Ubers [QC 2/2] [GP 2/2] Zamazenta

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Eledyr

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[Overview]

When one first sees Zamazenta's well-rounded stats, it may look like an excellent Choice item user; however, Zamazenta is unfortunately hindered by a poor typing and an even worse movepool. Despite having several serviceable coverage moves, Zamazenta can't piece them together in any threatening combination. Therefore, it can't consistently break through defensive cores using common Pokemon such as Ho-Oh, Necrozma-DM, and Zygarde-C. Zamazenta's STAB Close Combat also has low PP, which common physical walls such as Xerneas, Zygarde-C, Necrozma-DM, and Eternatus easily exploit. Despite Dauntless Shield and high stats, Zamazenta is paradoxically fragile and struggles to find defensive utility. Lacking reliable recovery or other support options, it cannot take repeated hits from common physical attackers such as Zekrom, Groudon, and Marshadow. Other Choice item users such as Dracovish, Calyrex-I, and Urshifu-S should be considered long before Zamazenta.

[SET]
name: Choice Band
move 1: Close Combat
move 2: Crunch
move 3: Psychic Fangs
move 4: Wild Charge / Iron Head / Ice Fang
item: Choice Band
ability: Dauntless Shield
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

The idea behind this set is pretty straightforward: do as much damage as possible each time Zamazenta can get in. Crunch beats Ghost-types, including Lunala and Calyrex-S, and Psychic Fangs offers a solid answer to Poison-types like Eternatus and Toxapex. The last moveslot depends on what the team needs : Wild Charge is used for Ho-Oh, Iron Head hits Xerneas hard, and Ice Fang pressures Zygarde-C. With great base 138 Speed, Zamazenta is only outsped by Jolly Marshadow, Calyrex-S, offensive Eternatus, and the rare Regieleki and Pheromosa. With a Jolly nature, Zamazenta outspeeds all variants of Marshadow and Eternatus, but an Adamant nature allows it to break through defensive Necrozma-DM more consistently, as well as always 2HKOing physically defensive Eternatus and Xerneas after Stealth Rock damage. While it does have Dauntless Shield, Zamazenta remains fragile, and it should be brought in with a slow pivot or on a non-damaging move. Also, despite it resisting Dark, you should be wary of switching Zamazenta in on Yveltal, since Knock Off cripples it.

Because it struggles to break through physical walls, entry hazard support is invaluable for Zamazenta. Spikes is especially good, since premier physical walls such as Zygarde-C and Necrozma-DM resist Stealth Rock. Ferrothorn, Necrozma-DM, and Eternatus are all great hazard setters, being able to switch into threats that Zamazenta cannot handle like opposing Ferrothorn, Necrozma-DM and Choice Scarf Kyogre. Strong special attackers such as Kyogre, Calyrex-S, and Eternatus also help pressure Zygarde-C and Necrozma-DM. Eternatus, notably, can also spread poison to Zygarde-C. Finally, because it is very weak to status, clerics such as Blissey and Calyrex-S support Zamazenta well. The former is able to tank special hits that Zamazenta cannot handle, and the latter provides great specially offensive pressure.

[STRATEGY COMMENTS]
Other Options
====

Zamazenta does not have any other viable options.

Checks and Counters
====

**Physical Walls**: Without proper coverage and prediction, Zamazenta fails to break through common walls like Ho-Oh, Necrozma-DM, and Zygarde-C. Note that these Pokemon can also cripple Zamazenta with a status move. Further, bulky setup sweepers such as Groudon and Buzzwole can use Zamazenta as setup fodder.

**Pivots**: Bulky Pokemon such as Toxapex and Ho-Oh can scout Zamazenta, as it fails to OHKO them. They can then heal off the damage they have taken with Regenerator or Recover and switch into another threat.

**Status**: Zamazenta hates status. Burn from Toxapex's Scald or Ho-Oh's Sacred Fire negates all damage it may do, paralysis from Zygarde-C's Glare or Ho-Oh's Thunder Wave ruins its great Speed, and poison from Eternatus's Toxic or Toxic Spikes greatly reduces its switch-in opportunities.

**Eternatus**: While it does not want to switch into a Psychic Fangs, Eternatus doesn't mind any of Zamazenta's other moves. Moreover, its Pressure quickly depletes Close Combat's PP. Dynamax Cannon, even from a defensive variant, can chunk Zamazenta. Eternatus can also poison Zamazenta with Toxic or Toxic Spikes, which puts it on timer.

**Xerneas**: Xerneas's great bulk allows it to ignore any attacks coming from Zamazenta bar Iron Head. It can OHKO Zamazenta with its STAB Moonblast. Finally, Geomancy Xerneas can use Zamazenta as setup fodder.

**Faster Pokemon**: Calyrex-S and Choice Scarf Kyogre can threaten Zamazenta with their STAB moves. However, they cannot switch into it.

[CREDITS]
- Written by: [[Eledyr, 415367]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
 
Last edited:

Eledyr

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One thing that should be noticed for QC is that I didn't felt that Howl set was worth a mention, even as an Other option, leaving this paragraph empty. If I'm wrong let me know !
 
