Psyco Josho vs Rickheg

Hello everyone, here are the rules:

2v2 LC singles
2 day DQ
Training items
ASB Arena
Switch = KO
All Abilities

Now let's meet the teams:
Team Rickheg
240.png

Burn, baby burn!
Disco Inferno (Magby) M
Nature: Hardy (no effect on stats)
Type: Fire

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
BRT: 15

EC: 0/6
MC: 0
AC: 0/5

Abilities: Flame Body/Vital Spirit (LOCKED)

Attacks:
Level Up
Smog
Leer
Ember
Smoke Screen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch

Egg
Mach Punch
Cross Chop
Iron Tail
Flare Blitz
Belch

TM
Psychic
Will-O-Wisp
Flame Charge
Protect
Brick Break
602.png

Please don't eat me
Spring Roll (Tynamo) M
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 52(-)
Size Class: 1
Weight Class: 1
BRT: 12

EC: 0/9
MC: 22
AC: N/A

Abilities: Levitate

Attacks:
Level Up
Tackle
Thunder Wave
Spark
Charge Beam

Tutor
Magnet Rise

TM

Team Psyco Josho
133.png

133.png
Eevee [Fuzzy] (F)
Type:
normal.gif


Abilities:
Run Away / Adaptability / Anticipation (Unlocked)

Nature: Bold (+Defence, -Attack)

Stats:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 2
SpD: 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
AC: 5/5

Attacks (Current move total): 26

Level Up
Pre-26
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Post-25
Charm
Baton Pass

Egg
Detect
Fake Tears
Synchronoise
Wish
Yawn

TM/HM
VI 17 - Protect
VI 27 - Return
VI 28 - Dig
VI 30 - Shadow Ball
VI 32 - Double Team
VI 90 - Substitute

Tutor
V - Hyper Voice

Other
x
Gempre1.png

Rebble [Stony] (-)
Type: Rock

Abilities:
Levitate / Technician / Mold Breaker (H)

Nature: Timid (+Speed, +X% Accuracy, -Attack)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 104, +30% Accuracy (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks (Current move total): 19

Level Up
Pre-26
Tackle
Vacuum Wave
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Post-25
x

Egg
x

TM/HM
VI 04 - Calm mind
VI 38 - Fire Blast
VI 53 - Energy Ball
VI 91 - Flash Cannon
VI 99 - Dazzling Gleam

Tutor
IV - Ominous Wind
IV - Swift

V - Earth Power
V - Heat Wave
V - Stealth Rock

Other
x
Let's Fight!
rickheg sends out first!
Psyco Josho sends out second and orders
rickheg orders second!​
 
Go! Fuzzy!
133.png
@(nothing)

Covet ~ Hyper Voice ~ Swift
IF [successful P/E move], THEN [Chill] AND [push back].
IF [damaging Fighting combo], THEN [Protect] AND [push back].
 
pre round status
rickheg
00
240.png

HP:
90
Energy: 100
3|2|3|2|83
Flame Body
Brick Break ~ Cross Chop ~ Brick Break

Psyco Josho
00
133.png

HP:
90
Energy: 100
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation
Covet ~ Hyper Voice ~ Swift
Round One
Action One

Magby's arms glowed a bright white right before he struck the Eevee in precise hits. Eevee's anticipation caused the attack to do less damage.
Eevee became jealous of Magby's Exp. Share. She struck the Magby, and pinched the Exp. Share for herself.

Action One Conclusion
Disco Inferno | Fuzzy
-7.5 HP | -9 HP
-6 En | -2 En
LOST Exp. Share | GAINED Exp. Share​

Action Two
Magby cross his arms and lifted them high into the air. He brought them down and struck Eevee twice on the back.
Eevee shouted at a frequency that the trainers couldn't hear. Magby, however, fell to the ground writhing in pain as he covered his ears.

Action Two Conclusion
Disco Inferno | Fuzzy
-16 HP | -12 HP
-7 En | -6 En​

Action Three
Magby's arms glowed a bright white right before he struck the Eevee in precise hits. Eevee's anticipation caused the attack to do less damage.
Eevee shot star shape rays out of her mouth that struck Magby as well as the ground all around him. The move was unavoidable.

