National Dex PuP + Encore Mega Lopunny [DONE]

adem

her
is a Tutoris a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Metagame Resource Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
[SET]
name: Power-Up Punch + Encore
move 1: Power-Up Punch
move 2: Encore
move 3: Return
move 4: Close Combat
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
This Mega Lopunny set trades the ability to function as a deadly offensive pivot and some of its ability to beat offense to shut down common defensive checks to Mega Lopunny such as Toxapex, Corviknight, and Gliscor with Encore. Furthermore, Mega Lopunny's extremely high Speed stat allows it to utilize Power-Up Punch extremely well, as it is hard to revenge kill, and teams often rely on defensive checks to it. However, due to this set lacking the ability to pivot on defensive switch-ins, it is forced to rely on Encore to break down its defensive checks, which can sometimes prove inconsistent due to its predictability once the set is revealed, such as relying on Corviknight or Clefable to instantly use their recovery move when they get attacked instead of retaliating. Power-Up Punch allows Mega Lopunny to function as a potent cleaner in the late-game. Encore functions alongside Power-Up Punch to use passive Pokemon such as Clefable, Toxapex, and Skarmory as setup fodder by locking them into their recovery to boost its Attack stat with Power-Up Punch as these Pokemon are left unable to retaliate. Limber is the chosen ability to allow Lopunny to avoid paralysis before it Mega Evolves to let it pressure Static Zapdos.

Power-Up Punch + Encore Mega Lopunny fits on a wide array of team archetypes, from offense to balance. Due to its ability to lure and eliminate or severely chip down multiple key threats such as Toxapex, Corviknight, and Clefable, teammates like Weavile, Ash-Greninja, and Kyurem work extremely well with it, as they complement each other offensively. Ash-Greninja and Weavile, in particular, also help secure Mega Lopunny's shakier matchup against offensive teams. Although Mega Lopunny can lure and eliminate these Pokemon, it is unable to beat them in a 1v1 scenario; thus, the likes of Tapu Koko, Heatran, and Victini are common partners. Furthermore, the aforementioned Pokemon can also threaten the likes of Zapdos, Moltres, and Tangrowth, which can cause issues for Mega Lopunny. Pokemon which can set entry hazards such as Ferrothorn, Skarmory, Clefable, and Landorus-T are stellar partners, as the additional chip damage generated by the hazards allows Mega Lopunny to break its checks like Corviknight much easier, as well as wear down foes for it to clean late-game. Lastly, as Mega Lopunny can't switch into offensive threats due to its poor defensive capabilities, defensive pivots such as Corviknight, Landorus-T, and Rotom-W are necessary alongside it, and they can also switch into the likes of Choice Scarf Tapu Lele and Landorus-T, which can revenge kill it.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[The Dragon Master, 521275], [Solaros & Lunaris, 471780]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:
bunny go brr

add remove comment


[SET]
name: Power-Up Punch + Encore
move 1: Return
move 2: Close Combat
move 3: Power-Up Punch
move 4: Encore reorder this to be pup encore return cc cuz the focus of the set is those 2
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
This Mega Lopunny set trades the ability to function as a deadly offense breaker and offensive pivot to shut down common defensive checks to Mega Lopunny such as Toxapex, Corviknight, and Slowbro. This Mega Lopunny set trades the ability to function as a deadly offensive pivot and some of its ability to beat offense to shut down common defensive checks to Mega Lopunny such as Toxapex, Corviknight, and Gliscor with Encore. Furthermore, Mega Lopunny's extremely high speed allows it to abuse Power-Up Punch extremely well, as it is very wouldnt say very as common mons like scarf lele and lando can hard to revenge kill and teams often rely on defensive checks to it. However, due to this set lacking the ability to pivot out of defenisve pivots, it is forced to rely on Encore to break down its defensive checks, which can sometime prove inconsistent due to its predictability once the set is revealed. mention here some of the interactions like if u stay in on corv pex or clef nd then get brave birded or statused thats bad Return and Close Combat are strong STAB moves that provide perfect coverage for Mega Lopunny due to Scrappy. obvious Power-Up Punch allows Mega Lopunny function as a potent cleaner in the late game, and lets it easily clean weakened teams. the same point is repeated twice Encore functions alongside Power-Up Punch to cripple passive Pokemon such as Clefable, Toxapex, and Skarmory by locking them into their recovery, and boost its Attack stat with Power-Up Punch as these Pokemon's are left unable to react. Limber is the chosen ability to allow Lopunny avoid paralysis before it Mega Evolves, to let it pressure Static Zapdos.

