[overview]
**Draft Order**: Round 8
**Price Range**: 1-3 points
**Overview**: Although its base stats look average all around, Quilladin becomes surprisingly bulky with an Eviolite, and Bulletproof allows it to block many attacks that would do large amounts of damage to it, including Sludge Bomb, Pyro Ball, and Shadow Ball. It shines best as a low-cost utility provider that occasionally comes to matches to provide support to its teammates or check a specific threat. It can weaken foes with Super Fang and Leech Seed, phaze foes with Taunt and Roar, and set Spikes up. Despite that, it generally gets shut down by Taunt and Encore users, since it relies so heavily on utility moves. It has decent offensive coverage, but its Attack is not high enough to reliably use the attacks.
[strategy comments]
Common Roles
========
**Defensive Utility**: Quilladin can be either physically or specially defensive enough with Eviolite to check many foes that deal resisted or neutral damage to it. It can then weaken incoming foes with Leech Seed or Super Fang, set up Spikes, or stay healthy with Synthesis. It can also stop foes from setting up on it with Roar.
Common Moves
========
**Primary STAB Moves**: Seed Bomb, Wood Hammer
**Setup Moves**: Bulk Up
**Utility Moves**: Synthesis, Spikes, Leech Seed, Super Fang, Roar, Taunt, Brick Break
**Coverage**: Bite, Drain Punch, Iron Head, Low Kick, Poison Jab, Stomping Tantrum, Stone Edge, Thunder Punch, Zen Headbutt
Niche Moves
========
**Endeavor**: Although Super Fang is generally more consistent, Quilladin can reliably survive hits and use Endeavor in return to break through foes that otherwise wall it, dealing much more damage than Super Fang.
**Body Slam**: Body Slam can be used to fish for paralysis, allowing Quilladin to cripple fast foes that otherwise would be problematic.
**Bulldoze / Rock Tomb**: Bulldoze and Rock Tomb can allow Quilladin to keep setup sweepers slowed down, allowing its teammates to outspeed and revenge kill them after Quilladin is KOed.
Common Items
========
**Eviolite**: Quilladin is typically brought to games in order to check specific Pokemon and provide utility, but without Eviolite, it is not bulky enough to do so, making Eviolite basically required.
Tera
========
Quilladin does not benefit at all from Tera. It could technically use better defensive typings like Tera Water and Fairy, but there are much better low-cost Tera Captains available, and high-cost ones should be Terastallized in most matchups anyway.
Draft Strategy
========
Quilladin comes to matchups occasionally to survive attacks, weaken foes, and provide Spikes to help its teammates succeed. It is also a decent pick late into a draft to resist Water, Electric, and Ground, but it should not be the primary Pokemon that resists these types.
**A Functioning Team**: Teams should not be built around Quilladin; it should instead be a supplementary Pokemon if a draft has few points left and might occasionally appreciate its utility and bulk. It typically fits best on bulky offense and balance teams by covering weaknesses and providing necessary support for its teammates to succeed.
Checks and Counters
========
**Knock Off Users**: Quilladin is heavily reliant on Eviolite, so Knock Off users like Iron Treads, Iron Valiant, and Krookodile can immediately get rid of a good chunk of its necessary bulk.
**Entry Hazards**: Since Quilladin always uses Eviolite, entry hazards can easily chip it down, making it a less reliable switch-in to the Pokemon it wants to check.
**Super Effective Attacks**: Although Quilladin is bulky, it still struggles against strong attackers with super effective coverage, especially if it does not get a chance to use Leech Seed to stay healthy. Pokemon with super effective STAB moves like Gouging Fire, Tornadus-T, and Scizor destroy Quilladin.
**Grass-types**: Quilladin basically cannot KO Grass-types, since they are immune to Leech Seed and cannot be KOed by Super Fang. This allows Pokemon like Ogerpon, Rillaboom, and Zarude to easily set up and take advantage of its passivity, especially if they can use Taunt to stop Roar.
