Qwilfish [QC 0/3]

Status
Not open for further replies.
Overview
########
+Access to spikes and toxic spikes are very valuable especially on hyper offensive teams.
+Intimidate helps soften blows and makes setting up hazards hell of a lot easier.
+Water/Poison typing gives it 8 important resistances to commonly used moves.
+Taunt means You can anti-lead crustle and taunt it before it tries setting up it's hazards.
+Explosion can prevent rapid spin ensuring you keep hazards.
+Mega Pidgeot dragalge serperior and mega sceptile moving up are a godsend and also give this a signifigant lease on life.
-Anti-Lead By support cobalion
-has chronic 4MSS
-The same water/poison typing gives it weaknesses to electric psychic and ground, The ladder 2 very annoying for this.
-Laughable special defense means it's weaknesses to electric and psychic are super exploitable.
-Low stats all around



Defensive Spiker
########
name: Bulky spikes user
move 1:Spikes
move 2:Taunt
move 3: Toxic spikes
move 4:Scald
ability:Intimidate
item:Black Sludge
evs: 248 hp / 200 defense / 56 speed(timid) 252 HP / 160 Def / 96 Spe(impish)
nature:Timid / impish

Moves
========
  • Spikes is super important and is used to cause residual damage.
  • Toxic Spikes help troll alomomola if 2 layers are up helping you win against it.
  • Taunt is for some stall breaking action and prevents set up.
  • Thunder wave trolls scarfers and fast special attackers that plague this.
  • Pain split is qwilfish's only form of recovery and works well with it's rather low hp.
  • Haze works to troll set up sweepers meant to smash stall by sending them back to square 1.
  • Scald so you aren't total taunt bait and you can fish for burns.
  • Destiny bond can be used for when you won't need qwilfish and can force switches allowing it to put hazards up
  • Toxic can be used but it's hard to find room for
Set Details
========

  • With the given EV spread qwilfish reaches pretty good physical bulk and speed to outspeed slow set up sweepers.
  • 248 gives a rocks number 56 speed outruns adamant tyrantrum and the rest are pumped into physical bulk as qwilfish has important physical resistances(poison,steel,fighting).
  • Timid is used to beat golbat and stop it from defogging. Also outspeeds cresselia and pangoro.
  • Intimidate helps switch in easily and is the only option for an ability.
  • Black sludge is used because it gives residual healing like leftovers but discourages the use of trick.
  • 252 HP / 160 Def / 96 Spe and impish is also usable if pangoro or tyrantrum isn't a concern and it outpaces lead omastar.

Usage Tips
========

  • Avoid special attackers like it's the plague.
  • Be wary switching into emboar as you might see a wild charge coming your way.
  • Never switch in as much as you damn well please. Qwilfish has no reliable recovery and can get worn down super fast.

Team Options
========

  • Audino and lickilicky provide wish support and switch in to special attackers and appreciate qwilfish's ability to beat the fighting types that plague them.
  • Bronzong resists psychic is immune to ground with levitate and doesn't care that much about electric moves makes it work. Just be wary of medicham.
  • Gourgeist-Super and Spdef mega camel work and all three form a fire/water/grass core which is always appreciated.


Suicide Lead
########
name: Suicide Lead.
move 1:Spikes
move 2:Taunt
move 3:toxic spikes
move 4:scald
ability:Intimidate
item:Focus Sash
evs: 248 hp / 252 speed / 8 sp. attack
nature:Timid

Moves
========
  • Spikes is the most important move on the set that can cause 25% damage to grounded enemies if all 3 layers are Up.
  • Taunt prevents defog and anti-leads crustle,prevents support moves from being used and shuts down certain walls.
  • Toxic spikes can badly poison if both layers are up, just be cautious of poison types
  • Scald because scald and you can fish for burns
  • Explosion can block spins and is a good last resort options.
  • Destiny bond causes mind games and can force switches
  • Hydro pump is usable over scald but the utility of 30% burn chances is hard to give up