Power-Up Punch + Encore Mega Lopunny fits on a wide array of teams, from offense teams to balance teams. Due to its ability to lure and eliminate or severly chip down multiple key threats such as Toxapex, Corviknight, and Clefable, teammates like Weavile, Ash Greninja, and Kyurem work extremely well with it, as they compliment each other offensively . Although this Mega Lopunny set can lure and eliminate these Pokemon, it is unable to beat them in a 1 on 1 scenario; thus, the likes of Tapu Koko, Heatran, and Victini are common partners. Furthermore, the aforementioned Pokemon can also threaten the likes of Zapdos and Moltres which can still cause Mega Lopunny issues. Pokemon which can set entry hazards such as Ferrothorn, Skarmory, Clefable, and Landorus-T are stellar partners, as the additional chip generated by the hazards allow Mega Lopunny to break its checks like Corviknight much easier, as well as wear down teams for it to clean late-game. Lastly, as Mega Lopunny cant switch into threats due to its poor defensive capabilities, defensive pivots such as Corviknight, Landorus-T, and Rotom-W are necessary alongside it. mention mons that swap into the scarfers that revenge mlop

[STRATEGY COMMENTS]
Other Options
=============

I assume this will be combined w onsite one, lmk if not and ill add it + what to add if theres anything specific.

Checks and Counters
===================

talked to sol this will be combined w onsite asw, + im p sure pup lop has less defensive answers anws kek

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
fairly well done :blobthumbsup:

QC 1/2
 
add remove comments

SET]
name: Power-Up Punch + Encore
move 1: Power-Up Punch
move 2: Encore
move 3: Return
move 4: Close Combat
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
This Mega Lopunny set trades the ability to function as a deadly offensive pivot and some of its ability to beat offense to shut down common defensive checks to Mega Lopunny such as Toxapex, Corviknight, and Gliscor with Encore. Furthermore, Mega Lopunny's extremely high speed allows it to abuse Power-Up Punch extremely well, as it is hard to revenge kill and teams often rely on defensive checks to it. However, due to this set lacking the ability to pivot out of defenisve pivots, it is forced to rely on Encore to break down its defensive checks, which can sometime prove inconsistent due to its predictability once the set is revealed, such as relying on Corviknight or Clefable to instantly use their recovery move when they get attacked instead of retaliating. Power-Up Punch allows Mega Lopunny function as a potent cleaner in the late game. Encore functions alongside Power-Up Punch to cripple use passive Pokemon such as Clefable, Toxapex, and Skarmory as setup fodder by locking them into their recovery, and boost its Attack stat with Power-Up Punch as these Pokemon's are left unable to react. Limber is the chosen ability to allow Lopunny avoid paralysis before it Mega Evolves, to let it pressure Static Zapdos.

