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Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Dig
Dive
Double-Edge
Dynamic Punch
Facade
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Natural Gift
Play Rough
Power-Up Punch
Present
Return
Rock Smash
Rollout
Secret Power
Slam
Superpower
Strength
Tackle
Waterfall
Blizzard
Bubble
Bubble Beam
Focus Blast
Future Sight
Grass Knot
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Muddy Water
Round
Scald
Snore
Surf
Swift
Water Gun
Water Pulse
Whirlpool
Amnesia
Aqua Ring
Attract
Belly Drum
Camouflage
Captivate
Charm
Confide
Copycat
Curse
Defense Curl
Double Team
Encore
Endure
Fake Tears
Foresight
Hail
Helping Hand
Light Screen
Perish Song
Protect
Rain Dance
Refresh
Rest
Sing
Sleep Talk
Soak
Splash
Substitute
Supersonic
Swagger
Tail Whip
Tickle
Toxic
Water Sport
Work Up
Acrobatics
Assurance
Blaze Kick
Bounce
Counter
Double-Edge
Double Kick
Facade
Feint
Fire Fang
Fire Punch
Flame Charge
Flare Blitz
Giga Impact
Gunk Shot
Headbutt
High Jump Kick
Iron Head
Low Kick
Low Sweep
Mega Kick
Pyro Ball
Quick Attack
Revenge
Reversal
Sucker Punch
Super Fang
Tackle
U-Turn
Zen Headbutt
Electro Ball
Ember
Fire Blast
Fire Spin
Flamethrower
Focus Blast
Heat Wave
Hyper Beam
Mud Shot
Overheat
Round
Shadow Ball
Snarl
Snore
Swift
Agility
Ally Switch
Attract
Baton Pass
Bulk Up
Court Change
Endure
Focus Energy
Growl
Helping Hand
Protect
Rest
Sand Attack
Sleep Talk
Substitute
Sunny Day
Taunt
Work Up
MOVES
After You
Ally Switch
Aromatherapy
Attract
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Encore
Endure
Energy Ball
Extrasensory
Facade
Fake Out
Future Sight
Helping Hand
Hyper Voice
Imprison
Last Resort
Magical Leaf
Magic Room
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Power Split
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rest
Round
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Tri Attack
Trick
Trick Room
Wonder Room
Zen Headbutt
MOVES
Aromatherapy
Attract
Calm Mind
Confide
Dazzling Gleam
Double Team
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flash
Frustration
Grass Knot
Grassy Terrain
Hidden Power (Ground)
Light of Ruin
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nature Power
Petal Blizzard
Petal Dance
Protect
Psychic
Rain Dance
Razor Leaf
Rest
Return
Round
Safeguard
Secret Power
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Toxic
Vine Whip
Wish
Well, this battle certainly took a while to start. Regardless, we're here now! On the left we have Toon's standard team of rabbits, but all grown up this time! Exciting! Meanwhile on the right, we have the one legendary that never got released in game, lost to the ages except in the world of BBP. Heads means Toon sends out first, tails means nighblitz does:
"Surely rabbits must be convenient to keep as pets, because they clean up after themselves." "Don't trust them, they eat flowers! All buns are eeeviiiiilllll!!!"
Ricochet the Cinderace
"Did that Audino with Croissants for ears called me a pet?"
Azul the Azumarill
"Calm down Rico....the small one has a flower..... it controls the food supply"
Cinderace Pyro Ball (Floette) -> Iron Head (Floette) IF Psychic Typed Damaging Combo and Cinderace is the target THEN Protect first Instance IF Indeedee targets you with a Psychic Typed Damaging Move and Floette-E does not target you with a Fairy Typed Damaging Move THEN Snarl
Azumarill Liquidation (Indeedee) -> Play Rough (Indeedee) IF Indeedee is under the effects of Reflect THEN Brick Break (Indeedee) IF Psychic Typed Damaging and Azumarill is the target THEN Protect
"You're taking orders from a Trainer, but you clearly lack the professionalism of an employed servant. What else could you be?"
Indeedee: Future Sight (Azumarill) > Psychic (Azumarill)
"Maybe they're livestock. That blue one could probably feed a family of four!"
Floette-E: Psychic (Cinderace) > Light of Ruin (Azumarill)
Hmm. Is something wrong with Irot? Despite holding a Terrain Extender, he doesn't seem to summon any terrain upon entering the battle. Weird. Anyway, Azul doesn't quite hear Toon's command to him and wastes the entire round trying to protect himself, while the other mons attack each other. The Eternal Floette is really hurting at the end, in large part due to that recoil-inducing attack she used.
