attacks were chosen. Though is able to KO, her primary goal, and she has been sacked many times to achieve this, is to simply spin away hazards when the opposing hazard setter is KOd, or sleeping.
Alakazam (M) @ Focus Sash
Trait: Magic Guard
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
- Psychic
The final team slot belongs to Alakazam. This slot has rotated between calm mind jirachi, sash volcarona, and life orb blissey before finally becoming sash alakazam as the most success was achieved with him. This last slot on the team is reserved for the special attacker and before I move on let me begin by saying that life orb blissey is no joke. With 100 speed EVs she outspeeds scizor and destroys him with fire blast. Add in the coverage of ice beam and thunder to go off that acceptable base 75 attack and Blissey will show you shes no joke when it comes to dealing out damage. I’m sure some of you who are online during the most common times I’m on, around midnight pacific, have seen/lost a ferrothorn to the might of life orb blissey. However, we must go back to Alakazam as the greatness of Blissey sidetracked me. Alakazam is chill I guess he does what he’s supposed to and always manages to take out at least one pokemon with the speed, power, and sash, which is all I wanted from this teams slot anyways. So in that regard you can say he serves his role quite well.
Closing Remarks: Overall, I’ve had lots of fun and success playing with this team on Showdown. The extremely fast style of play with nearly all games ending in less than 20 turns allowed for me to move from game to game quickly and discover weaknesses I had in the team to fix them. With every team however, there is always going to holes which can be exploited which is why there exists no undefeated team with a significant amount of games played.
Edit: 3/27 Video Logs:
Against sharpedo shenanigans: http://www.pokemonshowdown.com/replay/ou13063337
Against a guy over 1900 with a good Sand team: http://www.pokemonshowdown.com/replay/ou13061231
Against Hail : http://www.pokemonshowdown.com/replay/ou13063845 (not very good game but almost only hail team I faced in which game lasted longer than 6 turns
Against Drizzletoad: http://www.pokemonshowdown.com/replay/ou13064411
THE TEAM:






Welcome all to my first ever RMT. This is a hyper offense team that I have had great success with and have finally decided to take the time to RMT it. It’s been tinkered and tried many times until I was finally able to achieve stable success with it under the names “thenewguy24” (ACRE: 1998 Ladder Rank: 14), badplayer24 (ACRE: 2009 Ladder Rank 10) , and “thenewdude24 “ (2084 Record 20-0 Ladder Rank 3). These names are all current in their standing as I type this up so it’s evident that this team has had its fair share of victories with a total record of 80 wins to 14 losses. What I’m looking for now is help in how to push this team into the top 5 or even top spot of the ladder.
Team Goal: Believe it or not nearly every game played with this team ended in fewer than 20 turns. The offensive flow and momentum able to be achieved with the combined priority, speed, and power of this team allows for quick victories. With a sashed terrakion ensuring rocks will always have a chance to get up and stay up, a sashed breloom nearly always ensuring one member of the opposing team will be incapacitated due to sleep, and the best spinner and dragon slayer around, this team seemingly covers all angles. 4 sashes also ensure momentum is always on my side as the second the opposing team thinks they’ve killed one of my pokes, a sash breaks, a hit is returned( usually KOing as the mons with sashes all have high attacking stats), and the momentum stays where it belongs, with me. Sashes also ensure set up sweepers and powerful choice users cannot plow through my team.
The Team: In depth
Breloom @ Focus Sash
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Swords Dance
- Mach Punch
- Spore
Breloom is one of the deadliest pokemon around with his technician boosted mach punch able to punch devastating holes in opposing pokemon. Breloom is nearly always the lead against water teams with politoed unless I noticed a dragonite or thundurus in their team preview in which case terrakion is the better lead. The goal of this team is to always have the offensive momentum and with breloom guaranteeing a spore on turn 1, or a bullet seed KO, it’s an obvious choice why he is able to lead. Life orbing breloom used to be a part of this team but the benefits the sash brings, such as KOing scarftoad on turn 1, surviving starmie ice beam and koing with bullet seed, etc, were too much to ignore. The sash also allows breloom to be switched out with one percent and still be a huge threat later in the game with that priority mach punch. Breloom seldom gets sacked because of this with his sacking only occurring if his sash is broken and his mach punch no longer needed.

Terrakion @ Focus Sash
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Close Combat
With the departure of Deo-D, Terrakion imo has to be the best lead on any weatherless teams. The sheer speed, power, taunt, and ability to get rocks up are what make terrakion so devastating as a lead. Terrakion almost always gets sacked (lest I’m facing a rare stall team) as I leave him in and just attack until he’s taken down. Again, the goal of this team, and the goal really of any battle with an offense team is to initiate momentum and then control it throughout the game. With terrakion setting up rocks(one of the most crucial aspects in any battle) and still having the ability to hit as hard as he does, this beast makes for one of the best leads. Terrakion nearly always goes first against other leads as his 108 base speed isn’t matched by any of the top leads. The use of taunt lets him make ferro and skarm leads useless as he gets rocks up, takes the sac, and then paves the way for breloom to come in and spore. Using Terrakion and breloom together to taunt and spore enemy hazard setters is something I always shoot for in the early going as over half the team is sashed and hazards break them. Getting rocks up and preventing rocks from being set up are two valuable niches terrakion possesses in this team.

Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Ice Shard
- Stone Edge
- Icicle Crash
Mamoswine, my new favorite pokemon and the one of this team that by far has the most kills. Thanks to Ice Shard, Mamoswine can OHKO sweepers such as Thundurus-T, Landorus, and Garchomp before they can even move. Mamoswine is no slouch against defensive teams either; its powerful STAB attacks, Earthquake and Icicle Crash, together allow it to 2HKO nearly any Pokemon that tries to switch into it. Mamoswine should be on every single team that employs any kind of offensive style solely because of the sheer power of ice shard even to pokemon that resist it. Mamoswine is also deceptively fast and with a jolly nature can outspeed breloom ice shard for mach punch. I can’t tell you how many games have come down to mamoswine versus 2-3 weakened opposing team pokemon where mamo is at 1% and he is able to sweep through with ease. With showdowns 30=100 (though it seems more fixed of late) icicle crash actually flinches a lot more than you think though relying on something like that for a win is folly.

Scizor (M) @ Iron Plate
Trait: Technician
Shiny: Yes
EVs: 252 Atk / 224 HP / 32 Spd
Adamant Nature
- Bullet Punch
- Swords Dance
- U-turn
- Superpower
I feel as though justification for why scizor is on this team is unnecessary as he can fill a role on nearly every team, but rules are rules, so… Scizor is my bluffmon with that iron plate bluffing that choice band set that everyone runs. I was torn between speed and bulk and opted with bulk so scizor can switch into scarf iron heads from jirachi and dracos and outrages from the dragons. Swords dance and U-turn may seem contradictory, however, by bluffing the choice set with a U-turn early on, scizor can find his opportunity, once his counters are removed, to buff up with swords dance and sweep with bullet punch. Bullet punch after boosted with technician and swords dance does massive damage to everything. Calc and examples are unnecessary as I’m sure we’ve all seen the destructive power that bullet punch is capable of doing. Scizor is the last of the trio of priority users and his role on this team is invaluable. That 32 speed EVs is solely there to outspeed other scizors who use the standard bulky scizor with 8 speed EVs.

Starmie @ Life Orb
Trait: Natural Cure
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Rapid Spin
- Psychic
- Ice Beam
A team with 4 sashes obviously does not want entry hazards as they are the downfall of this team. With terrakions taunt, breloom’s spore, and now the best spinner in the game, hazards are seldom on my side of the field. Besides starmie’s obvious role in spinning away rocks, she actually hits extremely hard. Psychic is chosen over thunderbolt because Conkeldurr proved to be a problem and I realized the only times I was clicking thunderbolt was against jellicent, rotom, and tentacruel and psychic does more to tentacruel and the more or less the same to rotom. Hail used to be in that third move spot to troll weather teams but I wanted all out offense and maximal coverage so 3 attacks were chosen. Though is able to KO, her primary goal, and she has been sacked many times to achieve this, is to simply spin away hazards when the opposing hazard setter is KOd, or sleeping.

Alakazam (M) @ Focus Sash
Trait: Magic Guard
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
- Psychic
The final team slot belongs to Alakazam. This slot has rotated between calm mind jirachi, sash volcarona, and life orb blissey before finally becoming sash alakazam as the most success was achieved with him. This last slot on the team is reserved for the special attacker and before I move on let me begin by saying that life orb blissey is no joke. With 100 speed EVs she outspeeds scizor and destroys him with fire blast. Add in the coverage of ice beam and thunder to go off that acceptable base 75 attack and Blissey will show you shes no joke when it comes to dealing out damage. I’m sure some of you who are online during the most common times I’m on, around midnight pacific, have seen/lost a ferrothorn to the might of life orb blissey. However, we must go back to Alakazam as the greatness of Blissey sidetracked me. Alakazam is chill I guess he does what he’s supposed to and always manages to take out at least one pokemon with the speed, power, and sash, which is all I wanted from this teams slot anyways. So in that regard you can say he serves his role quite well.
Closing Remarks: Overall, I’ve had lots of fun and success playing with this team on Showdown. The extremely fast style of play with nearly all games ending in less than 20 turns allowed for me to move from game to game quickly and discover weaknesses I had in the team to fix them. With every team however, there is always going to holes which can be exploited which is why there exists no undefeated team with a significant amount of games played.
Edit: 3/27 Video Logs:
Against sharpedo shenanigans: http://www.pokemonshowdown.com/replay/ou13063337
Against a guy over 1900 with a good Sand team: http://www.pokemonshowdown.com/replay/ou13061231
Against Hail : http://www.pokemonshowdown.com/replay/ou13063845 (not very good game but almost only hail team I faced in which game lasted longer than 6 turns
Against Drizzletoad: http://www.pokemonshowdown.com/replay/ou13064411