Proposed D/P team(RMT)

Dusknoir @ Leftovers
Trait: Pressure
Nature: Careful
Evs: 252 hp / 200 Sp Def / 56 Atk
-Pain Split/Rest
-Shadow Sneak
-Trick Room
-Thunder Punch

Special Sponge to an extent and helpful Gyarados counter. Only one with Trick Room, but has the defenses to be the only one needed as well. Evs need work because I want Shadow Sneak to be at least a 2HKO on gengar and Alakazam. Shadow Sneak also stops Endreversals from destroying my team, although trick room works in the same vain as well.

Vineon @ Leftovers
Trait: Leaf Guard
Nature: Impish
Evs: 252 hp / 136 Atk / 120 Defense
-Wish
-Swords Dance
-Leaf Blade
-Baton Pass

Wish/SD passer and also a fairly good Rhyperior/Tyranitar counter. Works as a more physical Tangrowth IMO, although I wish this beast had better support Grass moves, like Stun Spore or Leech Seed. Passes Swords Dance to Electivire in the late game when Trick Room is about to end.

Miltank @ Leftovers
Trait: Scrappy
Nature: Impish
Evs: 252 hp / 108 Def / 148 Atk
-Milk Drink
-Heal Bell
-Earthquake
-Body Slam

Scrappy is an excellent trait but since I have Dusknoir I am not really sure that ghosts will be a problem that MUCH, in which case Thick Fat would be the preferred trait. Thunder Wave may seem dumb on a Trick Room team, as would Miltank, but paralyzing sweepers can help out in the long run and I don't HAVE to Trick Room if 4/6 pokemon are paralyzed. Heal Bell seems like a gimmick for now because many teams run little or no status anyway but for now this seems the best route. Not sure about the last attack and if Heal Bell has no use then I would consider adding another attack anyway or using this as my source of Stealth Rock.

Fixed the set for better coverage.

Swampert @ Leftovers
Trait: Torrent
Nature: Impish
Evs: 252 hp / 200 Def / 58 Atk
-Earthquake
-Stealth Rock/Stone Edge
-Roar
-Avalanche

Potentially could be my lead but not to sure about that yet. Speed lowering natures help to make it more of a force under Trick Room and if say Vineon passes a Swords Dance, Swampert will be in business. Also my only Phazer, but since the metagame isn't established yet this set could change in the near future.

Milotic @ Leftovers
Trait: Marvel Scale
Nature: Calm
Evs: 252 hp / 136 Spc def / 74 Sp Atk / 48 Def
-Light Screen
-Recover
-Surf
-Ice Beam

Calm over bold because this thing is meant to battle AGMence. Sets up the screen for the rest of my team because Special Sweepers will generally tear me a new one.

Electivire @ Life Orb
Trait: Motor Engine
Nature: Adamant
Evs: 252 Atk / 176 Spd / 82 hp
-Thunder Punch
-Earthquake
-Ice Punch
-Substitute/Cross Chop/Fire Punch

Substitute will help scout for attacks and will hopefully allow Electivire to sweep. Earthquake was chosen over CrossChop because of other electrics. Hp Grass is an option somewhere but something like Swampert doesn't not scare me too much to warrant the use of Lonely and Mixed attack stats.

The Evs allow me to outspeed Adamant Heracross to kill it with Fire Punch if needed, assuming this is a OHKO.

Well there you go, no true threat list because I learn more from actually battling than just saying X counters Y, Y counters Z, etc..

Any and all comments are appreciated.

Edit: Fixed the team from suggestions
 
Flame Orb is terrible on Milotic. You're better off with Leftovers (and my conclusion includes Marvel Scale)
 
I'd ditch Trick Room on Dusknoir in favour of either WoW, Earthquake or another Elemental punch. It's not really that helpful to your team as Miltank, Leafon and Electivire can be screwed by it as they all have pretty decent speed. Your current EVs should be sufficient to 2HKO most Gengars, barring Choice Scarf sets with Max HP.

Leafeon looks good, but I'd consider giving her some Speed if you decide to ditch Trick Room.

Miltank doesn't need Seismic Toss since her Attack is quite reasonable, so you can get away with Body Slam and Earthquake and round out your set with two from Milk Drink, Heal Bell and Stealth Rock. Thunder Wave could also go in there somewhere, but Body Slam can help you grab some paralysis and you won't be giving enemy Electivires a possible boost.

Impish for Swampert and focus more on his Defense than Attack, he needs it take on Tyranitar and Metagross. Plus you have potential Swords Dances from Leafeon.

Milotic will need max HP, Calm nature and around 132 Special Defense EVs to avoid being 2HKOed by Salamence's Draco Meteor. Normally I'd suggest Bold and more Defense, but since you have Swampert, pumping up her Special Defense seems entirely viable.

Fire Punch can OHKO Heracross, but it isn't guaranteed. Thunderbolt generally does more damage than Thunderpunch and it stops Electivire being totally shut down by burns. Thunderpunch is still a decent enough option though.

Watch out for Garchomp. Milotic doesn't stand up to Swords Danced Earthquakes too well and Swampert can only OHKO with Avalanche if it attacks. As such, if Swampert switches in on a Swords Dance then Garchomp can Swords Dance again, survive Avalanche then attack for the OHKO and sweep the rest of your team.
 
Some Good stuff

Thanks I will keep all of those things in mind, however I don't want to be quick to remove Trick Room since it also screws up a lot of the Pokemon you mentioned as counters, like Garchomp but also things like Weavile, Starmie, etc...

Evs were the thing I needed the most so thank you very much for that.
 
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