Normally leave full note at end, but I want to clearly state before even the mons, I am NOT trying to meme or something. If I wanted to try w/ really bad stuff, I could do it a lot "better" than this. This team has seen tons of change, and it shows some usefulness. I AM lf advice, win rate is unpleasant if not necessarily w/ this iteration of the team, but I don't need to hear "lol, start from scratch..." again. Besides I probably will at some point anyways, I'm fickle:^ This is...currently about winning w/ my nice little qwilfish h. I love that mon between the intimidate, type, tera value, etc. Barb barrage punishes a lot, crunch drops can be clutch, and I'm actually really into pain split on it now, even if coverage can get left behind. Former things I'd build around like Cha and Tina have been axed for now. Cha MIGHT come back, though I'm still unsure, it got dropped from the conflict of Arb AND Tina giving the same coverage. So since I dropped Tina(too low dmg even if titanic defenses, neutral hits like vs bm, tend not to matter...and god forbid they have recovery,) it may have a place. Ok here goes wish me luck.

Dialga-Origin @ Adamant Crystal
Ability: Pressure
Level: 50
Tera Type: Steel
EVs: 252 HP / 44 SpA / 212 SpD
Sassy Nature
IVs: 0 Atk / 30 Spe
- Flash Cannon
- Draco Meteor
- Metal Burst
- Rest
Dialga o does a lot of what (Gira)Tina did, just w/ some more offense. That is needed. It is good into Caly S(if they play no games w/ me tina is fat enough to be, but wasn't enough,) Miraidon, etc. I tried AV, but w/ more base SpD, Trick/knock blocking, and even STAB buff, orb seemed wise. At any rate I think it's fine. EV spreads are saved to my sandbox pretty often(thank you whoever,) but that doesn't mean I know exactly what it's for. Always lf optimization there, though I think it should be ok. Doesn't live Zacian cc very sadly, but should be for taking barrages and mir stuff. 30 Spe IV is both luckily what I have, and to burst for sure on 90s that are 31 uninvested...while not being needlessly slow. Er, maybe. Idk why it's sassy not calm, nvm that for now. I'm wrestling w/ tera type, ghost gets fights, flying gets both weaknesses, as does bug, etc. For now, steel wipes dragons weaknesses and ups flash cannon damage. Draco is...probably needed if going Orb, cause it hits ok. Should get Dozo and them well, unsure what else to try. Metal Burst is the main way this gets all sorts of stuff, returning very high dmg. I love the counter style attacks, though this one isn't -prio iirc, so that's tricky. Rest is where I get weird but tbh I didn't know what to try. This can metal burst ogre(another good mu,) and so I didn't see a great point to thunder. Ho-oh that didn't tera already are probably also burst targets, else I can use Flash Cannon, even on grass seems ok. So not really into power gem, ice is redundant w. STAB Draco kinda, and so main other is Aura Sphere or something(rain dissuades fire use.) Maybe someday. For now I like rest in case it matters, mainly into stall I think, like a pex for ex(that would irritate me, to somehow get chipped to death by negligible attacks.) So basically the tera needs to be reevaluated. No other issue, this works quite well bar the Zacian/kor thing.