Last edited:

Minority

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The current overview of this analysis is clunky, semi-intelligible, and inaccurate at parts. Due to the nature of this change, I've gone ahead and re-written it as I think would be most appropriate, please update it accordingly:

When one first sees Zamazenta's well rounded stats one may think it could make an excellent choice user; however, Zamazenta is unfortunately hindered by poor typing and an even worse movepool. Zamazenta's most clickable STAB move is Close Combat, but its low PP is easily exploited by common physical walls such as Xerneas, Zygarde-C, Necrozma-DM, and Eternatus. Despite having access to several coverage moves, Zamazenta lacks the ability to piece them together in any supportive or offensive threatening combination. Dauntless Shield's Defense increase should be a good tool to give Zamazenta's some defensive utility, but it remains paradoxically fragile since without recovery or other support options as it cannot take repeated hits from common physical attackers such as Zekrom, Groudon, and Marshadow. Lastly, Zamazenta struggles to make progress as an offensive Pokemon because it lacks the tools to consistently break through defenive cores that utilize common Pokemon such as Ho-Oh, Necrozma-DM, and Zygarde-C, and therefore, other Choice item users such as Dracovish, Calyrex-I, or Urshifu-R should be considered long before Zamazenta.
 

Eledyr

Le vilain petit Wooloo
is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Host
Translations Leader
The current overview of this analysis is clunky, semi-intelligible, and inaccurate at parts. Due to the nature of this change, I've gone ahead and re-written it as I think would be most appropriate, please update it accordingly:

When one first sees Zamazenta's well rounded stats one may think it could make an excellent choice user; however, Zamazenta is unfortunately hindered by poor typing and an even worse movepool. Zamazenta's most clickable STAB move is Close Combat, but its low PP is easily exploited by common physical walls such as Xerneas, Zygarde-C, Necrozma-DM, and Eternatus. Despite having access to several coverage moves, Zamazenta lacks the ability to piece them together in any supportive or offensive threatening combination. Dauntless Shield's Defense increase should be a good tool to give Zamazenta's some defensive utility, but it remains paradoxically fragile since without recovery or other support options as it cannot take repeated hits from common physical attackers such as Zekrom, Groudon, and Marshadow. Lastly, Zamazenta struggles to make progress as an offensive Pokemon because it lacks the tools to consistently break through defenive cores that utilize common Pokemon such as Ho-Oh, Necrozma-DM, and Zygarde-C, and therefore, other Choice item users such as Dracovish, Calyrex-I, or Urshifu-R should be considered long before Zamazenta.
done ! :psyglad:
 

dex

10 wolf, 3 shepherd, 1 sheep, led leopard
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Team Rater Alumnusis a CAP Contributor Alumnus
Lasen is holding my family hostage until I AM check every Ubers analysis until Estronic notices

AM GP Check
Red = Deletion
Blue = Addition

Green = Comments
[Overview]
When one first sees Zamazenta's well rounded stats, (comma) one may think it could make would think it would be (reads better this way) an excellent choice user; however, Zamazenta is unfortunately hindered by a poor typing and an even worse movepool. Zamazenta's most clickable strongest (after talking with GP, "clickable" is not an acceptable word to use in an analysis) STAB move is Close Combat, but its low PP is easily exploited by common physical walls such as Xerneas, Zygarde-C, Necrozma-DM, and Eternatus. Despite having access to several coverage moves, Zamazenta lacks the ability to piece them together in any supportive or offensively threatening combination. Dauntless Shield's Defense increase should be a good tool to give Zamazenta's some defensive utility, but it remains paradoxically fragile since, (comma) without recovery or other support options, (comma) as it cannot take repeated hits from common physical attackers such as Zekrom, Groudon, and Marshadow. Lastly, Zamazenta struggles to make progress as an offensive Pokemon because it lacks the tools to consistently break through defensive cores that utilize common Pokemon such as Ho-Oh, Necrozma-DM, and Zygarde-C. (comma->period) and Therefore, other Choice item users such as Dracovish, Calyrex-I, or and Urshifu-R should be considered long before Zamazenta.

[SET]
name: Choice Band
move 1: Close Combat
move 2: Crunch
move 3: Psychic Fangs
move 4: Wild Charge / Iron Head / Ice Fangs Fang
item: Choice Band
ability: Dauntless Shield
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

