Hey guys and gals,
First of all thanks Sablenite for the suggested changes to the team, it runs more smoothly now.
The team I'm going to present you started off as a Mega Ampharos team, but ended up as a Mega Manectric team; mainly because I seem to do better with a fast style of playing and Manectric is a mon that can just come in and get things done while Ampharos either needs an Agility set-up or a much more defensive build to be of use.
This is the second or third team I post here; I only post when I feel like I stumbled upon something good. Don't know what peak this team could have gotten as lately I'm too lazy to fill in a password and I just type some random stuff and start playing, but it gets to 1400 quite easily so I can imagine it will do fine mid-ladder too.
For those interested, my last team can be found here (shameless advertising): http://www.smogon.com/forums/threads/sledgehammer-shenanigans-rework.3565590/
Anyway, let's get into detail.

Joe Pesci (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
-
- Hidden Power [Ice]

Apollo (Brown) (Landorus-Therian) @
Ability: Intimidate
EVs: 252 HP
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
-
Second one on the ticket is Landorus-Therian because apparently there's a new rule that you hàve to have this on your team... In all seriousness; 1. I still needed a Stealth Rock setter 2. I needed something that could take heavy physical hits. Earthquake as a STAB move, Stealth Rock, Stone Edge for dealing with Talonflame, U-Turn for a nice Volt-Turn Intimidate core with Manectric. The EV's were suggested by Sablenite so I can outspeed neutral Volcanion and Bisharp.

Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Scald
- Secret Sword
- Icy Wind
- Hidden Power [Flying]
Kelso (Keldeo-Resolute) @ Mystic Water
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Rest
- Sleep Talk
Breloom leaving the team means I had to have something that could reliably deal with stall, RestTalk Keldeo seems to do the trick just fine. It also gives me a check to Bisharp and something to absorb status in a few rare circumstances. The last set wasn't able to 2HKO Mega Venusaur anyway so the Scarf and HP Flying weren't of that much added value.

Arcanine 2.0 (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Bulldoze
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Bulldoze
This is probably the MVP of this team, Adamant Choice Banded STAB Sacred Fire hits like a truck and the 50% burn chance is brutal. I first had Iron Head instead of Bulldoze but Mega Venusaur + Heatran was super annoying to deal with so I changed it to kill Heatrans on the switch. Banded Extremespeed to pick off fast mons and scarfers. Stone Edge for coverage. Infortunately, being a Fire-type it takes extra Stealth Rock damage, the fact that I have 3 Volt-Turners giving me switch-advantage on this team mitigates that somewhat but is something to keep in mind when Entei is my win-condition.

Bloodstained Scyther (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
-
- U-turn
- Defog
The last member is a somewhat defensive Banded Scizor with Defog and two priority moves. Not ideal on paper but it works on the team. Defog is mainly there for when Entei is needed, I hardly ever use it on this team. U-turn for a slow turn out, Bullet Punch as a hard hitting priority STAB move.

Blob (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave
Threatlist
Mega Venusaur + Heatran: probably the biggest threat to this team. I can probably mitigate this by giving Entei an Expert Belt, but I don't think sacrificing the raw power for more flexibility is worth it.
Volcanion: I literally have no switch-ins, but then again, what is a Volcanion switch in? Best strategy for me is to get Rocks up asap and keep offensive pressure with Manectric.
Joe Pesci (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Apollo (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 160 Def / 8 SpD / 88 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Kelso (Keldeo-Resolute) @ Mystic Water
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Rest
- Sleep Talk
Blooded Scyther (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Defog
Arcanine 2.0 (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Bulldoze
Blob (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Apollo (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 160 Def / 8 SpD / 88 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Kelso (Keldeo-Resolute) @ Mystic Water
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Rest
- Sleep Talk
Blooded Scyther (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Defog
Arcanine 2.0 (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Bulldoze
Blob (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave

Bill Cosby (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Seed Bomb
- Focus Punch
- Substitute
- Spore
I'm curious to hear your opinions and possible changes!
Play me out, Art.
Last edited: