Ransei
Garde Mystik
(Undertale - Mashup Remix)
The Royal Army
THIS IS MY LAST UNDERTALE-BASED RMT I SWEAR!!!
but that just means I'm going all out this time
Before I began laddering with The Royal Army I've decided to give every Pokémon on the team Undertale-based names and made the account I was laddering with hold an Undertale reference. This couldn't have been more of a coincidence.
Warning: This contains Undertale spoilers.
King Asgore has waged a war against humanity and brought in some of his most powerful units for world domination. Fate is on your hands. You can defeat Asgore by reading through this RMT, liking this post, and recruiting a copy of his own army to conquer the lives of other mere mortals. Otherwise, you let us all down. Don't let us all down . Together, we can all successfully reign over the king and save humanity!
Introduction
Hello! This is the actual introduction. As you may have noticed, this is a Gen 8 Pure Hackmons RMT. It was used almost three months ago while Gen 8 Pure Hackmons was in the middle of its OMotM period. Despite this having been a new ladder to enjoy at the time, I initially planned to not make an RMT for this format and wanted to turn all my most successful teams into samples. That was the plan...
but then I got this...
which ended up being this...
and at this point I just felt obligated to make one.
This team was built in an attempt to make 88 GXE in this format as I've done in Gen 6 Classic Hackmons. It took two attempts. The first attempt was a major fail because I encountered the best player on ladder and lost to them at least six times in a row. Before I could even make a second attempt with the team I honestly made 88 GXE on a different account using a different team. I decided to ignore that however.
Achievements:
37-0 win streak
90% GXE
On the variant of this team I got 37-0 with two of the Pokémon had Mail. Turns out Mail is actually not in Sword and Shield and those items became ineligible. Both items have been replaced accordingly.
Teambuilding Process
The team was initially much different when I first built it. It was an attempt to use more Stored Power HO spam on the account Star Mikaruge. Star Mikaruge was account I had a failed attempt with when trying to make 88 GXE (I made ~85 GXE max but couldn't get further because I ended up facing the best player on ladder every other game). That's not to say I didn't learn from all of those matches though. For example, I've learned that running this:
was not going to work.
This section of the RMT will be based on what changed from the initial set of six above.
The user I claim to have been the best on the Gen 8 PH ladder is Wiso Altred. (Spoiler: This is fact, don't @ me. He could've probably made 50-0 if he tried)
On one of my first encounters against him using my Star Mikaruge account he noticed how I was running a Gourgeist hazard lead (this really only works if you're spamming Eterna HO tbh). He brought an incredibly vicious Zacian-Crowned lead I kept getting demolished by to the point where he suggested I'd run the same lead myself. I took that initiative and let me just say, wow Zacian-Crowned is a disgusting lead.
Did I also mention he was the first who came up with proper Stored Power Eternamax sets? Yeah I've been using those as well and even running different variants of them that ended up destroying the ladder. Imprison is the most notable tech it had and the majority of teams automatically lost against this beast among making a single wrong play. Eternamax was not only added because it's a great sweeper but also because it's the main focus of the entire metagame, it was thought to have been absolutely required at the time, and its core with Zacian-Crowned is as perfect as a core could get in this format.
In Pure Hackmons it's ok to be greedy. I wanted another Stored Power sweeper but I also wanted a spinblocker because it's important for these types of sweepers to be able to break sashes and rolls against opposing Eternamax. Lunala is too weak to take care of Eternamax and Mewtwo cannot spinblock and is more difficult to set up with. Necrozma-Dawn-Wings is really the best option fitting both of these roles simultaneously.
There are a lot of Stored Power sweepers in this format and they're all among the most centralizing. A good Stored Power wall is just about essential. Aegislash is one of the best for this due to its combination of Steel-typing and base 140 Special Defense. It is also a second spinblocker, which is helpful because Defog and Court Change are rather rare in Pure Hackmons when compared to Rapid Spin. Bulky Ghost-types are also useful because they increase the chances of being able to fight off Final Gambit spam, which an Umbreon is absolutely unable to do.