The idea of the set is pretty straight foward : you want to damage as much as you can each time you are granted a free entry of Zamazenta The idea behind this set is pretty straight forward: do as much damage as possible each time Zamazenta can get in (I don't normally rewrite whole sentences, but this one was not worded well, sorry). With Choice Band and its good 130 base Attack, Zamazenta can inflict a good amount of damage. (I'm sorry, I don't see the point of this sentence. If you want to have a sentence like this at the beginning, frame it like this: "With a Choice Band and a good Attack stat of 130, Zamazenta can inflict a large amount of damage on (insert mons it does damage to)" With a blistering base 138 base Speed and fully invested, Zamazenta is only outsped by the rare Pheromosa, Regieleki, Jolly Marshadow, Calyrex-SR, (comma) and offensive Eternatus, (comma) and the rare Pheromosa (if it's rare, put it at the end). With a Jolly nature, you can outspeed Zamazenta outspeeds all variants of Marshadow and Eternatus, but the an Adamant nature allows it to break more consistently defensive variant of Necrozma-DM more consistently, with chip damages and Spikes support, and to always 2HKO physically defensive Eternatus and physically defensive Xerneas after Stealth Rock damages. Close Combat, Psychic Fangs, and Crunch are your 3 mandatory moves, as they give a maximum cover on the whole meta and threatening the likes of Yveltal, and Blissey. (This sentence is pointless in that the mons you list are only hit by Close Combat, which you don't need to explain since it is STAB and you would be using Zamazenta to hit those mons anyways. Please instead write two independent sentences explaining what Psychic Fangs and Crunch hit.) Your last move depends on what you want to wear down : The last moveslot depends on what the team needs Zamazenta to hit super effectively. Wild Charge for is used for Ho-Oh, Iron Head for hits Xerneas harder, and Ice Fang for pressures Zygarde-C. While having it does have Dauntless Shield, Zamazenta remains fragile on both the physical and special side, and it should be bring on brought in through safe way such as a slow pivot, (remove comma) or on a non-damaging (add hyphen) statusing move, and thus as much as possible. Also, despite resisting Dark Type and Yveltal's proeminence, you should be weary at wary of switching Zamazenta in on Yveltal's Knock Off, since it can be crippled by Knock Off. Finally, Zamazenta struggles with status, so make sure to keep it healthy as long as possible. (This sentence not only directly conflicts with the "bring it in on non-damaging status moves" sentence, but also is explained in Checks and Counters. Delete it.)

(Please order the above paragraph as such: moves->nature/stat descriptions->stuff about fragility, slow pivots, and Knock Off)


Because it can hardly punches holes through struggles to break (reads better) physical walls, entry hazards hazard support is an invaluable support for Zamazenta. (colon->period) Spikes especially helps Zamazenta, since premier physical walls named such as Zygarde-C and Necrozma-DM resists resist Stealth Rock. Entry hazard setters like Ferrothorn, Necrozma-DM, and Eternatus are all great at this role, being able to switch onto into threats that Zamazenta cannot handle, and setting entry hazards for its latter entry (yes, they are hazard setters, that's what they do). Strong Special attackers such as Kyogre, Calyrex-S, and Eternatus also helps for this same issue pressure Zygarde-C and Necrozma-DM. Note that Eternatus, (comma) notably, (comma) is also capable to can also spread poison and can inflict severe damage to both Zygarde-C and Necrozma-DM. Finally, because he's it is very weak to status, clerics such as Blissey, (remove comma) or Calyrex-S are great support to Zamazenta. (colon->period) The former one being is able to tank special hits that Zamazenta does not handle, (remove comma) and the latter one being able to provide a great provides specially offensive pressure.

[STRATEGY COMMENTS]
Other Options
====

None that are relevant. (please make this an actual sentence, such as "Zamazenta does not have any other options it can run viably.")

Checks and Counters
====

**Physical Walls**: Without proper coverages and anticipation coverage and prediction, Zamazenta fails at breaking to break common walls like Ho-Oh, Necrozma-DM, and Zygarde-C. (semicolon->period) Note that those Pokemons these Pokemon are also capable to cripple of crippling Zamazenta with a status move. Finally, Bulky setup sweepers such as Groudon (remove comma) and Buzzwole, if they can come on a non super effective move, can use Zamazenta as a setup fodder.

**Pivots**: Bulky Pokemons such as Toxapex and Ho-Oh, with Regenerator and high defensive stats, (yes, they are bulky pivots) are capable to can scout every moves from Zamazenta as it fails at OHKOing to OHKO them, even by using the right move on switch. They can then proceed to recover heal (avoid repetition of "recover") the damage they have taken with either Regenerator or Recover (remove comma) and thus forcing Zamazenta to switch or risking to let a free switch or switch into to another threat.

**Statuses**: Zamazenta being statused is something you want to avoid at all costs hates status. (colon->period) Burn from Toxapex's Scald or Ho-Oh's Sacred Fire negates all damages you may do, paralysis from Zygarde-C's Glare or Ho-Oh's Thunder Wave lets much more Pokemon outspeeding you, especially uninvested base 90 Speed which is a watermark for a plethora of bulky Pokemon that carries recovery moves cripples Zamazenta, and poison from Eternatus's Toxic or Toxic Spikes greatly reduces how many times you will be able to switch into Zamazenta Zamazenta's switch-in opportunities.

**Eternatus**: While it does not want to switched into a Psychic Fangs, with its great bulk and Poison-typing, (remove comma) Eternatus doesn't mind taking any other moves from Zamazenta at all any of Zamazenta's other moves. Moreover, its ability Pressure quickly puts Zamazenta on timer, as it only has 8 PP of its STAB quickly depletes Close Combat's PP. Dynamax Cannon, even from a defensive variant, can take out huge chunks of chunk Zamazenta's HP. It can also spread poison Zamazenta with either Toxic or Toxic Spikes, which puts Zamazenta on timer, since it has no way of recovery.

