Questions about Team Wallbreak Kingdra

Here's my OU Rain Dance team. It's working relatively well for me for the most part, but I've been having problems with some specific opponents and so I was hoping you guys could help me out!

482.png
145.png
212.png
230.png
272.png
211.png



482.png

Azelf @ Damp Rock
Jolly ( + Speed, - S. Atk)
Levitate
252 HP/4 Atk/252 Spd
Thunderpunch
Rain Dance
Stealth Rock
Explosion

I've found my Azelf lead works pretty well. Against the random, taunting, flying leads (Gyarados, Aerodactyl), I can just hit Thunderpunch. Gyarados goes down, and Aerodactyl usually takes a little more than 60%, a safe 2KO w/ Leftovers. Thunderpunch is also relatively strong against Ninjask; when they decide not to X-Scissor (which they always do for some reason) I can use my set up moves on the turns it Protects and Thunderpunch on the turns it Substitutes. After set up games are over, he's a bomb and almost always manages to take one of the other team down with him.

Right now most of the EVs other than max speed are in HP for a little bit of bulk. Should I move EVs to attack to pick up stray OHKOs that I'm just missing now? Would one of the defense stats make better use of a few EVs than HP? Would the set be more effective with another item?
Edit: I've tried running him as DualScreens+SR+Explosion, but I really don't like it much. I am open to replacing Thunderpunch with something else, but I can't think of anything that would do better.

145.png

Zapdos @ Damp Rock
Bold ( + Def, - Atk)
Pressure
248 HP/228 Def/32 Spd
Thunder
U-Turn
Roost
Rain Dance

My Kingdra set tends to work very well for wallbreaking. It does little to nothing to bulky waters, though, and Zapdos deals excellently with them. It can outstall them if it's not Toxiced, although Paralysis does screw with him a little bit. Against types weak to it (Celebi, for example), U-turn does decent damage, but in general it's really not all that effective. Having two pokemon with U-turn allows me to bounce back and forth between Zapdos and Scizor, who of course does quite a bit with his U-turn. Rain works well with Zapdos, letting his STAB Thunders hit with 100% accuracy. At 383/289/216 for the defensive stats, Zapdos is relatively specially bulky and really physically bulky, tending to survive unboosted stone edges and ice punches.

I don't actually remember why I picked up the 32 Speed EVs. The set seems to work relatively well against most of the foes it's intended for, but as always there's room for improvement.

212.png

Scizor @ Damp Rock
Adamant ( + Atk, - S. Atk)
Technician
248 HP/20 Atk/4 Spd/236 S. Def
Bullet Punch
Superpower
Rain Dance
U-turn

Scizor is an excellent rain dance supporter. His real weakness, fire moves, is sponged by a 4x Kingdra resist and a 2x Latias fire resist. With STAB Technician Bullet Punch, Scizor revenge kills really well, or cleans up after a Zapdos U-turn or a horrified Swift Swimmer switching out when they ran out of rain. As it's the only priority move on the team right now, it's really appreciated. He has 4 speed EVs invested (to outspeed Vaporeon, perhaps? I have no idea why, as there's only one other base 65 in OU...), and the rest goes into hit points and special defense (putting his defensive stats at 343/236/255) with the exception of 20 EVs for attack. The HP EVs were reduced by 4 to allow him one more time in against stealth rock. It seems like a relatively good combination for the most part, but as always there's likely a better EV spread out there.
I had Roost on Scizor for a while but found it wasn't doing a whole lot of good, so I switched it out for Superpower.