To reiterate, in Pure Hackmons it's ok to be greedy. Zacian-Crowned is not only immensely brutal as a lead, it's immensely brutal as a Pokémon in general. You'd rather be facing Eternamax than Zacian-Crowned in most cases despite the BST difference. Zacian-Crowned has a god tier Speed and Attack stat combination that honestly makes Mega Rayquaza's stat spread look balanced. With this along with its Steel-typing allowing it to use STAB Double Iron Bash, I think it's safe to say a second Zacian-Crowned is definitely worth having on a team.
Here lies a third Stored Power sweeper to show you how chaotic the Gen 8 format could get. Indeedee is one of the best Pokémon in Pure Hackmons. It's usually surprising to people who don't play because this Pokémon only has 475 BST. However, this metagame is by far most centralized around Eternamax, Heart Swap does not exist as of current, and Indeedee has the best type combination in the entire metagame. Not only does it get STAB Stored Power and a decent enough SpA to OHKO Eternamax after two Shell Smashes, because Heart Swap doesn't exist and Pokémon can freely set up in many cases, Spectral Thief is also among one of the most common moves in the meta. Indeedee's Normal-typing blocks Spectral Thief and it can continue setting up until it's ready to sweep. Sure it has to use up two turns, but it's easier for this Pokémon to with a combination of this immunity, the opportunity to inflict sleep status with Spore, and the fact that this metagame's only real breakers are Zacian-Crowned and OHKO/Final Gambit spam Eternamax. If it's not Zacian-Crowned, an OHKO/Final Gambit Eternamax, or anything listed in the Checks and Counters section below, it's likely giving this Pokémon the opportunity to use Spore and/or set up. Another thing to point out is that this Indeedee is female. Its male forme has the better stats for Indeedee's role but the differences are often quite slim and unnoticeable in full play and a female Indeedee with Modest nature isn't really going to miss out on what male Indeedee can do unless there's some rare case for an exception.
The Team
Before looking down it's important to know that all of these Pokémon were given an odd number of HP. This was because of their known reputation in Pure Hackmons to choose an extra turn of survivability against hazards and other forms of passive damage. For Gen 8 PH in particular the only breakers either use OHKO moves, are Double Iron Bash Zacian-Crowned, or are unable to realistically pull off much damage.
NOTICE
You should also be aware that Neutralizing Gas is the most broken ability to have ever existed in competitive Pokémon. It eliminates nearly every other ability and leaves only a few remaining relevant. As a result you will see Neutralizing Gas on almost all of these Pokémon.
The quote above was me underestimating its impact. Comatose is the only consistently good ability remaining unaffected and this will be pointed out below.
Neutralizing Gas has become the new main centralizing force of the metagame succeeding after the several previous generations of Wonder Guard and No Guard. What this ability does is shut every other ability down in its presence allowing those with a particular great stat or stat spread to thrive. Pokémon with high offenses who to set up, can much easier. Pokémon who want to wall as much of the meta as they want, also can much easier. All other abilities are shut down whether they're for utility, boosting offenses, or boosting defenses. Pokémon will have to run ability-changing moves such as Gastro Acid and Entrainment for their own ability to be effective in battle.
Examples of widely affected abilities: No Guard, Wonder Guard, Shadow Tag, Innards Out, Imposter, Huge Power, Pure Power
Ability: Neutralizing Gas
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP
- Stealth Rock
- Nuzzle
- Whirlwind
- Double Iron Bash
Find this thing in team preview and you already know you're up for a bad time. Facing a Zacian-Crowned was wild enough to remind me of when I fought Sans so Megalovania might as well be its theme song. Also giving credit to Wiso because he not only convinced me to run this as a lead, but he was by far more difficult to win against than anyone else who played the meta. This Zacian-Crowned is a Nuzzle hazard setter with Lum Berry. Lum Berry is used to go against opposing Nuzzle Zacian-Crowned leads and anything with Spore. With base 170 Attack, 148 Speed, a good Steel/Fairy type combination, and great 92/115/115 Defenses, Zacian-Crowned really just takes care of itself in most cases. It's definitely a highly flexible Pokémon that can run too many different sets, but although it can run so many sets, it prefers to run Jolly because of how valuable its base 148 Speed is. It cannot risk getting outsped by opposing Zacian-Crowned for the fear of it getting flinchspammed by opposing Double Iron Bash attacks.
