QUAKE! QUAAAAAKE!!!!

Hello! I am the horndrill and this is my team (sorry for the lack of sprites.)
I call it..
THE QUAKERS.




Electivire @ Expert Belt
Ability: Motor Drive
EVs: 252 DEF, 252 ATK, 4 Sp. DEF
Nature: Adamant
-Thunderpuch
-Ice Punch
-Cross Chop
-Earthquake


Electivire is one of my main physical sweepers. THUNDERPUNCH is a STAB machine, ICE PUNCH is useful in a number of situations, CROSS CHOP manages to thrive under shaky accuracy, and EARTHQUAKE hits often enough and powerful enough to be considered. Expert Belt helps because of major type coverage (13 out of 17).





Flygon @ Life Orb
Ability: Levitate
EVs: 8 HP, 250 ATK, 250 SPD
Nature: Jolly
-Roost
-Dragon Claw
-Earthquake
-U-turn


Flygon is my secondary physical sweeper and quake dodger in 2v2 battles. ROOST counters the Life Orb cost pretty well and because of Levitate, Flygon retains its immunity to ground. DRAGON CLAW has good stab all around, plus can hit almost anything, EARTHQUAKE becomes even better with STAB, and U-turn is a good hit-and-run when I want to switch. Life Orb helps everything and can be helped with Roost's HP recovery.




Gengar @ Focus Sash
Ability: Levitate
EVs: 4 DEF, 252 SPD, 252 Sp. ATK
Nature: Timid
-Shadow Ball
-Focus Blast
-Thunderbolt
-Psychic


Gengar is a darn good special sweeper. SHADOW BALL is a move no good Ghost type should go without, FOCUS BLAST is a bit shaky, but more often then not it scores a good hit, THUNDERBOLT is part of a trio of staple moves which hit hard and often (along with flamethrower and ice beam) and PSYCHIC will find itself useful in a number of situations. Focus Sash for Gengar's trademark fragility.


Swampert @ Muscle Band
Ability: Torrent
EVs: 252 HP, 252 DEF, 4 ATK
Nature: Bold
-Aqua Tail
-Avalanche
-Earthquake
-Stone Edge


Swampert makes a pretty good bulky water wall and could pass of as a physical tank as well.
AQUA TAIL is a good physical water move with consistent power and accuracy, AVALANCHE not only provides a good ice type move but is devestating when it hits second, EARTHQUAKE is obvious, and STONE EDGE can deal sufficient damage even without STAB. Muscle band for extra attack power without the cost of Choice Band.




Muk @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP, 252 Sp. DEF, 4 ATK
Nature: Adamant
-Gunk Shot
-Ice Punch
-Substitute
-Focus Punch



I've always had a soft spot for Muk. In this particular team, he mainly is a wall to potential special sweepers, and can pull off the role of a SubPuncher (using Substitute to utilise a risk-free Focus Punch) and a physical tank GUNK SHOT ruins a big chunk of the OU tier, ICE PUNCH is a good staple hit (and can be useful if Electivire has gone down), SUBSTITUTE not only gets me a few free turns to taunt the opponent and Ice Punch them to oblivion, but also allows me to use FOCUS PUNCH, a terrifying physical move, without the risk of flinching. Black Sludge because it's helpful, and can generate a lot of HP while Substitute takes a lot of special hits.







Azelf @ TwistedSpoon

Ability: Levitate
EVs: 252 Sp. ATK, 216 SPD, 40 Sp. DEF
Nature: Timid
-Psychic
-Grass Knot
-Flamethrower
-Explosion

Azelf breaks free of the confinements of "pixie legendaries" (Manaphy, Jirachi, etc) and makes a name for itself as a special sweeper. PSYCHIC gets even more powerful with STAB, GRASS KNOT ruins many of OU's popular walls and tanks (*cough, Swampert...... cough*), FLAMETHROWER follows in the steps of thunderbolt as a good staple, and, when the cards are down, EXPLOSION sends Azelf off with a bang (pun intended) and either KO's the opponent or leaves a large dent for the rest of my team to bruise. TwistedSpoon to further boost Psychic's power.


