Completed [R101] It’s time to learn how to ref with Toon and かたわれ時!

Rules:
3v3 1* Singles
2 Subs
5 Chills, 2 Recovers
Switch=OK
48 Hour DQ
BBP Tournament Arena
Order decided by coinflip

かたわれ時
:dp/Dratini:

Tini [♀] Dratini [Stage: 1]
Type:
Dragon

[Abilities]
Shed Skin
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale [HA locked]
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by three (3).

Tini is a shy, sweet Pokemon that prefers not to fight, often serving as a mediator and generally taking a back seat in fights. However, do not let this demeanor fool you, as her skills are incredible when she uses them.

Kill count: 0
Birthplace: Unknown
Caught at: Lake of Rage

[Stats and Nature]
Nature: Serious
HP: 70
Atk: 3
Def: 2
SpA: 3
SpD: 3
Speed: 50

Size Class: 2
Weight Class: 1

[Moves]
View attachment 220399
Aqua Tail
Dragon Rush
Dragon Tail
Outrage

Slam
Wrap

View attachment 220398
Dragon Rage
Hyper Beam
Twister

View attachment 220402
Agility
Dragon Dance

Leer
Safeguard
Thunder Wave

:dp/Ralts:

Rara [♀] Ralts [Stage: 1]
Type:
Psychic / Fairy

[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy [HA locked]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!

Kill count: 1
Birthplace: Petalburg Woods
Caught at: Petalburg Woods

[Stats and Nature]
Nature: Serious
HP: 70
Atk: 2
Def: 2
SpA: 2
SpD: 2
Speed: 40

Size Class: 1
Weight Class: 1

[Moves]
View attachment 220400

View attachment 220405
Disarming Voice
Draining Kiss
Dream Eater
Future Sight
Magical Leaf
Psybeam
Psychic
Stored Power

View attachment 220403
Calm Mind
Charm
Double Team
Growl
Heal Pulse
Hypnosis
Imprison

Life Dew
Lucky Chant
Teleport

:dp/Riolu:

Lulu [♂] Riolu [Stage: 1]
Type:
Fighting

[Abilities]
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Prankster [HA locked]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.

Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!

Kill count: 1
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)

[Stats and Nature]
Nature: Serious
HP: 70
Atk: 3
Def: 2
SpA: 2
SpD: 2
Speed: 60

Size Class: 1
Weight Class: 2

[Moves]
View attachment 220401
Counter
Feint
Force Palm
Metal Claw
Quick Attack
Reversal
Rock Smash

View attachment 220406
Final Gambit

View attachment 220404
Copycat
Endure
Foresight
Helping Hand
Nasty Plot
Screech
Swords Dance
Work Up
Toon
:ss/zorua:
Zorua [M]
STAGE: 1*
NATURE: Serious (no change)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 70
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2

MOVES
Agility
Embargo
Fake Tears
Feint Attack
Foul Play
Fury Swipes
Imprison
Leer
Nasty Plot
Night Daze
Punishment
Pursuit
Scary Face
Scratch
Taunt
Torment


buneary.gif.m.1523036372


Buneary [♀] Ruby.
★☆☆☆☆
Nature: Serious
Type:


Normal.png


Abilities: Run Away/Klutz/Limber (‽)
Stats:
HP: 80
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1

Attacks


Physical.png


Bounce
Dizzy Punch
Frustration
Jump Kick
Pound
Quick Attack



Special.png





Status.png


After You
Agility
Baby-Doll Eyes
Baton Pass
Charm
Defense Curl
Endure
Entrainment
Foresight
Healing Wish
Splash

XX|0 Moves



:ss/charmander:
Charmander [Sin] [Male]
Stage: 1*

Typing: Fire
Abilities: Blaze
Nature: Serious

Stats:
HP: 70
Atk: 3
Def: 2
SpA: 3
SpD: 3
Spe: 65
Size: 1
Weight: 1

Moves:
Scratch
Growl
Ember
Dragon Breath
Metal Claw
Smokescreen
Leer
Rage
Scary Face
Fire Fang
Flame Burst
Slash
Flamethrower
Dragon Rage
Fire Spin
Inferno

“Hello everybody it’s everyone’s favourite newbie かたわれ時! Yes, that was sarcastic, did I need to clarify that?
“Anyway on to the battlers. On one side we have かたわれ時's standard team of Ralts + Dratini + Riolu! As for Toon ... he’s using a Buneary, as well as— wait is that Nighblitz42’s Zorua? I’m sure that’s illegal!