Move Descriptions
Ability: Neutralizing Gas
Happiness: 160
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP
- Spectral Thief
- Shell Smash
- Stored Power
- Imprison
This is Eternamax. Eternamax is beyond a background. If you look into the Pure Hackmons thread you'll see all sorts of posts about how influential this beast is in the meta it owns. Let me tell you it's definitely a menace. The Pokémon holding this set above is a gigantic 1125 BST hand dragon with defenses higher than Ultra Necrozma's entire stat spread combined. A full 255/250/250! Eternamax's stats are about as crazy as Omega Flowey is as a character, hence the name given for it. The first thing to notice about Omega Flowey over here is its item. Its been given Safety Goggles because it is objectively the best item for this set. It's going to need two turns to set up and along with Spectral Thief, Spore is one of the most common moves in the metagame. Most people who have the move will try to use it, so it's best they remain unable to inflict sleep status on this Pokémon. Next thing to notice is its 160 Happiness. This is the max amount of happiness a Pokémon can get in Gen 8. This happiness stat is absolutely pointless here but who's to say I don't like a happy Eternamax? Gotta say though this camper can't be too happy. Giving Stored Power Eternamax Jolly nature is a sin you would be greatly punished for as it misses out on too many vital KOs.
[Calcs comparing neutral SpA nature to beneficiary SpA nature]
+4 252 SpA Eternatus-Eternamax Stored Power (260 BP) vs. 252 HP / 252 SpD Zacian-Crowned: 296-348 (76.2 - 89.6%) -- guaranteed 2HKO after Stealth Rock
+4 252+ SpA Eternatus-Eternamax Stored Power (260 BP) vs. 252 HP / 252 SpD Zacian-Crowned: 324-382 (83.5 - 98.4%) -- 31.3% chance to OHKO after Stealth Rock
+4 252+ SpA Eternatus-Eternamax Stored Power (260 BP) vs. 252 HP / 252+ SpD Eternatus-Eternamax: 650-766 (91.1 - 107.4%) -- guaranteed OHKO after Stealth Rock
+4 252 SpA Eternatus-Eternamax Stored Power (260 BP) vs. 252 HP / 252+ SpD Eternatus-Eternamax: 592-698 (83 - 97.8%) -- 68.8% chance to OHKO after Stealth Rock
Imagine if it were given an -SpA nature instead...
Modest or any other +SpA nature must be given for this set to consistently get KOs.
Stored Power Eternamax comes in many different forms. This means it can use all sorts of different filler moves such as Bolt Beak, Taunt, Magic Coat, Horn Drill, or Fissure. I just happened to decide to run the most basic one however.
Move Decriptions
I'm putting a summary here because oftentimes when people use my teams they don't run this set very well and miss out on their opportunity to win.
Getting one Shell Smash in is very easy so in most cases. I just send out Eternamax, use Shell Smash once, and then use Imprison. Once the target is out of the way and blocked Eternamax is usually given a free turn to Shell Smash a second time. Afterwards, it becomes very difficult for most teams to stop. To elaborate, the idea is you don't want to Imprison right away. You want to Shell Smash first (and outslow the target before doing so if you can but this isn't a big issue since most battlers wouldn't click Spectral Thief before seeing stat boosts). After you Shell Smash you click Imprison and in many cases will you see the target try to Spectral Thief and fail. Spectral Thief is perhaps the most common move in the entire metagame so I can only put so much emphasis in how well this works. After you use Imprison and they're locked out of Spectral Thief, they will most likely switch out or use a move that's ineffective. Either way you are being given a free turn to set up to x3 Atk, x3 SpA, x3 Spe. Afterwards, you either sweep or make an attempt to sweep.