Set Details
========
  • 252 speed allows qwilfish to be as quick as possible.
  • 248 hp makes it as bulky as possible and gives a rocks number.
  • Iun blows from physical attackers and is the only ability to consider.
  • Focus sash helps set at least one hazard down unless anti-lead by support cobalion.
  • Timid to be faster then any hazard lead not named cobalion or accelgor.
  • 252 sp.attack and speed is also an option for an ev spread and makes scald Or hydro pump hit much harder


Usage Tips
========

  • Be wary of support cobalion as it is faster and can taunt you rendering this set useless.
  • If you are up against momentum gaining leads just set down spikes to pressure switch ins.
  • Predicting status moves also helps when you use taunt so you don't waste any turns.
  • Always lead with this unless they have cobalion as nearly all cobalions are support.

Team Options
========

  • Anything that appreciates hazards like a wall breaker or a set-up sweeper (Emboar,Virizion Etc.)
  • Mega camerupt is a good option as it roasts cobalion and appreciates hazards as it allows it to get crucial kills and also kills amoongus trying to absorb toxic spikes.
  • Dugtrio traps poison types not named amoongus and can pick off weakened cobalion.
  • Spinblockers also work as these can pretty much troll rapid spin users.


Other Options
########

  • Swords Dance LOL
  • Suicide rain lead
  • revenge
  • Acid Spray?


Checks & Counters
########

Checks & Counters
########
  • **Cobalion**: This anti leads you sets up rocks all over your face volt switches out and pretty much renders you useless
  • **Alomomola**: You're not beating this without godlike luck.
  • **Psychic types**: These are the bane of it's existance and pretty much fuck you over no matter what set.
  • **Rapid Spinners**:While there are not a whole lot of them they will clear hazards rendering all that hard work a waste
  • **Jolteon and heliolisk**: The fast electric types beat both sets and can volt switch to break sash ones and just outright kill defensive ones.
  • **Things that don't care for scald**: Anything that resists scald or doesn't care for it will beat you.
 
Last edited:
yo, peepin' this real quick, it looks pretty decent. that being said, there are some minor moveset fixes i'd like to see as the main, having discussed this to some capacity with others.

support (which i think should be first):
spikes / taunt / scald / (tspikes / twave) ; pain split and destiny bond in moves
ev spread should be 252 hp / 200 def / 56 spe, which puts it over adamant tyrantrum

lead:
spikes / taunt / explosion / (scald / tspikes) ; destiny bond and pump in moves
ev spread should be 252 hp / 4 def / 252 spe @ naive / jolly ; the utility retained by having bulk to play it mid-game if need be (b.c, particularly against some balance / defensive teams, u don't want to 100% lead qwil) is way better than having a stronger boom, which is mostly a means of preventing spins and / or maintaining offensive momentum moreso than it is to deal big damage

i'll go over the remainder soon after, but i'd like to see these changes made initially.
 
252 HP / 160 Def / 96 Spe Impish makes you faster than timid omastar so it is probably the way to go. Hitting 236 is cool too for Jolly Pangoro to which you are a good check
 
i always make sets just by stealing the format and filling it in; try that instead

meanwhile here

Defensive Spiker
########
name: Bulky spikes user
move 1:Spikes / Toxic Spikes
move 2:Taunt / Thunder wave
move 3:Pain Split / Haze
move 4:Scald
ability:Intimidate
item:Black Sludge
evs: 248 HP / 200 Def / 56 Spe ( You can't do an OR for ev spreads) Or 252 HP / 160 Def / 96 Spe
nature:Timid / Impish

remember your spaces between your slashes

I nominate Scald as the suicide lead's move; nearly always 2shots crustle, never misses, and most importantly never brings it into Custap range. (90% chance to 2hitko, plus either scald can burn OR crit? your chance of not 2hitkoing is under 5% total, and first turn burn can limit damage done by crustle also.) Who cares if you almost always knock down to sturdy, if anything that's just custap activation bait.
 
