AG [QC 2/2] [GP 1/1] Marshadow [Done!]

[SET]
name: Life Orb
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb / Bulk Up
item: Life Orb
ability: Technician
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Marshadow's respectable ability in Technician, good Speed tier, and great movepool allow it to threaten the majority of the metagame, including Necrozma-DM, Ho-Oh, and specially defensive Yveltal. Powerful STAB moves in Poltergeist and Close Combat give Marshadow neutral coverage against the entire metagame. Shadow Sneak revenge kills various faster Pokemon and boosted threats that have been weakened such as Calyrex-S, Swords Dance Rayquaza, and even Zacian-C. In the last slot, Rock Tomb OHKOes Ho-Oh and lowers the foe's Speed. Alternatively, Bulk Up transforms Marshadow into a formidable sweeper; Bulk Up Marshadow significantly damages walls such as Ho-Oh and specially defensive Eternatus and sets up on forced switches or certain walls, such as Necrozma-DM.

[STRATEGY COMMENTS]
This set is able to fit on a variety of teams, since it does not fear being locked into a move. Zacian-C and Xerneas pair well with each other and appreciate a teammate like Marshadow that can defeat Necrozma-DM. This set is worn down very quickly, so bringing it in carefully, especially with slow pivoting or double switches, is vital. Hazard support such as Stealth Rock or even Toxic Spikes allows Marshadow to meet benchmarks such as KOing untransformed defensive Zygarde at +2. Wallbreakers such as Calyrex-S and Groudon can weaken Marshadow's checks to help it sweep late-game. Bulk Up Marshadow can effectively utilize Dynamax to break through targets that it couldn't otherwise, such as Zygarde-C and Eternatus. As such, offensive partners that don't rely on Dynamax maximize the team's offensive potential. The aforementioned Zacian-C pairs well due to the ability to heavily pressure each other's checks. Eternatus also fits well, as it can remove Zygarde-C, which otherwise walls Marshadow.

[SET]
name: Choice Band Wallbreaker
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb / Spectral Thief / Ice Punch
item: Choice Band
ability: Technician
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Close Combat threatens the Dark-type and Normal-type Pokemon that resist or are immune to Poltergeist, 2HKOing Yveltal and OHKOing Tyranitar and Blissey. Shadow Sneak, boosted by Technician, lets Marshadow revenge kill faster or boosted Pokemon such as Calyrex-S, Mewtwo, weakened Zacian-C, Xerneas, and Zekrom. Technician-boosted Rock Tomb can OHKO Ho-Oh and does hefty damage to defensive Yveltal while also having utility in lowering the foe's Speed. Alternatively, Spectral Thief can be used to check slower sweepers such as Calm Mind Kyogre and is more reliable than Poltergeist. Ice Punch allows Marshadow to heavily dent Zygarde-C, which would otherwise wall it, and also eases prediction by providing a coverage move that can hit both Yveltal and Eternatus. A Jolly nature is preferred to outpace Modest Eternatus and Speed tie with opposing Marshadow but an Adamant nature can be used to increase damage output.

[STRATEGY COMMENTS]
This set can be paired with Pokemon that appreciate its ability to break through walls like Necrozma-DM, Ho-Oh, and Lunala and revenge kill Pokemon such as unboosted Calyrex-S, Yveltal, Kyogre, and Palkia. Zacian-C pairs very well with this set, as it can pivot into Eternatus, Sucker Punch Yveltal, and Xerneas, and Play Rough variants can lure defensive Zygarde-C for Marshadow lacking Ice Punch. In return, Marshadow can force out and take advantage of Calyrex-S and Necrozma-DM, two of Zacian-C's common checks, and Ice Punch variants can weaken defensive Zygarde-C for Zacian-C lacking Play Rough. Xerneas can also severely punish Dark-types seeking to switch into Marshadow's Ghost-type STAB moves, using them as setup bait and threatening to sweep with Geomancy. Meanwhile, Marshadow receives opportunities to wallbreak by double switching into common Xerneas answers like Necrozma-DM, Chansey, and Ferrothorn while potentially weakening or removing Ho-Oh for Xerneas. Marshadow is rather frail and should avoid switching directly into attacks such as Necrozma-DM's Sunsteel Strike and Yveltal's or Tyranitar's Foul Play, so try to get it in via double switches and slow pivoting. Stealth Rock support allows Marshadow to achieve KOs on Kyogre and offensive Yveltal, although it has to be wary of Sucker Punch from the latter, while Defog prevents entry hazards from wearing down Marshadow as it repeatedly switches in and out over the course of a match. Imposter-proofing Marshadow is fairly straightforward and can be done with Ho-Oh, defensive Yveltal, Zygarde, Groudon, and defensive Xerneas.

Other Options
=============

A Choice Scarf set can revenge kill almost the entire metagame, checking boosted sweepers such as Dragon Dance Zygarde, Zekrom, and Groudon, but is very weak and relies on surprise factor. On the Life Orb set, Spectral Thief can be used over Poltergeist at the cost of power, checking certain setup Pokemon such as Calm Mind Kyogre and Coil Zygarde while also targeting foes behind Substitute.

Checks and Counters
===================

**Zygarde**: Zygarde walls Marshadow lacking Ice Punch, using its gigantic bulk to shrug off Marshadow's attacks with ease and either cripple it with Glare or use Coil if Marshadow lacks Spectral Thief.

**Faster Pokemon**: Pokemon such as Life Orb Eternatus, Choice Scarf users, and Zacian-C all can manage to comfortably outspeed Marshadow and KO it, but they must be wary of Shadow Sneak if they are weakened. Calyrex-S can revenge kill Choice Band Marshadow locked into a move other than Shadow Sneak.

**Flying-types**: Although they must be wary of Marshadow's coverage, Ho-Oh and Yveltal can pivot in and scout Marshadow's item and moves somewhat safely.

**Fairy-types:** Xerneas can threaten to KO Marshadow if healthy. It can comfortably set up on Choice Band Marshadow locked into a move that isn't Ghost-type and threaten to sweep.