Power-Up Punch + Encore Mega Lopunny fits on a wide array of teams, from offense teams to balance teams. Due to its ability to lure and eliminate or severly chip down multiple key threats such as Toxapex, Corviknight, and Clefable, teammates like Weavile, Ash Greninja, and Kyurem work extremely well with it, as they compliment each other offensively. AshGren and Weavile also secure this Lop’s shakier offense MU Although this Mega Lopunny set can lure and eliminate these Pokemon, it is unable to beat them in a 1 on 1 scenario; thus, the likes of Tapu Koko, Heatran, and Victini are common partners. Furthermore, the aforementioned Pokemon can also threaten the likes of Zapdos and Moltres and Tangrowth which can still cause Mega Lopunny issues. Pokemon which can set entry hazards such as Ferrothorn, Skarmory, Clefable, and Landorus-T are stellar partners, as the additional chip generated by the hazards allow Mega Lopunny to break its checks like Corviknight much easier, as well as wear down teams for it to clean late-game. Lastly, as Mega Lopunny cant switch into threats due to its poor defensive capabilities, defensive pivots such as Corviknight, Landorus-T, and Rotom-W are necessary alongside it as they can also switch into the likes of Choice Scarf Tapu Lele and Landorus-T which can revenge kill it.

[STRATEGY COMMENTS]
Other Options
=============

I assume this will be combined w onsite one, lmk if not and ill add it + what to add if theres anything specific.

Checks and Counters
===================

talked to sol this will be combined w onsite asw, + im p sure pup lop has less defensive answers anws kek

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[The Dragon Master, 521275], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 2/2
 
add
delete
comment

[SET]
name: Power-Up Punch + Encore
move 1: Power-Up Punch
move 2: Encore
move 3: Return
move 4: Close Combat
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
This Mega Lopunny set trades the ability to function as a deadly offensive pivot and some of its ability to beat offense to shut down common defensive checks to Mega Lopunny such as Toxapex, Corviknight, and Gliscor with Encore. Furthermore, Mega Lopunny's extremely high Speed speed allows it to abuse utilize Power-Up Punch extremely well, as it is hard to revenge kill and teams often rely on defensive checks to it. However, due to this set lacking the ability to pivot out of defenisve pivots, it is forced to rely on Encore to break down its defensive checks, which can sometime prove inconsistent due to its predictability once the set is revealed, such as relying on Corviknight or Clefable to instantly use their recovery move when they get attacked instead of retaliating. Power-Up Punch allows Mega Lopunny to function as a potent cleaner in the late-game late game. Encore functions alongside Power-Up Punch to use passive Pokemon such as Clefable, Toxapex, and Skarmory as setup fodder by locking them into their recovery, and boost its Attack stat with Power-Up Punch as these Pokemon's are left unable to react. Limber is the chosen ability to allow Lopunny to avoid paralysis before it Mega Evolves, to let it pressure Static Zapdos.

Power-Up Punch + Encore Mega Lopunny fits on a wide array of teams, from offense teams to balance teams. Due to its ability to lure and eliminate or severly chip down multiple key threats such as Toxapex, Corviknight, and Clefable, teammates like Weavile, Ash Greninja, and Kyurem work extremely well with it, as they compliment each other offensively. Ash Greninja and Weavile in particular also help secure this Mega Lopunny set's shakier matchup against offense teams. Although this Mega Lopunny set can lure and eliminate these Pokemon, it is unable to beat them in a 1 on 1 1v1 scenario; thus, the likes of Tapu Koko, Heatran, and Victini are common partners. Furthermore, the aforementioned Pokemon can also threaten the likes of Zapdos, Moltres, and Tangrowth which can still cause Mega Lopunny issues. Pokemon which can set entry hazards such as Ferrothorn, Skarmory, Clefable, and Landorus-T are stellar partners, as the additional chip damage generated by the hazards allow Mega Lopunny to break its checks like Corviknight much easier, as well as wear down teams for it to clean late-game. Lastly, as Mega Lopunny cant switch into threats due to its poor defensive capabilities, defensive pivots such as Corviknight, Landorus-T, and Rotom-W are necessary alongside it as they can also switch into the likes of Choice Scarf Tapu Lele and Landorus-T which can revenge kill it.

[STRATEGY COMMENTS]
Other Options
=============

I assume this will be combined w onsite one, lmk if not and ill add it + what to add if theres anything specific.

