Gen 2 Pupitar (NU) [QC 2/2] [GP 1/1]

:gs/Pupitar:
Posting on behalf of freezingpop87


[SET]
name: Standard
move 1: Ancient Power / Rock Slide
move 2: Earthquake
move 3: Screech / Rest
move 4: Rock Slide / Sleep Talk
item: Leftovers

[SET COMMENTS]
Pupitar stands in the middle between Sudowoodo and Graveler in GSC NU's competition for the much desired resistance to Normal, with the only other choices being the frail Magnemite and the incredibly mediocre Gastly. What sets Pupitar apart from its exploding rock companions is Ancient Power, which has a 10% chance to boost every single stat bar accuracy and evasiveness and can make Pupitar a deadly cleaner when Water-types are removed. Forcing the opponent to switch out as Pupitar tries for an Ancient Power boost is where it shines the most. Sure, it's a 10% chance, but it's a 10% chance to give a power boost to the unresisted dual STAB combination of Rock Slide and Earthquake.

RestTalk gives Pupitar great longevity, but it then loses to the Curse Normal-types of the tier, whereas Screech Pupitar otherwise deals with them very nicely. Although it can be unreliable at times—and very luck dependent—even without boosts, Pupitar has a great time against some of the great staples in the tier, such as non-Sunny Day and Giga Drain Xatu variants, even having a chance of surviving three STAB Psychics; Weezing; the aforementioned dreaded Curse Normal-types; Magnemite; and Pineco. Unfortunately, Water-types and Hidden Power Grass-wielding Fire-types are quite troublesome for the rock worm, but that's when its teammates come in. Defensively, Chinchou and Azumarill can handle both kinds of foes reliably, and offensively, options such as Substitute Explosion Graveler can be used to take out Water-types before Pupitar is even revealed. Hitmonlee can also pair well with Pupitar to handle Dewgong and Chinchou, while Pupitar can switch into Psychic or Drill Peck aimed at Hitmonlee from Xatu.

[CREDITS]
- Written by [[freezingpop87, 523268]]
- Quality checked by: [[Earthworm, 15210], [ReeceHughes, 508601]]
- Grammar checked by: [[Rabia, 336073]]
 
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[SET]
name: Magistr (Standard) (or whatever other name works, but something more descriptive needs to be here)
move 1: Ancient Power / Rock Slide
move 2: Earthquake
move 3: Screech / Rest
move 4: Rock Slide / Sleep Talk
item: Leftovers

[SET COMMENTS]
Whereas Tyranitar in its debut generation is absolutely metagame defining, its Ground-type pre-evolution in Pupitar is like the computer worm of the same name, a worm of chances. You see, Pupitar stands in the middle between Sudowoodo and Graveler in GSC NU's competition for the much desired resistance to Normal, when with the only other choices are being the frail Magnemite and the incredibly mediocre Gastly. What sets Pupitar apart from its exploding rock companions is the move Ancient Power, which has a 10% chance to boost every single stat bar accuracy and evasiveness (RC) which and can make Pupitar a deadly cleaner when Water-types are removed. Unfortunately, Water-types and Hidden Power Grass-wielding Fire-types are quite troublesome for the rock worm, but that's when its teammates come in, literally. Forcing the opponent to switch into a favorable position for Pupitar to get in and try for an Ancient Power boost is where it shines the most. Sure,(AC) it's a 10% chance anyways, but it is it's a 10% chance to give a 1+ power boost to the unresisted dual-STAB(AH) combination of Rock Slide and Earthquake.

You can either give the worm the "lazy" set, with RestTalk, which RestTalk gives it Pupitar great longevity, but it then loses to the Curse Normal-types of the tier, which whereas Screech Pupitar otherwise deals with them very nicely. Although it can be unreliable at times—and very luck dependent—even without boosts, Pupitar has a great time against some of the great staples in the tier, such as non-Sunny Day and Giga Drain Xatu variants, (mdash -> comma) even having a chance of living surviving three STAB Psychics;(comma -> semicolon) Weezing;(comma -> semicolon) the aforementioned dreaded Curse Normal-types;(comma -> semicolon) Magnemite;(comma -> semicolon) and Pineco. (the point about Water-types and Fire-types with Hidden Power Grass should probably go down here for organization's sake, but you really need to mention some teammates alongside it because otherwise it just sort of exists there in no meaningful capacity.)

[CREDITS]
- Written by [[freezingpop87, 523268]]
- Quality checked by: [[Earthworm, 15210], [ReeceHughes, 508601]]
- Grammar checked by: [[username1, userid1]]

gp 1/1 when done
 

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