**Xerneas**: Xerneas's great bulk allows it to ignore any attacks coming from Zamazenta bar Iron Head. It can threaten back Zamazenta to be KOed with its STABed OHKO Zamazenta with its STAB Moonblast. Finally, Geomancy variant Xerneas can also use Zamazenta as a setup fodder, any moves bar Iron Head failing at 2HKOing it.

**Faster threats Pokemon and Choice Scarf users Users**: Calyrex-S (remove comma) and Kyogre can threaten Zamazenta to be OHKOed with their STABs. However, they can hardly be switched in if cannot switch into Zamazenta is already sent out on battle.

(Remove the spaces between the last set of asterisks and the colon. Also, please make each check/counter writeup on the same line as the title.)

[CREDITS]
- Written by: [[Eledyr, 415367]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Eledyr

Le vilain petit Wooloo
is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Host
Translations Leader
Lasen is holding my family hostage until I AM check every Ubers analysis until Estronic notices

AM GP Check
Red = Deletion
Blue = Addition

Green = Comments
[Overview]
When one first sees Zamazenta's well rounded stats, (comma) one may think it could make would think it would be (reads better this way) an excellent choice user; however, Zamazenta is unfortunately hindered by a poor typing and an even worse movepool. Zamazenta's most clickable strongest (after talking with GP, "clickable" is not an acceptable word to use in an analysis) STAB move is Close Combat, but its low PP is easily exploited by common physical walls such as Xerneas, Zygarde-C, Necrozma-DM, and Eternatus. Despite having access to several coverage moves, Zamazenta lacks the ability to piece them together in any supportive or offensively threatening combination. Dauntless Shield's Defense increase should be a good tool to give Zamazenta's some defensive utility, but it remains paradoxically fragile since, (comma) without recovery or other support options, (comma) as it cannot take repeated hits from common physical attackers such as Zekrom, Groudon, and Marshadow. Lastly, Zamazenta struggles to make progress as an offensive Pokemon because it lacks the tools to consistently break through defensive cores that utilize common Pokemon such as Ho-Oh, Necrozma-DM, and Zygarde-C. (comma->period) and Therefore, other Choice item users such as Dracovish, Calyrex-I, or and Urshifu-R should be considered long before Zamazenta.

[SET]
name: Choice Band
move 1: Close Combat
move 2: Crunch
move 3: Psychic Fangs
move 4: Wild Charge / Iron Head / Ice Fangs Fang
item: Choice Band
ability: Dauntless Shield
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

The idea of the set is pretty straight foward : you want to damage as much as you can each time you are granted a free entry of Zamazenta The idea behind this set is pretty straight forward: do as much damage as possible each time Zamazenta can get in (I don't normally rewrite whole sentences, but this one was not worded well, sorry). With Choice Band and its good 130 base Attack, Zamazenta can inflict a good amount of damage. (I'm sorry, I don't see the point of this sentence. If you want to have a sentence like this at the beginning, frame it like this: "With a Choice Band and a good Attack stat of 130, Zamazenta can inflict a large amount of damage on (insert mons it does damage to)" With a blistering base 138 base Speed and fully invested, Zamazenta is only outsped by the rare Pheromosa, Regieleki, Jolly Marshadow, Calyrex-SR, (comma) and offensive Eternatus, (comma) and the rare Pheromosa (if it's rare, put it at the end). With a Jolly nature, you can outspeed Zamazenta outspeeds all variants of Marshadow and Eternatus, but the an Adamant nature allows it to break more consistently defensive variant of Necrozma-DM more consistently, with chip damages and Spikes support, and to always 2HKO physically defensive Eternatus and physically defensive Xerneas after Stealth Rock damages. Close Combat, Psychic Fangs, and Crunch are your 3 mandatory moves, as they give a maximum cover on the whole meta and threatening the likes of Yveltal, and Blissey. (This sentence is pointless in that the mons you list are only hit by Close Combat, which you don't need to explain since it is STAB and you would be using Zamazenta to hit those mons anyways. Please instead write two independent sentences explaining what Psychic Fangs and Crunch hit.) Your last move depends on what you want to wear down : The last moveslot depends on what the team needs Zamazenta to hit super effectively. Wild Charge for is used for Ho-Oh, Iron Head for hits Xerneas harder, and Ice Fang for pressures Zygarde-C. While having it does have Dauntless Shield, Zamazenta remains fragile on both the physical and special side, and it should be bring on brought in through safe way such as a slow pivot, (remove comma) or on a non-damaging (add hyphen) statusing move, and thus as much as possible. Also, despite resisting Dark Type and Yveltal's proeminence, you should be weary at wary of switching Zamazenta in on Yveltal's Knock Off, since it can be crippled by Knock Off. Finally, Zamazenta struggles with status, so make sure to keep it healthy as long as possible. (This sentence not only directly conflicts with the "bring it in on non-damaging status moves" sentence, but also is explained in Checks and Counters. Delete it.)