Arboliva @ Leftovers
Ability: Seed Sower
Level: 50
Tera Type: Dark
EVs: 252 HP / 36 SpA / 220 SpD
Modest Nature
IVs: 0 Atk
- Alluring Voice
- Leech Seed
- Giga Drain
- Mirror Coat
Arb is another repeat customer, always hard to decide on. I mostly like it a lot for Caly-S and Kyogre, BUT Qwil is almost absurd into caly-s, despite not being muk a fat, so this can be a bit of a tough sell. Despite the ordering, these 1st two are the firs I'd think to remove, hard to argue against Dozo in this(or any, ugh) meta, Qwil and Pawm have been mos interesting, and Ogre might just need a better item. BUT this can snipe Kor easily w/ voice if they llike to switch in, which it has. However, this pressure to use voice fearing the kor switch isn't always gonna catch anything, it may just make me waste a turn and let them get what they want from current mon. Like Caly-S/kor is common. If I lead vs. Caly, I almost always go voice, thinking kor comes in or MAYBE even set up=confusion. But then they can hit me, since I don't recover fully w/o giga, or just ko w/ coat. I've used several Arbs cause I like them, currently dark tera for Psyshock caly-s(like one of the few ways it hurts, though dark is largely bad otherwise, and doesn't fix tera fight blast. Still, can't exactly go ghost or psychic...steel stays bad into fight as well, so seems useless...) Leech is cruel, I find it very good. With lefties and the terrain, really helps stay healthy. Boy do I miss strength sap though(for clarity this gets that, but I just have trouble finding space,)

Kyogre @ Blunder Policy
Ability: Drizzle
Level: 50
Tera Type: Ground
EVs: 252 HP / 244 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Ice Beam
- Thunder Wave
Uh, so the item here is kinda random. It CAN save me, if kor comes in it may be time to TRY to miss w/ thunder, but mostly this won't miss that much, and could benefit from most other stuff, even weird things. Strictly looking at speed boosts, adrenaline orb might even be better lol. I just couldn't figure it out, WIP mon. Ground seemed important to me, used to be grass. I forget why I changed even though I did it recently, but it isn't bad I think. Water Spout on an, essentially, slow set is dubious I know, but this isn't my only para, and it has been fine and crucial for some slow or medium things. I really like T wave on this, everyone weak to water is liable to tera in some weird way that renders spout meh, getting them slow can really set things up(I think 90 acc is a decent gamble, though the blunder policy does add better security than Wide lens xd.) Usual other stuff, I like this for no miss thunder normally, eva is a thing. This has been pretty good, dozo likes rain ok, but what I REALLY like about it is the synergy w/ Qwil. That has no water, or fire weakness, but the two have taken down a few kor and ho oh w/ creative switching(well not terribly creative, cause intimidate, but w/e.)

Dondozo @ Chesto Berry
Ability: Unaware
Level: 50
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Wave Crash
- Rest
- Avalanche
- Fissure
I hate toxic spikes, but now that I have an actual grounded poison, this does not esp need poison tera. Maybe something else, that still gets pao and at least g knot caly-s. Relatively usual dozo stuff going on, I WAS surprised to find I went high SpD(still impish, hence not max spd, ofc.) I guess it can be ok? I'm unsure, if more than like one person says to swap it, consider it done. I think it's a remnant from curse set, though idk if even they do this...Anyways, this mon is crazy, it's always lol when they inexplicably unprepared for it, even if that's not everyone. Avalanche is the only potentially questionable move, but it's not like this game is low on ice weak stuff...

Pawmot @ Leppa Berry
Ability: Volt Absorb
Level: 50
Tera Type: Steel
EVs: 252 HP / 20 Def / 236 Spe
Jolly Nature
- Ice Punch
- Revival Blessing
- Nuzzle
- Wish
2 weird, 2 meta, now we go back:| No clue how I got the idea to use this, besides maybe sig move, and from back when it was actually a thing many regs ago. Leppa has been quite nice, Idk that I'd ever sash this anymore(I see the use, but not w/ this set, esp wish. Cause you go in and out, too much time for hazards.) Iron Fist would be ridiculously weird even w/ 1 punch attack, but this did used to have natural cure. Which I eventually realized made almost as little sense, despite elec resisting itself, since this is ok w/ most status that actually gets used. Not that I want it ofc, but Volt absord to both heal and bother mir is cool. I also still pretty much blocks para terad, w/o needing to switch. Steel was chosen over the old flying for mir. I really liked some team w/ fairy rhydon and the same idea, BUT this wouldn't be fat like that for taking neutral gleams, so I went steel to take it all(bar very weird moves and draco, though if they want to ko w/ 2 dracos to be -4, I'm ok w that sometimes.) Uh, Caly-s actually SHOULD be able to ohko w/ barrage, there are not many fat ones out there, but if I'm unterad I can try it and hope they go for psychic...there's some more real use, tbh wasn't getting enough from flying. EVs...look like they are for max chomp, some def must be helpful to me somehow, mainly it's max/max though. Ice punch gets the usual 4x stuff, have actually 2hkod glis(they CAN tera, ofc, but should fear barb barrage then.) Revival is the main thing, I find it hard to resist when it's legend reg and you can put such crazy crap back in play. Nuzzle is really good, mainly for not missing. I've considered more support over it and a webs setter(Charjieee! I miss my charjabug, of which I have like 8 shinies, but nvm.) Probably best to have it like this, though there ARE endless ways to build. Wish was taken off. I mean this isn't a huge hp mon, plus it's not what you could call fat. But I put it back, even if it's not always possible, there are just too many stall teams where I wish I could replenish hp for everyone, so they don't get timer.