230.png

Kingdra @ Life Orb
Swift Swim
Rash ( + Atk, - S.Def)
32Atk/232Spd/244S.Atk
Dragon Pulse
Hydro Pump
Draco Meteor
Waterfall

The star of the show, Wallbreakdra!! 232 Spd outspeeds +1 positive nature Latias and Gengar with rain. The set breaks walls like a champ, with Hydro Pump at 270 base power in the rain and Waterfall at 180, coming off of 315 special attack and 234 attack, respectively. Waterfall always 2HKOs 24HP/252Def Blissey in the rain, the reason for the 32 attack EVs.
Toxic doesn't bother Wallbreakdra too much, and neither does Sleep provided I'm against some utterly useless Pokemon like a Blissey. Burn's aren't really a big deal either. I'm also considering switching to RestChesto to give Kingdra two shots at wall breaking, but I don't want to lose my LO bonus. It's able to sweep now if needed, as under the rain it's got plenty of power, so I'm hesitant to remake it as a sweeper and take away some bulk -- it's brilliant typing and relatively good 291/226/203 defensive spread make it a wallbreaking champ.

272.png

Ludicolo @ Expert Belt
Swift Swim
Modest ( + S.Atk, - Atk)
58 HP, 252 S. Atk, 200 Spd
Giga Drain
Ice Beam
Hydro Pump
Focus Blast

Ludicolo, the last member of the team, is an awesome special sweeper. Giga Drain (90 BP) is only a bit weaker than Energy Ball (120 BP), and the HP it restores has really helped Ludicolo last, especially when coupled with the Expert Belt in place of Life Orb. Hydro Pump tends to be my main attack, though, used for most everything. Rock or Rock/Ground get Giga Drain when I need the health, or when I know it will KO whatever's out and don't want to risk Hydro Pump misses. Ice Beam is for Ludi's fellow Grass pokemon and flying types, and Focus Blast is there for a couple odd Things (if I catch a Blissey switching in, for example). I ran it with Energy Ball for a while but I wasn't picking up enough KOs and 2KOs for it to be worth the loss of life gain. I wouldn't run Grass Knot because I see more Vaporeons with this team than all the other water types combined. Ludicolo speed is 226, compared to Wallbreak Kingdra at 225, enough to outspeed a Salamence after a Dragon Dance and hit first against other Swift Swim pokemon aiming for the magic 225. After special attack, the rest of the EVs went into HP for bulk.

Can I tweak Ludi's moveset any to make him more effective? Should I go with both Giga Drain and Grass Knot, perhaps? Would HP electric do me any good at the end of the game, or is it not worth it if I have Ice Beam and a STAB grass move? How many KOs would I miss with Surf over Hydro Pump? (Ludi is a lot more hurt by misses than Kingdra is.) I'd like to keep four moves on Ludi if possible.


211.png

Qwilfish @ Life Orb
Swift Swim
Adamant ( + Atk, - S. Atk)
252 Atk/4 Def/252 Spd
Swords Dance
Poison Jab
Waterfall
Explosion

This is the standard OU SDQwilfish. Swords Dance on switches or against pokemon that can't hurt it too much and don't have Thunder Wave, then rampage. With an SD, Waterfall does at least 160% to Blissey in the rain (muahahahaha), and OHKOs basically everything that doesn't resist it. Qwilfish outspeeds Scarf positive Gengar/Latias by 12 points in the rain, and as such is the fastest pokemon on my team. Both Qwilfish and Ludicolo handle their late-game sweeper status marvellously, although they approach it from completely different directions: Qwilfish is really dangerous but a total glass cannon, with 271/187/146 defensive stats. Appalling. Ludicolo doesn't OHKO nearly as many things as Qwilfish, but it's a tank. With Giga Drain and no recoil from LO, it takes quite a bit to kill it, especially given its great typing.

So, that's my rain team. It's a bit unusual, but I've found it works pretty well for me. Are there any lineup changes I didn't anticipate that would help me out? Any other ideas?

The only other things I'm considering are putting Rain Dance on one of my sweepers, but Qwilfish is less useful if it can't explode at the end of its life, Kingdra already feels like it needs two more moveslots and if it got anything it would be RestChesto or Outrage, and Ludicolo needs all the coverage it can get since it doesn't run LO. Hmm... maybe I'll just be more careful with my three supporters.
 
