Rain Team (OU)
Kind of my first semi-consistant rain team in D/P. I love screwing with the weather and have quite a bit of Rain Dance/Sunny Day teams laying about, but this one has worked best for me until this point.
Yep, 5 water types without anything uberfast to jumpstart it. The typing and moves try to deminish waters natural weaknesses though.
Gyarados@Damp Rock
Intimidate
252Spe/252HP/4Atk
Jolly (-SpA/+Spe)
Taunt
Rain Dance
Waterfall
Ice Fang
At this point most people probably won't suspect anything yet, a speedy Gyarados using Taunt looks pretty standard. I chose Taunt because nowadays it seems like a neccessaty to avoid first turn Stealth Rock/Hypnosis or the likes, and with his maxed out speed he can taunt a few thing.
Rain Dance is there because well, my team fails without it, and the sooner I get it up the better. Waterfall is obviously for STAB and the weather bonus, making it still quite powerful. Ice Fang because I was getting sick of Stone Edge, Dragon Dance on a one attack Pokemon seemed a bit silly. Damp Rock is there to cherish the precious rain.
Jirachi@Damp Rock
Serene Grace
80Def/252HP/176SpD
Bold (-Atk/+Def)
Wish
Rain Dance
Thunder
Protect
When an electric attack is threatening Gyarados, Jirachi is going to take the hit. Absorbs the hit, and then starts dancing/wishing, conserving Gyarados for later.
Thunder is for the 100% accurate powerfull attack against waters/flying plus a decent chance at paralyzing with Serene Grace. Wish is there to help it and the rest of the team survive longer and protect can scout for moves and make sure wish activates.
Suicine@Damp Rock
Pressure
252SpA/252Spe/4Def
Modest (-Atk/+SpA)
Rain Dance
Surf
HP Electric
Ice Beam
The third and final rain dancer and semi-sweeper. Can switch in to a lot of things and still get it off before it faints. In the endgame he's often the one to set up the last sweep attempt. When given time he can become really anoying with STAB rain boosted Surf, but his main goal is to support, and kill Gyarados.
Ludicolo@Life Orb
Swift Swim
216Spe/252SpA/40Def
Modest(-Atk/ +SpA)
Grass knot
Surf
Ice Beam
HP Bug
My special sweeper. Surf hits everything but Blissey hard in the rain, Grass Knot is a STAB attack that hits other waters and Tyranitar hard and Ice Beam is for dragons and grassers. HP bug is there because I hate Celebi. Speed reaches 470 when he's wet, just like the Kingdra.
Kabutops@Life Orb
Swift Swim
176Spe/252Atk/80HP
Adamant (-SpA/+Atk)
Waterfall
X-Scissor
Rock Slide
Swords Dance
In the rain it get's up to 480 speed, outspeeding 252 Spe EV non +speed nature scarfed Gangar by two points. X-Scissor is for Celebi, Rock Slide over Stone Edge because Kabutops really doesn't wanna miss. When it can get a Swords Dance in you are usually going to need a Focus Sash to stop it. Or stall out the rain somehow. It's defense and HP will generally let it survive a Mach Punch/Vaccuum Wave and thankfully also life orb Lucario's sword danced Extremespeed.
Kingdra@Life Orb
Swift Swim
96Spe/244Atk/168SpA
Lonely (-Def/+Atk)
Waterfall
Surf
Draco Meteor
Ice Beam
My mixed attacker, with the exact same speed as Kabutops. Lure a Blissey in with Draco Meteor/Surf and then pound it with Waterfall. Ice Beam to deal with grass that survives a single Draco, dragons get raped by Draco anyway, but the 100 accuracy is nice. He also has only one type weakness if I'm not mistaking, allowing it to usually take at least one hit.
Own Opinion:
My team has trouble dealing with Celebi. The Ice Beam users don't have STAB so the OHKO will usually have to come from Kabutops, who get's murdered by Grass Knot. Grass is the biggest weakness for my team, even though 3 can sort of handle them. Electric Pokemon are generally less of an issue as they are pretty rare and can't take any boosted water attacks from the big guns. And otherwise there's still Swampert.
Own Ideas:
Maybe put Ice Fang on Gyarados to help me deal with Grass? Maybe change one of the tanks for a bulky rain dancing thundering Zapdos? I could give any one of my sweepers a +Spe nature and outspeed even max speed Deoxys-e, but it will tamper their sweeping power against everyone else. Perhaps I should also find another way to deal with bulky waters. Because without Ludicolo all I can do is overpower them with water moves on their weaker stats, and the occasional Draco Meteor. Any suggestions are welcome.
Also: first post.
Edit:
Gave Kindra 8 extra EV's in speed too outrun 252 Spe non +speed nature Deoxys-s. I thought it might be worth it. Also cut down Ludicolo's Spe to the same level because I don't see it outspeeding anything crucial in between. Most common scarf users don't even come close to Kingdra/Kabuto's swift swim speed level anyway. Swapped Swampert for Jirachi and made Suicine a more offensive version. Gave Ludicolo HP Bug to further cripple Celebi. Changed Kabutops's speed to 240 to stop choice banded modest Gengar's stuck in thunderbolt from doing heavy damage to my team.
Scrapped Pokemon:
Swampert@Damp Rock
Torrent
252Def/252HP/4Atk
Impish (-SpA/+Def)
Stealth Rock
Rain Dance
Waterfall
Earthquake
Suicine@Damp Rock
Pressure
252SpD/252HP/4SpA
Bold (-Atk/+Def)
Rain Dance
Surf
Calm Mind
Ice Beam
Kind of my first semi-consistant rain team in D/P. I love screwing with the weather and have quite a bit of Rain Dance/Sunny Day teams laying about, but this one has worked best for me until this point.
First glance:






Yep, 5 water types without anything uberfast to jumpstart it. The typing and moves try to deminish waters natural weaknesses though.

