Monotype Quagsire (Ground) [QC: 2/2] [GP: 1/1]

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:sv/Quagsire:
Ground

[SET]
Quagsire @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Name: Unaware Wall (Ground)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock / Spikes
- Toxic
- Recover

[SET COMMENTS]
Quagsire is an excellent option for Ground teams due to its physical bulk and Unaware, checking a wide range of physical attackers like Chien-Pao and Baxcalibur. Earthquake in conjunction with Toxic wears down Pokemon like Dragonite as well as Quaquaval and Brambleghast, as they commonly switch in to remove Quagsire's entry hazards. Stealth Rock or Spikes wear down threats like Greninja, Iron Valiant, and Scovillain. Body Press is a viable alternative to deal more damage to Chien-Pao, Baxcalibur, and Kingambit.

Quagsire's ability to wall setup sweepers like Dragonite, Azumarill, and Mimikyu is heavily appreciated by its teammates. Water Absorb Clodsire switches into attacks from Greninja, Meowscarada, and Kilowattrel. Iron Treads is an invaluable teammate to remove entry hazards with Rapid Spin and checking Fairy-types like Hatterene and Flutter Mane. Great Tusk, Garchomp, and Sandy Shocks value Quagsire's entry hazards, as it aids in their wallbreaking. Choice Scarf Great Tusk checks Choice Specs Flutter Mane, Chien-Pao, and Greninja and removes held items from Sableye, Corviknight, and Amoonguss to make them more susceptible to Quagsire's entry hazards. Garchomp threatens Grass-types like Amoonguss, Toedscruel, and Brambleghast with its Fire-type coverage and wears down walls such as Toxapex. Sandy Shocks is valued as a Water-type answer, threatening Pelipper, Dondozo, and Slowking as well as Corviknight. Furthermore, it beats Fire teams with Power Gem by taking advantage of sun with Protosynthesis.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[royalfluxh, 493260]]
 
Last edited:
:sv/Quagsire:
Ground

[SET]
Quagsire @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Name: Unaware Wall (Ground)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock / Spikes
- Toxic
- Recover

[SET COMMENTS]
Quagsire is an excellent option for Ground teams due to Its physical bulk and neutrality to Ice-type moves, checking threats like Chien-Pao and Baxcalibur (because unaware, and its bulk also lets it beat physattackers in general [bar kingambit and Wisp Pult]). Earthquake in conjunction with Toxic allows Quagsire to wear down bulky Pokemon such as Ting-Lu, Slowbro, (Ting-Lu and Slowbro are a little odd since if you encounter Ting-Lu you're better off trying to kill it asap before it sets all layers of Spikes and phaze you. Slowbro also is very uncommon. You could mention Toxic dealing with DDnite if possible, as well as Pokemon looking to spin on it like Quack and Brambleghast, and just forced switches in general) and Garchomp. Stealth Rock and (or, not and + the entry hazard is likely the hazard its team mate, Ting-Lu isnt packing) Spikes wear down threats like Chien-Pao (commonly runs HDB, if its not and its band then Quag eeps. Perhaps Gren is better?), Iron Valiant, and Scovillian. Body Press is a viable alternative to deal more damage to the aforementioned Ice-types and Kingambit.

Quagsire's ability to wall setup sweepers like Dragonite, Azumarill, and Mimikyu is heavily appreciated by teammates. Clodsire switches into attacks from Greninja, Meowscarada, and Killowatrell (I think this is mispelled) and aids in spreading status ailments with Toxic Spikes (mention that its Water Absorb though, and even tho it not unaware, it kinda still deals with some special attackers fairly well) . Iron Treads is an invaluable teammate due to its ability to remove entry hazards with Rapid Sin and checking Fairy-types like Hatterene, Flutter Mane, and choice-locked Iron Valiant (diff example if possible). Great Tusk, Garchomp, and Sandy Shocks value entry hazards set by Quagsire as it aids in their wallbreaking.Choice Scarf Great Tusk checks Choice Specs Flutter Mane, Chien-Pao, and Greninja and removes held items from Sableye, Corviknight, and Amoonguss to make them more susceptible to Quagsire's entry hazards. Garchomp threatens Grass-types like Amoonguss, Toedscruel, and Brambleghast with its Fire-type coverage and wears down walls such as Dondozo and Ting-Lu (I dont think you break Ting, perhaps a different example would be better?)with its powerful STAB moves. Sandy Shocks is valued as a Water-type answer, checking Pelipper, Dondozo, and Slowking (it doesnt check, threaten might be the better term + add Corv to its hitlist). Furthermore, it abuses (change abuse as its a frowned upon word) sun on Fire teams due to Protosynthesis and Power Gem.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Will recheck after these edits, thankie Giyu :blobnom:
 