Threatlist format borrowed from Philip from Jabba from Kevin Garrett:

Defensive Threats:

dpicon242.png
Blissey - Scizor's superpower does quite a bit. Azelf can explode on it. Kingdra 2HKOs with Waterfall, and Qwilfish does ~80% to standard 24 HP/ 252 Def Blissey even before an SD.

dpicon437.png
Bronzong - Wallbreakdra could kill Bronzongs all day long and not miss a beat! The only problem is a Hydro Pump miss invariably leads to me getting exploded upon; Kingdra is always KO'd by it now that it's more offensively invested.

dpicon251.png
Celebi - Scizor U-turns do quite a bit. Ice Beam from Ludicolo does a little, but not really enough to do anything to it unless it inadvertently switches in and then has to take another. The Bombs can take care of it in an absolutely worst case scenario. Kingdra can only 3HKO it with Dragon Pulse, which is ugly. Qwilfish of course destroys it, with +2 Poison Jab a OHKO.

dpicon488.png
Cresselia - Scizor U-Turn. Kingdra and Ludi 2HKO with Hydro Pump in the rain. Maybe blow up on it? Cress is definitely one of my harder defensive foes.

dpicon232.png
Donphan - Either Swift Swimmer makes short work of it.

dpicon477.png
Dusknoir - 2KO by Kingdra Hydro Pump (it does 63+%) or Ludi Hydro Pump, but Ludi shouldn't ever be out that early in the battle.

dpicon205.png
Forretress - Kingdra Hydro Pumps destroy Forretress like you wouldn't believe. Zapdos can handle it if necessary.

dpicon472.png
Gliscor - Ludi Ice Beam if it's late game, Kingdra Hydro Pump if not.

dpicon130.png
Gyarados - Kingdra and Ludi both usually live through whatever it does on its one round of life, and since Hydro Pump 2KOs it every time, it's not too much of a problem most of the time. Early game, Azelf destroys it with thunderpunch, but Zapdos only sometimes lives through Stone Edge to Thunder it, and always bites the dust if Gyarados got a DD in.

dpicon450.png
Hippowdon - Hippowdon is definitely the easiest of the auto-weather-changers for my team to deal with. It's no problem for Ludi or for Kingdra, even in the sand instead of the rain, since it doesn't get the 50% S. Def boost that T-Tar so loves.

dpicon385.png
Jirachi - Azelf can normally get up SR and then blow up or switch to Scizor for a Superpower if it's lead Jirachi. Kingdra doesn't have too much trouble with it either, but it's really a problem if either Swift Swimmer gets paralyzed.
Ani479OMS.png
Rotom-A - Zapdos can usually take Rotoms, or either Swift Swimmer - Kingdra can even take it out without the rain up.

dpicon227.png
Skarmory - Zapdos Thunder or either Swift Swimmer's Hydro Pump and Skarm is gone. My team's more specially based than physically, so this is a much smaller issue than its buddy Blissey.

dpicon143.png
Snorlax - Scizor's superpower or WallbreakDra.

dpicon245.png
Suicune - Zapdos is my first choice, followed by Giga Draining it with Ludicolo. Kingdra can 3HKO with Dragon Pulse/Hydro Pump now, but it's still not very good against bulky waters. Azelf always has Thunderpunch, too, but it's not even able to 3KO on standard Crocune.

dpicon260.png
Swampert - If it leads it can't do much to Azelf, so I go about my business then switch to Ludi to threaten a Giga Drain. Kingdra has no trouble either.

dpicon073.png
Tentacruel - Tentacruel is one of the bigger issues I face. Azelf does okay if it's still alive by the time Tentacruel comes out, but that seldom happens. Liquid Ooze really screws Ludicolo over, as his other three moves all hit at 1/2x effectiveness, with Hydro Pump good for a whopping 20% in the rain. Waterfall from Kingdra messes it up pretty bad though.

dpicon248.png
Tyranitar - Defensive threat? Hmm... I wasn't aware that existed as a threat (maybe I haven't laddered high enough). Ludi kills it in one it with Focus Blast, even in sand, and outspeeds even +ve 208EV T-tar without the rain up. Scizor makes quick work of it with Superpower our Bullet Punch.

dpicon134.png
Vaporeon - Zapdos and Ludi both destroy Vaporeon, no problem... Wallbreakdra can now deal with it as well, using Dragon Pulse then Draco Meteor.

dpicon145.png
Zapdos - I've only faced a couple of these, but Kingdra has had no trouble with them using Hydro Pump. Ludi could use Ice Beam, and his Hydro Pump is plenty potent too.