P.S. I’m a noob so I’m going to use my calculator.
1-5000 = かたわれ時
5001-10000 = Toon
Ranint#(1, 10000) = 2272 < 5000

I send out
Toon sends out and orders
I order and ref

1581401016962.png

“Who wants to go out first?”

:sm/Riolu:
“Me!”

:sm/Riolu:
I send out Riolu
 
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  • Standard battles are 5 Chills and 2 Recoveries

Torii is my third party

kRlstt3.png

"Just because you're new doesn't mean I won't hold back!!"

charmander.gif.m.1523036372
Sin the Charmander #Metronome
Charmander Flamethrower -> Flamethrower -> Flamethrower
IF Charmander Struggles A1 THEN Change all future actions to Fury Swipes
 
1581462443206.png

“I’m sure that’s a Zorua. Thankfully it doesn’t change the outcome of the battle.”

:sm/Riolu:
Force Palm x3

Round 1:

:dp/Riolu:
Steadfast / Inner Focus
70/100
3/2/2/2/60
Status: OK!

// VS //

:sm/charmander:
Blaze
70/100
3/2/3/3/65
Status: OK!
Note: I’ll be changing calcs once Torii confirms it’s a Zorua. In the meantime, I’ll assume it’s a Charmander. EDIT: it’s a Charmander.

Action 1:

Riolu used Force Palm! -4EN, 95 left.
7/24 > 1/24, crit. 8/10 1/10, paralyze.
(6 + 3 + 1) = 10

Charmander used Flamethrower! -6EN, 93 left.
15/24 > 1/24 crit, 8/10 1/10, Burn.
(9 + 3 + 1) = 13

Action 2:

Riolu used Force Palm! -8EN, 86 left.
7/24 > 1/24, crit. 8/10 1/10, paralyze.
(6 + 3 + 1) = 10

Charmander used Flamethrower! -10EN, 82 left.
15/24 > 1/24 crit, 8/10 1/10, Burn.
(9 + 3 + 1) = 13

Action 3:

Riolu used Force Palm! -12EN, 73 left.
7/24 > 1/24, crit. 8/10 1/10, paralyze.
(6 + 3 + 1) = 10

Charmander used Flamethrower! -14EN, 67 left.
15/24 > 1/24 crit, 8/10 1/10, Burn.
(9 + 3 + 1) = 13
:dp/Riolu:
Steadfast / Inner Focus
31/76
3/2/2/2/60
Status: OK!

// VS //

:sm/charmander:
Blaze
40/70
3/2/3/3/65
Status: OK!
“Well, looks like this round was simply trading blows back and forth, with both sides not doing much against each other. Unless the Charmander is a Zorua, in which case the matchup would change drastically. However, my suspicions are not confirmed, so I would have to wait until Torii confirms that.”
EDIT: it’s a Charmander. Yes the referee is wrong, what’s wrong with that?


Torii says whether it’s a Zorua or not.
Toon orders.
I order and ref.​
 
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Toon babitty babitty bap bing bong bing bing crash bang bababoom

*starts going weird*
*stares uncomfortably* Rara you do realize that Twilight has been rather odd lately?
*surprised* haven’t you realised that Twilight is simply like this?
yeah, you should have realised that yourself Tini, since you have been with him the longest?
I haven’t really noticed before... should we tell him how odd it is?
nah, it’s rather funny to see him being weird, don’t you think?
 
Toon I’ll give you a 24-hour extension: I haven’t found a rule that says anything about not giving battlers an extension, and frankly, I’m fine with it, and you posted in the LOA thread, so I’m good.
 
Man gots exams but we're back on plan (i think)

Great job! few things to fix:
  • Post action 2 and action 3 results even if they are repetitive, it is always good for both battlers to have a clear understand of what's going on the calculation side of battling!
  • ALWAYS show your rolls in the calculation even if the result ends the same. Again the person you're reffing/battling against in SRs or Roleplays wants a clear picture of what's going on in the calculations. It's only fair for both players.
  • Charmander is faster
  • "If a move is used on consecutive actions, it costs an additional 4 energy. This additional cost stacks, and carries over between rounds." (This is why you should show the results for a2 and a3)
  • "If a move shares a type with its user, it costs one energy less."
kRlstt3.png

"Wait I get little bit longer to study?"

