Raging Bolt @ Life Orb
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Thunderclap
- Dragon Pulse
- Solar Beam
- Weather Ball
As a near-staple on sun teams, Raging Bolt can lean further into its wallbreaking duties by utilizing an all-out attacking set with Life Orb and the high-Base Powered coverage moves in Solar Beam and sun Weather Ball. These moves grant it great super effective coverage against most of the tier when complemented by its STAB moves, as on top of hitting common foes like Garganacl, Kingambit, and Gholdengo super effectively, they more importantly let it break through its would-be checks by 2HKOing Ting-Lu, Clodsire, and Galarian Slowking—one of sun team's biggrest annoyances in fact—and OHKOing even defensive Iron Treads. Moreover, foes like Cinderace, Moltres, Dragapult, and Dragonite that can handle them either fear its STAB moves or are even entry points for Raging Bolt. Tera Flying grants it a much-needed free turn against troublesome Ground-types like Landorus-T, Great Tusk, and the aforementioned Iron Treads and Ting-Lu. While the usual Ninetales or Torkoal is necesssary as the sun setter, the playstyle's other threats like Walking Wake, Great Tusk, Venusaur, and Ceruledge are also similarly valuable to keep up the pressure, with the latter two capable of sweeping more easily once Raging Bolt has soften up the opposition.
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Thunderclap
- Dragon Pulse
- Solar Beam
- Weather Ball
As a near-staple on sun teams, Raging Bolt can lean further into its wallbreaking duties by utilizing an all-out attacking set with Life Orb and the high-Base Powered coverage moves in Solar Beam and sun Weather Ball. These moves grant it great super effective coverage against most of the tier when complemented by its STAB moves, as on top of hitting common foes like Garganacl, Kingambit, and Gholdengo super effectively, they more importantly let it break through its would-be checks by 2HKOing Ting-Lu, Clodsire, and Galarian Slowking—one of sun team's biggrest annoyances in fact—and OHKOing even defensive Iron Treads. Moreover, foes like Cinderace, Moltres, Dragapult, and Dragonite that can handle them either fear its STAB moves or are even entry points for Raging Bolt. Tera Flying grants it a much-needed free turn against troublesome Ground-types like Landorus-T, Great Tusk, and the aforementioned Iron Treads and Ting-Lu. While the usual Ninetales or Torkoal is necesssary as the sun setter, the playstyle's other threats like Walking Wake, Great Tusk, Venusaur, and Ceruledge are also similarly valuable to keep up the pressure, with the latter two capable of sweeping more easily once Raging Bolt has soften up the opposition.
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