(Please order the above paragraph as such: moves->nature/stat descriptions->stuff about fragility, slow pivots, and Knock Off)


Because it can hardly punches holes through struggles to break (reads better) physical walls, entry hazards hazard support is an invaluable support for Zamazenta. (colon->period) Spikes especially helps Zamazenta, since premier physical walls named such as Zygarde-C and Necrozma-DM resists resist Stealth Rock. Entry hazard setters like Ferrothorn, Necrozma-DM, and Eternatus are all great at this role, being able to switch onto into threats that Zamazenta cannot handle, and setting entry hazards for its latter entry (yes, they are hazard setters, that's what they do). Strong Special attackers such as Kyogre, Calyrex-S, and Eternatus also helps for this same issue pressure Zygarde-C and Necrozma-DM. Note that Eternatus, (comma) notably, (comma) is also capable to can also spread poison and can inflict severe damage to both Zygarde-C and Necrozma-DM. Finally, because he's it is very weak to status, clerics such as Blissey, (remove comma) or Calyrex-S are great support to Zamazenta. (colon->period) The former one being is able to tank special hits that Zamazenta does not handle, (remove comma) and the latter one being able to provide a great provides specially offensive pressure.

[STRATEGY COMMENTS]
Other Options
====

None that are relevant. (please make this an actual sentence, such as "Zamazenta does not have any other options it can run viably.")

Checks and Counters
====

**Physical Walls**: Without proper coverages and anticipation coverage and prediction, Zamazenta fails at breaking to break common walls like Ho-Oh, Necrozma-DM, and Zygarde-C. (semicolon->period) Note that those Pokemons these Pokemon are also capable to cripple of crippling Zamazenta with a status move. Finally, Bulky setup sweepers such as Groudon (remove comma) and Buzzwole, if they can come on a non super effective move, can use Zamazenta as a setup fodder.

**Pivots**: Bulky Pokemons such as Toxapex and Ho-Oh, with Regenerator and high defensive stats, (yes, they are bulky pivots) are capable to can scout every moves from Zamazenta as it fails at OHKOing to OHKO them, even by using the right move on switch. They can then proceed to recover heal (avoid repetition of "recover") the damage they have taken with either Regenerator or Recover (remove comma) and thus forcing Zamazenta to switch or risking to let a free switch or switch into to another threat.

**Statuses**: Zamazenta being statused is something you want to avoid at all costs hates status. (colon->period) Burn from Toxapex's Scald or Ho-Oh's Sacred Fire negates all damages you may do, paralysis from Zygarde-C's Glare or Ho-Oh's Thunder Wave lets much more Pokemon outspeeding you, especially uninvested base 90 Speed which is a watermark for a plethora of bulky Pokemon that carries recovery moves cripples Zamazenta, and poison from Eternatus's Toxic or Toxic Spikes greatly reduces how many times you will be able to switch into Zamazenta Zamazenta's switch-in opportunities.

**Eternatus**: While it does not want to switched into a Psychic Fangs, with its great bulk and Poison-typing, (remove comma) Eternatus doesn't mind taking any other moves from Zamazenta at all any of Zamazenta's other moves. Moreover, its ability Pressure quickly puts Zamazenta on timer, as it only has 8 PP of its STAB quickly depletes Close Combat's PP. Dynamax Cannon, even from a defensive variant, can take out huge chunks of chunk Zamazenta's HP. It can also spread poison Zamazenta with either Toxic or Toxic Spikes, which puts Zamazenta on timer, since it has no way of recovery.

**Xerneas**: Xerneas's great bulk allows it to ignore any attacks coming from Zamazenta bar Iron Head. It can threaten back Zamazenta to be KOed with its STABed OHKO Zamazenta with its STAB Moonblast. Finally, Geomancy variant Xerneas can also use Zamazenta as a setup fodder, any moves bar Iron Head failing at 2HKOing it.

**Faster threats Pokemon and Choice Scarf users Users**: Calyrex-S (remove comma) and Kyogre can threaten Zamazenta to be OHKOed with their STABs. However, they can hardly be switched in if cannot switch into Zamazenta is already sent out on battle.

(Remove the spaces between the last set of asterisks and the colon. Also, please make each check/counter writeup on the same line as the title.)

[CREDITS]
- Written by: [[Eledyr, 415367]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
done, I changed the mention to Crunch and Psychic Fangs and revamped the paragraph, let me know if that works for you !
 

dex

10 wolf, 3 shepherd, 1 sheep, led leopard
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Team Rater Alumnusis a CAP Contributor Alumnus
Crunch don't lets Zamazenta struggles versus beat Ghost-types (remove comma) including Lunala and Calyrex-SR, while Psychic Fangs offers a solid answer against the Poison-types of the tier, including Eternatus and Toxapex.
good changes so far :)
 

Adeleine

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Add/Fix Remove Comment
(AC): Add Comma

[Overview]

