PU Archeops

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Archeops @ Power Herb
Ability: Defeatist
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Air Slash
- Earth Power
- Stealth Rock / Heat Wave

This prehistoric predator has unveiled itself as a capable special attacker in PU! Despite its Special Attack not being all that special when compared to Archeops's Attack, the boost from Meteor Beam easily makes up the difference. This set allows Archeops to take certain checks by surprise, such as Sandaconda and Eldegoss, which can pave the way for another teammate like Doublade to sweep. Archeops can also sweep by itself, provided faster Pokemon like Ribombee and Scarf Gallade are taken care of beforehand. This set excels on hyper offense team styles, as they enjoy its ability to trade damage and have the tools, such as Doublade, to punish Archeops's revenge killers. Archeops also enjoys the fast pace hyper offense teams operate at due to the fact that they can often keep Stealth Rock off the field, mitigating Archeops's weakness to them.
 
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UT

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Archeops @ Power Herb
Ability: Defeatist
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Air Slash
- Earth Power
- Stealth Rock / Heat Wave

This prehistoric predator has shown itself to be unveiled itself as optional, just trying to make the wording more active a capable special attacker in PU! Despite its Special Attack not being all that special when compared to Archeops's Attack, the boost from Meteor Beam easily makes up for this the difference. This set allows Archeops to take certain checks by surprise, such as Sandaconda and Eldegross, which can pave the way for another teammate like Doublade to sweep. Archeops can also sweep by itself, given provided faster Pokemon like Ribombee and Scarf Gallade are taken care of beforehand. This set excels on hyper offense team styles, as they enjoy its ability to trade damage and have the tools, such as Doublade, to punish the faster Pokemon commonly used to revenge kill Archeops, such as the aforementioned Doublade Archeops's revenge killers. Archeops also enjoys the fast pace those same teams operate on hyper offense teams operate at due to the fact that occasionally Stealth Rocks won't be in play, which is helpful when factoring Archeops's weakness to them they can often (sometimes/occasionally) keep Stealth Rock off the field, mitigating Archeops's weakness to them.

GP 1/1!



GP Team done
 

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