[CREDITS]
- Written by: [[WolfishOne, 512812]]
- Quality checked by: [[Baconeatinassassin, 367227], [Icemaster, 464176]]
- Grammar checked by: [[lotiasite, 302985]], 302985]]
 
Last edited:

baconeatinassassin

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is a Tiering Contributor
OMPL Champion
add remove comments

[SET]
name: Choice Band Wallbreaker
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb/Spectral Thief/Ice Punch
item: Choice Band
ability: Technician
nature: Jolly/Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
While Marshadow may seem just outclassed in terms of as a physical wallbreaker at 1st glance, its fares a fantastic STAB combination which gives it completely neutral with unresisted coverage along with a respectable ability in Technician, good speed tier and powerful moves to resolve the slightly below average attack great movepool allows it to threaten the majority of the metagame. Poltergeist is a powerful STAB move off of its primary Ghost typing which has very few resistances. Close Combat complements Poltergeist by providing even more power and hitting as another strong STAB move that can threaten the few Dark and Normal-type Pokemon that resist Poltergeist, allowing it to 2HKO Yveltal, and OHKO Tyranitar and Blissey and 2HKOing Yveltal reordered. Shadow Sneak provides a Technician boosted STAB priority option boosted by Technician, which when backed up by a choice band idt this is very necessary, can finish pick off weakened faster or boosted Pokemon such as Calyrex-S and Mewtwo, and weakened Zacian-Crowned, Xerneas, Zekrom, Eternatus and Choice Scarf Kyogre you don't need this many examples, i just feel things like caly & xern are too important not to mention. Technician-boosted Rock Tomb ohkos can OHKO Ho-Oh and does hefty damage to defensive Yveltal, and is also backed up by Technician while also having utility in lowering the opposing Pokemon's speed not too relevant but i'll keep it ig. Alternatively, Marshadow's unique move Spectral Thief can be used to steal the boosts of opposing Pokemon, checking slower sweepers before they get out of hand such as Calm Mind Kyogre and Swords Dance Groudon. Ice Punch allows Marshadow to heavily dent Zygarde-C, which would otherwise wall it, and also eases prediction by providing a coverage move that can hit both Yveltal and Eternatus. Maximum Attack and Speed investment allows it to capitilize capitalize on its wallbreaking power and high speed. A Jolly nature is preferred to outspeed as many pokemon as possible are you sure? give examples; the only thing i can think of is modest eternatus but an Adamant nature can be used if preferred to increase damage output.

[STRATEGY COMMENTS]
This set is a potent wallbreaker and can be paired with Pokemon that appreciates its ability to break through walls like Necrozma-Dusk-Mane, and Ho-Oh and Lunala, and revenge kill Pokemon like such as unboosted Calyrex-S, Yveltal, Kyogre and Palkia. Zacian-C pairs very well with this set, as it can cover it against Modest choice scarf Kyogre and Eternatus, while also putting imense pressure on Zygarde which walls this set. I think you could word this better; see what i wrote as a template as it can pivot into Eternatus or Dark-types such as Yveltal and Tyranitar, and potentially lure defensive Zygarde-C if carrying Play Rough for variants of Marshadow lacking Ice Punch. In return, Marshadow in return can force out and take advantage of Calyrex-Shadow and Necrozma-DM, several of Zacian-C's common few offensive checks, while Ice Punch variants can weaken defensive Zygarde-C for Zacian-C lacking Play Rough. Xerneas can also severely punish Dark-types for swapping into ghost STAB seeking to switch into Marshadow's Ghost-type STAB by using them as setup bait and threatening to sweep with Geomancy. and in return Meanwhile, Marshadow receives opportunities to break by doubling into common Xerneas answers like breaks through Necrozma-Dusk-Mane, Chansey and Ferrorthorn, while potentially weakening or removing Ho-oh for Xerneas. Marshadow is quiet rather frail and should avoid switching directly onto into attacks even neutral attackers such as Necrozma-Dusk-Mane's Sunsteel Strike and Foul Play from Yveltal and Tyranitar as it will be left at very low health, so try to get it in via double switches, immunities and slow pivoting. Hazard Stealth Rock support allows it to achieve KOs on Kyogre and offensive Yveltal, although it has to be wary of Sucker Punch from the latter, while Defog can prevent Marshadow from getting worn down from repeatedly switching in and out over the course of a match from opposing hazards. Due to the main power from this set coming from a Choice Band, Imposter-improofing it is fairly straightforward and can be done so with Ho-oh, defensive Yveltal, Zygarde, Groudon, Zygarde and even defensive Xerneas.

[SET]
name: Life Orb
move 1: Poltergeist / Spectral Thief
move 2: Close Combat
move 3: Shadow Sneak
move 4: Bulk Up / Rock Tomb
item: Life Orb
ability: Technician
nature: Jolly/Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Marshadow's flagship Life Orb set from USUM is back with a screaming vengeance with a new 110 BP Ghost move to offer. Life Orb offers trades a consistent power boost which that doesn't lock Marshadow into a single move at the cost of just a little less power and extra recoil power loss is still pretty significant; misses out on a lot of rolls it can get with band. Poltergeist is a powerful STAB move which uses Marshadow's primary Ghost STAB. Spectral Thief can also be used at the cost of power and revealing an item calcs will reveal item vast majority of the time to steal an opponent's boost check certain setup Pokemon such as Calm Mind Kyogre predicting Xerneas's Geomancy or and Coil Zygarde's boosts marsh can't steal xern's boosts unless it has sub. Close Combat is a Fighting STAB move, giving it completely neutral coverage against the entire metagame. Shadow Sneak provides a priority move to revenge various faster pokemon or boosted threats after weakening them such as Calyrex-S, Swords Dance Rayquaza, Calyrex-Shadow and even Zacian-C. In the last slot, Bulk Up is preferred to boost Marshadow's Attack by 1 stage on forced switches or using the defense increase to survive moves like Groudon's Precipice Blades and Necrozma-Dusk-Manes Sunsteel Strike and transform it into a formidable sweeper, capable of doing significant damage to walls such as Ho-oh and specially defensive Eternatus and using forced switches or certain walls such as Necrozma-DM as setup opportunities. In tandem with Spectral Thief , Marshadow can eventually plow through entire teams and even breaking its primary counter, Complete Zygarde after it has accrued enough boosts. Alternatively, Rock Tomb OHKOs Ho-Oh and lowers the opponent's speed.

[STRATERGY COMMENTS]
Since this set does not fear being locked into a move, it is slightly less prediction-reliant and therefore, more splashable. Zacian-C and Xerneas still pair very well due to both having fantastic synergy, threatening each others' walls and luring shared checks like Zygarde-C and Ho-oh if carrying appropriate coverage. Xerneas taking on Yveltal and Zygarde , Zacian-C putting immense pressure on Zygarde and being able to neutralise faster threats.. Since this set is getting worn down much more quickly, bringing it in carefully is vital more important than ever. Never let it take a hit if you can avoid it and take advantage of use slow pivoting or double switches to bring it in safely. Hazard support be specific benefits Marshadow by allowing it to meet benchmarks such as KOing untransformed defensive Zygarde at +2 are there any other relevant rolls? this example feels a bit too particular. Unlike the Choice Band set, Bulk Up Marshadow can effectively utilize Dynamax to break through targets that it couldn't otherwise such as?. As such, non Dynamax-reliant wallbreakers offensive partners that don't rely on Dynamax tend to pair better to maximize offensive potential. due to the better flexibility. Wallbreakers such as Calyrex-S and Groudon can weaken Marshadow's checks to help it sweep late-game.


Other Options
=============
Poison Jab can be used to KO Xerneas on the Choice Band set but has very little use outside of this poltergeist does more, only relevant if xern doesn't have an item and isn't at +2

A Choice Scarf set can revenge kill almost the entire metagame and steal the boosts of even boosted sweepers such as Dragon Dance Zygarde, Zekrom and Groudon Geomancy Xerneas, if xern is max speed it outspeeds scarf marsh but is very weak, prediction reliant so is band and overreliant on hitting Pokemon for Super Effective damage and relies on surprise factor.