:sv/Quagsire:
Ground

[SET]
Quagsire @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Name: Unaware Wall (Ground)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock / Spikes
- Toxic
- Recover

[SET COMMENTS]
Quagsire is an excellent option for Ground teams due to Its physical bulk and neutrality to Ice-type moves, checking threats like Chien-Pao and Baxcalibur (because unaware, and its bulk also lets it beat physattackers in general [bar kingambit and Wisp Pult]). Earthquake in conjunction with Toxic allows Quagsire to wear down bulky Pokemon such as Ting-Lu, Slowbro, (Ting-Lu and Slowbro are a little odd since if you encounter Ting-Lu you're better off trying to kill it asap before it sets all layers of Spikes and phaze you. Slowbro also is very uncommon. You could mention Toxic dealing with DDnite if possible, as well as Pokemon looking to spin on it like Quack and Brambleghast, and just forced switches in general) and Garchomp. Stealth Rock and (or, not and + the entry hazard is likely the hazard its team mate, Ting-Lu isnt packing) Spikes wear down threats like Chien-Pao (commonly runs HDB, if its not and its band then Quag eeps. Perhaps Gren is better?), Iron Valiant, and Scovillian. Body Press is a viable alternative to deal more damage to the aforementioned Ice-types and Kingambit.

Quagsire's ability to wall setup sweepers like Dragonite, Azumarill, and Mimikyu is heavily appreciated by teammates. Clodsire switches into attacks from Greninja, Meowscarada, and Killowatrell (I think this is mispelled) and aids in spreading status ailments with Toxic Spikes (mention that its Water Absorb though, and even tho it not unaware, it kinda still deals with some special attackers fairly well) . Iron Treads is an invaluable teammate due to its ability to remove entry hazards with Rapid Sin and checking Fairy-types like Hatterene, Flutter Mane, and choice-locked Iron Valiant (diff example if possible). Great Tusk, Garchomp, and Sandy Shocks value entry hazards set by Quagsire as it aids in their wallbreaking.Choice Scarf Great Tusk checks Choice Specs Flutter Mane, Chien-Pao, and Greninja and removes held items from Sableye, Corviknight, and Amoonguss to make them more susceptible to Quagsire's entry hazards. Garchomp threatens Grass-types like Amoonguss, Toedscruel, and Brambleghast with its Fire-type coverage and wears down walls such as Dondozo and Ting-Lu (I dont think you break Ting, perhaps a different example would be better?)with its powerful STAB moves. Sandy Shocks is valued as a Water-type answer, checking Pelipper, Dondozo, and Slowking (it doesnt check, threaten might be the better term + add Corv to its hitlist). Furthermore, it abuses (change abuse as its a frowned upon word) sun on Fire teams due to Protosynthesis and Power Gem.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Will recheck after these edits, thankie Giyu :blobnom:
Implemented
 
neko_small-gif.428165
1/2, thankie giyu :blobnom:
 
Add Comment Remove

Quagsire @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Name: Unaware Wall (Ground)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock / Spikes
- Toxic
- Recover

[SET COMMENTS]
Quagsire is an excellent option for Ground teams due to Its physical bulk and Unaware, checking a wide range of physical attackers like Chien-Pao and Baxcalibur. Earthquake in conjunction with Toxic allows Quagsire to wear down Pokemon like Dragonite as well as Quaquaval and Brambleghast as they commonly switch-in to remove entry hazards. Stealth Rock or Spikes wear down threats like Greninja, Iron Valiant, and Scovillian. Body Press is a viable alternative to deal more damage to the aforementioned Ice-types and Kingambit.