[credits]
Written by:
https://www.smogon.com/forums/members/techno.527276/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
**Draft Order**: Round 8
**Price Range**: 1-3 points
**Overview**: Although its base stats look average all around, Quilladin becomes surprisingly bulky with an Eviolite, and Bulletproof allows it to block many attacks that would do large amounts of damage to it, including Sludge Bomb, Pyro Ball, and Shadow Ball. It shines best as a low-cost utility provider that occasionally comes to matches to provide support to its teammates or check a specific threat. It can weaken foes with Super Fang and Leech Seed, phaze foes with Taunt and Roar, and set Spikes up. Despite that, it generally gets shut down by Taunt and Encore users, since it relies so heavily on utility moves. It has decent offensive coverage, but its Attack is not high enough to reliably use the attacks.
[strategy comments]
Common Roles
========
**Defensive Utility**: Quilladin can be either physically or specially defensive enough with Eviolite to check many foes that deal resisted or neutral damage to it. It can then weaken incoming foes with Leech Seed or Super Fang, set up Spikes, or stay healthy with Synthesis. It can also stop foes from setting up on it with Roar.
Common Moves
========
**Primary STAB Moves**: Seed Bomb, Wood Hammer
**Setup Moves**: Bulk Up
**Utility Moves**: Synthesis, Spikes, Leech Seed, Super Fang, Roar, Taunt, Brick Break
**Coverage**: Bite, Drain Punch, Iron Head, Low Kick, Poison Jab, Stomping Tantrum, Stone Edge, Thunder Punch, Zen Headbutt
Niche Moves
========
**Endeavor**: Although Super Fang is generally more consistent, Quilladin can reliably survive hits and use Endeavor in return to break through foes that otherwise wall it, dealing much more damage than Super Fang.
**Body Slam**: Body Slam can be used to fish for paralysis, allowing Quilladin to cripple fast foes that otherwise would be problematic.
**Bulldoze / Rock Tomb**: Bulldoze and Rock Tomb can allow Quilladin to keep setup sweepers slowed down, allowing its teammates to outspeed and revenge kill them after Quilladin is KOed.
Common Items
========
**Eviolite**: Quilladin is typically brought to games in order to check specific Pokemon and provide utility, but without Eviolite, it is not bulky enough to do so, making Eviolite basically required.
Tera
========
Quilladin does not benefit at all from Tera. It could technically use better defensive typings like Tera Water and Fairy, but there are much better low-cost Tera Captains available, and high-cost ones should be Terastallized in most matchups anyway.
Draft Strategy
========
Quilladin comes to matchups occasionally to survive attacks, weaken foes, and provide Spikes to help its teammates succeed. It is also a decent pick late into a draft to resist Water, Electric, and Ground, but it should not be the primary Pokemon that resists these types.
**A Functioning Team**: Teams should not be built around Quilladin; it should instead be a supplementary Pokemon if a draft has few points left and might occasionally appreciate its utility and bulk. It typically fits best on bulky offense and balance teams by covering weaknesses and providing necessary support for its teammates to succeed.
Checks and Counters
========
**Knock Off Users**: Quilladin is heavily reliant on Eviolite, so Knock Off users like Iron Treads, Iron Valiant, and Krookodile can immediately get rid of a good chunk of its necessary bulk.
**Entry Hazards**: Since Quilladin always uses Eviolite, entry hazards can easily chip it down, making it a less reliable switch-in to the Pokemon it wants to check.
**Super Effective Attacks**: Although Quilladin is bulky, it still struggles against strong attackers with super effective coverage, especially if it does not get a chance to use Leech Seed to stay healthy. Pokemon with super effective STAB moves like Gouging Fire, Tornadus-T, and Scizor destroy Quilladin.
**Grass-types**: Quilladin basically cannot KO Grass-types, since they are immune to Leech Seed and cannot be KOed by Super Fang. This allows Pokemon like Ogerpon, Rillaboom, and Zarude to easily set up and take advantage of its passivity, especially if they can use Taunt to stop Roar.
[credits]
Written by:
https://www.smogon.com/forums/members/techno.527276/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited: