XY RU Puff's Wrath

Welcome back friend's, it's your boy Blackraven, back for my second RMT. This week, I'm doing an RU team.
Here's the Pastebin:http://pastebin.com/xYgj4W7F
At a glance:
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This week, I built my team around offensive Whimsicott.
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Whimsicott (Puff) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Nature Power
- Giga Drain
- Moonblast
- U-turn
This is a set that I really enjoy. Life Orb is there just for the extra kick. Rash nature to max out power without lowering attacking stats. For those who don't know, this generation Nature Power was changed to Tri Attack. The cool thing about Nature Power, is that it doesn't count as an attack, effectively giving Whimsicott a Special Extreme Speed. Giga Drain helps heal off Life Orb recoil. Moonblast is your main spamming move, and it hits surprisingly hard off Whimsicott's base 76 Special Attack. Finally, U-Turn helps gain switch initiative and get out of tight situations. On to the next mon.
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Doublade (Red Wings) @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Iron Head
Pretty standard Doublade. Eviolite is used to increase bulk. Adament nature to hit the hardest. Swords dance is very dangerous, setting it up late game can be fatal to your opponent. Shadow Sneak is some nice priority and also OHKOing frailer threats, like Delphox. Sacred Sword is some nice coverage. Iron Head is your most powerful attack, plowing through many Pokes in the tier.
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Heatmor (Mo) @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Fire Blast
- Giga Drain
- Focus Blast
- Sucker Punch
Though it may be NU, Heatmor does surprisingly well in RU. It's main niche on my team lies in it's ability, Flash Fire. This patches up my team's bad fire weaknesses. Fire Blast his really hard, and is very spamable. Focus Blast and Giga drain are great coverage moves while Sucker Punch patches up Heatmor's bad speed. Assault Vest allows Heatmor to tank special hits relatively well.
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Dugtrio (Moletroll) @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hone Claws
- Earthquake
- Reversal
- Stone Edge
Standard trolling Dugtrio, here to trap and revenge kill threats. On a standard set, SR is in Hone Claws place. However I like Hone Claws better. Why? Because it allows Dugtrio to hit harder, and give it a better way to dodge Sucker Punch. As my team already has a bunch of priority attackers I find Sucker Punch unnecessary on the set. EdgeQuakce combo for perfect neutral coverage on everything but Verizon. Reversal is good for when you're knocked down to your sash, As this gives you a 200 BP fighting coverage move.
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Aromatisse (Nigel) (M) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Aromatherapy
- Moonblast
- Thunderbolt
Aromatisse serves as the glue to my team. It heals status, and passes wishes off, which really helps my team stay around longer. I try to keep this thing alive at all cost. Moonblast is a good STAB attack and gives you something to do while waiting for your wish. Thunderbolt serves as a coverage, hitting the many water types of the tier for superefective damage, as well as really hurting Fletchinder and Braviary
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Skuntank (Pepe Le Pew) @ Black Sludge
Ability: Aftermath
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Defog
- Poison Jab
- Taunt
- Sucker Punch
Skuntank has two purposes on the team. The first is to get rid of hazards with defog. It's other is a knock off counter, as the move gives the rest of my team problems. It's a decent physical wall with Aftermath to punish Physical Attackers who KO it with contact moves. With Defog, Skuntank can remove hazards, and screens. Taunt can block status, defogs, hazards, and set up from happening. Poison Jab is good for it's chance to poison. Finally Sucker is some nice STAB priority.

Some replays: http://replay.pokemonshowdown.com/rususpecttest-150743792
Puff doing some work: http://replay.pokemonshowdown.com/rususpecttest-150031128
And a Doublade sweep: http://replay.pokemonshowdown.com/rususpecttest-150027424

Thank you for viewing my thread. Be sure to comment your suggestions below. I hope to see you on my next RMT. Until then, this is your boy Blackraven, signing out.
 
Last edited:
#3 Only make one new RMT per two weeks, additionally don't "bump" your team more than once;

This is your 2nd RMT within a matter of days :/
 
W/e i'll rate it anyway so he at least gets some input. I'll start with a couple slight moveset and EV changes, Doublade usually runs 56 Speed to allow it to out pace Rhyperior which lets you potentially beat it 1v1, I also recommend running Shadow Claw over Sacred to allow you to hit other Doublade which significantly threatens the rest of your team, most Normal types won't like switching into an Iron Head anyway. You should probably drop Thunderbolt on Aromatisse for Protect, Aromatisse really needs Protect to help keep itself healthy and without it you run the risk of getting worn down extremely quickly by Pokemon you could otherwise comfortably beat, Thunderbolt also offers no real useful coverage. The Skuntank moveset is fine but I'm really not sure on the EV's, I think you're better off using it as an offensive bulky offensive hazard remover as the added power to Sucker Punch especially could help your team, i'll leave my suggest spreads and movesets below.

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Doublade @ Eviolite
Ability: No Guard
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak

aromatisse.gif


Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy

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Skuntank @ Black Sludge
Ability: Aftermath
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Poison Jab
- Sucker Punch
- Taunt / Pursuit
- Defog

Okay so only a couple things left, Dugtrio to me feels really out of place on this team, you also have no Stealth Rock which is one of the most important moves in the game, letting you rack up passive damage on just about everything. I think you should try out Stealth Rock Druddigon over Dugtrio which would give you a bulky and offensive Stealth Rock user that also seems to fit in well with the style of your team, Druddigon also serves as a great check to the various Fire and Electric types in the tier. If you do choose to go down this route you could also to afford to replace Heatmor (who is horribly outclassed by other Fire types in RU) with Life Orb Moltres, Moltres would be ideal as you already have Defog and it gives you a secondary Fire resis while also giving you some much needed fire power to potentially break down the play style this team looks to struggle against most: Stall.

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Druddigon @ Leftovers
Ability: Rough Skin
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Stealth Rock
- Outrage
- Fire Punch
- Sucker Punch

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Moltres @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- Roost

I hope I was able to help.
 
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