Copyediting [GP: 0/1] Bleed it Out (Ursaluna)

Danbear02

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[SET]
Guts Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Facade
- Headlong Rush / Earthquake
- Fire Punch
- Swords Dance / Taunt

[SET COMMENTS]
Ursaluna uses its monstrous power granted by Guts- and STAB-boosted Facade to rip holes in every opposing team for the benefit of other offensive teammates. Headlong Rush is used over Earthquake as it isn't weakened by Grassy Terrain; however, Earthquake does not miss many notable OHKOs and can make Ursaluna more difficult to revenge kill. Fire Punch allows Ursaluna to 2HKO Skarmory and Celesteela easily as well as snipe Air Balloon Aegislash, which are the primary roadblocks that prevent Ursaluna from simply clicking Facade and KOing a foe. Swords Dance can be used to further secure the matchup against defensive teams and allows it to OHKO targets like Slowbro and Hippowdon; alternatively, Taunt can be used to shut down attempts to heal from Skarmory, and is typically used alongside a Jolly nature to outspeed Skarmory, which often only runs enough Speed to outrun Adamant Ursaluna. Jolly Ursaluna can fail to 2HKO or OHKO notable targets like Celesteela and Hydrapple, however. Ursaluna is used primarily on offensive teams that appreciate its ability to remove key defensive pieces while not minding its tendency to be worn down quickly due to Flame Orb and a lack of relevant resistances. Teammates like Mega Aerodactyl, Rillaboom, and Scizor appreciate Ursaluna removing problematic physical walls such as Skarmory; in return, Mega Aerodactyl threatens faster foes like Mienshao and Serperior, Rillaboom provides priority in Grassy Glide and Grassy Terrain to offset Flame Orb, and Scizor's defensive profile and priority is invaluable against Mega Venusaur, Rillaboom, and Iron Boulder. Ursaluna also mandates pivot support, as it is unable to switch into much defensively; options like Rotom-W, Slowbro, and Iron Crown can bring Ursaluna in against more passive Pokemon or foes unable to OHKO Ursaluna while also providing defensive stability against threats like Aegislash and Keldeo. Similarly, partners like Swampert and Hydrapple can help ease the matchup against Electric-types like Rotom-W and Zeraora that could exploit Ursaluna's lack of utility as a Ground-type.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
user link here
 
Last edited:
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[SET]
Guts Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Facade
- Headlong Rush
- Fire Punch
- Swords Dance / Taunt

[SET COMMENTS]
Ursaluna uses its monstrous power granted by Guts- and STAB-boosted Facade to rip holes in every opposing team for the benefit of other offensive teammates. Headlong Rush is used over Earthquake as the additional power can allow Ursaluna to pick up OHKOs on foes like Scizor attempting to switch into Facade. P sure we also talked abt this but the main benefit that should be prioritised would be not losing power under G-Terrain. Fire Punch allows Ursaluna to 2HKO Skarmory and Celesteela easily, which are the primary roadblocks that prevent Ursaluna from simply clicking Facade and KOing a foe. Could additionally mention balloon aegi which may switch around it to prevent ursa from getting kills which are otherwise especially limited. Swords Dance can be used to further secure the matchup against defensive teams while allowing it to click Facade into even resisted targets and pick up KOs mentions of pdef targets that aren't normally OHKOed?; alternatively, Taunt can be used to shut down attempts to heal from Skarmory, and is typically used alongside a Jolly nature to outspeed Skarmory, which often only runs enough Speed to outrun Adamant Ursaluna. Jolly Ursaluna can fail to 2HKO or OHKO notable targets like Celesteela and Hydrapple, however. Ursaluna is used primarily on offensive teams that appreciates its ability to remove key defensive pieces while not minding its tendency to be worn down quickly due to Flame Orb and a lack of relevant resistances. Teammates like Mega Aerodactyl, Rillaboom, and Scizor appreciate Ursaluna removing problematic physical walls such as Skarmory for them; in return, Mega Aerodactyl threatens faster foes like Mienshao and Serperior, Rillaboom provides priority in Grassy Glide and Grassy Terrain to offset Flame Orb, and Scizor's defensive profile and priority is invaluable against Mega Venusaur, Rillaboom, and Iron Boulder. Ursaluna also mandates pivot support, as it is unable to switch into much defensively; options like Rotom-W, Slowbro, and Iron Crown can bring Ursaluna in against more passive Pokemon or foes unable to OHKO Ursaluna while also providing defensive stability against threats like Aegislash and Keldeo. This is somewhat alluded to already yes but not very clear atm, said group of teammates worth mentioning should be detailed as mons that are intentionally put onto ursa's team to offset its lack of utility as a ground type, so offensive pieces such as hydrapple, aegislash, and swampert could be worth adding somewhere in this respect as alternative ways to check annoying electrics like rotom-w and zera without giving up momentum.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/danbear02.589016/
Quality checked by:
https://www.smogon.com/forums/members/iride.546157/
Grammar checked by:
user link here

1/1 when implemented.
 
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