i always make sets just by stealing the format and filling it in; try that instead

meanwhile here

Defensive Spiker
########
name: Bulky spikes user
move 1:Spikes / Toxic Spikes
move 2:Taunt / Thunder wave
move 3:Pain Split / Haze
move 4:Scald
ability:Intimidate
item:Black Sludge
evs: 248 HP / 200 Def / 56 Spe ( You can't do an OR for ev spreads) Or 252 HP / 160 Def / 96 Spe
nature:Timid / Impish

remember your spaces between your slashes

I nominate Scald as the suicide lead's move; nearly always 2shots crustle, never misses, and most importantly never brings it into Custap range. (90% chance to 2hitko, plus either scald can burn OR crit? your chance of not 2hitkoing is under 5% total, and first turn burn can limit damage done by crustle also.) Who cares if you almost always knock down to sturdy, if anything that's just custap activation bait.
I implemented the changes bar scald on the suicide lead. Sure it doesn't activate custap berry but taunt already beats it and hydro pump is kinda needed as the power difference is super huge and it is the strongest stab qwilfish has.
 
Why the hell is a timid nature listed lol. Just make it 252/160/92 bold o.o
And I disagree on haze and pain split very strongly the moveset should have TAUNT, spikes, toxic spikes (I guess twave is slashable with either or dumped to moves along with waterfall, and scald)

Please don't waste the work of QC members such as 49 and me by implementing non qc's such as tehy (who should SAY that he is not QC)

thank you and sorry if I came out as rude
 
Last edited:
Why the hell is a timid nature listed lol. Just make it 252/160/92 bold o.o
And I disagree on haze and pain split very strongly the moveset should have TAUNT, spikes, toxic spikes (I guess twave is slashable with either or dumped to moves along with waterfall, and scald)

Please don't waste the work of QC members such as 49 and me by implementing non qc's such as tehy (who should SAY that he is not QC)

thank you and sorry if I came out as rude

i just cleaned up the actual set that was posted, formatting-wise. Didn't mean to come off as suggestive or anything/

not a big fan of announcing i'm not qc; I feel if i'm posting something I believe in it strongly enough to post it (or as strongly as my sentiment suggests, i.e. 'this might be test worthy' or 'this is the best'), and that my opinion is as good as anyone else's; the writer should take into account their own opinion too. QC, to me, is more of a trump card that can get played in a disagreement then a simple 'everything i say is right' and writers should have their own independence.

Other than that, my only actual suggestion was Scald > Hydro Pump, and to be honest, i haven't seen any solid logic as to why Hydro Pump is better. It's stronger, sure. But it's bad against Crustle, because of the Custap Berry activation (which it can use to attack you, or go before a Taunt if Taunt wore off that turn, plus it can come back in later and custap hazard), and scald is much better in that matchup with the burn chance. The burn chance honestly makes it better in most scenarios; qwilfish is really no powerhouse. Anyhow, i'd really like to see some discussion of Hydro or Scald.
 
i just cleaned up the actual set that was posted, formatting-wise. Didn't mean to come off as suggestive or anything/

not a big fan of announcing i'm not qc; I feel if i'm posting something I believe in it strongly enough to post it (or as strongly as my sentiment suggests, i.e. 'this might be test worthy' or 'this is the best'), and that my opinion is as good as anyone else's; the writer should take into account their own opinion too. QC, to me, is more of a trump card that can get played in a disagreement then a simple 'everything i say is right' and writers should have their own independence.

Other than that, my only actual suggestion was Scald > Hydro Pump, and to be honest, i haven't seen any solid logic as to why Hydro Pump is better. It's stronger, sure. But it's bad against Crustle, because of the Custap Berry activation (which it can use to attack you, or go before a Taunt if Taunt wore off that turn, plus it can come back in later and custap hazard), and scald is much better in that matchup with the burn chance. The burn chance honestly makes it better in most scenarios; qwilfish is really no powerhouse. Anyhow, i'd really like to see some discussion of Hydro or Scald.

Considering 49 suggested scald over hydro already it was just a fallacy in implementing the suggestion, I agree with you (and 49) and the writer should do what 49 said regardless
 
Status
Not open for further replies.
Back
Top