No go do the other r101s >3>
 
Toon ive fixed all the changes except for Charmander going first (because I’m lazy and it has no effect for this match XP) I’ll remember for the next rounds :)
 
errr that was suppose to say 31HP*

Flamethrower (9[bap]+3[STAB]+3[SpA]-2[SpD])=13
13*3=39 total dmg
Riolu should have 70-39=31hp

Buneary Bounce -> Jump Kick -> Dizzy Punch
IF Counter THEN Defense Curl
IF Fighting Typed Combo THEN Bounce (Suspend) that action, Bounce the following action
 
1582345903687.png

“The Buneary learns Bounce???!!!”

:sm/Riolu:
“You idiot...”


:sm/Riolu:
Swords Dance ~ Counter + Force Palm ~ Cooldown

Round 1:

:dp/Riolu:
Steadfast / Inner Focus
31/76
3/2/2/2/60
Status: OK!

// VS //

:sm/Buneary:
Run Away / Klutz
80/100
3/2/2/3/85
Status: OK!
:sm/charmander:
Blaze
40/70
3/2/3/3/65
Status: OK!

Note: does Bounce without specification count as Struggle? I’ll assume it does.
Action 1:

Buneary used Bounce! -5EN, 95 left.

Riolu used Swords Dance! -7EN, 69 left.
Riolu’s Attack rose sharply!

Buneary used Bounce! Buneary came crashing down!
15/24 > 1/24 crit.
(7 + 1 + 1) * 1.5 = 13

Action 2:

Buneary used Defense Curl! -5EN, 90 left.
Buneary’s Defense increased!

Riolu used Counter + Force Palm! -15EN, 54 left.
11/24 > 1/24, does not crit. 10/10 > 6/10, does not paralyze.
14 + 3 + 1.5 = 19

Action 3:

Buneary used Dizzy Punch! -5EN, 85 left.
1/24 = 1/24, crit. 6/10 > 2/10, does not confuse.
7 + 3 + 3 + 1 = 14

:dp/Riolu:
Steadfast / Inner Focus
-3/54
3/2/2/2/60
Status: +2 Attack


// VS //

:sm/Buneary:
Run Away / Klutz
61/85
3/2/2/3/85
Status: +1 Defense
:sm/charmander:
Blaze
40/70
3/2/3/3/65
Status: OK!

i shan’t bother with flavor now. I’m feeling really irritated now, which shows how badly the battle is going. No hard feelings Toon.

I send in and order
Toon orders.
I ref.
Sending in Ralts.
:sm/Ralts:
Hypnosis ~ Dream Eater ~ Calm Mind
IF
Hypnosis A1 misses, THEN restart action queue.
IF Buneary used a successful D/E, THEN use Calm Mind ~ Psychic + Psychic ~ Cooldown
 
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Without specification result to default

hence if i were to Agilty -> Agility -> Agility

Default is typically the ingame version, so all three would boost my speed

default for d/e is the evasive stage and the attack stage.

Snom
 
i swear i posted here mb

also wrt to specification result to default: This doesnt count for numeral specification moves like Substitute and Double Team, just fyi

Im using this bun in like three r101 help

Buneary Bounce -> Bounce -> Agility (Evasion)
 
Round 3:

:dp/Ralts:
Synchronize / Trace
70/100
2/2/2/2/40
Status: OK!
:dp/Riolu:
Steadfast / Inner Focus
-3/54
3/2/2/2/60
Status: +2 Attack

// VS //

:sm/Buneary:
Run Away / Klutz
61/85
3/2/2/3/85
Status: +1 Defense
:sm/charmander:
Blaze
40/70
3/2/3/3/65
Status: OK!

Lol only just realised. Bounce isn’t perfect accuracy lol. I won’t change the above calcs because 1. It won’t be to Toon’s advantage, which is sad, and 2. Because I don’t mind losing this battle.
Action 1:

Buneary used Bounce! -6EN, 79 left.

Ralts used Calm Mind! -6EN, 94 left.
Ralts’ Special Attack increased!
Ralts’ Special Defense increased!

Buneary used Bounce! -5EN, 74 left. Buneary came crashing down!
26/100 < 85/100, does not miss.
5/24 > 1/24, does not crit.
(8 + 1) = 9

Action 2:

Buneary used Bounce! -8EN, 66 left.

Ralts used Calm Mind! -9EN, 85 left.
Ralts’ Special Attack increased!
Ralts’ Special Defense increased!

Buneary used Bounce! -7EN, 59 left.
Buneary came crashing down!
39/100 < 85/100, does not miss.
15/24 > 1/24, does not crit.
(8 + 1) = 9

Action 3:

Buneary used Agility! -7EN, 52 left.