Gyarados@Damp Rock
Intimidate
252Spe/252HP/4Atk
Jolly (-SpA/+Spe)
Taunt
Rain Dance
Waterfall
Ice Fang
At this point most people probably won't suspect anything yet, a speedy Gyarados using Taunt looks pretty standard. I chose Taunt because nowadays it seems like a neccessaty to avoid first turn Stealth Rock/Hypnosis or the likes, and with his maxed out speed he can taunt a few thing.
Rain Dance is there because well, my team fails without it, and the sooner I get it up the better. Waterfall is obviously for STAB and the weather bonus, making it still quite powerful. Ice Fang because I was getting sick of Stone Edge, Dragon Dance on a one attack Pokemon seemed a bit silly. Damp Rock is there to cherish the precious rain.

Jirachi@Damp Rock
Serene Grace
80Def/252HP/176SpD
Bold (-Atk/+Def)
Wish
Rain Dance
Thunder
Protect
When an electric attack is threatening Gyarados, Jirachi is going to take the hit. Absorbs the hit, and then starts dancing/wishing, conserving Gyarados for later.
Thunder is for the 100% accurate powerfull attack against waters/flying plus a decent chance at paralyzing with Serene Grace. Wish is there to help it and the rest of the team survive longer and protect can scout for moves and make sure wish activates.

Suicine@Damp Rock
Pressure
252SpA/252Spe/4Def
Modest (-Atk/+SpA)
Rain Dance
Surf
HP Electric
Ice Beam
The third and final rain dancer and semi-sweeper. Can switch in to a lot of things and still get it off before it faints. In the endgame he's often the one to set up the last sweep attempt. When given time he can become really anoying with STAB rain boosted Surf, but his main goal is to support, and kill Gyarados.

Ludicolo@Life Orb
Swift Swim
216Spe/252SpA/40Def
Modest(-Atk/ +SpA)
Grass knot
Surf
Ice Beam
HP Bug
My special sweeper. Surf hits everything but Blissey hard in the rain, Grass Knot is a STAB attack that hits other waters and Tyranitar hard and Ice Beam is for dragons and grassers. HP bug is there because I hate Celebi. Speed reaches 470 when he's wet, just like the Kingdra.

Kabutops@Life Orb
Swift Swim
176Spe/252Atk/80HP
Adamant (-SpA/+Atk)
Waterfall
X-Scissor
Rock Slide
Swords Dance
In the rain it get's up to 480 speed, outspeeding 252 Spe EV non +speed nature scarfed Gangar by two points. X-Scissor is for Celebi, Rock Slide over Stone Edge because Kabutops really doesn't wanna miss. When it can get a Swords Dance in you are usually going to need a Focus Sash to stop it. Or stall out the rain somehow. It's defense and HP will generally let it survive a Mach Punch/Vaccuum Wave and thankfully also life orb Lucario's sword danced Extremespeed.

Kingdra@Life Orb
Swift Swim
96Spe/244Atk/168SpA
Lonely (-Def/+Atk)
Waterfall
Surf
Draco Meteor
Ice Beam
My mixed attacker, with the exact same speed as Kabutops. Lure a Blissey in with Draco Meteor/Surf and then pound it with Waterfall. Ice Beam to deal with grass that survives a single Draco, dragons get raped by Draco anyway, but the 100 accuracy is nice. He also has only one type weakness if I'm not mistaking, allowing it to usually take at least one hit.
Own Opinion:
My team has trouble dealing with Celebi. The Ice Beam users don't have STAB so the OHKO will usually have to come from Kabutops, who get's murdered by Grass Knot. Grass is the biggest weakness for my team, even though 3 can sort of handle them. Electric Pokemon are generally less of an issue as they are pretty rare and can't take any boosted water attacks from the big guns. And otherwise there's still Swampert.
Own Ideas:
Maybe put Ice Fang on Gyarados to help me deal with Grass? Maybe change one of the tanks for a bulky rain dancing thundering Zapdos? I could give any one of my sweepers a +Spe nature and outspeed even max speed Deoxys-e, but it will tamper their sweeping power against everyone else. Perhaps I should also find another way to deal with bulky waters. Because without Ludicolo all I can do is overpower them with water moves on their weaker stats, and the occasional Draco Meteor. Any suggestions are welcome.
Also: first post.
Edit:
Gave Kindra 8 extra EV's in speed too outrun 252 Spe non +speed nature Deoxys-s. I thought it might be worth it. Also cut down Ludicolo's Spe to the same level because I don't see it outspeeding anything crucial in between. Most common scarf users don't even come close to Kingdra/Kabuto's swift swim speed level anyway. Swapped Swampert for Jirachi and made Suicine a more offensive version. Gave Ludicolo HP Bug to further cripple Celebi. Changed Kabutops's speed to 240 to stop choice banded modest Gengar's stuck in thunderbolt from doing heavy damage to my team.
Scrapped Pokemon:

Swampert@Damp Rock
Torrent
252Def/252HP/4Atk
Impish (-SpA/+Def)
Stealth Rock
Rain Dance
Waterfall
Earthquake

Suicine@Damp Rock
Pressure
252SpD/252HP/4SpA
Bold (-Atk/+Def)
Rain Dance
Surf
Calm Mind
Ice Beam