INTRODUCTION: Hey guys, I'm back with my second RMT here on Smogon. This time with a more Offensive Version take on teams. The idea for this team is to quickly get some Pokes out of play with some prediction and start finish up with my Calm Mind Sweepers. [Calm Minders are the best stat-up sweepers IMO]
THE TEAM AT A GLANCE:
-XxBC.xX
THE TEAM AT A GLANCE:






BRONZONG
~~~~~~~~~~~~~~~~~~
Bronzong @ Shed Shell
Ability: Levitate
EVs: 252 HP/166 Def/92 SpD
Sassy Nature
- Stealth Rock
- Hypnosis
- Gyro Ball
- Explosion
__________________________________________________ ____________
Comments / Thoughts:
The old Bronzong of D/P.
Bronzong is a great transition Pokemon and serves as my answer to Tyranitar.
Shed Shell due to the increased popularity of Magnezone. It sets up the crucial Rocks.
It can Sleep one Poke which is essentially one less Poke to worry about.
That's so helpful, it can really sway the game in my direction. Explosion is to take something else out when I'm done with this guy.
__________________________________________________ ____________
Kingdra
~~~~~~~~~~~~~~~~~~
Kingdra @ Leftovers
Ability: Sniper
EVs: 252 HP / 160 Speed / 96 Def
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Hydro Pump
__________________________________________________ ____________
Comments / Thoughts:
Kingdra is my 1st Piece of Elimination.
What can I say?
This thing breaks walls so well and can even take Trick from anything.
The EVs are more bulky because I realized I might end up relying on Kingdra to beat Infernape more often than I intended when Team Building.
__________________________________________________ ____________
SALAMENCE
~~~~~~~~~~~~~~~~~~
Salamence @ Life Orb
Ability: Intimidate
EVs: 80 HP/252 SAtk/176 Spe
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Brick Break
- Fire Blast
- Roost
__________________________________________________ ____________
Comments / Thoughts:
Classic MixMence is the 2nd Line of generic Wall-Breaking.
Seriously though, with some prediction this beast can take out 1 Pokemon every time it's in.
Screw the Attack EVs because Heatran ends up outspeeding anyways.
It still gets a nice dent in Tyranitar and 2HKOs Blissey.
176 Speed to outspeed Neutral Lucario since +Speed Lucario are a lot weaker to the point where the team overall can handle it.
__________________________________________________ ________________
TYRANITAR
~~~~~~~~~~~~~~~~~~
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk - SAtk)
- Stone Edge
- Aqua Tail
- Pursuit
- Crunch
__________________________________________________ ____________
Comments / Thoughts:
The 3rd generic Poke crusher.
It's more like the Special Complement of Salamence easily switching in on many Bulky Special Attackers especially Zapdos. This beast is so powerful that it 2HKOs every member of a Stall Team with ease.
__________________________________________________ ____________
CELEBI
~~~~~~~~~~~~~~~~~~
Celebi @ Leftovers
Ability: Nature Cure
EVs: 252 HP / 216 Def / 40 Spe
Bold Nature (+Def - Atk)
- Calm Mind
- Grass Knot
- Hidden Power [Fire]
- Recover
__________________________________________________ ____________
Comments / Thoughts:
I figured I needed some sort of sweeper and a Gyarados Counter AND a backup answer to some stuff like Scizor.
I also needed a useful Status Absorber for Paralysis.
Who else? CM Celebi! Grass + Fire provides nice coverage.
The Defenses mean Lucario running +Spe won't have enough power to kill this before I get off a solid Hidden Power Fire.
__________________________________________________ ____________
JIRACHI
~~~~~~~~~~~~~~~~~~
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 36 Spe/ 220 Def
Bold Nature (+Def -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Wish
__________________________________________________ ____________
Comments / Thoughts:
Well, this was on my last team and is on this team as well.
Why? Because it's such a freakin' beast at Late-Game sweeping. Mid-game, it easily helps the team with Wish. Early game, Serene Grace and over 10 resists are easy to exploit.
Overall, it's a solid Poke and fits the roles of what this team needs.
__________________________________________________ ____________
I think I covered most of the threats decently, but I'm not sure if where I should improve this team so ALL comments welcome. Thanks for reading this far!

~~~~~~~~~~~~~~~~~~
Bronzong @ Shed Shell
Ability: Levitate
EVs: 252 HP/166 Def/92 SpD
Sassy Nature
- Stealth Rock
- Hypnosis
- Gyro Ball
- Explosion
__________________________________________________ ____________
Comments / Thoughts:
The old Bronzong of D/P.
Bronzong is a great transition Pokemon and serves as my answer to Tyranitar.
Shed Shell due to the increased popularity of Magnezone. It sets up the crucial Rocks.
It can Sleep one Poke which is essentially one less Poke to worry about.
That's so helpful, it can really sway the game in my direction. Explosion is to take something else out when I'm done with this guy.
__________________________________________________ ____________
Kingdra