When one first sees Zamazenta's well rounded stats, one would think it would make an excellent choice well-rounded stats, it may look like an excellent Choice item user; however, Zamazenta is unfortunately hindered by a poor typing and an even worse movepool. Zamazenta's strongest STAB move is Close Combat, but its low PP is easily exploited by common physical walls such as Xerneas, Zygarde-C, Necrozma-DM, and Eternatus. Despite having access to several serviceable (or other adjective) coverage moves, Zamazenta lacks the ability to can't piece them together in any supportive or offensively threatening combination. Dauntless Shield's Defense increase should be a good tool to give Zamazenta some defensive utility, but it remains paradoxically fragile since, without Therefore, it can't consistently break through defensive cores using common Pokemon such as Ho-Oh, Necrozma-DM, and Zygarde-C. Zamazenta's STAB Close Combat also has low PP, which common physical walls such as Xerneas, Zygarde-C, Necrozma-DM, and Eternatus easily exploit. Despite Dauntless Shield and high stats, Zamazenta is paradoxically fragile and struggles to find defensive utility. Lacking reliable recovery or other support options, it cannot take repeated hits from common physical attackers such as Zekrom, Groudon, and Marshadow. Lastly, Zamazenta struggles to make progress as an offensive Pokemon because it lacks the tools to consistently break through defensive cores that utilize common Pokemon such as Ho-Oh, Necrozma-DM, and Zygarde-C. Therefore, Other Choice item users such as Dracovish, Calyrex-I, or Urshifu-R should be considered long before Zamazenta. (let me know if something doesn't make sense or isn't correct with the sentence reordering)

[SET]
name: Choice Band
move 1: Close Combat
move 2: Crunch
move 3: Psychic Fangs
move 4: Wild Charge / Iron Head / Ice Fang
item: Choice Band
ability: Dauntless Shield
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

The idea behind this set is pretty straight forward: straightforward: do as much damage as possible each time Zamazenta can get in. Crunch lets Zamazenta beats Ghost-types, including Lunala and Calyrex-SR, while Psychic Fangs offers a solid answer against to the Poison-types of the tier, including Eternatus and Toxapex. The last moveslot depends on what the team needs Zamazenta to hit super effectively : needs: Wild Charge is used for Ho-Oh, Iron Head hits Xerneas harder, and Ice Fang pressures Zygarde-C. With a blistering base 138 Speed, Zamazenta is only outsped by Jolly Marshadow, Calyrex-SR, offensive Eternatus, (AC) and the rare Regieleki and Pheromosa. With a Jolly nature, Zamazenta outspeeds all variants of Marshadow and Eternatus, but an Adamant nature allows it to break through defensive Necrozma-DM more consistently, and always 2HKO as well as always 2HKOing physically defensive Eternatus and Xerneas after Stealth Rock damages. While it does have Dauntless Shield, Zamazenta remains fragile on both the physical and special side, both physically and specially, and it should be brought in with a slow pivot or on a non-damaging status move. Also, despite it resisting Dark, you should be wary of switching Zamazenta in on Yveltal, since it can be crippled by Knock Off. Knock Off cripples it.

Because it struggles to break through physical walls, entry hazard support is an invaluable support for Zamazenta. Spikes helps Zamazenta is especially good, since premier physical walls such as Zygarde-C and Necrozma-DM resist Stealth Rock. Ferrothorn, Necrozma-DM, and Eternatus are all great at this role, hazard setters, being able to switch into threats (could you give a/a couple examples) that Zamazenta cannot handle. Strong special attackers such as Kyogre, Calyrex-S, and Eternatus also help pressure Zygarde-C and Necrozma-DM. Eternatus, notably, can also spread poison to Zygarde-C. Finally, because it is (added missing space) very weak to status, clerics such as Blissey or Calyrex-S are great support to Zamazenta. and Calyrex-S support Zamazenta greatly. The former is able to tank special hits that Zamazenta does not cannot handle and the latter provides a great specially offensive pressure.

[STRATEGY COMMENTS]
Other Options
====

Zamazenta does not have any other options it can run viably.

Checks and Counters
====

**Physical Walls**: Without proper coverage and prediction, Zamazenta fails to break through common walls like Ho-Oh, Necrozma-DM, and Zygarde-C. Note that these Pokemon are also capable of crippling can also cripple Zamazenta with a status move. Finally, Further, bulky setup sweepers such as Groudon and Buzzwole (RC) can use Zamazenta as a setup fodder.

**Pivots**: (removed space before colon) Bulky Pokemon such as Toxapex and Ho-Oh can scout Zamazenta, (AC) as it fails to OHKO them. They can then proceed to heal the damage they have taken with either Regenerator or Recover or and switch into to another threat.

**Status**: Zamazenta hates status. Burn from Toxapex's Scald or Ho-Oh's Sacred Fire negates all damages you damage it may do, paralysis from Zygarde-C's Glare or Ho-Oh's Thunder Wave cripples Zamazenta, ruins its great Speed, and poison from Eternatus's Toxic or Toxic Spikes greatly reduces Zamazenta's its switch-in opportunities.

**Eternatus**: (removed space before colon) While it does not want to switch into a Psychic Fangs, Eternatus doesn't mind any of Zamazenta's other moves. Moreover, its ability Pressure quickly depletes Close Combat's PP. Dynamax Cannon, even from a defensive variant, can chunk Zamazenta's HP. It Zamazenta. Eternatus can also poison Zamazenta with either Toxic or Toxic Spikes, which puts Zamazenta it on timer.

**Xerneas**: (removed space before colon) Xerneas's great bulk allows it to ignore any attacks coming from Zamazenta bar Iron Head. It can OHKO Zamazenta with its STAB Moonblast. Finally, Geomancy Xerneas can use Zamazenta as setup fodder.

