SV OU Protect Balance

Pokepaste:https://pokepast.es/829ce5dbff828cb1
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Knock Off
- Toxic
- Earthquake

Gliscor is the lead of the team, cause it got so much utility in it, It protect if you suspect knock off or any status condition applying move in your opponent lead or any ice move ovb, otherwise you can start off with knock off and toxic, if your foe's pokemon can't be poisoned super effective EQ is there some exceptions, it can be use as a wall as well and can spread poison or knock off, Gliscor is only weak to water and ice so using tera water which covers all it's formal weakness is nice for critical situation

Alomomola (F) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Protect

Alomo, is usually for walling and making sure team is healthy, but some ice beam can come in handy and sometime it can do rapid attacks with Cinderace uturn and her own flip turn, which cause Alomo to take hits but counitnously heal due to regenerator, this trick i call sword and shield core lol, tera dragon covers electric and grass for critical situation

Muk-Alola (M) @ Black Sludge
Ability: Poison Touch
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Protect
- Knock Off
- Poison Jab
- Drain Punch

Muk, is special wall with only one weakness which gliscor can take in, it poisons most of it opponent and pokemon like darkrai ghodengo dragpult iron valiant hatterne etc fear this muk pressence, knock off it his thing and OU's favorite specially defensive pivot Glowking get destroyed and it can stop combination of future sight and physical move by using protects
Tera grass for critical situation

Cinderace (M) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change

Cinderace, is speed control and hazard control with a bit of offensive pressence, I don't personally like using hazards, so I use court change, which can turn the table upside down, sucker punch for deoxysis speed and dragpult tera fire for more fire power in pyro wall and it is a great pivot over all

Sinistcha @ Leftovers
Ability: Heatproof
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Matcha Gotcha
- Shadow Ball
- Strength Sap

Sinistcha, is a spin abosrber following cinderace court change, and a physical wall but it can go sweeper mode if you need it, it was added to especially counter Zamazenta body press that's why it got tera fairy as tera it is really good, heat proof make it good aginst Gouging fire Cinderace and others and ovb it fulls all roles sweeper (calm mind) wall (strenghin sap) and support (ghost typing) what else i need

Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Tera Blast
- Volt Switch
- Thunderclap
- Dragon Pulse

Raging Bolt, was added to replace Zapdos for better electric type and tera ice gives you bolt beam coverage plus this team was dominated by any Gliscor, sorry but you gotta donate your tera ice if your opponent got Gliscor and do I need to say anything great about Bolt, it is a typical pivot set with bolt beam tera

Thank you
It was my first rmt, I will upload replay later i only have one right now
https://replay.pokemonshowdown.com/gen9ou-2177936711
 
Yo, neat team. It performs surprisingly well despite being a bit passive.
Here are your main weaknesses: Gliscor and Sun

Sun, specifically gouging fire + another strong attacker like Roaring Moon, Great Tusk, or Kingambit, eviscerates you. Gouging fire in particular is really bad as it can set up easily on Alomomola and power through gliscor. This fire weakness also comes up with things like Heatran though less common.
Idea: :Sinistcha: -> :Dragapult:
Dragapult gives your team some extra speed, a fire resist, and some dragon offense, while retaining your spinblocking capabilities. Draco Meteor offers a strong special option vs Great Tusk or other spinners, Hex hits gliscor hard along with other pokemon that took a toxic a poison from the rest of your team, or Will-o from dragapult himself. Dragapult can also help against things like Iron Moth which are dangerous for your team considering it can 2hko muk, alomomola, and cinderace. The choice between wisp and twave is up to you, i think they both have benefits. Pult will be your check to Ogerpon so you will have to be very careful letting it get in for free.
Other changes:
:Alomomola: Scald Tickle Tickle gives mola something to click when things are attempting to set up without just praying for a burn that could ruin your strategy if it doesn't come. Also gives you an option for incoming ogerpon.
:Raging Bolt:252 HP 252 Spe Speed I think is more valuable than HP here, while you may tank the odd earthquake from gliscor a little worse, max speed will help by outpacing things like defensive tusk, volcanion, defensive gholdengo and a few more.

:Gliscor::Alomomola::Muk-Alola::Cinderace::Dragapult::Raging Bolt:<- click for paste

EDIT: prob change black sludge to leftovers just for tera situations
 
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