Overview
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+Access to spikes and toxic spikes are very valuable especially on hyper offensive teams.
+Intimidate helps soften blows and makes setting up hazards hell of a lot easier.
+Water/Poison typing gives it 8 important resistances to commonly used moves.
+Taunt means You can anti-lead crustle and taunt it before it tries setting up it's hazards.
+Explosion can prevent rapid spin ensuring you keep hazards.
+Mega Pidgeot dragalge serperior and mega sceptile moving up are a godsend and also give this a signifigant lease on life.
-Anti-Lead By support cobalion
-has chronic 4MSS
-The same water/poison typing gives it weaknesses to electric psychic and ground, The ladder 2 very annoying for this.
-Laughable special defense means it's weaknesses to electric and psychic are super exploitable.
-Low stats all around
Defensive Spiker
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name: Bulky spikes user
move 1:Spikes
move 2:Taunt
move 3: Toxic spikes
move 4:Scald
ability:Intimidate
item:Black Sludge
evs: 248 hp / 200 defense / 56 speed(timid) 252 HP / 160 Def / 96 Spe(impish)
nature:Timid / impish
Moves
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Usage Tips
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Team Options
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Suicide Lead
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name: Suicide Lead.
move 1:Spikes
move 2:Taunt
move 3:toxic spikes
move 4:scald
ability:Intimidate
item:Focus Sash
evs: 248 hp / 252 speed / 8 sp. attack
nature:Timid
Moves
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Set Details
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Usage Tips
========
Team Options
========
Other Options
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Checks & Counters
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Checks & Counters
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+Access to spikes and toxic spikes are very valuable especially on hyper offensive teams.
+Intimidate helps soften blows and makes setting up hazards hell of a lot easier.
+Water/Poison typing gives it 8 important resistances to commonly used moves.
+Taunt means You can anti-lead crustle and taunt it before it tries setting up it's hazards.
+Explosion can prevent rapid spin ensuring you keep hazards.
+Mega Pidgeot dragalge serperior and mega sceptile moving up are a godsend and also give this a signifigant lease on life.
-Anti-Lead By support cobalion
-has chronic 4MSS
-The same water/poison typing gives it weaknesses to electric psychic and ground, The ladder 2 very annoying for this.
-Laughable special defense means it's weaknesses to electric and psychic are super exploitable.
-Low stats all around
Defensive Spiker
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name: Bulky spikes user
move 1:Spikes
move 2:Taunt
move 3: Toxic spikes
move 4:Scald
ability:Intimidate
item:Black Sludge
evs: 248 hp / 200 defense / 56 speed(timid) 252 HP / 160 Def / 96 Spe(impish)
nature:Timid / impish
Moves
========
- Spikes is super important and is used to cause residual damage.
- Toxic Spikes help troll alomomola if 2 layers are up helping you win against it.
- Taunt is for some stall breaking action and prevents set up.
- Thunder wave trolls scarfers and fast special attackers that plague this.
- Pain split is qwilfish's only form of recovery and works well with it's rather low hp.
- Haze works to troll set up sweepers meant to smash stall by sending them back to square 1.
- Scald so you aren't total taunt bait and you can fish for burns.
- Destiny bond can be used for when you won't need qwilfish and can force switches allowing it to put hazards up
- Toxic can be used but it's hard to find room for
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- With the given EV spread qwilfish reaches pretty good physical bulk and speed to outspeed slow set up sweepers.
- 248 gives a rocks number 56 speed outruns adamant tyrantrum and the rest are pumped into physical bulk as qwilfish has important physical resistances(poison,steel,fighting).
- Timid is used to beat golbat and stop it from defogging. Also outspeeds cresselia and pangoro.
- Intimidate helps switch in easily and is the only option for an ability.
- Black sludge is used because it gives residual healing like leftovers but discourages the use of trick.
- 252 HP / 160 Def / 96 Spe and impish is also usable if pangoro or tyrantrum isn't a concern and it outpaces lead omastar.
Usage Tips
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- Avoid special attackers like it's the plague.
- Be wary switching into emboar as you might see a wild charge coming your way.
- Never switch in as much as you damn well please. Qwilfish has no reliable recovery and can get worn down super fast.
Team Options
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- Audino and lickilicky provide wish support and switch in to special attackers and appreciate qwilfish's ability to beat the fighting types that plague them.
- Bronzong resists psychic is immune to ground with levitate and doesn't care that much about electric moves makes it work. Just be wary of medicham.
- Gourgeist-Super and Spdef mega camel work and all three form a fire/water/grass core which is always appreciated.
Suicide Lead
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name: Suicide Lead.
move 1:Spikes
move 2:Taunt
move 3:toxic spikes
move 4:scald
ability:Intimidate
item:Focus Sash
evs: 248 hp / 252 speed / 8 sp. attack
nature:Timid
Moves
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- Spikes is the most important move on the set that can cause 25% damage to grounded enemies if all 3 layers are Up.
- Taunt prevents defog and anti-leads crustle,prevents support moves from being used and shuts down certain walls.
- Toxic spikes can badly poison if both layers are up, just be cautious of poison types
- Scald because scald and you can fish for burns
- Explosion can block spins and is a good last resort options.
- Destiny bond causes mind games and can force switches
- Hydro pump is usable over scald but the utility of 30% burn chances is hard to give up
Set Details
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- 252 speed allows qwilfish to be as quick as possible.
- 248 hp makes it as bulky as possible and gives a rocks number.
- Iun blows from physical attackers and is the only ability to consider.
- Focus sash helps set at least one hazard down unless anti-lead by support cobalion.
- Timid to be faster then any hazard lead not named cobalion or accelgor.
- 252 sp.attack and speed is also an option for an ev spread and makes scald Or hydro pump hit much harder
Usage Tips
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- Be wary of support cobalion as it is faster and can taunt you rendering this set useless.
- If you are up against momentum gaining leads just set down spikes to pressure switch ins.
- Predicting status moves also helps when you use taunt so you don't waste any turns.
- Always lead with this unless they have cobalion as nearly all cobalions are support.
Team Options
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- Anything that appreciates hazards like a wall breaker or a set-up sweeper (Emboar,Virizion Etc.)
- Mega camerupt is a good option as it roasts cobalion and appreciates hazards as it allows it to get crucial kills and also kills amoongus trying to absorb toxic spikes.
- Dugtrio traps poison types not named amoongus and can pick off weakened cobalion.
- Spinblockers also work as these can pretty much troll rapid spin users.
Other Options
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- Swords Dance LOL
- Suicide rain lead
- revenge
- Acid Spray?
Checks & Counters
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Checks & Counters
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- **Cobalion**: This anti leads you sets up rocks all over your face volt switches out and pretty much renders you useless
- **Alomomola**: You're not beating this without godlike luck.
- **Psychic types**: These are the bane of it's existance and pretty much fuck you over no matter what set.
- **Rapid Spinners**:While there are not a whole lot of them they will clear hazards rendering all that hard work a waste
- **Jolteon and heliolisk**: The fast electric types beat both sets and can volt switch to break sash ones and just outright kill defensive ones.
- **Things that don't care for scald**: Anything that resists scald or doesn't care for it will beat you.
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