Action Three Conclusion
Disco Inferno | Fuzzy
-13 HP | -9 HP
-6 En | -3 En​
/Action One
Brick Break
En Cost: 6
Crit Roll: 1820 (no)
Flame Body Roll: 7892 (no)
[6+4.5-4.5]*1.5
=6*1.5
=9

Covet
En Cost: 2
Crit Roll: 5802 (no)
Flame Body Roll: 7054 (no)
6+1.5-3+3
=7.5

/Action Two
Cross Chop
En Cost: 7
Hit Roll: 2096 (yes)
Crit Roll: 6468 (no)
Flame Body Roll: 4582 (no)
[8+4.5-4.5]*1.5
8*1.5
=12

Hyper Voice
En Cost: 6
Crit Roll: 9150 (no)
11+3-3+2+3
=16

/Action Three
Brick Break
En Cost: 6
Crit Roll: 3989 (no)
Flame Body Roll: 8064 (no)
[6+4.5-4.5]*1.5
=6*1.5
=9

Swift
En Cost: 3
Crit Roll: 716 (no)
8+3-3+2+3
=13

post round status
rickheg
00
240.png

HP:
55
Energy: 81
3|2|3|2|83
Flame Body

Psyco Josho
00
133.png

HP:
59
Energy: 89
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation

rickheg
Psyco Josho
 
Last edited:
It doesn't look like you did the damage formula correctly. Here's a template that I keep on my own ref profile and go to often:

Damage said:
Damage = [(Base Attack Power + STAB + Critical Hit + Attack Rank Bonus + Ability Effects + Field Effects + Item Effects 1 - Defense Rank Bonus - Burn Effect) * Type Effectiveness] + (Stage Boost Difference * 2) + Item Effects 2 = Damage
This was taken from the Player's Handbook

Here's how that should look for the first two moves of the battle, using the random numbers that you got (albeit, in my own reffing style):

Disco Inferno used Brick Break!
Disco Inferno EN: -6
Hit? Yes
Crit? 1820 <= 625 No
Damage = [(8 + 0 + 0 + 3 - 2 + 0 + 0 - 3 - 0) * 1.50] + (0 * 2) + 0 = 9
Fuzzy's HP: -9 HP
It's super effective!

Fuzzy used Covet*!
Fuzzy's EN: -(4 - 1) = -3
Hit? Yes
Crit? 5802 <= 625 No
Damage = [(6 + 3 + 0 + 1 + 2 + 0 + 0 - 2 - 0) * 1.00] + (0 * 2) + 0 = 10
Disco Inferno's HP: -10 HP
Eevee stole an Experience Share!
* Covet has changed in the shift from Gen V to Gen VI. It now has 60 base power, just like Thief, so I adjusted it to have corresponding values here, as though it were a Normal-type Thief. I know that the NDA says differently, so I went ahead and pointed that out.

I also ran some math for Cross Chop, and it doesn't seem like you ran Fuzzy's abilities correctly. Exactly where are you getting the decimals before you factor in the type effectiveness? Anticipation is a flat -2 damage from SE hits before type effectiveness, and Adaptability is a flat +2 damage to all same-type moves used, as well as the +3 damage from regular STAB.

Are you using the New Data Audit? It tells you the correct effects and values of moves, abilities, and much more. (Usually)

I'm really sorry if it feels like I'm lecturing you, but I really just can't help but put interest into my own battle.
 
Also, I believe Flame Body only activates if the opponent makes contact with me, not the other way around. It could have changed with Gen 6, though, but I haven't heard anything. Doesn't change anything this round, but still.

Confuse Ray > Fire Punch > Cross Chop
 
rickheg
00
240.png

HP:
55
Energy: 81
3|2|3|2|83
Flame Body
Confuse Ray ~ Fire Punch ~ Cross Chop

Psyco Josho
00
133.png

HP:
59
Energy: 89
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation
Detect ~ Hyper Voice ~ Swift
Round Two
Action One

Eevee anticipated a status attack from Magby. A shiny veil stretched across Eevee's body.
Magby sent a ball of energy to circle around Eevee's head and confuse her, however, the Eevee's eyes were closed and the move failed.
Eevee's protective Sheen wore off

Action One Conclusion
Disco Inferno | Fuzzy
-5 En | -7 En
Action Two
Magby's fist was surrounded in flames as he punched Eevee.
Eevee screamed at an extremely high frequency which the trainers couldn't hear. However, Magby fell to the ground, ears bleeding from the horrific sound.

