ORAS UU Quick team put together to bully the low ladder

This is basically a team I made to do well on the low ladder. I really wanted to get away with some choice mons and see if I can get a well oiled offensive team running here. Haven't tested it yet so all Criticism is welcome.



STANG TRAIN! (Beedrill) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Protect
- Drill Run
Mega Beedrill quickly came to mind in terms of pressuring teams with very fast and damaging moves. Poison is very threatening to grass and fairy types alike. Naturally this warrens switching out, and Mega Beedrill looks to be one of the best pokemon at punishing switches with Stab U-turn. Protect is here obviously so we don't die to Weedle tackles before we get all of our speed yet. It's also nice for some scouting. Drill run is really only useful here to pick off weaken steels or give them a need little send off before we depart.


Allah Dat (Darmanitan) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Superpower
Get away with mon number 1. Darm has it rough in this tier. Hazards are extreme damaging, along with Flare Blitz recoil, Darm struggles to make a long lasting impression on the tier. While it's not supposed to to alive for very long, I at least need to it to cripple walls/be a good revenge killer. My thoughts were, along with stealth rocks and Mega beedrill, a great U-turn partner, he can do a great job wearing down the opposing team. Flare Blitz is a strong nuke move even without a life orb and makes U-turn all the more useful. U-turn doesn't do too much damage but, U-turn damage plus entry hazard turn really helps my team. Rock slide and Super power are here for revenge killing mostly.


Y Rirom (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Grass Knot/Surf
- Focus Blast
I wanted this guy here as an answer to the still popular suicune and wanted to try out a new sp attacking electric type since Raikou is gone. The stats are VERY missed, but Heliolisk offers a unique niche with Dry Skin. This is an amazing answer to suicune and many bulky water types healing some entry hazard damage along with life orb recoil. Thunderbolt is the mandatory stab move so of course it's here. Volt Switch because what team doesn't need 2 strong u-turners and a single volt switcher. I find HP ice a tad too weak and I really want to hit fat Ground types like Donphan and Hippowdon hard so my main choice here is Grass Knot. Grass knot kills with some chip damage put of them. The sad part is I miss out on the nidos so that is why I put Surf there too to retain some coverage. Focus Blast is here because it's a high Base power attack and hits non scarf hydreigon and umbreon super effectively. I'm mainly thinking this is the replaceable member of my team as it's not very damage and it's frail. (like the entire team)

Wall - Nut (Forretress) @ Red Card
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Rapid Spin
- Spikes
- Gyro Ball
This is mister all purpose here. I needed hazards, rapid spin support, and some bulk. Bam Forretress. I couldn't resist putting some bulk on an offensive team but I really needed some hazards and a switchin / fooder. I'm thinking replacing spikes or Gyro Ball with explosion for a more offensive feel.


DJ Goodra (Goodra) @ Assault Vest
Ability: Gooey
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Draco Meteor
- Flamethrower
- Thunderbolt
- Sludge Wave
Bringing back the classic bulky assault tank attacker. I could put specs Dragalge here but I didn't want to add to my ground weakness and I wanted more speed. Draco hits hard and makes it so I don't have to predict as hard. Flamethrower does some nice damage on steels. Thunderbolt is good coverage on bulky waters and forces suicune to rest. Sludge wave makes me not set up fooder for fairies. Simple set.

Sharknado (Sharpedo) @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Hydro Pump
- Ice Beam
- Protect
I wanted a sweeper that didn't require to much setup. I made it special to make it function as somewhat of a lure for some Physical walls much like tangrowth.


Overall I find this team lackluster because I lose to priority and fast EQ spam.
 
Hmmm regular Sharpedo isnt really viable in UU, and I can definitely see how you're having trouble with Ground types.

Fighting types can also pick this team apart, why don't you give Crobat a try? It's a pretty decent glue for this team and since you already have hazards covered with Forry you can try a Banded set to lure and weaken Beedrill's typical checks, or just U-turn out into Darmanitan.
Speaking of which, I would seriously consider using Entei over Darmanitan as that slot is currently your only hard Steel check, and I find Darmanitan too frail and self destructive for such an important role on this team. Entei is a bulkier and more reliable Steel check while still having great deal of power, Sacred Fire is also ridiculous. Either variant (AV or Banded) will work for this team.

I'd also go with Volt Switch > Spikes on Forretress since you already have SR and Spin, you dont want to overwhelm Forretress with too many jobs, and Volt Switch will form a Volturn core with Beedrill to maintain momentum, which is really important on a team like this.

Although your team is far from Serperior weak I would still consider going Sap Sipper > Gooey on Goodra, simply because Sap Sipper is more practical and is useful more often than Gooey in UU.

That's all I have for now, hopefully this set you on the right track.
 
Back
Top