Offensive Threats:
General strategy: If I can't kill it without Kingdra, Qwil, and Ludi and the rain's not up, sacrifice whichever dancer I need least to bring up the rain. If the rain's up, I shouldn't have any problem, as I outspeed most everything and kill most everything.

dpicon482.png
Azelf - Azelf leads tend to have a scarf and U-Turn out, which does ~55%. I just set my rocks up on the switch. I've never seen an Azelf in any other slot, but I guess it's possible. Shrug.

dpicon286.png
Breloom - Zapdos Thunder breaks it's subs, as do the Swift Swimmers. Scizor's U-Turn breaks the subs too, so that gives me the momentum by putting me one turn ahead of Breloom. If the rain isn't going, that momentum doesn't do a ton of good, and I have to blow up my wonderful Azelf or let it kill something and U-Turn again once the rain is up.

dpicon149.png
Dragonite - Kingdra does 88.7% minimum to BulkyDD Dragonites, which is a OHKO with rocks up. Without rocks I can always Draco Meteor and then switch out if I need to use my special attacks again.

dpicon051.png
Dugtrio - Any swimmer can handle this one fine. Trap me, will ya? Hahahaha.

dpicon466.png
Electivire - Really? Haha. Qwilfish, Kingdra, and Ludi all have no problem with it.

dpicon475.png
Gallade - Zapdos, Kingdra, Ludicolo. I haven't really had much of an issue.

dpicon094.png
Gengar - I haven't faced a MysticGar yet, but all other Gengars are Scizor's bitch. Two of the swift swimmers outspeed it with the rain up, even if it's scarfed, so it's not too bad.

dpicon130.png
Gyarados - Zapdos if it's slower. Azelf if Azelf is still alive. Kingdra can take those that aren't defensively EV'd when it absolutely has to. I'm considering adding HP Electric to Ludicolo expressly for this pokemon, as it has caused my team issues.

dpicon485.png
Heatran - Hydro Pump from either sweeper, Azelf explosion, Qwilfish, even Zapdos can deal with the Tran. Not much of a threat.

dpicon214.png
Heracross - Kingdra or Qwilfish in the rain.

dpicon392.png
Infernape - Lead Ape isn't too much of an issue; I can SR, sometimes Rain Dance, and then blow up or switch to my lovely 1/4x resisting dragon wallbreaker extraordinaire. If it's not in the lead slot and it comes up when my swimmers are out, I'm good.

dpicon135.png
Jolteon - If rain's up, I'm good. Otherwise, Scizor can get rain up and U-turn out fine. As a last resort I can start the rain with Azelf and then explode so I can get my swift swimmers in on whatever they send out.

dpicon380.png
Latias - Ludicolo Ice Beam is the best option. Kingdra Dragon Pulse does 89% minimum, so if rocks are up it's gone. Scizor's U-turn really softens it up for everyone, doing at least 50%.

dpicon230.png
Kingdra - Kingdra and Qwilfish are fast enough that it's not a huge issue; opposing Kingdra are rarely EV'd as fast as mine.. Zapdos can wall it reasonably well unless it yawns. Azelf can explode and KO it, as always, but it's definitely a last resort.

dpicon448.png
Lucario - Hydro Pump from either special swift swimmer and Luke is gone. Superpower roughs it up a little, Zapdos can finish it off if it does somehow kill something, and even Azelf can punch it for some damage.