Quagsire's ability to wall setup sweepers like Dragonite, Azumarill, and Mimikyu is heavily appreciated by teammates. Water Absorb Clodsire switches into attacks from Greninja, Meowscarada, and Killowattrel and aids in spreading status ailments with Toxic Spikes. (Since Quagsire running Toxic, it feels some vague to mention but we will clarify with neko abt this one). Iron Treads is an invaluable teammate due to its ability to remove entry hazards with Rapid Spin and checking Fairy-types like Hatterene and Flutter Mane. Great Tusk, Garchomp, and Sandy Shocks value entry hazards set by Quagsire as it aids in their wallbreaking. Choice Scarf Great Tusk checks Choice Specs Flutter Mane, Chien-Pao, and Greninja and removes held items from Sableye, Corviknight, and Amoonguss to make them more susceptible to Quagsire's entry hazards. Garchomp threatens Grass-types like Amoonguss, Toedscruel, and Brambleghast with its Fire-type coverage and wears down walls such as Dondozo and Toxapex with its powerful STAB moves. (Assuming if its special, i agree or else i dont think we need to mention dondozo here). Sandy Shocks is valued as a Water-type answer, threatening Pelipper, Dondozo, and Slowking as well as Corviknight. Furthermore, it takes advantage of sun on Fire teams due to Protosynthesis and Power Gem.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]

Do ping me in discord if you have any clarifications and Implement the changes and after QC: 2/2

Ashbala.gif
 
Last edited:
Add Comment Remove

Quagsire @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Name: Unaware Wall (Ground)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock / Spikes
- Toxic
- Recover

[SET COMMENTS]
Quagsire is an excellent option for Ground teams due to Its physical bulk and Unaware, checking a wide range of physical attackers like Chien-Pao and Baxcalibur. Earthquake in conjunction with Toxic allows Quagsire to wear down Pokemon like Dragonite as well as Quaquaval and Brambleghast as they commonly switch-in to remove entry hazards. Stealth Rock or Spikes wear down threats like Greninja, Iron Valiant, and Scovillian. Body Press is a viable alternative to deal more damage to the aforementioned Ice-types and Kingambit.

Quagsire's ability to wall setup sweepers like Dragonite, Azumarill, and Mimikyu is heavily appreciated by teammates. Water Absorb Clodsire switches into attacks from Greninja, Meowscarada, and Killowattrel and aids in spreading status ailments with Toxic Spikes. (Since Quagsire running Toxic, it feels some vague to mention but we will clarify with neko abt this one). Iron Treads is an invaluable teammate due to its ability to remove entry hazards with Rapid Spin and checking Fairy-types like Hatterene and Flutter Mane. Great Tusk, Garchomp, and Sandy Shocks value entry hazards set by Quagsire as it aids in their wallbreaking. Choice Scarf Great Tusk checks Choice Specs Flutter Mane, Chien-Pao, and Greninja and removes held items from Sableye, Corviknight, and Amoonguss to make them more susceptible to Quagsire's entry hazards. Garchomp threatens Grass-types like Amoonguss, Toedscruel, and Brambleghast with its Fire-type coverage and wears down walls such as Dondozo and Toxapex with its powerful STAB moves. (Assuming if its special, i agree or else i dont think we need to mention dondozo here). Sandy Shocks is valued as a Water-type answer, threatening Pelipper, Dondozo, and Slowking as well as Corviknight. Furthermore, it takes advantage of sun on Fire teams due to Protosynthesis and Power Gem.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]

Do ping me in discord if you have any clarifications and Implement the changes and after QC: 2/2

View attachment 503868
Implemented
 
amcheck add remove
just fixing spelling

[SET]
Quagsire @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Name: Unaware Wall (Ground)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock / Spikes
- Toxic
- Recover