~~~~~~~~~~~~~~~~~~
Kingdra @ Leftovers
Ability: Sniper
EVs: 252 HP / 160 Speed / 96 Def
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Hydro Pump
__________________________________________________ ____________
Comments / Thoughts:
Kingdra is my 1st Piece of Elimination.
What can I say?
This thing breaks walls so well and can even take Trick from anything.
The EVs are more bulky because I realized I might end up relying on Kingdra to beat Infernape more often than I intended when Team Building.
__________________________________________________ ____________
SALAMENCE

~~~~~~~~~~~~~~~~~~
Salamence @ Life Orb
Ability: Intimidate
EVs: 80 HP/252 SAtk/176 Spe
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Brick Break
- Fire Blast
- Roost
__________________________________________________ ____________
Comments / Thoughts:
Classic MixMence is the 2nd Line of generic Wall-Breaking.
Seriously though, with some prediction this beast can take out 1 Pokemon every time it's in.
Screw the Attack EVs because Heatran ends up outspeeding anyways.
It still gets a nice dent in Tyranitar and 2HKOs Blissey.
176 Speed to outspeed Neutral Lucario since +Speed Lucario are a lot weaker to the point where the team overall can handle it.
__________________________________________________ ________________
TYRANITAR

~~~~~~~~~~~~~~~~~~
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk - SAtk)
- Stone Edge
- Aqua Tail
- Pursuit
- Crunch
__________________________________________________ ____________
Comments / Thoughts:
The 3rd generic Poke crusher.
It's more like the Special Complement of Salamence easily switching in on many Bulky Special Attackers especially Zapdos. This beast is so powerful that it 2HKOs every member of a Stall Team with ease.
__________________________________________________ ____________
CELEBI

~~~~~~~~~~~~~~~~~~
Celebi @ Leftovers
Ability: Nature Cure
EVs: 252 HP / 216 Def / 40 Spe
Bold Nature (+Def - Atk)
- Calm Mind
- Grass Knot
- Hidden Power [Fire]
- Recover
__________________________________________________ ____________
Comments / Thoughts:
I figured I needed some sort of sweeper and a Gyarados Counter AND a backup answer to some stuff like Scizor.
I also needed a useful Status Absorber for Paralysis.
Who else? CM Celebi! Grass + Fire provides nice coverage.
The Defenses mean Lucario running +Spe won't have enough power to kill this before I get off a solid Hidden Power Fire.
__________________________________________________ ____________
JIRACHI

~~~~~~~~~~~~~~~~~~
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 36 Spe/ 220 Def
Bold Nature (+Def -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Wish
__________________________________________________ ____________
Comments / Thoughts:
Well, this was on my last team and is on this team as well.
Why? Because it's such a freakin' beast at Late-Game sweeping. Mid-game, it easily helps the team with Wish. Early game, Serene Grace and over 10 resists are easy to exploit.
Overall, it's a solid Poke and fits the roles of what this team needs.
__________________________________________________ ____________
I think I covered most of the threats decently, but I'm not sure if where I should improve this team so ALL comments welcome. Thanks for reading this far!
-XxBC.xX