dpicon068.png
Machamp - Hydro Pump 2HKOs it, so there's a 50-50 shot the confusion won't get me the first time and I kill it. Otherwise, I can always switch to the other rain dancer or finish it with Scizor Superpower or Zappy Thunder.

dpicon462.png
Magnezone - Since Scizor's my only steel type and it comes equipped with a handy U-Turn, Magnezone doesn't do a ton to my team. Any swift swimmer utterly obliterates it. Sometimes it switches in on a Scizor superpower, doing ~80%, which means the second one at -1 Atk takes care of it.

dpicon473.png
Mamoswine - Giga Drain, Focus Blast, and Hydro Pump all hit it for SE damage... too bad Ice provides no defensive resistances but to Ice. Superpower, of course, works too.

dpicon376.png
Metagross - Even Tank Metagross takes 102% minimum from Kingdra's Hydro Pump, and Ludi's does 75% minimum, so with U-turn it's a OHKO. Even if it isn't, it can't do much to me in its turn of life unless it knows how doomed it is and explodes. If it's a lead, I usually set up SR and rain and go about my merry way without interference, but Metagross could perhaps be played to greater effect than that against me if I ever make it up the ladder.

dpicon474.png
Porygon-Z - Superpower or either rain sweeper has no trouble with it.

dpicon373.png
Salamence - Kingdra outspeeds and OHKOs. Ludi outspeeds and OHKOs. Not an issue.

dpicon212.png
Scizor - Zappy Thunder. Hydro Pump from either special sweeper. Not a huge threat, although bullet punch is annoying.

dpicon121.png
Starmie - Giga Drain misses the OHKO, but since it's doing a minimum of 78%, there's no way it can avoid the 2KO. Not a real threat most of the time, although T-bolt and Psychic both hurt. U-turn is good for ~80% from scizor or 30% from Zapdos, and Thunder OHKOs. Kingdra's Dragon Pulse does 65% minimum, a secure 2HKO, and a OHKO after U-turn.

dpicon468.png
Togekiss - Zapdos. Azelf if it's alive. Ludicolo. Kingdra. It takes some work to bring down because it's so bulky, but it's never taken more than one of mine with it.

dpicon248.png
Tyranitar - Kingdra still seriously hurts it out of the rain with Hydro Pump, and Ludi outspeeds it even in the sand, and OHKOs with Focus Blast. If Qwilfish has an SD up, it OHKOs in the sand since physical Defense doesn't get the same boost. Scizor OHKOs with superpower, and does a ton but not quite a KO with Bullet Punch.

dpicon461.png
Weavile - Scizor can handle it okay. Azelf has problems. With rain up, no sweeper has any trouble at all with it.

dpicon469.png
Yanmega - I've only faced one once, but it did give me quite a bit of trouble. If the rain was up it wouldn't have been much of a threat.

dpicon145.png
Zapdos - If the rain's up, either sweeper has it dead in one hit. If not, something can die to get the rain up, or my Zapdos can try and take it, since theirs is unlikely to run Thunder.


Other Threats
I made this one up, haha. These weren't mentioned in the list above but they destroy my team.

Scarf Flygon: Outspeeds either swift swim pokemon and OHKOs it. Then I have nothing to kill it with. I'd need 247 speed to outspeed max EV, positive natured, scarf flygon. Should I switch Kingdra's nature to +Speed? That would get me right to 247 with no addition EV investment. Or should I switch EVs around- by moving 88 EVs into speed from somewhere, I could generate the same 22 speed points.

Shedinja: I have no status moves and no flying, rock, ghost, fire, or dark moves. Best case, it switches in on stealth rocks and breaks its sash, then massacres my entire team, bit by bit by bit, while I PP stall it.
 
Bump bump bump bump bump

Bump.

I figured I'd also include what kinds of teams this has troubles with.

Trick Room: Usually trick room pokemon are not strong enough to survive the extra turns I get from switching out and setting up trick room, so the teams aren't too terribly bad. Although it won't give me a speed advantage, Rain Dance helps me to deal more damage with my water attacks.