[SET COMMENTS]
Quagsire is an excellent option for Ground teams due to its Its physical bulk and Unaware, checking a wide range of physical attackers like Chien-Pao and Baxcalibur. Earthquake in conjunction with Toxic allows Quagsire to wear down Pokemon like Dragonite as well as Quaquaval and Brambleghast as they commonly switch in switch-in to remove entry hazards. Stealth Rock or Spikes wear down threats like Greninja, Iron Valiant, and Scovillain. Scovillian. Body Press is a viable alternative to deal more damage to the aforementioned Ice-types and Kingambit.

Quagsire's ability to wall setup sweepers like Dragonite, Azumarill, and Mimikyu is heavily appreciated by its teammates. Water Absorb Clodsire switches into attacks from Greninja, Meowscarada, and Kilowattrel. Killowattrel. Iron Treads is an invaluable teammate due to its ability to remove entry hazards with Rapid Spin and checking Fairy-types like Hatterene and Flutter Mane. Great Tusk, Garchomp, and Sandy Shocks value entry hazards set by Quagsire as it aids in their wallbreaking. Choice Scarf Great Tusk checks Choice Specs Flutter Mane, Chien-Pao, and Greninja and removes held items from Sableye, Corviknight, and Amoonguss to make them more susceptible to Quagsire's entry hazards. Garchomp threatens Grass-types like Amoonguss, Toedscruel, and Brambleghast with its Fire-type coverage and wears down walls such as Toxapex with its powerful STAB moves. Sandy Shocks is valued as a Water-type answer, threatening Pelipper, Dondozo, and Slowking as well as Corviknight. Furthermore, it takes advantage of sun on Fire teams due to Protosynthesis and Power Gem.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]
 
amcheck add remove
just fixing spelling

[SET]
Quagsire @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Name: Unaware Wall (Ground)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock / Spikes
- Toxic
- Recover

[SET COMMENTS]
Quagsire is an excellent option for Ground teams due to its Its physical bulk and Unaware, checking a wide range of physical attackers like Chien-Pao and Baxcalibur. Earthquake in conjunction with Toxic allows Quagsire to wear down Pokemon like Dragonite as well as Quaquaval and Brambleghast as they commonly switch in switch-in to remove entry hazards. Stealth Rock or Spikes wear down threats like Greninja, Iron Valiant, and Scovillain. Scovillian. Body Press is a viable alternative to deal more damage to the aforementioned Ice-types and Kingambit.

Quagsire's ability to wall setup sweepers like Dragonite, Azumarill, and Mimikyu is heavily appreciated by its teammates. Water Absorb Clodsire switches into attacks from Greninja, Meowscarada, and Kilowattrel. Killowattrel. Iron Treads is an invaluable teammate due to its ability to remove entry hazards with Rapid Spin and checking Fairy-types like Hatterene and Flutter Mane. Great Tusk, Garchomp, and Sandy Shocks value entry hazards set by Quagsire as it aids in their wallbreaking. Choice Scarf Great Tusk checks Choice Specs Flutter Mane, Chien-Pao, and Greninja and removes held items from Sableye, Corviknight, and Amoonguss to make them more susceptible to Quagsire's entry hazards. Garchomp threatens Grass-types like Amoonguss, Toedscruel, and Brambleghast with its Fire-type coverage and wears down walls such as Toxapex with its powerful STAB moves. Sandy Shocks is valued as a Water-type answer, threatening Pelipper, Dondozo, and Slowking as well as Corviknight. Furthermore, it takes advantage of sun on Fire teams due to Protosynthesis and Power Gem.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]
Implemented
 
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:sv/Quagsire:
Ground

[SET]
Quagsire @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Name: Unaware Wall (Ground)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock / Spikes
- Toxic
- Recover