Checks and Counters
===================

Zygarde: Marshadow lacking Ice Punch simply can't break through Zygarde, since its gigantic bulk allows it to shrug off most its attacks with ease and then threaten to either cripple it with Glare or use Coil if it lacks Spectral Thief. Even Dragon Dance variants can survive if at full HP and force it out. dd still doesn't want to take a band polt/cc

Faster Pokemon: Pokemon such Life Orb Eternatus, Choice Scarf users and Zacian-C all can manage to comfortably outspeed it Marshadow and KO it, but must be wary of Shadow Sneak if they are weakened. Calyrex-S can abuse choice lock if the opponent knows Marshadow is Choice Band and locked into a move other than Shadow Sneak.

Flying-Types: Although they must be wary of Marshadow's coverage, Ho-oh and Yveltal can pivot in and scout for the item and move Marshadow selects somewhat safely.


Fairy-Types: Fairy types are not weak to any of Marshadow's STABs and can either threaten to revenge it, cripple it or in Xerneas's case, set up Geomancy if it lacks Spectral Thief. Xerneas can threaten to KO Marshadow if healthy, and can comfortably set up on Choice Band Marshadow locked into a move other than Poltergeist/Shadow Sneak and threaten to sweep. xerneas is the only relevant fairy type in the metagame other than zacian, which has already been mentioned


[CREDITS]
- Written by: [[WolfishOne, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


I'll take another look at this before I QC stamp, make sure you adhere to Smogon grammar standards
 
Last edited:

baconeatinassassin

smile!
is a Tiering Contributor
OMPL Champion
add remove comments

[SET]
name: Choice Band Wallbreaker
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb/Spectral Thief/Ice Punch
item: Choice Band
ability: Technician
nature: Jolly/Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
While Marshadow may seem outclassed as a physical wallbreaker at 1st glance, its fantastic STAB combination with unresisted coverage along with a respectable ability in Technician, good speed tier and great movepool allows it to threaten the majority of the metagame. Poltergeist is a powerful STAB move off of its primary Ghost typing which has very few resistances. Close Combat complements Poltergeist as another strong STAB move that can threaten the Dark and Normal-type Pokemon that resist Poltergeist, allowing it to 2HKO Yveltal, and OHKO Tyranitar and Blissey. Shadow Sneak provides a STAB priority option boosted by Technician, which can pick off revenge kill faster or boosted Pokemon such as Calyrex-S and Mewtwo, weakened Zacian-Crowned, Xerneas and Zekrom. Technician-boosted Rock Tomb can OHKO Ho-Oh and does hefty damage to defensive Yveltal, while also having utility in lowering the opposing Pokemon's speed. Alternatively, Marshadow's unique move Spectral Thief can be used to steal the boosts of opposing Pokemon, checking slower sweepers such as Calm Mind Kyogre and Swords Dance Groudon. Ice Punch allows Marshadow to heavily dent Zygarde-C, which would otherwise wall it, and also eases prediction by providing a coverage move that can hit both Yveltal and Eternatus. Maximum Attack and Speed investment allows it to capitalize on its wallbreaking power and high speed. A Jolly nature is preferred but an Adamant nature can be used if preferred to increase damage output.

[STRATEGY COMMENTS]
This set is a potent wallbreaker and can be paired with Pokemon that appreciates its ability to break through walls like Necrozma-Dusk-Mane, Ho-Oh and Lunala, and revenge kill Pokemon such as unboosted Calyrex-S, Yveltal, Kyogre and Palkia. Zacian-C pairs very well with this set, as it can pivot into Eternatus or Dark-types such as Yveltal and Tyranitar, and potentially lure defensive Zygarde-C if carrying Play Rough for variants of Marshadow lacking Ice Punch. In return, Marshadow can force out and take advantage of Calyrex-Shadow and Necrozma-DM, several of Zacian-C's common checks, while Ice Punch variants can weaken defensive Zygarde-C for Zacian-C lacking Play Rough. Xerneas can also severely punish Dark-types seeking to switch into Marshadow's Ghost-type STAB by using them as setup bait and threatening to sweep with Geomancy. Meanwhile, Marshadow receives opportunities to break by doubling into common Xerneas answers like Necrozma-Dusk-Mane, Chansey and Ferrorthorn, while potentially weakening or removing Ho-oh for Xerneas. Marshadow is rather frail and should avoid switching directly into attacks such as Necrozma-Dusk-Mane's Sunsteel Strike and Foul Play from Yveltal and Tyranitar, so try to get it in via double switches, and slow pivoting. Stealth Rock support allows it to achieve KOs on Kyogre and offensive Yveltal, although it has to be wary of Sucker Punch from the latter, while Defog can prevent Marshadow from getting worn down from repeatedly switching in and out over the course of a match from opposing hazards. Due to the main power from this set coming from Choice Band, Imposter-proofing it is fairly straightforward and can be done so with Ho-oh, defensive Yveltal, Zygarde, Groudon, and defensive Xerneas.

[SET]
name: Life Orb
move 1: Poltergeist / Spectral Thief
move 2: Close Combat
move 3: Shadow Sneak
move 4: Bulk Up / Rock Tomb
item: Life Orb
ability: Technician
nature: Jolly/Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Marshadow's flagship Life Orb set from USUM is back with a screaming vengeance with a new 110 BP Ghost move to offer. Life Orb trades a consistent power boost that doesn't lock Marshadow into a single move at the cost of less power and extra recoil. Poltergeist is a powerful STAB move which uses that acts as Marshadow's primary Ghost STAB. Spectral Thief can also be used at the cost of power to check certain setup Pokemon such as Calm Mind Kyogre and Coil Zygarde Close Combat is a Fighting STAB move, giving it completely neutral coverage against the entire metagame. Shadow Sneak provides a priority move to revenge various faster pokemon or boosted threats after weakening them such as Calyrex-S, Swords Dance Rayquaza, and even Zacian-C. In the last slot, Bulk Up is preferred to boost Marshadow's Attack by 1 stage and transform it into a formidable sweeper, capable of doing significant damage to walls such as Ho-oh and specially defensive Eternatus and using forced switches or certain walls such as Necrozma-DM as setup opportunities. Alternatively, Rock Tomb OHKOs Ho-Oh and lowers the opponent's speed.

[STRATERGY COMMENTS]
Since this set does not fear being locked into a move, it is slightly less prediction-reliant and therefore, more splashable. Zacian-C and Xerneas still pair very well due to both having fantastic synergy, threatening each others' walls and luring shared checks like Zygarde-C and Ho-oh if carrying appropriate coverage. Since this set is getting worn down much more quickly, bringing it in carefully is vital. Never let it take a hit if you can avoid it and take advantage of use slow pivoting or double switches to bring it in safely. Hazard support be specific; rocks? spikes? benefits Marshadow by allowing it to meet benchmarks such as KOing untransformed defensive Zygarde at +2. Bulk Up Marshadow can effectively utilize Dynamax to break through targets that it couldn't otherwise such as Zygarde-C. As such, offensive partners that don't rely on Dynamax tend to pair better to maximize offensive potential. Wallbreakers such as Calyrex-S and Groudon can weaken Marshadow's checks to help it sweep late-game.