Getting one Shell Smash in is very easy so in most cases. I just send out Eternamax, use Shell Smash once, and then use Imprison. Once the target is out of the way and blocked Eternamax is usually given a free turn to Shell Smash a second time. Afterwards, it becomes very difficult for most teams to stop. To elaborate, the idea is you don't want to Imprison right away. You want to Shell Smash first (and outslow the target before doing so if you can but this isn't a big issue since most battlers wouldn't click Spectral Thief before seeing stat boosts). After you Shell Smash you click Imprison and in many cases will you see the target try to Spectral Thief and fail. Spectral Thief is perhaps the most common move in the entire metagame so I can only put so much emphasis in how well this works. After you use Imprison and they're locked out of Spectral Thief, they will most likely switch out or use a move that's ineffective. Either way you are being given a free turn to set up to x3 Atk, x3 SpA, x3 Spe. Afterwards, you either sweep or make an attempt to sweep.
Ability: Neutralizing Gas
Happiness: 160
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Spore
- Shell Smash
- Stored Power
- Flamethrower
Isn't God of Hyperdeath fitting for a name on Necrozma-Dawn-Wings? Dawn Wings looks a lot like Asriel Dreamurr and can just as well be very devastating to battle off against! Despite this, if you want me to be honest, this Pokémon has 0 Atk IVs because it's not using any physical attacks. Anyway, like the Eternamax, this Pokémon has 160 happiness for no reason and absolutely needs to be Modest or any other +SpA nature for this set to work. However, the key differences here are, Necrozma-Dawn-Wings is able to rely on just one Shell Smash most of the time and is in dire need of either Mind Plate, Expert Belt, or Life Orb in order for it to achieve its goal. It has Mind Plate here because Dawn Wings is prone to taking lots of damages beforehand and Life Orb chips off even more damage each turn, hindering its chances to sweep. Those three items all boost Stored Power's effectiveness against Eternamax allowing Eternamax to be KOed at x2 Atk, x2 SpA, x2 Spe. Also, I could've used Mewtwo, Kyurem-White, or a second Eternamax. Each of those are great in their own aspects. However, I decided to run Necrozma-Dawn-Wings because I needed a spinblocker to keep rocks up and sweep more efficiently. I can also say that Dawn Wings can be upfront more often than Kyurem-White and Mewtwo because it has the more opportunities to come in and sweep. If any of the three get hit by Knock Off, they're each screwed. If any of the three get hit by Spectral Thief, they're each screwed, although Kyurem-White is to a lesser extent. If any of the three get hit by Rapid Spin... only Mewtwo and Kyurem-White out of the three are screwed unless it's very late in the game and all of the Eternamax have been chipped well enough. Good luck with that when it has 270% usage. This Pokémon is underrated :(.
+2 252+ SpA Mind Plate Necrozma-Dawn-Wings Stored Power (140 BP) vs. 252 HP / 252 SpD Eternatus-Eternamax: 546-644 (76.5 - 90.3%) -- 25% chance to OHKO after Stealth Rock
+2 252+ SpA Mind Plate Necrozma-Dawn-Wings Max Mindstorm vs. 252 HP / 252 SpD Eternatus-Eternamax in Psychic Terrain: 662-780 (92.8 - 109.3%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Mind Plate Necrozma-Dawn-Wings Max Mindstorm vs. 252 HP / 252 SpD Eternatus-Eternamax in Psychic Terrain: 602-710 (84.4 - 99.5%) -- 81.3% chance to OHKO after Stealth Rock
+2 252+ SpA Mind Plate Necrozma-Dawn-Wings Max Mindstorm vs. 252 HP / 252+ SpD Eternatus-Eternamax in Psychic Terrain: 602-710 (84.4 - 99.5%) -- 81.3% chance to OHKO after Stealth Rock
+2 252 SpA Mind Plate Necrozma-Dawn-Wings Max Mindstorm vs. 252 HP / 252+ SpD Eternatus-Eternamax in Psychic Terrain: 548-648 (76.8 - 90.8%) -- 25% chance to OHKO after Stealth Rock
It will need to Dynamax or use Spore to Shell Smash twice if there are multiple Eternamax.