Qwilfish-Hisui @ Eviolite
Ability: Intimidate
Level: 50
Tera Type: Flying
EVs: 244 HP / 12 Def / 252 SpD
Adamant Nature
- Barb Barrage
- Crunch
- Taunt
- Pain Split
Last but obviously not least. I've used this off and on for a while(and yes, also overqwil, though I find that lesser esp in this meta.) I find this really good for intimidate. But then it's no even limited to one side, cause it's great into caly s! It's not muk's overkill fat, there, but can take hits from some scary phys stuff. Flying tera is for obvious eq, but also fissure. I would imagine this then gets dozo, actually almost for sure. EVs are definitely catering to taking barrages, w/ adamant cause highest stat. The damage seems good, though often JUST enough, so I can't really see taking away nature. This has done a number on things such as Ho oh(lol rain and tera fly,) Kor(might trash ogre, to ruin their weather, if I can revive it that game, then this scomes in and forces out a wimpy intimidated rain kor,) Caly i I'd at least expect(yay taunt!,) Lugia(ok so one WP one got me cause tera ground EP, big deal since I won that one,) etc. Fairly good legend mu for such a nice little mon, intimidate is nice into kyu b who I was struggling w/(probably still.) Taunt, it became obvious to me, is crucial, not just an option. This is for any number of things like lugia, garg, wo chien, etc. Can be used on predicted switches if I think they will think qwil is set up fodder(I say predicted cause many "targets" are faster like pao and zacian, and they can sd.) While barb barrage is mostly better, crunch gets reg caly(hopefully they're fairy if anything, and I get them one way or the other, bar encore.) It can def drop, and is ofc way better on most parad targets. Ok, and then last move. I never thought much about pain split before, but here at least it is REALLY good. I guess it all comes down to needing recovery, I don't really need to expand, that's just basic. This mon used to be bug tera pin missile. I don't think that's awful or anything, but Idk that I need extra on pao atm. This mon likes arb btw.
I've been playing a lot. Nothing to show for it, but that definitely feels like it comes w/ a "yet," for once. The main things that bug me are some tera uncertainties(obviously I mean for me, can't guess them...,) and that weird ogre item. I mean there's a time and place but...Anyways, I think I'm in a pretty good place vs Caly s and flutter. Arb and qwil just gobble those right up, typically. I don't know if I'd do better w/ more standard mons, but I can just tell if I shared most of my team w/ opponent half the time, I'd just want to stop playing right there. This isn't actually bad exactly, and is trending the right way so long as I'm careful. I feel I need to plan better often, and that's sadly a me problem with EVERYTHING I play, not just mons, and not a team issue. Like I'll tera something, and then they can beat that type w/ the next mon. I also can overthink, like trying to snipe kor w/ voice when I can just get the horse in front of me, or else making some awfully complex play when I can just bop the thingy in front.
Dialga-Origin @ Adamant Crystal
Ability: Pressure
Level: 50
Tera Type: Steel
EVs: 252 HP / 44 SpA / 212 SpD
Sassy Nature
IVs: 0 Atk / 30 Spe
- Flash Cannon
- Draco Meteor
- Metal Burst
- Rest
Dialga o does a lot of what (Gira)Tina did, just w/ some more offense. That is needed. It is good into Caly S(if they play no games w/ me tina is fat enough to be, but wasn't enough,) Miraidon, etc. I tried AV, but w/ more base SpD, Trick/knock blocking, and even STAB buff, orb seemed wise. At any rate I think it's fine. EV spreads are saved to my sandbox pretty often(thank you whoever,) but that doesn't mean I know exactly what it's for. Always lf optimization there, though I think it should be ok. Doesn't live Zacian cc very sadly, but should be for taking barrages and mir stuff. 30 Spe IV is both luckily what I have, and to burst for sure on 90s that are 31 uninvested...while not being needlessly slow. Er, maybe. Idk why it's sassy not calm, nvm that for now. I'm wrestling w/ tera type, ghost gets fights, flying gets both weaknesses, as does bug, etc. For now, steel wipes dragons weaknesses and ups flash cannon damage. Draco is...probably needed if going Orb, cause it hits ok. Should get Dozo and them well, unsure what else to try. Metal Burst is the main way this gets all sorts of stuff, returning very high dmg. I love the counter style attacks, though this one isn't -prio iirc, so that's tricky. Rest is where I get weird but tbh I didn't know what to try. This can metal burst ogre(another good mu,) and so I didn't see a great point to thunder. Ho-oh that didn't tera already are probably also burst targets, else I can use Flash Cannon, even on grass seems ok. So not really into power gem, ice is redundant w. STAB Draco kinda, and so main other is Aura Sphere or something(rain dissuades fire use.) Maybe someday. For now I like rest in case it matters, mainly into stall I think, like a pex for ex(that would irritate me, to somehow get chipped to death by negligible attacks.) So basically the tera needs to be reevaluated. No other issue, this works quite well bar the Zacian/kor thing.