Other Options
=============

A Choice Scarf set can revenge kill almost the entire metagame and steal the boosts of even, checking boosted sweepers such as Dragon Dance Zygarde, Zekrom and Groudon but is very weak, and relies on surprise factor.

Checks and Counters
===================

Zygarde: Marshadow lacking Ice Punch simply can't break through Zygarde, since its gigantic bulk allows it to shrug off most its attacks with ease and threaten to either cripple it with Glare or use Coil if it lacks Spectral Thief.

Faster Pokemon: Pokemon such Life Orb Eternatus, Choice Scarf users and Zacian-C all can manage to comfortably outspeed it Marshadow and KO it, but must be wary of Shadow Sneak if they are weakened. Calyrex-S can abuse choice lock if the opponent knows Marshadow is Choice Band and locked into a move other than Shadow Sneak.

Flying-Types: Although they must be wary of Marshadow's coverage, Ho-oh and Yveltal can pivot in and scout for the item and move Marshadow selects somewhat safely.

Fairy Types: Xerneas can threaten to KO Marshadow if healthy, and can comfortably set up on Choice Band Marshadow locked into a move other than Poltergeist/Shadow Sneak and threaten to sweep.


[CREDITS]
- Written by: [[WolfishOne, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


make sure to implement changes properly, qc 1/2
 

Icemaster

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[SET]
name: Choice Band Wallbreaker
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb/Spectral Thief/Ice Punch
item: Choice Band
ability: Technician
nature: Jolly/Adamant Adamant first on both sets imo
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
While Marshadow's may seem outclassed as a physical wallbreaker at 1st glance, its fantastic unresisted STAB combination, with unresisted coverage along with a respectable ability in Technician, good speed tier and great movepool allows it to threaten the majority of the metagame including Necrozma-DM, Ho-Oh and SpDef Yveltal. Poltergeist is a powerful STAB move off of its primary Ghost typing which has very few resistances. Close Combat complements Poltergeist as another strong STAB move that can threatens the Dark and Normal-type Pokemon that resist Poltergeist, allowing it to 2HKO Yveltal, and OHKO Tyranitar and Blissey. Shadow Sneak provides a STAB priority option boosted by Technician, which can let's it revenge kill faster or boosted Pokemon such as Calyrex-S and Mewtwo, weakened Zacian-Crowned, Xerneas and Zekrom. Technician-boosted Rock Tomb can OHKO Ho-Oh and does hefty damage to defensive Yveltal, while also having utility in lowering the opposing Pokemon's speed. Alternatively, Marshadow's unique move Spectral Thief can be used to steal the boosts of opposing Pokemon, checking slower sweepers such as Calm Mind Kyogre while being more reliable than Poltergeist. Ice Punch allows Marshadow to heavily dent Zygarde-C, which would otherwise wall it, and also eases prediction by providing a coverage move that can hit both Yveltal and Eternatus. Maximum Attack and Speed investment allows it to capitalize on its wallbreaking power and high speed. A Jolly nature is preferred but an Adamant nature can be used to increase damage output.

[STRATEGY COMMENTS]
This set is a potent wallbreaker and can be paired with Pokemon that appreciates its ability to break through walls like Necrozma-Dusk-Mane, Ho-Oh and Lunala, and revenge kill Pokemon such as unboosted Calyrex-S, Yveltal, Kyogre and Palkia. Zacian-C pairs very well with this set, as it can pivot into Eternatus, Sucker Punch Yveltal and Xerneas or Dark-types such as Yveltal and Tyranitar, Is pivoting into dark types that useful? it's a rare scenario where they come in on poltergeist especially if they don't know you're choiced and potentially lure defensive Zygarde-C if carrying Play Rough for variants of Marshadow lacking Ice Punch. In return, Marshadow can force out and take advantage of Calyrex-Shadow and Necrozma-DM, several of Zacian-C's common checks, while Ice Punch variants can weaken defensive Zygarde-C for Zacian-C lacking Play Rough. Xerneas can also severely punish Dark-types seeking to switch into Marshadow's Ghost-type STAB by using them as setup bait and threatening to sweep with Geomancy. Meanwhile, Marshadow receives opportunities to break by doubling into common Xerneas answers like Necrozma-Dusk-Mane, Chansey and Ferrorthorn, while potentially weakening or removing Ho-Oh for Xerneas. Marshadow is rather frail and should avoid switching directly into attacks such as Necrozma-Dusk-Mane's Sunsteel Strike and Foul Play from Yveltal and Tyranitar, so try to get it in via double switches, and slow pivoting. Stealth Rock support allows it to achieve KOs on Kyogre and offensive Yveltal, although it has to be wary of Sucker Punch from the latter, while Defog can prevent Marshadow from getting worn down from repeatedly switching in and out over the course of a match from opposing hazards. Due to the main power from this set coming from Choice Band, Imposter-proofing it is fairly straightforward and can be done so with Ho-Oh, defensive Yveltal, Zygarde, Groudon, and defensive Xerneas.

[SET]
name: Life Orb
move 1: Poltergeist / Spectral Thief Other option imo
move 2: Close Combat
move 3: Shadow Sneak
move 4: Bulk Up / Rock Tomb Rock tomb first imo
item: Life Orb
ability: Technician
nature: Jolly/Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Marshadow's flagship Life Orb set from USUM is back with a screaming vengeance with a new 110 BP Ghost move to offer. Life Orb trades a consistent power boost that doesn't lock Marshadow into a single move at the cost of less power and extra recoil. Poltergeist is a powerful STAB move that acts as Marshadow's primary Ghost STAB. Spectral Thief can also be used at the cost of power to check certain setup Pokemon such as Calm Mind Kyogre and Coil Zygarde, while also targeting foes behind Substitute. Close Combat is a Fighting STAB move, giving it completely neutral coverage against the entire metagame. Shadow Sneak provides a priority move to revenge various faster pokemon or boosted threats after weakening them such as Calyrex-S, Swords Dance Rayquaza, and even Zacian-C. In the last slot, Bulk Up is preferred to boost Marshadow's Attack by 1 stage and transform it into a formidable sweeper, capable of doing significant damage to walls such as Ho-oh and specially defensive Eternatus and using forced switches or certain walls such as Necrozma-DM as setup opportunities. Alternatively, Rock Tomb OHKOs Ho-Oh and lowers the opponent's speed. Personally I think Rock Tomb is preferred and so this part of the analyses should be reversed

[STRATERGY COMMENTS]
Since this set does not fear being locked into a move, it is slightly less prediction-reliant and therefore, more splashable. Zacian-C and Xerneas still pair very well due to both having fantastic synergy, threatening each others' walls and luring shared checks like Zygarde-C and Ho-oh if carrying appropriate coverage. Since this set is getting worn down much more quickly, bringing it in carefully is vital. Never let it take a hit if you can avoid it and take advantage of slow pivoting or double switches to bring it in safely. Hazard support suck as Stealth Rock or even Toxic Spikes benefits Marshadow by allowing it to meet benchmarks such as KOing untransformed defensive Zygarde at +2. Bulk Up Marshadow can effectively utilize Dynamax to break through targets that it couldn't otherwise such as Zygarde-C and Eternatus. As such, offensive partners that don't rely on Dynamax tend to pair better to maximize offensive potential. Wallbreakers such as Calyrex-S and Groudon can weaken Marshadow's checks to help it sweep late-game.


