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Mechanics Protosynthesis should never deactivate during its Start event

What type of bug are you reporting? Mechanics

What is the bug?
protosynthesis kept working on raging bolt despite booster energy consumed previously and sun finishing. I suspect this is due to weezing galar being switched on the filed on the last turn of sun

Details here: https://replay.pokemonshowdown.com/gen9ou-2483079285-uyw13cqqp154decxm5skee4yh2vywevpw
turn 1 booster energy consumed and then switch out
turn 5 sun is activated
turn 10 raging bolt switches in after great tusk fainted, activating protosynthesis
turn 12 weezing enters the field, sun ends. But protosynthesis remains active
turn 13 protosynthesis is still active, I kill weezing galar, protosynthesis stops

Are you able to replicate it? If so, how?
no
 
Last edited:
https://github.com/smogon/pokemon-showdown/pull/11373

Here is the post with the expected behavior
 
Last edited:
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