Hello! I am the horndrill and this is my team (sorry for the lack of sprites.)
I call it..
THE QUAKERS.
Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 DEF, 252 ATK, 4 Sp. DEF
Nature: Adamant
-Thunderpuch
-Ice Punch
-Cross Chop
-Earthquake
Electivire is one of my main physical sweepers. THUNDERPUNCH is a STAB machine, ICE PUNCH is useful in a number of situations, CROSS CHOP manages to thrive under shaky accuracy, and EARTHQUAKE hits often enough and powerful enough to be considered. Expert Belt helps because of major type coverage (13 out of 17).
Flygon @ Life Orb
Ability: Levitate
EVs: 8 HP, 250 ATK, 250 SPD
Nature: Jolly
-Roost
-Dragon Claw
-Earthquake
-U-turn
Flygon is my secondary physical sweeper and quake dodger in 2v2 battles. ROOST counters the Life Orb cost pretty well and because of Levitate, Flygon retains its immunity to ground. DRAGON CLAW has good stab all around, plus can hit almost anything, EARTHQUAKE becomes even better with STAB, and U-turn is a good hit-and-run when I want to switch. Life Orb helps everything and can be helped with Roost's HP recovery.
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 DEF, 252 SPD, 252 Sp. ATK
Nature: Timid
-Shadow Ball
-Focus Blast
-Thunderbolt
-Psychic
Gengar is a darn good special sweeper. SHADOW BALL is a move no good Ghost type should go without, FOCUS BLAST is a bit shaky, but more often then not it scores a good hit, THUNDERBOLT is part of a trio of staple moves which hit hard and often (along with flamethrower and ice beam) and PSYCHIC will find itself useful in a number of situations. Focus Sash for Gengar's trademark fragility.
Swampert @ Muscle Band
Ability: Torrent
EVs: 252 HP, 252 DEF, 4 ATK
Nature: Bold
-Aqua Tail
-Avalanche
-Earthquake
-Stone Edge
Swampert makes a pretty good bulky water wall and could pass of as a physical tank as well.
AQUA TAIL is a good physical water move with consistent power and accuracy, AVALANCHE not only provides a good ice type move but is devestating when it hits second, EARTHQUAKE is obvious, and STONE EDGE can deal sufficient damage even without STAB. Muscle band for extra attack power without the cost of Choice Band.
Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP, 252 Sp. DEF, 4 ATK
Nature: Adamant
-Gunk Shot
-Ice Punch
-Substitute
-Focus Punch
I've always had a soft spot for Muk. In this particular team, he mainly is a wall to potential special sweepers, and can pull off the role of a SubPuncher (using Substitute to utilise a risk-free Focus Punch) and a physical tank GUNK SHOT ruins a big chunk of the OU tier, ICE PUNCH is a good staple hit (and can be useful if Electivire has gone down), SUBSTITUTE not only gets me a few free turns to taunt the opponent and Ice Punch them to oblivion, but also allows me to use FOCUS PUNCH, a terrifying physical move, without the risk of flinching. Black Sludge because it's helpful, and can generate a lot of HP while Substitute takes a lot of special hits.
Azelf @ TwistedSpoon
Ability: Levitate
EVs: 252 Sp. ATK, 216 SPD, 40 Sp. DEF
Nature: Timid
-Psychic
-Grass Knot
-Flamethrower
-Explosion
Azelf breaks free of the confinements of "pixie legendaries" (Manaphy, Jirachi, etc) and makes a name for itself as a special sweeper. PSYCHIC gets even more powerful with STAB, GRASS KNOT ruins many of OU's popular walls and tanks (*cough, Swampert...... cough*), FLAMETHROWER follows in the steps of thunderbolt as a good staple, and, when the cards are down, EXPLOSION sends Azelf off with a bang (pun intended) and either KO's the opponent or leaves a large dent for the rest of my team to bruise. TwistedSpoon to further boost Psychic's power.
So, whaddya think? First team ever, so maybe not that great. But I'm always open to suggestions.
Horndrill out.
I call it..
THE QUAKERS.
Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 DEF, 252 ATK, 4 Sp. DEF
Nature: Adamant
-Thunderpuch
-Ice Punch
-Cross Chop
-Earthquake
Electivire is one of my main physical sweepers. THUNDERPUNCH is a STAB machine, ICE PUNCH is useful in a number of situations, CROSS CHOP manages to thrive under shaky accuracy, and EARTHQUAKE hits often enough and powerful enough to be considered. Expert Belt helps because of major type coverage (13 out of 17).
Flygon @ Life Orb
Ability: Levitate
EVs: 8 HP, 250 ATK, 250 SPD
Nature: Jolly
-Roost
-Dragon Claw
-Earthquake
-U-turn
Flygon is my secondary physical sweeper and quake dodger in 2v2 battles. ROOST counters the Life Orb cost pretty well and because of Levitate, Flygon retains its immunity to ground. DRAGON CLAW has good stab all around, plus can hit almost anything, EARTHQUAKE becomes even better with STAB, and U-turn is a good hit-and-run when I want to switch. Life Orb helps everything and can be helped with Roost's HP recovery.
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 DEF, 252 SPD, 252 Sp. ATK
Nature: Timid
-Shadow Ball
-Focus Blast
-Thunderbolt
-Psychic
Gengar is a darn good special sweeper. SHADOW BALL is a move no good Ghost type should go without, FOCUS BLAST is a bit shaky, but more often then not it scores a good hit, THUNDERBOLT is part of a trio of staple moves which hit hard and often (along with flamethrower and ice beam) and PSYCHIC will find itself useful in a number of situations. Focus Sash for Gengar's trademark fragility.
Swampert @ Muscle Band
Ability: Torrent
EVs: 252 HP, 252 DEF, 4 ATK
Nature: Bold
-Aqua Tail
-Avalanche
-Earthquake
-Stone Edge
Swampert makes a pretty good bulky water wall and could pass of as a physical tank as well.
AQUA TAIL is a good physical water move with consistent power and accuracy, AVALANCHE not only provides a good ice type move but is devestating when it hits second, EARTHQUAKE is obvious, and STONE EDGE can deal sufficient damage even without STAB. Muscle band for extra attack power without the cost of Choice Band.
Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP, 252 Sp. DEF, 4 ATK
Nature: Adamant
-Gunk Shot
-Ice Punch
-Substitute
-Focus Punch
I've always had a soft spot for Muk. In this particular team, he mainly is a wall to potential special sweepers, and can pull off the role of a SubPuncher (using Substitute to utilise a risk-free Focus Punch) and a physical tank GUNK SHOT ruins a big chunk of the OU tier, ICE PUNCH is a good staple hit (and can be useful if Electivire has gone down), SUBSTITUTE not only gets me a few free turns to taunt the opponent and Ice Punch them to oblivion, but also allows me to use FOCUS PUNCH, a terrifying physical move, without the risk of flinching. Black Sludge because it's helpful, and can generate a lot of HP while Substitute takes a lot of special hits.
Azelf @ TwistedSpoon
Ability: Levitate
EVs: 252 Sp. ATK, 216 SPD, 40 Sp. DEF
Nature: Timid
-Psychic
-Grass Knot
-Flamethrower
-Explosion
Azelf breaks free of the confinements of "pixie legendaries" (Manaphy, Jirachi, etc) and makes a name for itself as a special sweeper. PSYCHIC gets even more powerful with STAB, GRASS KNOT ruins many of OU's popular walls and tanks (*cough, Swampert...... cough*), FLAMETHROWER follows in the steps of thunderbolt as a good staple, and, when the cards are down, EXPLOSION sends Azelf off with a bang (pun intended) and either KO's the opponent or leaves a large dent for the rest of my team to bruise. TwistedSpoon to further boost Psychic's power.
So, whaddya think? First team ever, so maybe not that great. But I'm always open to suggestions.
Horndrill out.