Other Options
=============

A Choice Scarf set can revenge kill almost the entire metagame checking boosted sweepers such as Dragon Dance Zygarde, Zekrom and Groudon but is very weak, and relies on surprise factor.

Checks and Counters
===================

Zygarde: Marshadow lacking Ice Punch can't break through Zygarde, since its gigantic bulk allows it to shrug off its attacks with ease and threaten to either cripple it with Glare or use Coil if it lacks Spectral Thief.

Faster Pokemon: Pokemon such Life Orb Eternatus, Choice Scarf users and Zacian-C all can manage to comfortably outspeed Marshadow and KO it, but must be wary of Shadow Sneak if they are weakened. Calyrex-S can abuse choice lock if the opponent knows Marshadow is Choice Band and locked into a move other than Shadow Sneak.

Flying-Types: Although they must be wary of Marshadow's coverage, Ho-oh and Yveltal can pivot in and scout for the item and move Marshadow selects somewhat safely.

Fairy Types: Xerneas can threaten to KO Marshadow if healthy, and can comfortably set up on Choice Band Marshadow locked into a move other than Poltergeist/Shadow Sneak and threaten to sweep.


[CREDITS]
- Written by: [[WolfishOne, userid1]]
- Quality checked by: [[Baconeatinassassin, 367227], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Nice work, QC 2/2. :blobthumbsup:
Ensure that you implement other checks properly, saw a number of things like this "Ferrorthorn", try be careful. Also watch out on "Ho-oh"
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
AM GP :)
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma
(AS)
: Add Semicolon
(AP)
: Add Period

[SET]
name: Life Orb
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Bulk Up / Rock Tomb Rock tomb first imo Rock Tomb / Bulk Up
item: Life Orb
ability: Technician
nature: Adamant / Jolly (added missing spaces)
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Marshadow's flagship Life Orb set from USUM is back with a vengeance with a new 110 BP Ghost move to offer. (analyses should not focus on changes between generations) Marshadow's respectable ability in Technician, good Speed (capitalization) tier(AC), and great movepool allows it to threaten the majority of the metagame(AC), including Necrozma-DM, Ho-Oh(AC), and SpDef specially defensive Yveltal. Life Orb trades a consistent power boost at the cost of extra recoil. Poltergeist is a powerful STAB move that acts as Marshadow's primary Ghost STAB. Close Combat is a Fighting STAB move, giving it completely Powerful STAB Poltergeist and Close Combat give Marshadow neutral coverage against the entire metagame. Shadow Sneak provides a priority move to revenge kills various faster Pokemon or and boosted threats after weakening them that have been weakened such as Calyrex-S, Swords Dance Rayquaza, and even Zacian-C. In the last slot, Rock Tomb OHKOes Ho-Oh and lowers the opponent's foe's Speed. Bulk Up can be used to boost Marshadow's Attack by 1 stage and transform it transforms Marshadow into a formidable sweeper (RC) capable of doing significant damage to(AS); Bulk Up Marshadow significantly damages walls such as Ho-Oh (capitalization) and specially defensive Eternatus and using sets up on forced switches or certain walls(AC), such as Necrozma-DM as setup opportunities(AP).

[STRATERGY COMMENTS] (certain adjustments here were because LO is first now)
Since this set does not fear being locked into a move, it is slightly less prediction-reliant and therefore, more splashable. Marshadow fits well on many teams. Zacian-C and Xerneas still pair very well due to both having have fantastic synergy (RC) threatening each with it(AS); when one is paired with Marshadow, each threatens the others' walls and luring lures in shared checks like Zygarde-C and Ho-Oh (capitalization) if carrying appropriate coverage. Since This set is getting worn down much more very quickly, so bringing it in carefully(AC), especially with slow pivoting or double switches(AC), is vital. Never let it take a hit if you can avoid it and take advantage of slow pivoting or double switches to bring it in safely. Hazard support such (spelling) as Stealth Rock or even Toxic Spikes benefits Marshadow by allowing it allows Marshadow to meet benchmarks such as KOing untransformed defensive Zygarde at +2. Wallbreakers such as Calyrex-S and Groudon can weaken Marshadow's checks to help it sweep late-game. (I moved this sentence up so it doesn't look like Caly and Groudon are examples of the specific "offensive partners that don't rely on Dmax" for the Bulk Up set. if they are supposed to be examples, don't move the sentence. just change its beginning to "Some compatible wallbreakers are Calyrex-S and Groudon, which can weaken...) Bulk Up Marshadow can effectively utilize Dynamax to break through targets that it couldn't otherwise(AC), such as Zygarde-C and Eternatus. As such, offensive partners that don't rely on Dynamax tend to pair better to maximize the team's offensive potential. Wallbreakers such as Calyrex-S and Groudon can weaken Marshadow's checks to help it sweep late-game.

[SET]
name: Choice Band Wallbreaker
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb / Spectral Thief / Ice Punch (added missing spaces, and did spaces for nature as well)
item: Choice Band
ability: Technician
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Poltergeist is a powerful STAB move off of its primary Ghost typing which has very few resistances. and resisted by few foes. Close Combat complements Poltergeist as another strong STAB move that threatens the Dark(AH)- and Normal-type Pokemon that resist Poltergeist, allowing it to 2HKOing Yveltal (RC) and OHKOing Tyranitar and Blissey. Shadow Sneak, boosted by Technician, lets it Marshadow (also removed apostrophe in "let's") revenge kill faster or boosted Pokemon such as Calyrex-S and(AC), Mewtwo, and weakened Zacian-Crowned, Xerneas(AC), and Zekrom. Technician-boosted Rock Tomb can OHKO Ho-Oh and does hefty damage to defensive Yveltal (RC) while also having utility in lowering the opposing Pokemon's foe's Speed. Alternatively, Marshadow's unique move Spectral Thief can be used to steal the boosts of opposing Pokemon (RC) checking slower sweepers such as Calm Mind Kyogre while being and is more reliable than Poltergeist. Ice Punch allows Marshadow to heavily dent Zygarde-C, which would otherwise wall it, and also eases prediction by providing a coverage move that can hit both Yveltal and Eternatus. Maximum Attack and Speed investment allows it to capitalize on its wallbreaking power and high speed. A Jolly nature is preferred but an Adamant nature can be used to increase damage output.

