EDIT: I know the title says XY Ou, but it's ORAS OU. Sorry.
So I created this team near the beginning of the XY metagame. Now that ORAS has shaken things up, I feel like my team is decent, but behind the times when it comes to what is successful and what is not. So, here's the very first team I ever made, due for a checkup.
In Depth:
Manticore (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Thunder Wave
- Power Whip
A fairly standard Ferrothorn, in my opinion, but still effective. My usual lead, Ferrothorn sets up Stealth Rocks if I see anything that they'd be usefull against. T-Wave cripples the fast threats such as Lati@s and certain Megas, and Leech Seed helps with residual damage in addition to everything they may be taking from Iron Barbs and Rocky Helmet. Power Whip prevents Taunt and OHKO's Espeon and the like, who some people like to switch in thinking they're being so clever with Magic Bounce. (Mega Sableye not so much).
Unut (Azumarill) (F) @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Ice Punch
I feel like this guy never really gets to shine, even though he really should. SpDef EVs and Assault Vest mean this guy can eat a Giga Drain and hit back with Ice Punch, and take Sludge Bombs like a champ. Ice Punch is my only real answer to Landorus and such, and is mostly unexpected. Knock Off is always useful, Play Rough is fairly standard, and Aqua Jet cleans up messes. Sounds great on paper.
Helios (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 248 HP / 192 Def / 68 Spd
Bold Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Roost
Ah, the star player! For being the lowest tiered, Volcarona puts in nothing but the finest of work. Quiver Dance is scary to almost anything. I'm doing my best to find the replay where my boosted Volcarona eventually took down a Charizard Y. Roost is for recovery from nasty Toxics and Stealth Rocks, and allows for more turns to set up. Fiery Dance also raises SpAtk on occasion, and Bug Buzz goes through Subs. Defensive EVs and Bold nature mean Volcarona can take physical hits enough to burn the foe with Flame Body. I really love this guy, and it's not just because he's my favorite Pokemon.
Hades (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 32 Def / 232 Spd
Impish Nature
- Earthquake
- Toxic
- Stone Edge
- Protect
A semi-standard Gliscor set. I replaced Substitute with Stone Edge because I felt Sub wasn't getting used near as much as it was worth taking up a slot for, and as soon as I got one set up, they'd just switch into something that flies. Because of that swap, Gliscor serves as my main Talonflame and Charizard X counter. (Boosted X gives me a problem though)
Zeus (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Defog
- Thunderbolt
- Draco Meteor
Latios is here to clear away rocks for Volcarona and Pinsir, and kill Rotom-W with Draco Meteor. Really, that's all it usually does. It's kind of irritating. I'd love to run recovery if I didn't need an electric move so bad. Really, I feel Latios is the weakest player on the team, and I'd love to do something about it.
Khepri (Pinsir-Mega) (M) @ Pinsirite
Ability: Aerilate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake
Mega-Pinsir.... Is Mega Pinsir. Return hits like a truck on anything and if I have a chance to Swords Dance, the other guy usually forfeits. Quick Attack cleans up and Earthquake deals with electric types that I typically outspeed, although Close Combat is seriously being considered. Really, nothing special.
So I created this team near the beginning of the XY metagame. Now that ORAS has shaken things up, I feel like my team is decent, but behind the times when it comes to what is successful and what is not. So, here's the very first team I ever made, due for a checkup.






In Depth:

Manticore (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Thunder Wave
- Power Whip
A fairly standard Ferrothorn, in my opinion, but still effective. My usual lead, Ferrothorn sets up Stealth Rocks if I see anything that they'd be usefull against. T-Wave cripples the fast threats such as Lati@s and certain Megas, and Leech Seed helps with residual damage in addition to everything they may be taking from Iron Barbs and Rocky Helmet. Power Whip prevents Taunt and OHKO's Espeon and the like, who some people like to switch in thinking they're being so clever with Magic Bounce. (Mega Sableye not so much).

Unut (Azumarill) (F) @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Ice Punch
I feel like this guy never really gets to shine, even though he really should. SpDef EVs and Assault Vest mean this guy can eat a Giga Drain and hit back with Ice Punch, and take Sludge Bombs like a champ. Ice Punch is my only real answer to Landorus and such, and is mostly unexpected. Knock Off is always useful, Play Rough is fairly standard, and Aqua Jet cleans up messes. Sounds great on paper.

Helios (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 248 HP / 192 Def / 68 Spd
Bold Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Roost
Ah, the star player! For being the lowest tiered, Volcarona puts in nothing but the finest of work. Quiver Dance is scary to almost anything. I'm doing my best to find the replay where my boosted Volcarona eventually took down a Charizard Y. Roost is for recovery from nasty Toxics and Stealth Rocks, and allows for more turns to set up. Fiery Dance also raises SpAtk on occasion, and Bug Buzz goes through Subs. Defensive EVs and Bold nature mean Volcarona can take physical hits enough to burn the foe with Flame Body. I really love this guy, and it's not just because he's my favorite Pokemon.

Hades (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 32 Def / 232 Spd
Impish Nature
- Earthquake
- Toxic
- Stone Edge
- Protect
A semi-standard Gliscor set. I replaced Substitute with Stone Edge because I felt Sub wasn't getting used near as much as it was worth taking up a slot for, and as soon as I got one set up, they'd just switch into something that flies. Because of that swap, Gliscor serves as my main Talonflame and Charizard X counter. (Boosted X gives me a problem though)

Zeus (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Defog
- Thunderbolt
- Draco Meteor
Latios is here to clear away rocks for Volcarona and Pinsir, and kill Rotom-W with Draco Meteor. Really, that's all it usually does. It's kind of irritating. I'd love to run recovery if I didn't need an electric move so bad. Really, I feel Latios is the weakest player on the team, and I'd love to do something about it.

Khepri (Pinsir-Mega) (M) @ Pinsirite
Ability: Aerilate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake
Mega-Pinsir.... Is Mega Pinsir. Return hits like a truck on anything and if I have a chance to Swords Dance, the other guy usually forfeits. Quick Attack cleans up and Earthquake deals with electric types that I typically outspeed, although Close Combat is seriously being considered. Really, nothing special.
Here are the ones I would be least sad to replace:
Latios feels almost useless in almost every battle. I really need Defog or Rapid Spin, so until I get a better option, I'm stuck with it, but I'm really looking for that option.
Azumarill feels almost the same way to a lesser degree. I really need a counter to Lando-T, though. Also, if Giratina-O comes into OU, Azu will be needed more than ever.
Mega Pinsir seems fine, but maybe there's a more current Mega that fills the same role in a better way.
If your suggestions involve replacing Volcarona, there better be a fantastic case for it. It's too instrumental to the team's success.
Latios feels almost useless in almost every battle. I really need Defog or Rapid Spin, so until I get a better option, I'm stuck with it, but I'm really looking for that option.
Azumarill feels almost the same way to a lesser degree. I really need a counter to Lando-T, though. Also, if Giratina-O comes into OU, Azu will be needed more than ever.
Mega Pinsir seems fine, but maybe there's a more current Mega that fills the same role in a better way.
If your suggestions involve replacing Volcarona, there better be a fantastic case for it. It's too instrumental to the team's success.