Ralts used Psychic + Psychic! -12EN, 73 left.
Buneary avoided the Attack!

:dp/Ralts:
Synchronize / Trace
52/73
2/2/2/2/40
Status: +2 Special Attack, Special Defense
:dp/Riolu:
Steadfast / Inner Focus
-3/54
3/2/2/2/60
Status: +2 Attack

// VS //

:sm/Buneary:
Run Away / Klutz
37/52
3/2/2/3/85
Status: +1 Defense
:sm/charmander:
Blaze
40/70
3/2/3/3/65
Status: OK!

Ralts misses Hypnosis because Toon manipulates my sub and Bounce hits. So in a way I’m dead.
Well I did some damage but I’m still dead.​

Toon orders.
I order and ref.
 
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  • Bounce BAP: 7 + (User WC/2.5) Round up (8bap bounce)
  • Bounce cost 6en on the evaison and 5en on the attack
  • If a move is used on consecutive actions, it costs an additional 4 energy. This additional cost stacks, and carries over between rounds. (You add 2 to the evasion and 2 to the attack)
  • Agility (Evasive): The user will evade any slower single target attack, other than perfect accuracy attacks and No Guard attacks. (Psychic+Psychic misses, it doesnt increase Buneary's evasion)
  • While powerful, combos are very risky since the user will need to Cooldown the following action. (Should be in cooldown as post result)
  • Energy Cost: 3.5 * (move's EN cost + 2) (Combo en cost, then -1 because STAB)
  • Ralts has +2 SpA and +2 SpD

    Snom
 
Buneary should have 0 Def as Stat Boost decay if they are not natural but it wont matter

Buneary Dizzy Punch -> Frustration -> Dizzy Punch
IF Hypnosis THEN[/b Bounce First Instance Agility (Evasion) Second Instance Bounce Third Instance, Push Back Each Instance.
IF Teleport (Evasion) THEN Quick Attack and Push Back
 
1583557301841.png

“Toon sweep chance is 99%.”

:sm/Ralts:
cooldown ~ Draining Kiss ~ Psychic

Round 4:

:dp/Ralts:
Synchronize / Trace
52/73
2/2/2/2/40
Status: +2 Special Attack, Special Defense
:dp/Riolu:
Steadfast / Inner Focus
-3/54
3/2/2/2/60
Status: +2 Attack

// VS //

:sm/Buneary:
Run Away / Klutz
37/52
3/2/2/3/85
Status: OK!
:sm/charmander:
Blaze
40/70
3/2/3/3/65
Status: OK!

Action 1:

Buneary used Dizzy Punch! -4EN, 48 left.
3/24 > 1/24, does not crit. 5/5 > 1/5, does not confuse.
(7 + 3 + 1) = 11

Ralts has to cool down!

Action 2:

Buneary used Frustration! -7EN, 39 left.
12/24, does not crit.
(8 + 3 + 1) = 12

Ralts used Draining Kiss! -7EN, 66 left.
10/24, does not crit.
(5 + 3) + (2 * 2) = 12
Ralts restored its HP!

Action 3:

Buneary used Dizzy Punch! -4EN, 35 left.
8/24 > 1/24, does not crit. 3/5 > 1/5, does not confuse.
(7 + 3 + 1) = 11

Ralts used Psychic! -5EN, 61 left.
(7 + 3) + (2 * 2) = 14

:dp/Ralts:
Synchronize / Trace
27/61
2/2/2/2/40
Status: +2 Special Attack, Special Defense
:dp/Riolu:
Steadfast / Inner Focus
-3/54
3/2/2/2/60
Status: +2 Attack

// VS //

:sm/Buneary:
Run Away / Klutz
11/35
3/2/2/3/85
Status: OK!
:sm/charmander:
Blaze
40/70
3/2/3/3/65
Status: OK!

Buneary continues her magnificent rampage which has already resulted in a huge HP deficit and even a mon in favor of Toon! However, Buneary is getting worn out by the hard fight Ralts is putting up. Will Toon be able to save Buneary? Or will Twilight finally out an end to the terrible bunny’s sweep? And will he survive the battle at all?

1583557301841.png

“It seems weird that my commentaries don’t seem to be narrated by me.”

:sm/Ralts:
Draining Kiss ~ Calm Mind ~ Calm Mind
IF
Bounce, THEN Draining Kiss + Draining Kiss and push back.
IF P/E, THEN Calm Mind and push back.
 
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