[STRATEGY COMMENTS]
This set is a potent wallbreaker and can be paired with Pokemon that appreciates its ability to break through walls like Necrozma-Dusk-ManeDM, Ho-Oh(AC), and Lunala (RC) and revenge kill Pokemon such as unboosted Calyrex-S, Yveltal, Kyogre(AC), and Palkia. Zacian-C pairs very well with this set, as it can pivot into Eternatus, Sucker Punch Yveltal(AC), and Xerneas(AC), and potentially Play Rough Zacian-C can lure defensive Zygarde-C if carrying Play Rough for variants of Marshadow lacking Ice Punch. In return, Marshadow can force out and take advantage of Calyrex-Shadow and Necrozma-DM, several two of Zacian-C's common checks, while and Ice Punch variants can weaken defensive Zygarde-C for Zacian-C lacking Play Rough. Xerneas can also severely punish Dark-types seeking to switch into Marshadow's Ghost-type STAB by moves(AC), using them as setup bait and threatening to sweep with Geomancy. Meanwhile, Marshadow receives opportunities to wallbreak by doubling double switching into common Xerneas answers like Necrozma-Dusk-ManeDM, Chansey(AC), and Ferrothorn (RC) while potentially weakening or removing Ho-Oh for Xerneas. Marshadow is rather frail and should avoid switching directly into attacks such as Necrozma-Dusk-ManeDM's Sunsteel Strike and Yveltal's or Tyranitar's Foul Play from Yveltal and Tyranitar, so try to get it in via double switches (RC) and slow pivoting. Stealth Rock support allows it Marshadow to achieve KOs on Kyogre and offensive Yveltal, although it has to be wary of Sucker Punch from the latter, while Defog can prevents entry hazards from wearing down Marshadow from getting worn down from as it repeatedly switching switches in and out over the course of a match from opposing hazards. Due to the main power from this set coming from Choice Band Since this set is Choice-locked, Imposter-proofing it is fairly straightforward and can be done so with Ho-Oh, defensive Yveltal, Zygarde, Groudon, and defensive Xerneas.

Other Options (merged into one paragraph)
=============

A Choice Scarf set can revenge kill almost the entire metagame(AC), checking boosted sweepers such as Dragon Dance Zygarde, Zekrom(AC), and Groudon(AC), but is very weak (RC) and relies on surprise factor. On the Life Orb set, Spectral Thief can also be used over Poltergeist (I assume this is correct, because "at the cost of power") at the cost of power to(AC), checking certain setup Pokemon such as Calm Mind Kyogre and Coil Zygarde (RC) while also targeting foes behind Substitute.

Checks and Counters (added the ** ** that go before C/C items)
===================

**Zygarde**: Marshadow lacking Ice Punch can't break through Zygarde, since Zygarde walls Marshadow lacking Ice Punch, using its gigantic bulk allows it to shrug off its Marshadow's attacks with ease and threaten to either cripple it with Glare or use Coil if it Marshadow lacks Spectral Thief.

**Faster Pokemon**: Pokemon such as Life Orb Eternatus, Choice Scarf users(AC), and Zacian-C all can manage to comfortably outspeed Marshadow and KO it, but must be wary of Shadow Sneak if they are weakened. Calyrex-S can abuse choice lock if the opponent knows Marshadow is revenge kill Choice Band and Marshadow locked into a move other than Shadow Sneak.

**Flying-types**: (capitalization) Although they must be wary of Marshadow's coverage, Ho-Oh (capitalization) and Yveltal can pivot in and scout for the item and move Marshadow selects Marshadow's item and moves somewhat safely.

**Fairy-types: (capitalization/hyphen) Xerneas can threaten to KO Marshadow if healthy (RC) and(AP). It can comfortably set up on Choice Band Marshadow locked into a move other than Poltergeist/Shadow Sneak and that isn't Ghost-type and threaten to sweep.


[CREDITS]
- Written by: [[WolfishOne, 512812]]
- Quality checked by: [[Baconeatinassassin, 367227], [Icemaster, 464176]]
- Grammar checked by: [[username1, userid1]]
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
me: add remove comment

finland:

Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma
(AS)
: Add Semicolon
(AP)
: Add Period

[SET]
name: Life Orb
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Bulk Up / Rock Tomb Rock tomb first imo Rock Tomb / Bulk Up
item: Life Orb
ability: Technician
nature: Adamant / Jolly (added missing spaces)
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Marshadow's flagship Life Orb set from USUM is back with a vengeance with a new 110 BP Ghost move to offer. (analyses should not focus on changes between generations) Marshadow's respectable ability in Technician, good Speed (capitalization) tier(AC), and great movepool allows it to threaten the majority of the metagame(AC), including Necrozma-DM, Ho-Oh(AC), and SpDef specially defensive Yveltal. Life Orb trades a consistent power boost at the cost of extra recoil. Poltergeist is a powerful STAB move that acts as Marshadow's primary Ghost STAB. Close Combat is a Fighting STAB move, giving it completely Powerful STAB moves in Poltergeist and Close Combat give Marshadow neutral coverage against the entire metagame. Shadow Sneak provides a priority move to revenge kills various faster Pokemon or and boosted threats after weakening them that have been weakened such as Calyrex-S, Swords Dance Rayquaza, and even Zacian-C. In the last slot, Rock Tomb OHKOes Ho-Oh and lowers the opponent's foe's Speed. Alternatively, Bulk Up can be used to boost Marshadow's Attack by 1 stage and transform it transforms Marshadow into a formidable sweeper (RC) capable of doing significant damage to(AS); Bulk Up Marshadow significantly damages walls such as Ho-Oh (capitalization) and specially defensive Eternatus and using sets up on forced switches or certain walls(AC), such as Necrozma-DM as setup opportunities(AP).

[STRATERGY COMMENTS] (certain adjustments here were because LO is first now)
Since this set does not fear being locked into a move, it is slightly less prediction-reliant and therefore, more splashable. Marshadow fits well on many teams. (this is a very weird opening sentence to add @ amchecker; you'd want to add something more specific. what kind of teams? since the writer doesn't specify im going to add anything, but i feel the original point is still important to keep) This set is able to fit on a variety of teams, since it does not fear being locked into a move. Zacian-C and Xerneas still pair very well due to both having have fantastic synergy (RC) threatening each with it(AS); when one is paired with Marshadow, each threatens the others' walls and luring lures in shared checks like Zygarde-C and Ho-Oh (capitalization) if carrying appropriate coverage. (this entire sentence has nothing to do with marshadow at all. if you want to keep it, change it to something like "Zacian-C and Xerneas pair very well with each other and appreciate Marshadow as a teammate that can do x", something about how they all fit on the same types of teams, or something about how Marshadow can take advantage of checks such as Necrozma-DM) Since This set is getting worn down much more very quickly, so bringing it in carefully(AC), especially with slow pivoting or double switches(AC), is vital. Never let it take a hit if you can avoid it and take advantage of slow pivoting or double switches to bring it in safely. Hazard support such (spelling) as Stealth Rock or even Toxic Spikes benefits Marshadow by allowing it allows Marshadow to meet benchmarks such as KOing untransformed defensive Zygarde at +2. Wallbreakers such as Calyrex-S and Groudon can weaken Marshadow's checks to help it sweep late-game. (I moved this sentence up so it doesn't look like Caly and Groudon are examples of the specific "offensive partners that don't rely on Dmax" for the Bulk Up set. if they are supposed to be examples, don't move the sentence. just change its beginning to "Some compatible wallbreakers are Calyrex-S and Groudon, which can weaken...) Bulk Up Marshadow can effectively utilize Dynamax to break through targets that it couldn't otherwise(AC), such as Zygarde-C and Eternatus. As such, offensive partners that don't rely on Dynamax tend to pair better to maximize the team's offensive potential. (provide some examples of these) Wallbreakers such as Calyrex-S and Groudon can weaken Marshadow's checks to help it sweep late-game.