Arboliva @ Leftovers
Ability: Seed Sower
Level: 50
Tera Type: Dark
EVs: 252 HP / 36 SpA / 220 SpD
Modest Nature
IVs: 0 Atk
- Alluring Voice
- Leech Seed
- Giga Drain
- Mirror Coat
Arb is another repeat customer, always hard to decide on. I mostly like it a lot for Caly-S and Kyogre, BUT Qwil is almost absurd into caly-s, despite not being muk a fat, so this can be a bit of a tough sell. Despite the ordering, these 1st two are the firs I'd think to remove, hard to argue against Dozo in this(or any, ugh) meta, Qwil and Pawm have been mos interesting, and Ogre might just need a better item. BUT this can snipe Kor easily w/ voice if they llike to switch in, which it has. However, this pressure to use voice fearing the kor switch isn't always gonna catch anything, it may just make me waste a turn and let them get what they want from current mon. Like Caly-S/kor is common. If I lead vs. Caly, I almost always go voice, thinking kor comes in or MAYBE even set up=confusion. But then they can hit me, since I don't recover fully w/o giga, or just ko w/ coat. I've used several Arbs cause I like them, currently dark tera for Psyshock caly-s(like one of the few ways it hurts, though dark is largely bad otherwise, and doesn't fix tera fight blast. Still, can't exactly go ghost or psychic...steel stays bad into fight as well, so seems useless...) Leech is cruel, I find it very good. With lefties and the terrain, really helps stay healthy. Boy do I miss strength sap though(for clarity this gets that, but I just have trouble finding space,)
Kyogre @ Blunder Policy
Ability: Drizzle
Level: 50
Tera Type: Ground
EVs: 252 HP / 244 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Ice Beam
- Thunder Wave
Uh, so the item here is kinda random. It CAN save me, if kor comes in it may be time to TRY to miss w/ thunder, but mostly this won't miss that much, and could benefit from most other stuff, even weird things. Strictly looking at speed boosts, adrenaline orb might even be better lol. I just couldn't figure it out, WIP mon. Ground seemed important to me, used to be grass. I forget why I changed even though I did it recently, but it isn't bad I think. Water Spout on an, essentially, slow set is dubious I know, but this isn't my only para, and it has been fine and crucial for some slow or medium things. I really like T wave on this, everyone weak to water is liable to tera in some weird way that renders spout meh, getting them slow can really set things up(I think 90 acc is a decent gamble, though the blunder policy does add better security than Wide lens xd.) Usual other stuff, I like this for no miss thunder normally, eva is a thing. This has been pretty good, dozo likes rain ok, but what I REALLY like about it is the synergy w/ Qwil. That has no water, or fire weakness, but the two have taken down a few kor and ho oh w/ creative switching(well not terribly creative, cause intimidate, but w/e.)
Dondozo @ Chesto Berry
Ability: Unaware
Level: 50
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Wave Crash
- Rest
- Avalanche
- Fissure
I hate toxic spikes, but now that I have an actual grounded poison, this does not esp need poison tera. Maybe something else, that still gets pao and at least g knot caly-s. Relatively usual dozo stuff going on, I WAS surprised to find I went high SpD(still impish, hence not max spd, ofc.) I guess it can be ok? I'm unsure, if more than like one person says to swap it, consider it done. I think it's a remnant from curse set, though idk if even they do this...Anyways, this mon is crazy, it's always lol when they inexplicably unprepared for it, even if that's not everyone. Avalanche is the only potentially questionable move, but it's not like this game is low on ice weak stuff...