Action Two Conclusion
Disco Inferno | Fuzzy
-14 HP | -11 HP
-5 En | -6 En
Action Three
Magby cross his arms and lifted them high into the air. He brought them down and struck Eevee twice on the back.
Eevee shot star shape rays out of her mouth that struck Magby as well as the ground all around him. The move was unavoidable.

Action Three Conclusion
Disco Inferno | Fuzzy
-16 HP | -12 HP
-7 En | -3 En

Eevee
/Action One
Detect
En Cost: 7

Confuse Ray
Detect: Miss
En Cost: 5

/Action Two
Fire Punch
En Cost: 5
Crit Roll: 5214 (no)
Burn Roll: 4840 (no)
8+3+4.5-4.5
=11

Hyper Voice
En Cost: 6
Crit Roll: 5928 (no)
Flame Body Roll: 1409 (no)
9+2+3+3-3
14

/Action Three
Cross Chop
En Cost: 7
Hit Roll: 7220 (yes)
Crit Roll: 1483 (no)
[8+4.5-4.5]*1.5
8*1.5
=12

Swift
En Cost: 3
Crit Roll: 35 (yes)
8+3+3+3-3+2
=16
rickheg
00
240.png

HP:
25
Energy: 64
3|2|3|2|83
Flame Body

Psyco Josho
00
133.png

HP:
36
Energy: 73
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation

Psyco Josho
rickheg
 
Yawn ~ Swift ~ Hyper Voice + Hyper Voice ~ Cooldown (Wish)
IF [Fighting-type Combination], THEN [Detect] AND [push back].
IF [successful P/E move], THEN [Wish] AND [push back].
 
rickheg
00
240.png

HP:
25
Energy: 64
3|2|3|2|83
Flame Body
Cross Chop ~ Confuse Ray ~ Cross Chop

Psyco Josho
00
133.png

HP:
36
Energy: 73
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation
Yawn ~ Swift ~ Hyper Voice + Hyper Voice
Round Three
Action One

Magby crossed his arms and lifted them high into the air. He brought them down and struck Eevee twice on the back.
Eevee yawned and stretched with an extra touch of emphasis on the former. Magby yawned in return.

Action One Conclusion
Disco Inferno | Fuzzy
N/A | -15 HP
-7 En | -6 En
Yawning | N/A
Action Two
Magby sent a small yellow orb to float around Eevee's head. the ball moved faster and slower, up and down. It even switched directions a few times. Eevee became confused.
Eevee hit itself in its confusion!

Action Two Conclusion
Disco Inferno | Fuzzy
N/A | -1 HP
-5 En | -3 En
Yawning | CNFS (2)
Action Three
Magby cross his arms and lifted them high into the air. He brought them down and struck Eevee twice on the back.
Eevee hit itself in its confusion!

Action Three Conclusion
Disco Inferno | Fuzzy
N/A | -16 HP
-7 En | -3 En
Yawning | CNFS (0)​
/Action One
Cross Chop
En Cost: 7
Hit Roll: 4571 (yes)
Crit Roll: 6804 (no)
[10+4.5-4.5]*1.5
=15

Yawn
En Cost: 6

/Action Two
Confuse Ray
En Cost: 5
Confuse Counter Roll: 3 (4 Counters)

Swift:
En Cost: 3
Confuse Roll: 4060 (yes)
Confuse Counters remain: 2
4+1.5-4.5
=1

/Action Three
Cross Chop
En Cost: 7
Hit Roll: 4853 (yes)
Crit Roll: 6547 (no)
[10+4.5-4.5]*1.5
=15

Hyper Voice Combo
Confuse Roll: 964 (yes)
Confuse Counters remain: 0
En Cost: 3
4+1.5-4.5
=1

rickheg
00
240.png

HP:
25
Energy: 45
3|2|3|2|83
Flame Body
Yawning

Psyco Josho
00
133.png

HP:
4
Energy: 61
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation
CONFUSE (0)

rickheg
Psyco Josho
 
pre round stats
rickheg
00
240.png

HP:
25
Energy: 45
3|2|3|2|83
Flame Body
Yawning
Mach Punch ~ Will-O-Wisp ~ Mach Punch

Psyco Josho
00
133.png

HP:
4
Energy: 61
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation
CONFUSE (0)
Detect ~ Hyper Voice + Hyper Voice ~ Cooldown
Round Four
Action One

Eevee is no longer confused!
Magby threw a quick jab, hitting Eevee before she even realized the pokemon's fist had moved, However, Eevee already foresaw the attack and already had a protective sheen coating her.
Magby promptly fell asleep!

