
I'm old and I specialize in vanishing for months or years at a time! Er, and Dark-types. That's what I meant.


Counters
Currency Counters: 013
Universal Counters: 031.6
Pokémon (70)
Absol(*), Accelgor, Aggron, Alakazam, Azumarill, Brattler, Cacturne, Chimchar, Cinccino, Cleffa, Colossoil, Crawdaunt, Cubone, Cyclohm, Dragonite, Drapion, Duskull, Embirch, Gallade, Honchkrow, Houndoom, Hydreigon, Infernape, Jolteon, Kingdra(*), Lapras, Magikarp, Manectric, Mawile, Meditite, Meowth, Mienfoo, Milotic, Mollux, Muk, Necturine, Nidoran♀, Noctowl, Phanpy, Purrloin, Riolu, Sableye, Sandile, Sawk, Scrafty, Scyther, Servine, Sigilyph, Slakoth, Slowking, Solosis, Staryu, Stratagem, Swinub, Swoobat, Togekiss, Tomohawk, Torterra, Toxicroak, Tyranitar, Unown, Ursaring, Volcarona, Voodoom, Vullaby, Weavile, Weezing, Yanma, Zangoose, Zoroark

Activity
Current Battles:
Current Reffings:
https://www.smogon.com/forums/threads/toon-vs-nightblitz42-the-chisel-and-the-hammer.3639276/
Current Roleplays:
http://www.smogon.com/forums/threads/battle-hall-challenge-louiscyphre.3451007/
Archives
April 2016:
04-13: [thread=3569453]Flash vs. Glacier Knight (forfeit)[/thread]
04-11: [thread=3569715]Flash vs. Glacier Knight[/thread]
04-11: [thread=3569548]Doubles vs. Toon (Cancelled)[/thread]
04-09: [thread=3568745]Flash vs. Glacier Knight[/thread]
04-02: [thread=3568933]placeholder 1[/thread]
04-02: [thread=3568936]placeholder 2[/thread]
04-02: [thread=3568935]Flash vs. Rainman Legends[/thread]
04-01: [thread=3568836]Flash vs. jayelt413[/thread]
04-01: [thread=3568732]Flash vs. Toon[/thread]
March 2016:
03-30: [thread=3568652]Flash vs. jayelt413[/thread]
03-30: [thread=3568641]Flash vs. jayelt413[/thread]
03-30: [thread=3568561]Flash vs. Birkal[/thread]
03-30: [thread=3568625]Flash vs. YellowAdminSilver[/thread]
04-13: [thread=3569453]Flash vs. Glacier Knight (forfeit)[/thread]
04-11: [thread=3569715]Flash vs. Glacier Knight[/thread]
04-11: [thread=3569548]Doubles vs. Toon (Cancelled)[/thread]
04-09: [thread=3568745]Flash vs. Glacier Knight[/thread]
04-02: [thread=3568933]placeholder 1[/thread]
04-02: [thread=3568936]placeholder 2[/thread]
04-02: [thread=3568935]Flash vs. Rainman Legends[/thread]
04-01: [thread=3568836]Flash vs. jayelt413[/thread]
04-01: [thread=3568732]Flash vs. Toon[/thread]
March 2016:
03-30: [thread=3568652]Flash vs. jayelt413[/thread]
03-30: [thread=3568641]Flash vs. jayelt413[/thread]
03-30: [thread=3568561]Flash vs. Birkal[/thread]
03-30: [thread=3568625]Flash vs. YellowAdminSilver[/thread]
April 2016:
04-01: [thread=3568837]IronCaliber vs. Toon[/thread]
04-01: [thread=3568860]jayelt vs. PokeZeep[/thread]
04-01: [thread=3568837]IronCaliber vs. Toon[/thread]
04-01: [thread=3568860]jayelt vs. PokeZeep[/thread]
August 2016:
Stockpiling counters.
April 2016:
04-24: +Aggronite
04-12: +Riolu!
04-08: Snivy -> Servine, Purrloin moves
04-07: +Sawk!
04-02: Slowpoke -> Slowking, +Scyther, +Cleffa, ASB's First Crucibelle!
04-02: Small UC dump for Sableye
04-02: Small reffings
04-01: Gallade moves
March 2016:
03-30: Assorted matches, +Froakie, +Magikarp
03-29: Coming back to ASB, a drama in five posts!
Stockpiling counters.
April 2016:
04-24: +Aggronite
04-12: +Riolu!
04-08: Snivy -> Servine, Purrloin moves
04-07: +Sawk!