Checks and Counters
===================

talked to sol this will be combined w onsite asw, + im p sure pup lop has less defensive answers anws kek

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[The Dragon Master, 521275], [Solaros & Lunaris, 471780]]
- Grammar checked by: [[username1, userid1]]
good job! :blobthumbsup:
 
GP Check
blue = add
red = delete
green = comments

[SET]
name: Power-Up Punch + Encore
move 1: Power-Up Punch
move 2: Encore
move 3: Return
move 4: Close Combat
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
This Mega Lopunny set trades the ability to function as a deadly offensive pivot and some of its ability to beat offense to shut down common defensive checks to Mega Lopunny such as Toxapex, Corviknight, and Gliscor with Encore. Furthermore, Mega Lopunny's extremely high Speed stat allows it to utilize Power-Up Punch extremely well, as it is hard to revenge kill, (add comma) and teams often rely on defensive checks to it. However, due to this set lacking the ability to pivot out of defenisve pivots on defensive switch-ins, it is forced to rely on Encore to break down its defensive checks, which can sometimes prove inconsistent due to its predictability once the set is revealed, such as relying on Corviknight or Clefable to instantly use their recovery move when they get attacked instead of retaliating. Power-Up Punch allows Mega Lopunny to function as a potent cleaner in the late-game. Encore functions alongside Power-Up Punch to use passive Pokemon such as Clefable, Toxapex, and Skarmory as setup fodder by locking them into their recovery (remove comma) and boost to boost its Attack stat with Power-Up Punch as these Pokemon are left unable to react retaliate. Limber is the chosen ability to allow Lopunny to avoid paralysis before it Mega Evolves (remove comma) to let it pressure Static Zapdos.

Power-Up Punch + Encore Mega Lopunny fits on a wide array of teams team archetypes, from offense teams to balance teams. Due to its ability to lure and eliminate or severely chip down multiple key threats such as Toxapex, Corviknight, and Clefable, teammates like Weavile, Ash-Greninja (add hyphen), and Kyurem work extremely well with it, as they complement each other offensively. Ash-Greninja (add hyphen) and Weavile, (add comma) in particular, (add comma) also help secure this Mega Lopunny set's Mega Lopunny's (I would assume the reader would know what set you are talking about given it is the set details) shakier matchup against offense offensive teams. Although this Mega Lopunny set can lure and eliminate these Pokemon, it is unable to beat them in a 1v1 scenario; thus, the likes of Tapu Koko, Heatran, and Victini are common partners. Furthermore, the aforementioned Pokemon can also threaten the likes of Zapdos, Moltres, and Tangrowth, (add comma) which can cause issues for Mega Lopunny issues. Pokemon which can set entry hazards such as Ferrothorn, Skarmory, Clefable, and Landorus-T are stellar partners, as the additional chip damage generated by the hazards allows Mega Lopunny to break its checks like Corviknight much easier, as well as wear down teams foes for it to clean late-game. Lastly, as Mega Lopunny can't (add apostrophe) switch into offensive threats due to its poor defensive capabilities, defensive pivots such as Corviknight, Landorus-T, and Rotom-W are necessary alongside it as, (add comma) and they can also switch into the likes of Choice Scarf Tapu Lele and Landorus-T, (add comma) which can revenge kill it.

[STRATEGY COMMENTS]
Other Options
=============

I assume this will be combined w onsite one, lmk if not and ill add it + what to add if theres anything specific.

Checks and Counters
===================

talked to sol this will be combined w onsite asw, + im p sure pup lop has less defensive answers anws kek

(get ur keks outta here kekW)
(Seriously though, if you do need to add something to these sections, lmk and I'll check it real quick)


[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[The Dragon Master, 521275], [Solaros & Lunaris, 471780]]
- Grammar checked by: [[username1, userid1]]
1/1
 
Back
Top