Action One Conclusion
Disco Inferno | Fuzzy
N/A | N/A
-4 En | -9.2 En
ASLEEP (1) | N/A​
Action Two
Magby stayed asleep, lightly snoring.
Eevee pierced the air with a shrill scream that was at a high enough frequency to be almost inaudible to the trainers. However, Magby's sleep became restless. He tossed and turned on the ground for several seconds. Slowly the thrashing became less vigorous until the pokemon stopped moving. Rickheg returned Magby to his pokeball.

Action Two Conclusion
Disco Inferno | Fuzzy
-25.25 HP | N/A
N/A | -31.5 En
ASLEEP (0) | N/A​

/Action One
Mach Punch
En Cost: 4
Crit Roll: 7389 (no)
[4+4.5-4.5]*1.5
=6

Detect
Confuse counters: 0
En Cost: 7+[6/2.5]
=9.4

Sleep Roll: (/99): 44
Sleep Counters: 1

/Action Two
Will-O-Wisp
Sleep Counters: 1
New Sleep Counter total: 0

Hyper Voice + Hyper Voice
En cost: [7+2]*3.5
=9*3.5
=31.5
BAP: 9*2.25
=20.25
Crit Roll: 3711 (no)
20.25+3+2+3-3
=25.25

Post Round Status
rickheg
X0
240.png

HP:
0
Energy: 41
3|2|3|2|83
Flame Body
ASLEEP (0) MUCH DEAD

Psyco Josho
00
133.png

HP:
4
Energy: 20
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation
MUST RECHARGE

rickheg sorry buddie, but I couldn't see your hax. Send out your next victimpokemon
Psyco Josho I don't know how you did it (actually, I did the math, so I do) but you really cleaned up. You order first.
rickheg orders second.​
 
I was more referring to the confusion hax from the round before that one. Spring Roll the Tynamo, with an Exp. Share.
 
GO MY FUZZY! GO AND DIIIIIE!

Cooldown ~ Hyper Voice ~ Hyper Voice + Hyper Voice
IF [damaging Electric- *OR* Normal-type attack], THEN [Detect] AND [push back].

I know that probably won't work, but hey, I do what I can!
 
Pre round status
rickheg
X0

602.png

HP: 90
Energy: 100
2|2|3|2|52
Levitate
Charge Beam ~ Spark ~ Charge Beam

Psyco Josho
00
133.png

HP:
4
Energy: 20
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation
MUST RECHARGE
Cooldown ~ Hyper Voice ~ Hyper Voice + Hyper Voice
Round Five
Action One

Eevee was unable to move after her combination attack, so she remained still for the action.
Tynamo built up a large amount of electricity in his body before sending a small ball of energy into the opposing Pokemon.
Eevee is now unable to battle!
Action One Conclusion
Spring Roll | Fuzzy
N/A | -8 HP
-5 En | N/A​

/Action One
Charge Beam
En Cost: 5
Hit Roll: 8347 (yes)
Crit Roll: 6505 (no)
Effect Roll: 6791 (yes)
5+3+4.5-4.5
=8

Post round status
rickheg
X0

602.png

HP: 90
Energy: 95
2|2|3|2|52
Levitate

Psyco Josho
X0
133.png

HP:
KO
Energy: KO
Exp. Share
1|3|2|3|55
Adaptability | Run Away | Anticipation

Psyco Josho
rickheg
I will come back and edit in a picture of Tynamo later​
 
Last edited:
Alright Stony! Let's show this appetizer who's boss!
Gempre1.png
@(Lucky Egg)

Now CorruptedCheese, do I have to order first, since I sent out? Or does rickheg order first because I ordered first the previous round?
 
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