Action 1
Azumarill used Protect! (-7 EN)
Cinderace used Pyro Ball (Floette)! (-9 EN)
Hits? (22/100): Yes
Crits? (5/24): No
Effect? (89/100): No
Damage: 12+5-3=14
Indeedee used Future Sight (Azumarill)! (-7 EN)
Indeedee foresaw an attack!
Floette used Psychic (Cinderace)! (-7 EN)
Crits? (18/24): No
Effect? (1/100): Yes
Damage: 9+6-4=11
Cinderace's SpD fell!
Action 2
Azumarill used Protect! (-11 EN)
But it failed!
Cinderace used Iron Head (Floette)! (-6 EN)
Cinderace became the Steel type!
Crits? (2/24): No
Effect? (71/100): No
Damage: (8+3+5-3)*1.5=19.5 --> 20
Indeedee used Psychic (Azumarill)! (-6 EN)
Crits? (9/24): No
Effect? (72/100): No
Damage: 9+3+5-4=13
Floette used Light of Ruin (Azumarill)! (-9 EN)
Hits? (34/100): Yes
Crits? (17/24): No
Damage: 14+3+6-4=19
Recoil: 19*0.5=9.5 --> 10
Team Toon
HP: 79 EN: 85 Type: Steel Stats: 5/4/3/4/119 Abilities: Blaze/Libero SC/WC: 3/3 Other: -1 SpD (decays to 0)
"It looks plump, but it's clearly all fat and no muscle. Surely it wouldn't taste good." Psychic (Azumarill) > Psychic (Azumarill)
IF Cinderace to use Ally Switch THEN replace all instances of Psychic (Azumarill) with Psychic (Cinderace) and vice-versa.
IF Azumarill under P/E THEN Future Sight (Azumarill) first instance, Psychic Terrain second.
IF Azumarill KO'd THEN Psychic Terrain.
"Hmm... Well, the tail bit might be nutritious, at least..." Petal Dance (3 turns) > Dazzling Gleam
"Azul lend me a hand her- Hey wait Azul!!!" Cinderace Sucker Punch (Indeedee) -> Sucker Punch (Indeedee) IF Indeedee is KO'd THEN Iron Head (Floette)
"STOP DANCING WITH MY FOOD YOU WANNA BE LEGENDARY" Azumarill Waterfall (Indeedee) -> Helping Hand+Helping Hand (Cinderace) IF Indeedee is KO'd[/b] THEN Waterfall (Floette)
Attacks fly all over the place, with a speed and ferocity the human eye can barely follow. I think somehow four Pokemon managed to perform five attacks in one action? Deciding to break the pattern, Azul boosts Ricochet's next move, striking so hard that Irot falls over entirely! The Eternal Floette tries to counterattack with a bunch of petals, but Azul only seems to come out stronger for it. It's looking like this has only one round left, folks!
Action 1
Cinderace used Sucker Punch (Indeedee)! (-5 EN)
Cinderace became the Dark type!
Crits? (20/24): No
Damage: (7+3+5-3)*1.5=18
Indeedee used Psychic (Azumarill)! (-10 EN)
Crits? (9/24): No
Effect? (43/100): No
Damage: 9+3+5-4=13
Floette used Petal Dance! (-8 EN)
Which target? (1/2): Cinderace
Crits? (14/24): No
Damage: (12+6-4)+1*2=16
Azumarill used Waterfall (Indeedee)! (-5 EN)
Crits? (4/24): No
Damage: 8+3+6-3=14
Azumarill took the Future Sight attack!
Crits? (22/24): No
Damage: 12+3+5-4=16
Action 2
Azumarill used Most Helping Of All Hands! (-70 EN)
Cinderace is being boosted!
Cinderace used Sucker Punch (Indeedee)! (-8 EN)
Crits? (12/24): No
Damage: (7*4+3+5-3)*1.5=49.5 --> 48 Indeedee fainted!
Floette used Petal Dance! (-8 EN)
Which target? (2/2): Azumarill
Azumarill's Atk rose!
Panicking, the Floette sends another stream of petals at Azul, who eats them up as if she wasn't even attacked. Seizing the initiative, Ricochet sends a devastating combo at the Floette, knocking the poor lenendary out! We have a winner!
Action 1
Floette used Petal Dance! (-8 EN)
Which target? (2/2): Azumarill
Azumarill's Atk rose!
Azuamrill cooled down!
Cinderace used Extreme Iron Impact (Floette)! (-24 EN)
Cinderace became the Steel type!
Hits? (78/100): Yes
Crits? (20/24): No
Damage: (20+3+5-3)*1.5=37.5 --> 36 Floette fainted!