**Faster Pokemon and Choice Scarf Users**: (removed space before colon) Calyrex-S and Choice Scarf Kyogre can threaten Zamazenta with their STAB moves. However, they cannot switch into Zamazenta. it.

[CREDITS]
- Written by: [[Eledyr, 415367]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
adeleine.gif
1/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[Overview]

When one first sees Zamazenta's well-rounded stats, it may look like an excellent Choice item user; however, Zamazenta is unfortunately hindered by a poor typing and an even worse movepool. Despite having several serviceable coverage moves, Zamazenta can't piece them together in any threatening combination. Therefore, it can't consistently break through defensive cores using common Pokemon such as Ho-Oh, Necrozma-DM, and Zygarde-C. Zamazenta's STAB Close Combat also has low PP, which common physical walls such as Xerneas, Zygarde-C, Necrozma-DM, and Eternatus easily exploit. Despite Dauntless Shield and high stats, Zamazenta is paradoxically fragile and struggles to find defensive utility. Lacking reliable recovery or other support options, it cannot take repeated hits from common physical attackers such as Zekrom, Groudon, and Marshadow. Other Choice item users such as Dracovish, Calyrex-I, or and Urshifu-R should be considered long before Zamazenta.

[SET]
name: Choice Band
move 1: Close Combat
move 2: Crunch
move 3: Psychic Fangs
move 4: Wild Charge / Iron Head / Ice Fang
item: Choice Band
ability: Dauntless Shield
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

The idea behind this set is pretty straightforward: do as much damage as possible each time Zamazenta can get in. Crunch beats Ghost-types, including Lunala and Calyrex-S, while and Psychic Fangs offers a solid answer to the Poison-types of the tier, including like Eternatus and Toxapex. The last moveslot depends on what the team needs: Wild Charge is used for Ho-Oh, Iron Head hits Xerneas harder hard, and Ice Fang pressures Zygarde-C. With a blistering great base 138 Speed, Zamazenta is only outsped by Jolly Marshadow, Calyrex-S, offensive Eternatus, and the rare Regieleki and Pheromosa. With a Jolly nature, Zamazenta outspeeds all variants of Marshadow and Eternatus, but an Adamant nature allows it to break through defensive Necrozma-DM more consistently, as well as always 2HKOing physically defensive Eternatus and Xerneas after Stealth Rock damage. While it does have Dauntless Shield, Zamazenta remains fragile on both physically and specially, and it should be brought in with a slow pivot or on a non-damaging move. Also, despite it resisting Dark, you should be wary of switching Zamazenta in on Yveltal, since Knock Off cripples it.

Because it struggles to break through physical walls, entry hazard support is invaluable for Zamazenta. Spikes is especially good, since premier physical walls such as Zygarde-C and Necrozma-DM resist Stealth Rock. Ferrothorn, Necrozma-DM, and Eternatus are all great hazard setters, being able to switch into threats that Zamazenta cannot handle like opposing Ferrothorn, Necrozma-DM and Choice Scarf Kyogre. Strong special attackers such as Kyogre, Calyrex-S, and Eternatus also help pressure Zygarde-C and Necrozma-DM. Eternatus, notably, can also spread poison to Zygarde-C. Finally, because it is very weak to status, clerics such as Blissey and Calyrex-S support Zamazenta greatly well. The former is able to tank special hits that Zamazenta cannot handle,(comma) and the latter provides great specially offensive pressure.

[STRATEGY COMMENTS]
Other Options
====

Zamazenta does not have any other viable options it can run viably.

Checks and Counters
====

**Physical Walls**: Without proper coverage and prediction, Zamazenta fails to break through common walls like Ho-Oh, Necrozma-DM, and Zygarde-C. Note that these Pokemon can also cripple Zamazenta with a status move. Further, bulky setup sweepers such as Groudon and Buzzwole (remove comma) can use Zamazenta as setup fodder.

**Pivots**: Bulky Pokemon such as Toxapex and Ho-Oh can scout Zamazenta, as it fails to OHKO them. They can then proceed to heal off the damage they have taken with either Regenerator or Recover and switch into another threat.

**Status**: Zamazenta hates status. Burn from Toxapex's Scald or Ho-Oh's Sacred Fire negates all damage it may do, paralysis from Zygarde-C's Glare or Ho-Oh's Thunder Wave ruins its great Speed, and poison from Eternatus's Toxic or Toxic Spikes greatly reduces its switch-in opportunities.

**Eternatus**: While it does not want to switch into a Psychic Fangs, Eternatus doesn't mind any of Zamazenta's other moves. Moreover, its Pressure quickly depletes Close Combat's PP. Dynamax Cannon, even from a defensive variant, can chunk Zamazenta. Zamazenta Eternatus can also poison Zamazenta with either Toxic or Toxic Spikes, which puts it on timer.

**Xerneas**: Xerneas's great bulk allows it to ignore any attacks coming from Zamazenta bar Iron Head. It can OHKO Zamazenta with its STAB Moonblast. Finally, Geomancy Xerneas can use Zamazenta as setup fodder.

**Faster Pokemon**: Calyrex-S and Choice Scarf Kyogre can threaten Zamazenta with their STAB moves. However, they cannot switch into it.

[CREDITS]
- Written by: [[Eledyr, 415367]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

GP 2/2 when done.
 