+2 252+ SpA Mind Plate Necrozma-Dawn-Wings Max Mindstorm vs. 252 HP / 252 SpD Eternatus-Eternamax in Psychic Terrain: 662-780 (92.8 - 109.3%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Mind Plate Necrozma-Dawn-Wings Max Mindstorm vs. 252 HP / 252 SpD Eternatus-Eternamax in Psychic Terrain: 602-710 (84.4 - 99.5%) -- 81.3% chance to OHKO after Stealth Rock
+2 252+ SpA Mind Plate Necrozma-Dawn-Wings Max Mindstorm vs. 252 HP / 252+ SpD Eternatus-Eternamax in Psychic Terrain: 602-710 (84.4 - 99.5%) -- 81.3% chance to OHKO after Stealth Rock
+2 252 SpA Mind Plate Necrozma-Dawn-Wings Max Mindstorm vs. 252 HP / 252+ SpD Eternatus-Eternamax in Psychic Terrain: 548-648 (76.8 - 90.8%) -- 25% chance to OHKO after Stealth Rock
It will need to Dynamax or use Spore to Shell Smash twice if there are multiple Eternamax.
Move Descriptions
Ability: Magic Bounce
Happiness: 160
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
IVs: 30 HP
- Haze
- Knock Off
- King's Shield
- Recover
Who's a good royal guard doggy? You are yes you are! This doggo is a royal guard carrying a sword and shield. Aegislash IS a sword and shield so the name works out perfectly! The happiness stat is pointless again but a bad dog is a sad dog. You may be able to tell already but Pokémon is vastly different from the rest. First of all, Magic Bounce is pretty much required on at least one Pokémon in each team. Comatose not being affected by Neutralizing Gas means threats like Ninjask and Zacian-Crowned can comaphase by running a Choice Scarf item and Comatose ability with Sleep Talk, Whirlwind, and Roar as moves. With Zacian-Crowned and OHKO/Final Gambit Eternamax being the only real breakers in this format, opportunities to deal with Comaphazing fall short. On paper, Magic Coat could work, but you would have to spam Magic Coat on multiple Pokémon moveslots, which just isn't worth it on offense teams when most of the Pokémon already have crazy 4-moveslot syndrome. Run any less and you could risk the target going through an entire round of Sleep Talk power points without ever having your Magic Coat Pokémon phazed in. Magic Bounce is by far the best bounce option because it's the only way you can consistently deal with Comaphazing without sacrificing a lot. Something else that's also required on this offense team is a Stored Power wall. This can be in the form of a bulky Dark-type or Steel-type Pokémon. Aegislash successfully fulfills this role. These types of Pokémon don't necessarily need a particular ability to thrive and because of this Magic Bounce is perfectly convenient. Aegislash is also a Ghost-type, enabling it to spinblock and avoid getting KOed by Final Gambit Eternamax under the right plays. Lum Berry is its item because I treated this Aegislash as a natural Zacian-Crowned switchin and it could help with Nuzzle. It works to knock off opposing Zacian-Crowned items and lower its attack with King's Shield. There's not much it needs as long as it could block the opposing Pokémon's moves. Impish nature has been given specifically for take Spectral Thief attacks more efficiently since it's weak to those.
Move Descriptions
Ability: Neutralizing Gas
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP
- Rapid Spin
- Nuzzle
- Taunt
- Double Iron Bash
1 2 [Rick]. What kind of monster do you have to be to face Sans TWICE??? Just ONE is difficult enough!!! Yeah as mentioned before there's absolutely nothing wrong with running a second Zacian-Crowned on any team in this format. Plenty of Gen 8 PH experts can generally agree that Zacian-Crowned consistently competes with Eternamax for the top spot. As you can tell, this Zacian-Crowned is very similar to the lead Zacian-Crowned set, and it's all because it's just that effective. Simple! Although I must say while I was on the Star Mikaruge account I was having issues with the frequency of opposing users running Trickscarf Zacian-Crowned sets so I decided something was needed to block Trickscarf. Unfortunately one of the only relevant items that can fulfill this task in Gen 8 are Rusted Sword and Rusted Shield. Rusted Sword can only work on Zacian-Crowned and Rusted Shield can only be used on Zamazenta-Crowned. Aside from this only the moves are different in this Pokémon, and if you want most of the general description of how this Zacian-Crowned works you can scroll back up to the lead set because it's the same Pokémon anyway.