[SET]
name: Choice Band Wallbreaker
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb / Spectral Thief / Ice Punch (added missing spaces, and did spaces for nature as well)
item: Choice Band
ability: Technician
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Poltergeist is a powerful STAB move off of its primary Ghost typing which has very few resistances. and resisted by few foes. (no need for obvious information) Close Combat complements Poltergeist as another strong STAB move that threatens the Dark(AH)- and Normal-type Pokemon that resist or are immune to Poltergeist, allowing it to 2HKOing Yveltal (RC) and OHKOing Tyranitar and Blissey. Shadow Sneak, boosted by Technician, lets it Marshadow (also removed apostrophe in "let's") revenge kill faster or boosted Pokemon such as Calyrex-S and(AC), Mewtwo, and (don't add this 'and') weakened Zacian-Crowned, Xerneas(AC), and Zekrom. Technician-boosted Rock Tomb can OHKO Ho-Oh and does hefty damage to defensive Yveltal (RC) while also having utility in lowering the opposing Pokemon's foe's Speed. (opposing Pokemon is fine, writer's choice) Alternatively, Marshadow's unique move Spectral Thief can be used to steal the boosts of opposing Pokemon (RC) checking slower sweepers such as Calm Mind Kyogre while being and is more reliable than Poltergeist. Ice Punch allows Marshadow to heavily dent Zygarde-C, which would otherwise wall it, and also eases prediction by providing a coverage move that can hit both Yveltal and Eternatus. Maximum Attack and Speed investment allows it to capitalize on its wallbreaking power and high speed. A Jolly nature is preferred but an Adamant nature can be used to increase damage output. (i think there should be a sentence here about the jolly/adamant choice. what does jolly allow marsh to outspeed? what is the extra damage from adamant useful for?)

[STRATEGY COMMENTS]
This set is a potent wallbreaker and can be paired with Pokemon that appreciates its ability to break through walls like Necrozma-Dusk-ManeDM, Ho-Oh(AC), and Lunala (RC) and revenge kill Pokemon such as unboosted Calyrex-S, Yveltal, Kyogre(AC), and Palkia. Zacian-C pairs very well with this set, as it can pivot into Eternatus, Sucker Punch Yveltal(AC), and Xerneas(AC), and potentially Play Rough Zacian-C variants can lure defensive Zygarde-C if carrying Play Rough for variants of Marshadow lacking Ice Punch. In return, Marshadow can force out and take advantage of Calyrex-Shadow and Necrozma-DM, several two of Zacian-C's common checks, while and Ice Punch variants can weaken defensive Zygarde-C for Zacian-C lacking Play Rough. Xerneas can also severely punish Dark-types seeking to switch into Marshadow's Ghost-type STAB by moves(AC), using them as setup bait and threatening to sweep with Geomancy. Meanwhile, Marshadow receives opportunities to wallbreak by doubling double switching into common Xerneas answers like Necrozma-Dusk-ManeDM, Chansey(AC), and Ferrothorn (RC) while potentially weakening or removing Ho-Oh for Xerneas. (i just want to say this is a much better way of explaining how zac and xern pair well with marshadow as opposed to the description in the first set. write something like this in the first set) Marshadow is rather frail and should avoid switching directly into attacks such as Necrozma-Dusk-ManeDM's Sunsteel Strike and Yveltal's or Tyranitar's Foul Play from Yveltal and Tyranitar, so try to get it in via double switches (RC) and slow pivoting. Stealth Rock support allows it Marshadow to achieve KOs on Kyogre and offensive Yveltal, although it has to be wary of Sucker Punch from the latter, while Defog can prevents entry hazards from wearing down Marshadow from getting worn down from as it repeatedly switching switches in and out over the course of a match from opposing hazards. Due to the main power from this set coming from Choice Band Since this set is Choice-locked, (the set being choice-locked has nothing to do with imposter-proofing it, it's the same thing for the life orb set, since ditto is always choice locked) Imposter-proofing it Marshadow is fairly straightforward and can be done so with Ho-Oh, defensive Yveltal, Zygarde, Groudon, and defensive Xerneas.

Other Options (merged into one paragraph)
=============

A Choice Scarf set can revenge kill almost the entire metagame(AC), checking boosted sweepers such as Dragon Dance Zygarde, Zekrom(AC), and Groudon(AC), but is very weak (RC) and relies on surprise factor. On the Life Orb set, Spectral Thief can also be used over Poltergeist (I assume this is correct, because "at the cost of power") at the cost of power to(AC), checking (keep original @ writer, don't change this) certain setup Pokemon such as Calm Mind Kyogre and Coil Zygarde (RC) while also targeting foes behind Substitute.

Checks and Counters (added the ** ** that go before C/C items)
===================

**Zygarde**: Marshadow lacking Ice Punch can't break through Zygarde, since Zygarde walls Marshadow lacking Ice Punch, using its gigantic bulk allows it to shrug off its Marshadow's attacks with ease and threaten to either cripple it with Glare or use Coil if it Marshadow lacks Spectral Thief.

**Faster Pokemon**: Pokemon such as Life Orb Eternatus, Choice Scarf users(AC), and Zacian-C all can manage to comfortably outspeed Marshadow and KO it, (RC) but must be wary of Shadow Sneak if they are weakened. Calyrex-S can abuse choice lock if the opponent knows Marshadow is revenge kill Choice Band and Marshadow locked into a move other than Shadow Sneak.

**Flying-types**: (capitalization) Although they must be wary of Marshadow's coverage, Ho-Oh (capitalization) and Yveltal can pivot in and scout for the item and move Marshadow selects Marshadow's item and moves somewhat safely.

**Fairy-types:** (capitalization/hyphen) Xerneas can threaten to KO Marshadow if healthy (RC) and(AP). It can comfortably set up on Choice Band Marshadow locked into a move other than Poltergeist/Shadow Sneak and that isn't Ghost-type and threaten to sweep.