Eledyr

Le vilain petit Wooloo
is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Host
Translations Leader
add remove comments
[Overview]

When one first sees Zamazenta's well-rounded stats, it may look like an excellent Choice item user; however, Zamazenta is unfortunately hindered by a poor typing and an even worse movepool. Despite having several serviceable coverage moves, Zamazenta can't piece them together in any threatening combination. Therefore, it can't consistently break through defensive cores using common Pokemon such as Ho-Oh, Necrozma-DM, and Zygarde-C. Zamazenta's STAB Close Combat also has low PP, which common physical walls such as Xerneas, Zygarde-C, Necrozma-DM, and Eternatus easily exploit. Despite Dauntless Shield and high stats, Zamazenta is paradoxically fragile and struggles to find defensive utility. Lacking reliable recovery or other support options, it cannot take repeated hits from common physical attackers such as Zekrom, Groudon, and Marshadow. Other Choice item users such as Dracovish, Calyrex-I, or and Urshifu-R should be considered long before Zamazenta.

[SET]
name: Choice Band
move 1: Close Combat
move 2: Crunch
move 3: Psychic Fangs
move 4: Wild Charge / Iron Head / Ice Fang
item: Choice Band
ability: Dauntless Shield
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

The idea behind this set is pretty straightforward: do as much damage as possible each time Zamazenta can get in. Crunch beats Ghost-types, including Lunala and Calyrex-S, while and Psychic Fangs offers a solid answer to the Poison-types of the tier, including like Eternatus and Toxapex. The last moveslot depends on what the team needs: Wild Charge is used for Ho-Oh, Iron Head hits Xerneas harder hard, and Ice Fang pressures Zygarde-C. With a blistering great base 138 Speed, Zamazenta is only outsped by Jolly Marshadow, Calyrex-S, offensive Eternatus, and the rare Regieleki and Pheromosa. With a Jolly nature, Zamazenta outspeeds all variants of Marshadow and Eternatus, but an Adamant nature allows it to break through defensive Necrozma-DM more consistently, as well as always 2HKOing physically defensive Eternatus and Xerneas after Stealth Rock damage. While it does have Dauntless Shield, Zamazenta remains fragile on both physically and specially, and it should be brought in with a slow pivot or on a non-damaging move. Also, despite it resisting Dark, you should be wary of switching Zamazenta in on Yveltal, since Knock Off cripples it.

Because it struggles to break through physical walls, entry hazard support is invaluable for Zamazenta. Spikes is especially good, since premier physical walls such as Zygarde-C and Necrozma-DM resist Stealth Rock. Ferrothorn, Necrozma-DM, and Eternatus are all great hazard setters, being able to switch into threats that Zamazenta cannot handle like opposing Ferrothorn, Necrozma-DM and Choice Scarf Kyogre. Strong special attackers such as Kyogre, Calyrex-S, and Eternatus also help pressure Zygarde-C and Necrozma-DM. Eternatus, notably, can also spread poison to Zygarde-C. Finally, because it is very weak to status, clerics such as Blissey and Calyrex-S support Zamazenta greatly well. The former is able to tank special hits that Zamazenta cannot handle,(comma) and the latter provides great specially offensive pressure.

[STRATEGY COMMENTS]
Other Options
====

Zamazenta does not have any other viable options it can run viably.

Checks and Counters
====

**Physical Walls**: Without proper coverage and prediction, Zamazenta fails to break through common walls like Ho-Oh, Necrozma-DM, and Zygarde-C. Note that these Pokemon can also cripple Zamazenta with a status move. Further, bulky setup sweepers such as Groudon and Buzzwole (remove comma) can use Zamazenta as setup fodder.

**Pivots**: Bulky Pokemon such as Toxapex and Ho-Oh can scout Zamazenta, as it fails to OHKO them. They can then proceed to heal off the damage they have taken with either Regenerator or Recover and switch into another threat.

**Status**: Zamazenta hates status. Burn from Toxapex's Scald or Ho-Oh's Sacred Fire negates all damage it may do, paralysis from Zygarde-C's Glare or Ho-Oh's Thunder Wave ruins its great Speed, and poison from Eternatus's Toxic or Toxic Spikes greatly reduces its switch-in opportunities.

**Eternatus**: While it does not want to switch into a Psychic Fangs, Eternatus doesn't mind any of Zamazenta's other moves. Moreover, its Pressure quickly depletes Close Combat's PP. Dynamax Cannon, even from a defensive variant, can chunk Zamazenta. Zamazenta Eternatus can also poison Zamazenta with either Toxic or Toxic Spikes, which puts it on timer.

**Xerneas**: Xerneas's great bulk allows it to ignore any attacks coming from Zamazenta bar Iron Head. It can OHKO Zamazenta with its STAB Moonblast. Finally, Geomancy Xerneas can use Zamazenta as setup fodder.

**Faster Pokemon**: Calyrex-S and Choice Scarf Kyogre can threaten Zamazenta with their STAB moves. However, they cannot switch into it.

[CREDITS]
- Written by: [[Eledyr, 415367]]
- Quality checked by: [[Aberforth, 249382], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

GP 2/2 when done.
Implemented !
 
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