04-02: Slowpoke -> Slowking, +Scyther, +Cleffa, ASB's First Crucibelle!
04-02: Small UC dump for Sableye
04-02: Small reffings
04-01: Gallade moves
March 2016:
03-30: Assorted matches, +Froakie, +Magikarp
03-29: Coming back to ASB, a drama in five posts!
Possessions
1x Amulet Coin
2x Big Root
1x Black Belt
3x BlackGlasses
2x Charcoal
1x Choice Band
1x Choice Scarf
1x Choice Specs
1x Destiny Knot
1x Dragon Fang
1x Dragon Scale
1x Everstone
2x Exp. Share
4x Expert Belt
1x Focus Band
1x Focus Sash
2x Hard Stone
1x Heat Rock
1x Mystic Water
1x Leftovers
2x Life Orb
2x Light Clay
1x Lucky Egg
1x Power Weight
1x Prism Scale
2x Rare Candy
2x Razor Claw
1x Razor Fang
1x Shell Bell
1x Thick Club
1x TwistedSpoon
1x Zoom Lens
2x Big Root
1x Black Belt
3x BlackGlasses
2x Charcoal
1x Choice Band
1x Choice Scarf
1x Choice Specs
1x Destiny Knot
1x Dragon Fang
1x Dragon Scale
1x Everstone
2x Exp. Share
4x Expert Belt
1x Focus Band
1x Focus Sash
2x Hard Stone
1x Heat Rock
1x Mystic Water
1x Leftovers
2x Life Orb
2x Light Clay
1x Lucky Egg
1x Power Weight
1x Prism Scale
2x Rare Candy
2x Razor Claw
1x Razor Fang
1x Shell Bell
1x Thick Club
1x TwistedSpoon
1x Zoom Lens
1x Absolite
1x Aggronite
1x Crucibellite
1x Galladite
1x Mawilite
1x Sablenite
1x Aggronite
1x Crucibellite
1x Galladite
1x Mawilite
1x Sablenite
4x Mental Herb
4x Dusk Ball
4x Sport Ball
4x Dusk Ball
4x Sport Ball
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Starf Berry
9x Enigma Berry
4x Rindo Berry
5x Tanga Berry
5x Chople Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Starf Berry
9x Enigma Berry
4x Rindo Berry
5x Tanga Berry
5x Chople Berry
Stadium
Nightfall Theatre
Off on its own on a pleasant little field in a pleasant and clean city, sits an outwardly decidedly unpleasant building. This building, named the Nightfall Theatre, houses this city's Pokémon Gym.
Inside are deep red drapes and a strong whiff of lavender, rows of gold-trimmed seats and floor-lit aisles, and a stage. Upon this stage, the Dark-type Gym Leader works his magic.
A challenger is given a seat of their choice for the entertainment to come -- a play, put on by a mix of human and Pokemon actors and accompanied by a likewise-mixed orchestra. The play is vague and meaningless to all but repeat spectators. These depict prior challengers and their tales, or ways in which Lou met each of his Pokemon. At the end, there is polite applause and a brief break for refreshments, before the main attraction is initiated.
The challenger then finds themselves striding down the center walkway betwixt a hushed and watchful audience, ready to take in the coming spectacle. Stepping up onto the stage, the challenger finds their opponent absent, only for the lights to go out throughout the theatre! A single spotlight, narrow at first but widening with each moment, focuses on a robed figure that seems to rise from the floorboards themselves. The robed figure approaches the challenger and speaks—quietly, but heard clearly throughout the silent stands:
"Shall we?"
***
LouisCyphre presides over this nefarious and technical Pokémon Gym. Using the tricks of stage lighting, Lou will shroud his active Pokémon in darkness, only to reveal a different battler when the lights swing back. His auxiliary team members remain concealed in the shadows, only becoming known when they're brought in to play. Lastly, Lou maintains initiative throughout the opening act, both counter-leading and counter-ordering against the challenger's decisions.
Singles or Doubles; Leader's whim. (See Arena Rules)
SINGLES:
Off on its own on a pleasant little field in a pleasant and clean city, sits an outwardly decidedly unpleasant building. This building, named the Nightfall Theatre, houses this city's Pokémon Gym.
Inside are deep red drapes and a strong whiff of lavender, rows of gold-trimmed seats and floor-lit aisles, and a stage. Upon this stage, the Dark-type Gym Leader works his magic.