Hail Stall: Azelf is normally capable of setting up SR and then exploding on Obama leads, and if they come later on, after the setup is over, Scizor owns them. Tentacruel is easily taken care of by Zapdos, and the infamous Stallrein falls to Ludicolo, who does 53% minimum with Giga Drain and isn't hurt back in the least, or has a guaranteed 2HKO after leftovers (except miss hax of course) with focus blast, dealing 73%+. If played well, though, hail teams can be quite the threat to my rain team.

Sand teams: Ludicolo is specifically EVd to outspeed +Nature 208EV Tyranitar even in the sand, which is the fastest I've seen opponents use and the fastest common on Smogon. Kingdra does a good bit of damage to it as well, and way outspeeds it even without rain. Scizor can destroy it with Superpower, since it's defense doesn't get the 50% boost, or revenge kill it with bullet punch if it's low enough, dealing nearly half damage.

Offensive teams: Basically all offensive pokemon are OHKOs when the rain is up for me, except Empoleon who resists everything the swift swimmers throw at it. I tend not to have problems against pure offensive teams.

Stall teams: Overall, stall teams are my biggest problem, as I lack a cleric and a rapid spinner, and wishprotect stalling runs out my rain really quickly. I'm still trying to work out ways to deal with them.
 
Why not try Focus Punch over Focus Blast on Ludicolo to deal with Tyranitar and Blissey? (Look into using a Rash nature if you do, although I haven't done the calcs on what is needed to OHKO Tyranitar and 2HKO Blissey.)
 
Focus Blast does 98.5% minimum to T-Tar, a very likely OHKO and a definite OHKO with SR up. Running Rash and taking the special defense drop involved, Focus Punch does 85.4-101% (this is assuming T-Tar is curse EVd, the worst case scenario, 252HP/40Def/216S.Def).

On Blissey, Focus Punch does 58-68%, which given Wish-Protect is only enough to run me out of rain. That's much more than Focus Blast at 24.4-28.8%, sure, but it's not enough for me to ever win against Blissey except through PP stalling and hoping I'm not statused.

Basically, Focus Punch isn't enough to prevent Blissey from falling Ludicolo and actually does less to Tyranitar, even if the T-tar is more heavily invested in Special Defense than Defense.
 
Hey there, I can see this team having a rough time against stall, especially Blissey. The best way around this is to change one of your sole special sweepers to the physical variant.



For example, your Ludicolo's set:


Nature - Adamant
Item - Life Orb
EV's - 60 HP / 252 Atk / 196 Spe
Moveset -
~ Waterfall
~ Seed bomb
~ Ice Punch
~ Swords Dance



Now Blissey can't fuck with you, nor can things risk protect stalling or mass switching as much since you can take advantage of that by stacking Swords Dance. Also, many people expect Ludicolo to be a special sweeper, so you can also take advantage of that. An example would be like switching ludicolo in on a swampert, swords dance as they switch, but they mistakenly brought their Blissey out thinking you would be a special varient. They will undoutely switch again, so you can now Swords Dance a second time! It's also worth noting that Ludicolo will get tons of more opportunities to SD then Kabutops will thanks to its bulk and typing, and Water/Grass STABs are better then Water/Rock STABs in OU (and Stone Edge always misses too).



The second recomendation I'll make is tweaking Kingdra a bit:



Nature - Mild / Rash
Item - Life Orb
EV's - 32 Atk / 248 SpA / 228 Spe
Moveset -
~ Hydro Pump
~ Dragon Pulse
~ Waterfall
~ Draco Meteor



