Psuedo Revenge Killing - 1437 Ladder

Hello! This is my first time here and today I will be giving you a team! (To hopefully rate)
The BUILDING PROCESS:​

I wanted to start off with a megalution, and decided a wall-ish Venusaur would be my best bet.
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Then I added a Dragon/Ground sweeper.
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Now a pure physical wall...
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I needed a revenge killer, so who better than:
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I require support and a special wall!
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I needed someone to clear hazards, and this guy just happened to be a sweeper...
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Ta-da!
IN DETAIL:​


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Venusaur @ Venusaurite
Ability: Overgrow -> Thick Fat
Shiny: Yes
EVs: 184 HP / 252 SAtk / 72 SDef
Modest Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

A really handy Pokemon to have around. Solid defensive statistics, boosted even more when mega, makes a solid stall/annoying Plantasaurus. Can actually do a lot of damage with the given investments. Sludge Bomb has a good Poison chance, and can do extra damage while stalling with Leech Seed. Giga Drain/Synthesis for STAB/Recovery.
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Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge

I may have spun out of control with this set... Muscle Band adds %10 more damage, and Hone Claws increases the accuracy of Stone Edge/Dragon Rush. Jolly to out-speed... things. It feels good to know you may have %10 more speed than opposing Garchomps.
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spd
Bold Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Really annoying staller. These EVs allow it to out-speed non-invested Lando-Ts and opposing Rotom-Ws. Set is self-explanatory... Will-O-Wisp to cripple attackers, Pain Split for recovery, and VS/Hydro Pump for dual STAB and pivot options.
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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
- Will-O-Wisp/Tailwind/Me First

My 2op4most revenge killer. Adamant + Band + Gale Wings gives a hard-hitting priority STAB, and is perfect for revenging. Flare Blitz for another strong STAB, and U-turn to pivot away. I need a 4th slot filler, and would like to choose between the above 3. Please advise me.
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Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Heal Bell
- Hyper Voice
- Wish
- Protect

A good support/special wall. Heal Bell/Wish to help out team mates, and protect to give wishes to itself. Hyper Voice + Pixilate is a tough STAB, and will hit the numerous dragon/fighting/dark types in the metagame.
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Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Swords Dance
- Defog
- Bullet Punch
- Bug Bite

My de-fogger. Gets rid of hazards, and here is the good part: While going against Ferrothorn/Forretress, it can set up like crazy, and then defog the hazards away, which can make an early game sweeper.

Thanks for reading. Please rate. Any suggestions welcome!
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I think I stopped reading at the part where you were using hone+claws and dragon rush. Swords dance is much better, and the accuracy boost is not worth it. Just look at the calcs below:
+2 252 Atk Garchomp Dragon Claw vs. 252 HP / 4 Def Mew: 261-307 (64.6 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Garchomp Dragon Rush vs. 252 HP / 4 Def Mew: 244-288 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
And muscle band? Nobody uses that in competitive. Use life orb if you really want a damage increase.

Your rotom has odd IVs, you can consider investing EVs in sylveon's defense since its spD is already so high, and most defog utility scizor have roost to increase their role of support.
 
I would run TailWind as the last slot of Talon flame, Its really helpful as a last resort to increase your speed at the end of a battle or end of talonflame that is. Id Run life orb instead of muscle band on garchomp for extra 30% damage which is really needed to at least cause it can cause a lot if you replace hone claws with swords dance like TemporaryAnonymous said .
 
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I think I stopped reading at the part where you were using hone+claws and dragon rush. Swords dance is much better, and the accuracy boost is not worth it. Just look at the calcs below:
+2 252 Atk Garchomp Dragon Claw vs. 252 HP / 4 Def Mew: 261-307 (64.6 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Garchomp Dragon Rush vs. 252 HP / 4 Def Mew: 244-288 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
And muscle band? Nobody uses that in competitive. Use life orb if you really want a damage increase.

Your rotom has odd IVs, you can consider investing EVs in sylveon's defense since its spD is already so high, and most defog utility scizor have roost to increase their role of support.

What would you suggest to remove on Scizor in place of Roost?
 
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Swords Dance
- Defog
- Bullet Punch
- Knock Off

With this evs spread, u get less damages by entry hazards (odd number of HP).
The coverage dark-steel is simply better than bug-steel. U can neutral hit almost everything, knock off can do nasty damages. The best thing for this coverage is hit heatran on the switch and be able to mind game against aegislash.
 
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Swords Dance
- Defog
- Bullet Punch
- Knock Off

With this evs spread, u get less damages by entry hazards (odd number of HP).
The coverage dark-steel is simply better than bug-steel. U can neutral hit almost everything, knock off can do nasty damages. The best thing for this coverage is hit heatran on the switch and be able to mind game against aegislash.

I'll use that EV spread, but knock off isn't boosted by technician.
 
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