Pawmot @ Leppa Berry
Ability: Volt Absorb
Level: 50
Tera Type: Steel
EVs: 252 HP / 20 Def / 236 Spe
Jolly Nature
- Ice Punch
- Revival Blessing
- Nuzzle
- Wish
2 weird, 2 meta, now we go back:| No clue how I got the idea to use this, besides maybe sig move, and from back when it was actually a thing many regs ago. Leppa has been quite nice, Idk that I'd ever sash this anymore(I see the use, but not w/ this set, esp wish. Cause you go in and out, too much time for hazards.) Iron Fist would be ridiculously weird even w/ 1 punch attack, but this did used to have natural cure. Which I eventually realized made almost as little sense, despite elec resisting itself, since this is ok w/ most status that actually gets used. Not that I want it ofc, but Volt absord to both heal and bother mir is cool. I also still pretty much blocks para terad, w/o needing to switch. Steel was chosen over the old flying for mir. I really liked some team w/ fairy rhydon and the same idea, BUT this wouldn't be fat like that for taking neutral gleams, so I went steel to take it all(bar very weird moves and draco, though if they want to ko w/ 2 dracos to be -4, I'm ok w that sometimes.) Uh, Caly-s actually SHOULD be able to ohko w/ barrage, there are not many fat ones out there, but if I'm unterad I can try it and hope they go for psychic...there's some more real use, tbh wasn't getting enough from flying. EVs...look like they are for max chomp, some def must be helpful to me somehow, mainly it's max/max though. Ice punch gets the usual 4x stuff, have actually 2hkod glis(they CAN tera, ofc, but should fear barb barrage then.) Revival is the main thing, I find it hard to resist when it's legend reg and you can put such crazy crap back in play. Nuzzle is really good, mainly for not missing. I've considered more support over it and a webs setter(Charjieee! I miss my charjabug, of which I have like 8 shinies, but nvm.) Probably best to have it like this, though there ARE endless ways to build. Wish was taken off. I mean this isn't a huge hp mon, plus it's not what you could call fat. But I put it back, even if it's not always possible, there are just too many stall teams where I wish I could replenish hp for everyone, so they don't get timer.
Qwilfish-Hisui @ Eviolite
Ability: Intimidate
Level: 50
Tera Type: Flying
EVs: 244 HP / 12 Def / 252 SpD
Adamant Nature
- Barb Barrage
- Crunch
- Taunt
- Pain Split
Last but obviously not least. I've used this off and on for a while(and yes, also overqwil, though I find that lesser esp in this meta.) I find this really good for intimidate. But then it's no even limited to one side, cause it's great into caly s! It's not muk's overkill fat, there, but can take hits from some scary phys stuff. Flying tera is for obvious eq, but also fissure. I would imagine this then gets dozo, actually almost for sure. EVs are definitely catering to taking barrages, w/ adamant cause highest stat. The damage seems good, though often JUST enough, so I can't really see taking away nature. This has done a number on things such as Ho oh(lol rain and tera fly,) Kor(might trash ogre, to ruin their weather, if I can revive it that game, then this scomes in and forces out a wimpy intimidated rain kor,) Caly i I'd at least expect(yay taunt!,) Lugia(ok so one WP one got me cause tera ground EP, big deal since I won that one,) etc. Fairly good legend mu for such a nice little mon, intimidate is nice into kyu b who I was struggling w/(probably still.) Taunt, it became obvious to me, is crucial, not just an option. This is for any number of things like lugia, garg, wo chien, etc. Can be used on predicted switches if I think they will think qwil is set up fodder(I say predicted cause many "targets" are faster like pao and zacian, and they can sd.) While barb barrage is mostly better, crunch gets reg caly(hopefully they're fairy if anything, and I get them one way or the other, bar encore.) It can def drop, and is ofc way better on most parad targets. Ok, and then last move. I never thought much about pain split before, but here at least it is REALLY good. I guess it all comes down to needing recovery, I don't really need to expand, that's just basic. This mon used to be bug tera pin missile. I don't think that's awful or anything, but Idk that I need extra on pao atm. This mon likes arb btw.
I've been playing a lot. Nothing to show for it, but that definitely feels like it comes w/ a "yet," for once. The main things that bug me are some tera uncertainties(obviously I mean for me, can't guess them...,) and that weird ogre item. I mean there's a time and place but...Anyways, I think I'm in a pretty good place vs Caly s and flutter. Arb and qwil just gobble those right up, typically. I don't know if I'd do better w/ more standard mons, but I can just tell if I shared most of my team w/ opponent half the time, I'd just want to stop playing right there. This isn't actually bad exactly, and is trending the right way so long as I'm careful. I feel I need to plan better often, and that's sadly a me problem with EVERYTHING I play, not just mons, and not a team issue. Like I'll tera something, and then they can beat that type w/ the next mon. I also can overthink, like trying to snipe kor w/ voice when I can just get the horse in front of me, or else making some awfully complex play when I can just bop the thingy in front.