So, whaddya think? First team ever, so maybe not that great. But I'm always open to suggestions.


Horndrill out.
 
infernapes... i see as being a potential problem... i dont see any stealth rock support so salamence and gyrados can switch in with ease... plus if elective dies you have very little to counter them... and no cosst for them to switch out. also any Choice Scarfed poke will destroy a couble of these before you find a counter.

now on to suggestions...
run Choice scarf on flygon with outrage/fire blast/earthquake/u-turn use as revenge killer and anti ddmence/gyra

u need a blissy counter... i recomend a sub punch breloom... spore sub focus punch and seed bomb
give that a shot and she what you get... its just a suggestion though you play how you like though
make swampert lead with stealth rocks / icebeam/ earthquake/ and roar and you can switch breloom for elective.
 
interrrresting... but couldn't gengar stay alive along with focus sash and bring a psychic down on an infernape? And its thunderbolt fries gyarados while i could make a safe switch to muk and blast ddmence (or any salamence for that matter) with ice punch?

Flygon suggestion is good, but potential confusion could be a threat due to my hit fast and hard strategy. Blissey... I havent seen alot of those, but I agree that my team might want one a counter as a backup. And, swampert with ice beam might not be a great idea because of my swamperts confusingly low sp. atk. Can it learn ice pounch?
 
No, because Stealth Rock ruins your sash.

Electivire cannot prevent ANY lead from setting up stealth rock/spikes. It cannot set up stealth rock/spikes. Therefore, it is not lead material. Drop it for...Anyth...Move your Azelf to the lead position, with the standard lead set. Erase Electivire, who isn't worth its hype anyway.

The evs on your flygon are wrong. 4 hp, 252 atk, and 252 spe gives a point in speed and a point in attack, which is more useful than hp. Also, Roost isn't worth it on flygon, as he lacks the bulk to take too many attacks. So use Fire Blast, or even better, change it to scarfgon or even ddmence or something.

Gengar with focus sash is not a good idea, because stealth rock instantly ruins your work. Run black sludge, and substitute over psychic, which hits breloom (dies to sub+shadow ball), rosarade (kill it with shadow ball), tenta (tbolt), and machamp (who screws you over regardless).

Swampert does not have the attack to be running 4 attacks. Drop aqua tail for rest, and avalanche/stone edge for curse. And run leftovers. 252 HP / 40 Def / 216 SpD Careful is the ev spread.

Muk is dead weight because it pales to the likes of blissey and co. Also, steels are all over the place, ruining your gunk shot that rips chunks out of the metagame. I suggest replacing it with scarfrachi, who has a dragon resist, and takes special attacks, as well as providing a revenger, but replace it with SOMETHING.

So...
Leadzelf
Lo-gon
Cursepert
Scarfrachi
Subgar

You have options here. I would suggest running DDtar or SDLuke, who provide ghost resistances.

Sorry for, uh, rehashing your whole team rather than rating it. But really, it's justified. Although these may not be the best suggestions...
 
as for gengar... any Stealth rocks are going to destroy focus sash ability any way and you dont have a rapid spinner so really something like an expert belt would be better thanks to type coverage and if you switch in on him a fire blast will kill due too lack of bulk...

u would use flygon as a reveng killer... switch in on something he can counter take a hit hurt it or cause the switch then get the heck out of there

im not sure but you might want to use diff evs spread if thats the case
 
SDluke is A Lucario running a Swords Dance set...

no stick with eaither his azelf suggestion on go with swampert...

run a sub punch breloom for a bit and see if you dont love it... just watch out for cerebi
 
Okey. I'll read the strategies from smogon and serebii, and trr to craft a better team.

I think my mistake was I was in complete disregard of the many strats provided by various sites. I tried to craft my own sets, which, since i am new, was a horrible idea. Thx for the suggestions any others would be nice alos.

and btw, I like azelf as a lead.
 
Back
Top