The [Rick] link is definitely Rick Astley. Don't hate on me for rickrolling you if you clicked it once without expecting it. I tried to make it clear :(!
Move Descriptions
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Spore
- Shell Smash
- Moonblast
- Stored Power
Last but certainly not least you have Toriel, who on this team as a female Indeedee. She's a sweet old lady who does no harm until you try facing her in battle! As previously stated in the Teambuilding Process, Indeedee has the best typing in the game and while Male Indeedee has better stats for a sweeper since its SpA and Speed are higher, the differences haven't proven to make any real impact in battle after Indeedee fully sets up. If Indeedee doesn't fully set up with two Shell Smashes it's going to have an incredibly difficult time dealing with targets regardless of whatever forme it's in until it manages to use Spore. Assuming rocks are up on the opposing side running either Timid or Modest nature Indeedee-F is fine, although here it's Modest to make the most out of sacrificing 10 base SpA for some bulk.
+4 252+ SpA Indeedee-F Stored Power (260 BP) vs. 252 HP / 252 SpD Eternatus-Eternamax: 884-1044 (123.9 - 146.4%) -- guaranteed OHKO
+4 252+ SpA Indeedee-F Stored Power (260 BP) vs. 248 HP / 252 SpD Zacian-Crowned: 403-474 (104.1 - 122.4%) -- guaranteed OHKO
+4 252+ SpA Indeedee-F Moonblast vs. 248 HP / 252 SpD Mandibuzz: 448-528 (105.9 - 124.8%) -- guaranteed OHKO
+4 252+ SpA Indeedee-F Moonblast vs. 248 HP / 252+ SpD Umbreon: 328-388 (83.4 - 98.7%) -- guaranteed 2HKO after Leftovers recovery
+4 252+ SpA Indeedee-F Moonblast vs. 248 HP / 252+ SpD Umbreon: 328-388 (83.4 - 98.7%) -- 75% chance to OHKO after Stealth Rock
+4 252+ SpA Indeedee-F Max Starfall vs. 248 HP / 252+ SpD Umbreon: 480-566 (122.1 - 144%) -- guaranteed OHKO
Indeedee-F should probably Dynamax if it's facing Umbreon. Otherwise things are all good.
+4 252+ SpA Indeedee-F Stored Power (260 BP) vs. 248 HP / 252 SpD Zacian-Crowned: 403-474 (104.1 - 122.4%) -- guaranteed OHKO
+4 252+ SpA Indeedee-F Moonblast vs. 248 HP / 252 SpD Mandibuzz: 448-528 (105.9 - 124.8%) -- guaranteed OHKO
+4 252+ SpA Indeedee-F Moonblast vs. 248 HP / 252+ SpD Umbreon: 328-388 (83.4 - 98.7%) -- guaranteed 2HKO after Leftovers recovery
+4 252+ SpA Indeedee-F Moonblast vs. 248 HP / 252+ SpD Umbreon: 328-388 (83.4 - 98.7%) -- 75% chance to OHKO after Stealth Rock
+4 252+ SpA Indeedee-F Max Starfall vs. 248 HP / 252+ SpD Umbreon: 480-566 (122.1 - 144%) -- guaranteed OHKO
Indeedee-F should probably Dynamax if it's facing Umbreon. Otherwise things are all good.
It is using no physical attacks so its Attack IVs aren't needed, and this is a sweeper that requires two stat boosts in order to be effective at sweeping. Safety Goggles is ultimately the best item for it as a result since requiring two turns to set up tends to promote targets making failed attempts to lure it to sleep. Toriel is an absolute beast and its set is really simple. Here are its moves:
Move Descriptions
Checks and Counters
Despite making 37-0 this team still has some very notable checks and counters. Here are all the main ones:
Replays
The elo are how much each opponent had before the match ended.