[CREDITS]
- Written by: [[WolfishOne, 512812]]
- Quality checked by: [[Baconeatinassassin, 367227], [Icemaster, 464176]]
- Grammar checked by: [[lotiasite, 302985]]

im not stamping this yet, WolfishOne please implement and address comments then tag me again

Finland tiksi this is generally a good check, good job catching most of the objective grammar errors and fixing up the formatting. i will say one thing is you seem to be quite liberal with subjective changes, which isn't inherently a bad thing but can sometimes make things sound worse/remove some of the writer's voice. it's honestly up to you but something to keep in mind.
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
[SET]
name: Life Orb
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb / Bulk Up
item: Life Orb
ability: Technician
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Marshadow's respectable ability in Technician, good Speed tier, and great movepool allows allow it to threaten the majority of the metagame, including Necrozma-DM, Ho-Oh, and specially defensive Yveltal. Powerful STAB moves in Poltergeist and Close Combat give Marshadow neutral coverage against the entire metagame. Shadow Sneak revenge kills various faster Pokemon and boosted threats that have been weakened such as Calyrex-S, Swords Dance Rayquaza, and even Zacian-C. In the last slot, Rock Tomb OHKOes Ho-Oh and lowers the foe's Speed. Alternatively, Bulk Up transforms Marshadow into a formidable sweeper; Bulk Up Marshadow significantly damages walls such as Ho-Oh and specially defensive Eternatus and sets up on forced switches or certain walls, such as Necrozma-DM.

[STRATERGY STRATEGY COMMENTS]
This set is able to fit on a variety of teams, since it does not fear being locked into a move. Zacian-C and Xerneas pair well with each other and appreciate a teammate like Marshadow who that can defeat Necrozma-DM. This set is worn down very quickly, so bringing it in carefully, especially with slow pivoting or double switches, is vital. Hazard support such as Stealth Rock or even Toxic Spikes allows Marshadow to meet benchmarks such as KOing untransformed defensive Zygarde at +2. Wallbreakers such as Calyrex-S and Groudon can weaken Marshadow's checks to help it sweep late-game. Bulk Up Marshadow can effectively utilize Dynamax to break through targets that it couldn't otherwise, such as Zygarde-C and Eternatus. As such, offensive partners that don't rely on Dynamax maximize the team's offensive potential. The aforementioned Zacian-C pairs well due to the ability to heavily pressure each other's checks. Eternatus also fits well, (AC) as it can remove Zygarde-C, (AC) which otherwise walls Marshadow.

[SET]
name: Choice Band Wallbreaker
move 1: Poltergeist
move 2: Close Combat
move 3: Shadow Sneak
move 4: Rock Tomb / Spectral Thief / Ice Punch
item: Choice Band
ability: Technician
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Close Combat threatens the Dark-type and Normal-type Pokemon that resist or are immune to Poltergeist, 2HKOing Yveltal and OHKOing Tyranitar and Blissey. Shadow Sneak, boosted by Technician, lets it Marshadow revenge kill faster or boosted Pokemon such as Calyrex-S, Mewtwo, weakened Zacian-Crowned, Xerneas, and Zekrom. Technician-boosted Rock Tomb can OHKO Ho-Oh and does hefty damage to defensive Yveltal while also having utility in lowering the foe's Speed. Alternatively, Spectral Thief can be used to check slower sweepers such as Calm Mind Kyogre and is more reliable than Poltergeist. Ice Punch allows Marshadow to heavily dent Zygarde-C, which would otherwise wall it, and also eases prediction by providing a coverage move that can hit both Yveltal and Eternatus. Maximum Attack and Speed investment allows it to capitalize on its wallbreaking power and high Speed. (not necessary) A Jolly nature is preferred to outpace Modest Eternatus and Speed tie with opposing Marshadow but an Adamant nature can be used to increase damage output.

[STRATEGY COMMENTS]
This set can be paired with Pokemon that appreciate its ability to break through walls like Necrozma-DM, Ho-Oh, and Lunala and revenge kill Pokemon such as unboosted Calyrex-S, Yveltal, Kyogre, and Palkia. Zacian-C pairs very well with this set, as it can pivot into Eternatus, Sucker Punch Yveltal, and Xerneas, and Play Rough variants can lure defensive Zygarde-C for Marshadow lacking Ice Punch. In return, Marshadow can force out and take advantage of Calyrex-S and Necrozma-DM, two of Zacian-C's common checks, and Ice Punch variants can weaken defensive Zygarde-C for Zacian-C lacking Play Rough. Xerneas can also severely punish Dark-types seeking to switch into Marshadow's Ghost-type STAB moves, using them as setup bait and threatening to sweep with Geomancy. Meanwhile, Marshadow receives opportunities to wallbreak by double switching into common Xerneas answers like Necrozma-DM, Chansey, and Ferrothorn while potentially weakening or removing Ho-Oh for Xerneas. Marshadow is rather frail and should avoid switching directly into attacks such as Necrozma-DM's Sunsteel Strike and Yveltal's or Tyranitar's Foul Play, so try to get it in via double switches and slow pivoting. Stealth Rock support allows Marshadow to achieve KOs on Kyogre and offensive Yveltal, although it has to be wary of Sucker Punch from the latter, while Defog prevents entry hazards from wearing down Marshadow as it repeatedly switches in and out over the course of a match(remove space here). Imposter-proofing Marshadow is fairly straightforward and can be done with Ho-Oh, defensive Yveltal, Zygarde, Groudon, and defensive Xerneas.

Other Options
=============

A Choice Scarf set can revenge kill almost the entire metagame, checking boosted sweepers such as Dragon Dance Zygarde, Zekrom, and Groudon, but is very weak and relies on surprise factor. On the Life Orb set, Spectral Thief can be used over Poltergeist at the cost of power, checking certain setup Pokemon such as Calm Mind Kyogre and Coil Zygarde while also targeting foes behind Substitute.

Checks and Counters
===================

**Zygarde**: Zygarde walls Marshadow lacking Ice Punch, using its gigantic bulk to shrug off Marshadow's attacks with ease and either cripple it with Glare or use Coil if Marshadow lacks Spectral Thief.

**Faster Pokemon**: Pokemon such as Life Orb Eternatus, Choice Scarf users, and Zacian-C all can manage to comfortably outspeed Marshadow and KO it, but they must be wary of Shadow Sneak if they are weakened. Calyrex-S can revenge kill Choice Band Marshadow locked into a move other than Shadow Sneak.

**Flying-types**: Although they must be wary of Marshadow's coverage, Ho-Oh and Yveltal can pivot in and scout Marshadow's item and moves somewhat safely.

**Fairy-types:** Xerneas can threaten to KO Marshadow if healthy. It can comfortably set up on Choice Band Marshadow locked into a move that isn't Ghost-type and threaten to sweep.


[CREDITS]
- Written by: [[WolfishOne, 512812]]
- Quality checked by: [[Baconeatinassassin, 367227], [Icemaster, 464176]]
- Grammar checked by: [[lotiasite, 302985]]

gp 1/1, this is good to go
 

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