Here's my special little wallbreaking Kingdra Set I've comed up with. The speed EV's let you outspeed scarf Latias, and will cover the scarf Flygon weakness as well. With that small investment in Atk your guaranteed to 2HKO the standard 24 HP/252 Def Blissey. They can still wish/protect stall you but at least your not helpless against her, and you'll win if you hit her on the switch in with Waterfall. With the Life Orb and increase in SpA investment Hydro Pump will hit like a nuke, even 2HKOing many water resists. It's worth noting that a x2 resisted Hydro Pump in the rain has nearly the same power as a neutral Dragon Pulse, that alone makes it worth using over Surf IMO.
Draco Meteor is your one tool toward breaking through Vaporeon and Suicune. If you hit them with Dragon Pulse (or even Hydro Pump in Suicune's case) on the switch in, Draco Meteor will usually KO the following turn. (If Stealth Rock is up the KO is guaranteed.) However, I recomend not going straight to Draco Meteor after Vaporeon switch's in. Better players WILL protect first to waste a turn of rain and see what you tried hitting them with, and if they see you tried to Draco Meteor them they will usualy switch out, but if they see you Dragon Pulse again they will feel safe to stay in and wish the next turn (especially if you Hydro Pump lol). It's only after the first Protect when you should stomp on it's balls with DM.



And now my last suggestion is giving Latias Healing Wish like you wanted, as it will let you bring in Kingdra (or Ludicolo) like brand new a second time. Many teams have a hard time keeping their water resists in good condition after Kingdra first sweeps, so imagine your opponet's face when they see you bring Kingdra back in, completely healed and ready for round 2! At this point you can usually just spam Hydro Pump till you've killed everything and win.



Hope these suggestions help!
 
Hey there, I can see this team having a rough time against stall, especially Blissey. The best way around this is to change one of your sole special sweepers to the physical variant.

For examplE...

I've just toyed with replacing Latias with Qwilfish in a few shoddy battles yesterday, and that's really helping me against physical walls. While poison is sorta a horrible offensive type, the defensive typing means it usually gets an SD and few pokemon resist both. I'll change the first post here in a minute to reflect it.

The second recomendation I'll make is tweaking Kingdra a bit:

Nature - Mild / Rash
Item - Life Orb
EV's - 32 Atk / 248 SpA / 228 Spe
Moveset -
~ Hydro Pump
~ Dragon Pulse
~ Waterfall
~ Draco Meteor

Here's my special little wallbreaking Kingdra Set I've comed up with. The speed EV's let you outspeed scarf Latias, and will cover the scarf Flygon weakness as well. With that small investment in Atk your guaranteed to 2HKO the standard 24 HP/252 Def Blissey. They can still wish/protect stall you but at least your not helpless against her, and you'll win if you hit her on the switch in with Waterfall. With the Life Orb and increase in SpA investment Hydro Pump will hit like a nuke, even 2HKOing many water resists. It's worth noting that a x2 resisted Hydro Pump in the rain has nearly the same power as a neutral Dragon Pulse, that alone makes it worth using over Surf IMO.
Draco Meteor is your one tool toward breaking through Vaporeon and Suicune. If you hit them with Dragon Pulse (or even Hydro Pump in Suicune's case) on the switch in, Draco Meteor will usually KO the following turn. (If Stealth Rock is up the KO is guaranteed.) However, I recomend not going straight to Draco Meteor after Vaporeon switches in. Better players WILL protect first to waste a turn of rain and see what you tried hitting them with, and if they see you tried to Draco Meteor them they will usualy switch out, but if they see you Dragon Pulse again they will feel safe to stay in and wish the next turn (especially if you Hydro Pump lol). It's only after the first Protect when you should stomp on it's balls with DM.
Hope these suggestions help!
That looks great! Like I said in the first post, I just kinda threw the EVs together. This Kingdra set is brilliant! I'll let you know how it goes! My only reservation is the decreased bulk.
 
I would replace Qwilfish with Kabutops. With access to Swift Swim, SD, Waterfall and Aqua Jet Kabutops makes for an excellent physical sweeper as well as revenge killer. A +2 Waterfall in the rain does a minimum of 130% to a 252HP/252Def Bold natured Blissey (if it has no HP or Def Evs and has a neutral nature it does a minimum of 330%). Kabutops also has access to stone edge as the secondary stab option and provides much better coverage than poison. Other than that I love this team.
 
Back
Top