Not all of these replays are perfect. A few of them were won due to lots of hax.
Dawn Wings Sweeps:
[1675 Elo] monsareeasy's team: Kyurem-White / Eternatus-Eternamax / Zacian-Crowned / Eternatus-Eternamax / Zacian-Crowned / Zacian-Crowned
[Roomtour] The Move Reminder's team: Eternatus-Eternamax / Ninjask / Eternatus-Eternamax / Eternatus-Eternamax / Zacian-Crowned / Eternatus-Eternamax
[Friendly] Tmi489's team: Eternatus-Eternamax / Eternatus-Eternamax / Eternatus-Eternamax / Eternatus-Eternamax / Eternatus-Eternamax / Eternatus-Eternamax
Indeedee Sweeps:
[1663 Elo] Wiso2's team: Zacian-Crowned / Zacian-Crowned / Mandibuzz / Indeedee / Eternatus-Eternamax / Eternatus-Eternamax
[1423 Elo] arkeis's team: Zacian-Crowned / Eternatus-Eternamax / Indeedee / Corviknight / Mandibuzz / Eternatus-Eternamax
Eternamax Sweeps:
[1690 Elo] Wiso2's team: Zacian-Crowned / Zacian-Crowned / Mandibuzz / Indeedee / Eternatus-Eternamax / Eternatus-Eternamax
[1225 Elo] TwoLargeGayMen's team: Gourgeist-* / Eternatus-Eternamax / Eternatus-Eternamax / Eternatus-Eternamax / Reshiram / Grimmsnarl
[1409 Elo] You Are My Sons's team: Eternatus-Eternamax / Eternatus-Eternamax / Eternatus-Eternamax / Eternatus-Eternamax / Indeedee / Dragapult
[Roomtour] Sarato°~°'s team: Eternatus-Eternamax / Eternatus-Eternamax / Kyurem-White / Zacian-Crowned / Eternatus-Eternamax / Zeraora
Tauntspam losses:
[Friendly] monsareeasy's team: Eternatus-Eternamax / Zacian-Crowned / Eternatus-Eternamax / Zacian-Crowned / Zacian-Crowned / Eternatus-Eternamax
[Friendly] monsareeasy's team: Eternatus-Eternamax / Zacian-Crowned / Eternatus-Eternamax / Zacian-Crowned / Zacian-Crowned / Eternatus-Eternamax
Miscellaneous Losses:
[Friendly] Wiso2's team: Zacian-Crowned / Zacian-Crowned / Eternatus-Eternamax / Mandibuzz / Zacian-Crowned / Eternatus-Eternamax
I also lost to this massive tauntspam team that made at least 40-0 on ladder as it anti-meta'd everything but I don't have a replay for that with this RMT'd team. Instead, there will be a link of when I tried to ladder without Eternamax or Zacian-Crowned:
[1627 Elo] 65658u76768's team: Zacian-Crowned / Eternatus-Eternamax / Eternatus-Eternamax / Eternatus-Eternamax / Umbreon / Eternatus-Eternamax
Conclusion
Congratulations if you read all the way through to this part of the RMT! You have beaten Asgore and saved humanity!
Honestly I expected to successfully make 88 GXE throughout the run but did not expect to make it through undefeated and because I continued playing to see how far I'd get. I ended up losing to Wiso after the 37th match but afterwards I still had 89 GXE. This convinced me to make a successful attempt to end with 90 GXE so I made it there and left the account alone from that point. I'm amazed to have gotten this streak. I initially believed being this consistent on the ladder was impossible as Zacian-Crowned made it so heavily RNG-reliant, but then I saw dimrah make 40-0 and was given hope! Throughout the entire run I only tried to avoid the best player on ladder and kept finding them anyway but nevertheless it was mostly done in a convenient time and the replays above were against most of this format's best players at the time. Thanks for reading this RMT. If you have any advice or comments to offer feel free to post down below. Feel free to also grab the team from this importable below:
Importable:
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