A challenger is given a seat of their choice for the entertainment to come -- a play, put on by a mix of human and Pokemon actors and accompanied by a likewise-mixed orchestra. The play is vague and meaningless to all but repeat spectators. These depict prior challengers and their tales, or ways in which Lou met each of his Pokemon. At the end, there is polite applause and a brief break for refreshments, before the main attraction is initiated.
The challenger then finds themselves striding down the center walkway betwixt a hushed and watchful audience, ready to take in the coming spectacle. Stepping up onto the stage, the challenger finds their opponent absent, only for the lights to go out throughout the theatre! A single spotlight, narrow at first but widening with each moment, focuses on a robed figure that seems to rise from the floorboards themselves. The robed figure approaches the challenger and speaks—quietly, but heard clearly throughout the silent stands:

***
LouisCyphre presides over this nefarious and technical Pokémon Gym. Using the tricks of stage lighting, Lou will shroud his active Pokémon in darkness, only to reveal a different battler when the lights swing back. His auxiliary team members remain concealed in the shadows, only becoming known when they're brought in to play. Lastly, Lou maintains initiative throughout the opening act, both counter-leading and counter-ordering against the challenger's decisions.
Singles or Doubles; Leader's whim. (See Arena Rules)
SINGLES:
Challenger brings 4, picks 3.
Leader brings 6, picks 3.
4 Substitutions.
1 Mega Evolution permitted.
DOUBLES:Leader brings 6, picks 3.
4 Substitutions.
1 Mega Evolution permitted.
Challenger brings 4, picks all.
Leader brings 6, picks 4.
8 TOTAL Substitutions per Trainer.
3 Day DQ.
Unlimited Recoveries and Chills
All Abilities
Items Permitted
Switching Permitted
Arena RulesLeader brings 6, picks 4.
8 TOTAL Substitutions per Trainer.
(e.g. you may give 6 to one battler and 2 to the other, but not 8 to each.)
2 Mega Evolutions permitted.3 Day DQ.
Unlimited Recoveries and Chills
All Abilities
Items Permitted
Switching Permitted
- The Leading Man - A true stage master maintains precise control over every line of dialogue and every movement of the actors. Lou sends out first and orders second in the first round.
- Adapt to the Cast - A true showman picks not only the best actors for each role, but the best roles for each actor as well. Lou will decide whether the match is to be singles or doubles when he first sends out, based on his preference against the challenger's team. Challengers are advised to prepare for both eventualities.
- The Challenger will send 4 Pokemon regardless. In the singles format, one of the Challenger's Pokemon will go unused.
- Delayed Gratification - Drama calls for a slow, tense buildup to the endgame. If the hero is handed their victory on a platter, what's the point of telling their story at all? The BAP of all moves is capped at 8, before any other adjustments.
- This means that all same-move combos are capped at 22 BAP (8 * 2.25) and all different-move combos are capped at 20 BAP (10 + 10).
- Moves that derive their energy cost and BAP from a table cost energy as if they had not been capped, e.g. Low Kick and Grass Knot vs. Colossoil still 9 EN, not the 6.5 EN that a naturally 10 BAP Low Kick would cost.
- The example everyone's pining for: Mega-Gardevoir's Hyper Beam vs. a Dark-type with Rank 3 Special Defense.
- Before: (15 + 3 + 10 - 4.5) * 1.5 = 35.25
- After: (10 + 3 + 10 - 4.5) * 1.5 = 27.75
- Learning the Part - Actors need to be able to pick up new skills quickly and retain them indefinitely. Moves acquired via the effect of Mimic persist with the user even when they leave play; until the end of the match.
- Embracing the Mask - Adept actors inject themselves into every part they perform. The move Role Play adds the target's abilities to the user's own, instead of replacing any of the user's abilities. Further uses of Role Play replace the previously copied ability or abilities.
- Warded - Any use of Dark Void fails in this arena.
- Nature Power calls Role Play.
- Secret Power reduces evasion by two stages 30% of the time.
- Camouflage converts the user to the Ghost-type.
- Mewtwo, Ho-Oh, Lugia, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys (all formes), Palkia, Dialga, Giratina, Cresselia, Shaymin-S, Arceus, Reshiram, Zekrom, Kyurem-B, Kyurem-W, Keldeo, Xerneas, Zygarde
- Darkrai and Yveltal are permitted due to their typing and the Dark Void clause.
- If Delayed Gratification proves too restrictive, the cap can be tuned upward. If it is ineffective, the cap can be tuned downard.
- Embracing the Mask enhances a large variety of potential opponents and lends greater counterplay to Greninja and Sableye, but can also be weakened if necessary.
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