[SET COMMENTS]
Quagsire is an excellent option for Ground teams due to its physical bulk and Unaware, checking a wide range of physical attackers like Chien-Pao and Baxcalibur. Earthquake in conjunction with Toxic allows Quagsire to wears down Pokemon like Dragonite as well as Quaquaval and Brambleghast, (ac) as they commonly switch in to remove Quagsire's entry hazards. Stealth Rock or Spikes wear down threats like Greninja, Iron Valiant, and Scovillain. Body Press is a viable alternative to deal more damage to the aforementioned Ice-types Chien-Pao, Baxcalibur, and Kingambit. (might just be me but it's kinda weird there are no mentions on the item choices cause there's like 3 possible options for readers to choose from)

Quagsire's ability to wall setup sweepers like Dragonite, Azumarill, and Mimikyu is heavily appreciated by its teammates. Water Absorb Clodsire switches into attacks from Greninja, Meowscarada, and Kilowattrel. Iron Treads is an invaluable teammate due to its ability to remove entry hazards with Rapid Spin and checking Fairy-types like Hatterene and Flutter Mane. Great Tusk, Garchomp, and Sandy Shocks value Quagsire's entry hazards, (ac) set by Quagsire as it aids in their wallbreaking. Choice Scarf Great Tusk checks Choice Specs Flutter Mane, Chien-Pao, and Greninja and removes held items from Sableye, Corviknight, and Amoonguss to make them more susceptible to Quagsire's entry hazards. Garchomp threatens Grass-types like Amoonguss, Toedscruel, and Brambleghast with its Fire-type coverage and wears down walls such as Toxapex with its powerful STAB moves. Sandy Shocks is valued as a Water-type answer, threatening Pelipper, Dondozo, and Slowking as well as Corviknight. Furthermore, it beats Fire teams with Power Gem and by taking takes advantage of sun on Fire teams due to with Protosynthesis and Power Gem. (i assume this works?)

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]
GP Team done
royalfluxh_gp.gif
 
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Remove
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:sv/Quagsire:
Ground

[SET]
Quagsire @ Leftovers / Heavy-Duty Boots / Rocky Helmet
Name: Unaware Wall (Ground)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock / Spikes
- Toxic
- Recover

[SET COMMENTS]
Quagsire is an excellent option for Ground teams due to its physical bulk and Unaware, checking a wide range of physical attackers like Chien-Pao and Baxcalibur. Earthquake in conjunction with Toxic allows Quagsire to wears down Pokemon like Dragonite as well as Quaquaval and Brambleghast, (ac) as they commonly switch in to remove Quagsire's entry hazards. Stealth Rock or Spikes wear down threats like Greninja, Iron Valiant, and Scovillain. Body Press is a viable alternative to deal more damage to the aforementioned Ice-types Chien-Pao, Baxcalibur, and Kingambit. (might just be me but it's kinda weird there are no mentions on the item choices cause there's like 3 possible options for readers to choose from)

Quagsire's ability to wall setup sweepers like Dragonite, Azumarill, and Mimikyu is heavily appreciated by its teammates. Water Absorb Clodsire switches into attacks from Greninja, Meowscarada, and Kilowattrel. Iron Treads is an invaluable teammate due to its ability to remove entry hazards with Rapid Spin and checking Fairy-types like Hatterene and Flutter Mane. Great Tusk, Garchomp, and Sandy Shocks value Quagsire's entry hazards, (ac) set by Quagsire as it aids in their wallbreaking. Choice Scarf Great Tusk checks Choice Specs Flutter Mane, Chien-Pao, and Greninja and removes held items from Sableye, Corviknight, and Amoonguss to make them more susceptible to Quagsire's entry hazards. Garchomp threatens Grass-types like Amoonguss, Toedscruel, and Brambleghast with its Fire-type coverage and wears down walls such as Toxapex with its powerful STAB moves. Sandy Shocks is valued as a Water-type answer, threatening Pelipper, Dondozo, and Slowking as well as Corviknight. Furthermore, it beats Fire teams with Power Gem and by taking takes advantage of sun on Fire teams due to with Protosynthesis and Power Gem. (i assume this works?)

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]
GP Team done
View attachment 506002
Implemented
 
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