Team at a Glance
Introduction: This team has surprisingly been successful. With the lack of a phazer or priority on some teams, it hurts. This team can just go right through a team. I've gotten a ton of 6-0's on this team, and some guys not so much. I have some trouble with better players, but then again this is a gimmicky team so it's not set in stone playstyle and you have to play around the opposing players skill. This team plateaued in the 1300's, but without rocks and the ability to nullify other pokes sweepers this team hasn't reached it's full potential. That is why I'm willing to give up the set and try to find a solution.
The Team
@ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song
My weather inducer. Who does it better than Politoed (besides Kyogre). Anyway, I decided to run Scarf on him. Gives unpredictability bonus, as not as many people would assume Politoed is scarfed. Honestly there's no other reason for running Scarf other than outspeeding some threats and for the unpredictability factor. I like to run Perish Song incase anyone decides to try and set up or they happen to get a sub they have three turns to GTFO or die.
@ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- U-turn
- Bullet Punch
- Superpower
Standard Choice Band Scizor set. Hits things hard with Bullet Punch while giving itself decent coverage with Pursuit and Superpower and U-turn for obvious STAB and scout options. I like to run pursuit to trap Ghosts as well as trap Latios and Latias who just happen to not be carrying HP Fire (which is rare).
@ Expert Belt
Trait: Motor Drive
EVs: 40 Atk / 252 SAtk / 216 Spd
Mild Nature (+SAtk, -Def)
- Thunder
- Brick Break
- Hidden Power [Grass]
- Flamethrower
My main man. The man guy on this team. With a little creativity, I made MixVire a viable threat in this metagame. With a smash pass, MixVire had trouble not OHKO'ing anything that decides to switch in. I run Thunder > Thunderbolt because Politoed sets up the rain, and the extra STAB and extra attack bonus just help out with taking down the opposing team. Flamethrower + Expert Belt OHKO's Scizor un boosted even in rain so I decided to go with the more consistent and reliable Flamethrower > Fire Blast. Flamethrower boosted also does a chunk to Ferrothorn and other pokes where Flamethrower would be necessary for use. I run Hidden Power [Grass] over Hidden Power [Ice] because this set doesn't have as much trouble with Salamence and Dragonite, but with Gastrodon and Swampert. This set gets walled pretty hard by them, so I decided that I would run Hidden Power [Grass] for them and it's helped out a ton.
@ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Ice Beam
- Earth Power
- Flamethrower
My second sweeper. He's my opposite weather if i lose the weather war sweeper as two of his other moves (Flamethrower and Ice Beam) benefit from other weather effects. Sheer Force + Life Orb + It's type coverage + a shell smash, it's hard for this thing as well to not kill anything. Thunder for the same reason as Electivire, Thunder for extra attack boost. Every move I run abuses Sheer Force with all of them enjoying the extra boost from that as well as Life Orb and Nidoking's mediocre Special Attack stat. Usually run this when the other team is predicting the switch to Electivire, or when Electivire is dead.
@ Choice Specs
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Hidden Power [Ice]
- U-turn
- Focus Blast
My revenge killer. This thing honestly destroys. Specs Hurricane just absolutely demolishes things in Rain, and with a shell smash it's even more devastating. This thing does so much damage and just cleans up at the end of the game so easily. HP Ice is for Gliscor, U-turn is for scouting, and focus blast is for T-tar and such.
@ White Herb
Trait: Hydration
EVs: 252 HP / 24 SDef / 232 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Scald
- Shell Smash
- Ice Beam
The shell smash passer. Besides just passing, Gorebyss can still hit pokes hard. With investment in bulk, it's attack isn't at it's best but it's still decent. I usually use this for a couple of pokes when someone is predicting a switch to another poke, and aren't expecting Gorebyss to be running any moves. Ice Beam is for dragons and grass types and Scald is for STAB purposes. Since swift swim is banned, I run Hydration because I have to, and it helps make Gorebyss the status absorber on the team with rain in the air.
Conclusion:
I'm looking for a couple things. As you can see I have no rocks. That's a problem. I can't seem to find a poke that can fit on this team and have the ability to set up some rocks. Sturdy and Sash pokes just kill my sweeps. Also, I don't have a phazer or a lot of priority either. If anyone can find a poke to fit on this team and have some of these qualities that'd be great.






Introduction: This team has surprisingly been successful. With the lack of a phazer or priority on some teams, it hurts. This team can just go right through a team. I've gotten a ton of 6-0's on this team, and some guys not so much. I have some trouble with better players, but then again this is a gimmicky team so it's not set in stone playstyle and you have to play around the opposing players skill. This team plateaued in the 1300's, but without rocks and the ability to nullify other pokes sweepers this team hasn't reached it's full potential. That is why I'm willing to give up the set and try to find a solution.
The Team

Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song
My weather inducer. Who does it better than Politoed (besides Kyogre). Anyway, I decided to run Scarf on him. Gives unpredictability bonus, as not as many people would assume Politoed is scarfed. Honestly there's no other reason for running Scarf other than outspeeding some threats and for the unpredictability factor. I like to run Perish Song incase anyone decides to try and set up or they happen to get a sub they have three turns to GTFO or die.

Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- U-turn
- Bullet Punch
- Superpower
Standard Choice Band Scizor set. Hits things hard with Bullet Punch while giving itself decent coverage with Pursuit and Superpower and U-turn for obvious STAB and scout options. I like to run pursuit to trap Ghosts as well as trap Latios and Latias who just happen to not be carrying HP Fire (which is rare).

Trait: Motor Drive
EVs: 40 Atk / 252 SAtk / 216 Spd
Mild Nature (+SAtk, -Def)
- Thunder
- Brick Break
- Hidden Power [Grass]
- Flamethrower
My main man. The man guy on this team. With a little creativity, I made MixVire a viable threat in this metagame. With a smash pass, MixVire had trouble not OHKO'ing anything that decides to switch in. I run Thunder > Thunderbolt because Politoed sets up the rain, and the extra STAB and extra attack bonus just help out with taking down the opposing team. Flamethrower + Expert Belt OHKO's Scizor un boosted even in rain so I decided to go with the more consistent and reliable Flamethrower > Fire Blast. Flamethrower boosted also does a chunk to Ferrothorn and other pokes where Flamethrower would be necessary for use. I run Hidden Power [Grass] over Hidden Power [Ice] because this set doesn't have as much trouble with Salamence and Dragonite, but with Gastrodon and Swampert. This set gets walled pretty hard by them, so I decided that I would run Hidden Power [Grass] for them and it's helped out a ton.

Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Ice Beam
- Earth Power
- Flamethrower
My second sweeper. He's my opposite weather if i lose the weather war sweeper as two of his other moves (Flamethrower and Ice Beam) benefit from other weather effects. Sheer Force + Life Orb + It's type coverage + a shell smash, it's hard for this thing as well to not kill anything. Thunder for the same reason as Electivire, Thunder for extra attack boost. Every move I run abuses Sheer Force with all of them enjoying the extra boost from that as well as Life Orb and Nidoking's mediocre Special Attack stat. Usually run this when the other team is predicting the switch to Electivire, or when Electivire is dead.

Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Hidden Power [Ice]
- U-turn
- Focus Blast
My revenge killer. This thing honestly destroys. Specs Hurricane just absolutely demolishes things in Rain, and with a shell smash it's even more devastating. This thing does so much damage and just cleans up at the end of the game so easily. HP Ice is for Gliscor, U-turn is for scouting, and focus blast is for T-tar and such.

Trait: Hydration
EVs: 252 HP / 24 SDef / 232 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Scald
- Shell Smash
- Ice Beam
The shell smash passer. Besides just passing, Gorebyss can still hit pokes hard. With investment in bulk, it's attack isn't at it's best but it's still decent. I usually use this for a couple of pokes when someone is predicting a switch to another poke, and aren't expecting Gorebyss to be running any moves. Ice Beam is for dragons and grass types and Scald is for STAB purposes. Since swift swim is banned, I run Hydration because I have to, and it helps make Gorebyss the status absorber on the team with rain in the air.
Politoed (F) @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Quick Attack
- U-turn
- Bullet Punch
- Superpower
Electivire (M) @ Expert Belt
Trait: Motor Drive
EVs: 40 Atk / 252 SAtk / 216 Spd
Mild Nature (+SAtk, -Def)
- Thunder
- Brick Break
- Hidden Power [Grass]
- Flamethrower
Nidoking (M) @ Expert Belt
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Ice Beam
- Earth Power
- Flamethrower
Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Hidden Power [Ice]
- U-turn
- Focus Blast
Gorebyss (M) @ White Herb
Trait: Hydration
EVs: 252 HP / 24 SDef / 232 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Scald
- Shell Smash
- Ice Beam
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Quick Attack
- U-turn
- Bullet Punch
- Superpower
Electivire (M) @ Expert Belt
Trait: Motor Drive
EVs: 40 Atk / 252 SAtk / 216 Spd
Mild Nature (+SAtk, -Def)
- Thunder
- Brick Break
- Hidden Power [Grass]
- Flamethrower
Nidoking (M) @ Expert Belt
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Ice Beam
- Earth Power
- Flamethrower
Tornadus (M) @ Choice Specs
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Hidden Power [Ice]
- U-turn
- Focus Blast
Gorebyss (M) @ White Herb
Trait: Hydration
EVs: 252 HP / 24 SDef / 232 Spd
Calm Nature (+SDef, -Atk)
- Baton Pass
- Scald
- Shell Smash
- Ice Beam
Conclusion:
I'm looking for a couple things. As you can see I have no rocks. That's a problem. I can't seem to find a poke that can fit on this team and have the ability to set up some rocks. Sturdy and Sash pokes just kill my sweeps. Also, I don't have a phazer or a lot of priority either. If anyone can find a poke to fit on this team and have some of these qualities that'd be great.